SQUADRON

SQUADRON is a command used to form and control a Squadron, or a group of small
spacecrafts. Each capital class ship has three squadron slots. How many ships
in each slot is purely dependant on the type of capital ship. The squadrons are
labeled appropriately as 1, 2 and 3.

The first step is to create your squadron. To do this, simply place small
spacecrafts into one of your hangars on your capital class ship, and use the
following command while in the bay with the ships.

SYNTAX: Squadron add <Squadron #> <shipname>
Squadron remove <shipname>

Now that you have formed your squadrons, it is time to sort them into
positions: Outer, Midguard, and Center. Positions are used to organize your
squadron into protective layers. Only ships in the outermost layer can be hit
or targeted, so it may be important to keep your vital ships in the center and
surround yourself with your squadrons.

SYNTAX: Squadron position <squadron #> <Position #>

You have formed your squadron and set its positions! From the bridge, you'll be
able to launch, control, and recall your squadrons. Scrambling a squadron
automatically opens whatever hangar(s) they are in. To recall your squadrons,
you must have the bayspace and hangar(s) open, or else your ships cannot be
fully recalled! The recall flag is toggle-able, so that if you change your mind
you can turn it off and leave them in space.

SYNTAX: Squadron scramble <Squadron #>
Squadron recall <Squadron #/all> <on/off>

The squadron AI is more advanced than traditional autopilot AI. Launched
squadrons act like the old `scramble` system and act as semi-intelligent groups
of interceptors.

With the squadron command, you can also control your squadron to just about
anything you can do as if you were on the ship itself.

SYNTAX: squadron nav <Squadron #/all/shipname> <command>
(NOTE) A full list of commands can be found on HELP NAVCOMMANDS

Squadron target <Squadron #/all/shipname> <victim/none>

In addition to attacking ships, should you position the squadron over a planet,
it will be possible to bombard the planet using projectiles. Bombarding can
perm players, and may have serious repercussions if used flippantly. Use this
command with care.

SYNTAX: squadron bombard <planet>

See Also: NAVCOMMANDS BATTLEGROUP FLEETRADAR

Recent In-Game News

Mandalore is Dead; The Way is Changing
The scene centers upon a beskar-armored corpse laying respectfully in state upon a large obsidian bier in the middle of Mandalore Plaza in Keldabe. His T-visored helmet, crowned with laurels, conceals his identity. However, as a young, unhelmeted warrior steps forward and begins speaking, it is no longer in doubt, "Mandalore the Venerable has passed from this life to the next. It was the Venerable who took control of the fate of our peoples following the Emperor's disappearance and the schism of his Empire. He was well-respected for his deeds and his search for honor in combat. We shall never see his like again." As if on cue, the snap-hiss of an igniter is heard before a torrent of flames emit from the crevices of his armor, the leader's corpse burning like the warrior-kings of old. Setting his data-slate upon a nearby lectern, the young Mandalorian steps forward to address the crowd, "Our people have had a... complicated history with the Sith, the Lorellian Raiders, and the Galactic Empire. Many of my fellow clan chieftains look upon our governance by Emperor Rocik and the Empire as the 'golden years'. None can dispute that Maldiv Rocik was a consummate warrior and understood the value of strength, as is the Mandalorian way. We look now to his followers to determine whether they have inherited his strength to rule, or whether they pay lip service to the galaxy. We invite governments to prove their might and govern Mandalore, but caution that our warriors will rise up if you are found wanting..."

Ithorians Rejoice over Alliance with Aldera Peace Force
A youthful, reddish brown Ithorian woman in ceremonial robes steps forward before a waiting podium and holocam. She smiles politely, extending her arms and speaking a few lines of opening a convention before settling them slowly on the podium, "Good evening, sentients and automatons. Following several meetings with the various herdship councils, I traveled to and was received by the Aldera Peace Force. Negotiations began several weeks ago, and I am glad to confirm that they have accepted our proposal of a formal alliance. Following the Scions' atrocities, it was not the fact that Aldera was able to govern Tatooine that garnered our attention. It was their ability to restrain themselves from planting a flag and gobbling up the first planet they were able to. However, we believe that our alliance is more of a perfect match. The nature of our peoples are similar - we both enjoy peace and prosperity, and both wish to have an equal say in what happens upon our worlds. In this way, we may thrive together. Is that correct, Administrator Gunve?" She smiles as she notions someone to the stage amid generous applause. "Indeed, Envoy Wilthe. The APF's original mandate was for Alderaan, but the Alderaanian people are happy to engage in an alliance to ensure more prosperity to free people. It warms my heart to see that Ithorian and Alderaanian alike can rely on each other through a peacefully achieved partnership and work together for a better future. To celebrate this union, we'll be holding a Science Fair for those with creative minds to show off, assisted by professors from the both Tarintha Learning Center and Aldera University. Details will be released in the near future."

Recent Changes

Minor Bug Fixes 11/24/2020
- Exam once again tells you when the thing you wanted to examine wasn't found. - Exam no longer makes you look at mobs if they match the keyword you examined. - Improved feedback on the duty command for invalid arguments. - Combat droids will now remove all equipment when upgraded to another focus. - Trying to open something that's not there will now say what you tried to open instead of "You don't see here". P.S. from Rojan - Welcome Rengawm to the coding team!

Setdraw, so you can show off your cool draw moves
* Players can now customize the draw message for any player crafted weapon. This was previously only available to forcers for their lightsabers via imm assistance, but we thought we'd give you guys something nice. SYNTAX SETDRAW <object> <draw message>. You can clear the message by doing SETDRAW <object> CLEAR. If you CLEAR a lightsaber, it defaults to the stock lightsaber soft glow and hum message. * Miscellaneously, forcer mana will lower to their max mana if it somehow ends up more than their max now.

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