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Landmine Revamp

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This topic has 4 voices, contains 4 replies, and was last updated by  Ace 893 days ago.

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November 1, 2007 at 5:39 pm #265

Jennai

I was the original author of this idea, which is found somewhere in the middle of walldo’s giant necropost from the old forums. I still think this is a really good idea, so let me know what you think.

Right now, you step on a landmine, it goes BOOM!

I personally believe it would be nice to update the MINES command to allow the addition of a timer. For example:

Mines Landmine 0
This would make the landmine explode when someone steps on it

Mines Landmine 10
This would make the landmine explode 10 seconds after someone steps on it.

I think you get the idea.

This would be useful for planting mines in ships. They get in the ship, run to the cockpit make a clean getaway… halfway to their destination KABOOM!…. no more escapee.

Also:
It would be nice if you could disarm mines that you set a timer for.
In the case that it was set at 0, I think it should explode on you just for being that stupid.

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