Clients

There are a range of third-party clients that players can use to connect to the mud. Many clients allow additional functionality for players to set up scripts, macros, aliases and word highlights for ease of playing and customization of their mudding interface. Several of the more prominent ones are:

Mushclient – Windows client – Free
https://www.gammon.com.au/mushclient/mushclient.htm

Mudlet – Multi-platform client – Free
http://www.mudlet.org/

CMud – Commercial Windows Client – $29.95
http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11

Plugins and Client Packages

Mushclient in particular is very popular and well-used by our player base to the point that one of our players has developed an all-in-one package that contains various useful scripts and aliases generated by the player base to get any new LotJ player up and running with everything they need:
https://github.com/Xavious/LotjClient

 

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Recent In-Game News

Tensions Increase on Nal Hutta
[Bilbousa GNI Bureau] In recent days, activity has only increased as external interests across the galaxy look for ways to sway the tensions simmering among Nal Hutta's populace to their favor. Just hours ago, an unofficial news agency provided the following footage: [A recording plays...] The broadcast opens up the swamps of Nal Hutta and the tall towers standing over the city. The holo-camera pans over the spaceport to show Hutt citizens and police officers as usual, but in addition to this are an increased number of Battle Droids and Droidekas seemingly guarding the premises, with soldiers patrolling the streets, in particular the areas closer to the gates leading out of the city. Rumors pertaining to the swamplands have been circulating around the streets, but beyond that nothing as of yet has been confirmed to explain the sudden increased presence of the Trade Federation. Visitors to and from Nal Hutta are recommended to comply with all local laws laid down by the Hutt Clans. [The live feed resumes...] Although no official statements have been made by either government, locals have noted a sharp increase in the number of Trade Federation's droids in and near Bilbousa City and the Republic's clone forces in the Evocii camps. Sources suggest that the local factions supported by these two governments have received an approximately equal amount of aid so far. Anonymous organizers of the continued neutrality movement, however, have struggled to compete with the logistical muscle of these much larger governments, estimating that contributors have provided only a third of what the other factions have received. Earlier today, a tense meeting of multiple representatives of both the Republic and the Trade Federation was seen near the Evocii camp, although it ended peacefully. As more troops arrive, it seems only a matter of time before the situation spins out of control. Locals are pleading with the Hutt councils to reach a decision to defuse the situation soon, but the traditionally fractious clans show no signs of coming to consensus soon.

Factions on Nal Hutta Seeking Assistance
[Bilbousa GNI Bureau] The Bilbousa spaceport has been experiencing record traffic delays today as external interest in the planet's affairs escalates. All three factions on the planet have begun mobilizing in an ad-hoc contest to demonstrate logistical and political clout. The &kTrade Federation&k has sent a diplomat to the &kAnjiliac Kajidic Stronghold&k to serve as a liason and distribute gifts to Hutt clan leaders. The &kEvocii&k have begun working with the &kGalactic Republic&k to train and equip their own forces, with assistance needed in the Evocii &kcamps outside of the city&k. Meanwhile, the &kBesadii Kajidic&k has emerged as the most vocal proponent of &kcontinued neutrality&k in the aftermath of recent well-organized protests and are calling for any like-minded individuals to assist inside their stronghold. With this level of activity, it is only a matter of time before the situation escalates further. GNI will continue our live reporting on the events.

Recent Changes

Fill and Hidden/Buried Items
- You can no longer fill containers with buried items. Also, if you fill them with a concealed item, the item will no longer be marked as hidden inside the container.

Various Updates 6/17/2021
- The blood toxicity level for impacting forcers has been tweaked from "over 20" to "20 or greater". This is because we've allowed some pretty powerful spices as developments and intended to tune them to be unusable for forcers for balance, but I forgot that the threshold was set this way. - Removed "unused" race option from character generation and cleaned up some formatting and messaging shown in the process. - Mobs flagged as 'safe' will no longer try to assist with fights or attack people for committing property crimes. - Mental state can no longer go negative. This could only happen in specific situations and wasn't handled consistently by force abilities. It will always go up when something worsens your mental state and is on a scale of 0 to 100.

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