Manned Squadrons

tie-fighter-icon

Changes that pertain to player manned squadrons

The ability to control squadrons from larger ships has been removed. In its place, the player-piloted squadron system from the sandbox has been fully implemented and expanded.

Inspired by countless movie scenes, squadrons can aim at specific systems on target ships to knock them out even while shields are up. Take out their turrets to keep your squadrons safe, or take out their main lasers to protect your capital ships. Squadrons and other non-capital ships can also bypass battlegroup positioning. It's now mainly useful to protect against enemy capital ships.

All ships in a squadron will benefit from the lead pilot's dodge ability, and even turrets can't target the squadron leader while it has wing ships active. Wing ships will always be in the outer position, the leader will always be central.

Wing ships will automatically follow the leader's movements, targeting, and firing, and can jump to hyperspace without going 500 units away from other squadron members. Notably, you can no longer individually remote-control squadron fighters. They're meant to move as a group.

The squadron command looks like this:

Syntax:
squadron add <ship name> : Add a nearby ship to your squadron
squadron remove <ship name> : Remove a ship from your squadron
squadron status : Show squadron status from the lead ship
squadron assist : Toggle squadron assistance during combat
squadron aim <system> : Target a specific system on your target
squadron exit : Remove this ship from its squadron
squadron <roll, recharge, chaff>
Author Klor
Published
Categories code updates news
Views 95

Join Our Community

Vote For LOTJ!

LotJ’s Newsletter

2024 Server Donations