Planet Events

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More options added to planetary control

Planet leaders and clan diplomats now have access to start planet events. These events provide temporary effects on a planet, and most of them have specific requirements or a credit cost to begin the event.

Each eligible clan (government and crime clans only for now) can begin one event per day, but can only begin an event on each planet every 3 days. (So the Empire could, for example, start one on Coruscant on Sunday, Corellia on Monday, and Alderaan on Tuesday, but couldn't start another on Coruscant until Wednesday.)

Most events are announced by GNI within 15-30 minutes of starting and will be visible in 'SHOWPLANET NEWS' once that happens. This showplanet mode will also show other relevant news, currently just whether GNI has announced an active blockade there.

Events can be started using 'LEADPLANET EVENT '. Use the NEWS argument in showplanet to see when you are allowed to begin an event on a planet and which events you currently meet the criteria to start.

Events for Government Clans:

Holiday
Improves public opinion on the planet by +20 for 2 days, but the planet pays no taxes for the duration. (Expenses don't go away, naturally.) This replaces the old LEADPLANET HOLIDAY command.
Requirements: Your clan owns the planet.

Immigration
For the next 2 days, the planet's population grows 4 times faster than usual. Population determines how much a planet pays in taxes, so this results in greater income in the long run.
Requirements: Your clan owns the planet, at least 60 public opinion.

Conscription
For the next day, your military presence will rise faster and will settle 25 higher than the current military funding level. This allows a planet to reach 100 military, since the maximum military funding level is 75. However, public opinion of the government will be -20 for the duration.
Requirements: Your clan owns the planet, at least 30 public opinion.

Martial Law
Immediately raises your military presence to 100 and acts as if military funding is set that level for 24 hours. However, a public opinion penalty of -20 will be added and will persist for a while after the event ends, and your military cost on the planet will be substantially higher during the event.
Requirements: Your clan owns the planet, at least 50 current military presence, clan must be flagged as authoritarian, planet is not being blockaded by someone else.

Protests
Drops the current government's public opinion by 20 for 2 days.
Requirements: Another clan owns the planet, current government's public opinion is less than 40.

Events for Crime Clans:

Crime Wave
Raises the natural crime level for 2 days, similar to how corrupt-flagged planets work. High military spending or active efforts will be needed to keep crime low.
Requirements: Crime network established.

Embezzlement
For the next 2 days, embezzlement will affect twice as much of the planet's income, costing the owning government more and generating more for the crime clan, based on the current crime level.
Requirements: Crime network established, crime level is at least 30.


This is the first set, with more events in various stages of planning. Once we get a sense for how the system is working, it'll be pretty easy to add more events to fit where our plot goes over the next few eras, so ideas for other ones are welcome.
Author Klor
Published
Categories code updates news
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