Various Updates

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Cargo changes, navigator, home prices, and more

- I'm trying something different with cargo prices this era: There are fewer types of cargo, but they are bought and sold on more planets. There aren't specific predetermined routes, instead it's up to you to find your favorites. Prices will still change due to player activity, so finding routes nobody else is running will result in the best profits.

- Navigator now improves your hyperspeed rating by 30%, not by a flat 30.

- Home prices have been increased: Basic homes will be 250k, and the price will scale exponentially as the home gets larger, up to 2 million.

- Quota added by tuning has been increased slightly, and there's now a small chance to get a "perfect tune", which will add substantially more quota to the ship.

- Ship protection now requires you to be within 1000 units of the protecting ship, not 1000 units of the group leader.

- Fleetradar output has been reformatted to be more readable and sort by group.

- Radar, proximity, or looking out a window won't show you every individual projectile anymore. Instead, it'll show the count, including how many are targeting you. Use 'radar projectiles' or 'proximity projectiles' to see the full list.
Author Klor
Published
Categories code updates news
Views 103

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