Item Stack Fix
Underlays no longer dupe and medpacs no longer juggle.
- Fixed a bug where if you have a stack of identical armor, enhancing a piece enhances the entire stack.
- Changed how items are "unstacked". Previously, if you had 10 medpacs and did "hold medpac; first self; remove medpac", 10.medpac would be the medpac you partially used, and the next time you did "hold medpac", you'd get a fully charged one. Now, when you target an item (holding it, filling/emptying it, etc) it should remain in its original position. This may mess with some scripting, so take note if you were relying on the way it worked when dealing with bulk goods. I think it'll be more intuitive this way in the long run, though, and personally look forward to not having 30 medpacs with random amounts of charges left.
- Changed how items are "unstacked". Previously, if you had 10 medpacs and did "hold medpac; first self; remove medpac", 10.medpac would be the medpac you partially used, and the next time you did "hold medpac", you'd get a fully charged one. Now, when you target an item (holding it, filling/emptying it, etc) it should remain in its original position. This may mess with some scripting, so take note if you were relying on the way it worked when dealing with bulk goods. I think it'll be more intuitive this way in the long run, though, and personally look forward to not having 30 medpacs with random amounts of charges left.