[:: Legends Of The Jedi ::]

Level 115 Combat Skill

Syntax: aim <target> <body part>
aim none

This skill will cause your character (assuming you are wielding a weapon) to
target a specific body part on someone. Refer to the help file on WOUNDS for
more information. When you aim at someone, your first shot (assuming you
were not in combat when you aimed) will have a 66% better chance at hitting the
target location. A 'headshot', where you aim at the victim's head, will deal
10x damage if successful.

Each location has a different chance to hit or miss, depending on logic. Arms
and legs are easier to hit than hands and wrists. Likewise, the head is the
hardest spot to hit on the whole body. After your first shot, your percentage
to hit will be based off your percentage in AIM.

Dexterity of both persons involved, as well as their luck will play a role in
deciding a hit or miss. It is possible to hit someone in the target location
and not wound them. All wounds will be accompanied by a message indicating that
you have wounded the target.



[:: Legends of the Jedi ::]

Syntax: claimbounty <stunned bountied player>

This skill will allow a bounty hunter to perm a victim by bypassing
hospitalization. No amount of credits can protect a player that has been
bountied, and a bounty on the victim is a requirement.


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affiliated with LucasArts Entertainment Company, or Star Wars Expanded
Universe. Star Wars is a registered trademark of Lucasfilm Ltd. The LucasArts
logo is a registered trademark of LucasArts Entertainment Company. LucasArts is
a trademark of LucasArts Entertainment Company.

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LotJ MUD source code, game files, associated websites, and forums are covered
under US Copyright (1999 - 2007) All rights are reserved. Infringement of this
copyright will be prosecuted to the fullest extent of the law.

LotJ's content is not approved for players who are under the age of consent for
their country. Minors must have permission from a parent or legal guardian
before accepting the terms of this agreement. LotJ is a real-time game. Game
owners, and staff do not preview, edit, or circumvent any player generated
content before it is added to the game.
LotJ reserves the rights to log, monitor, review, and save all channels and
user commands. LotJ staff agrees to keep all player data confidential unless
illegal transmission of data is suspected, or information is subpoenaed by a
court of law.

The full version of this disclaimer is available in the forums under
ANNOUNCEMENTS, and is considered to be an extension of this document.

Recent In-Game News

Mandalore is Dead; The Way is Changing
The scene centers upon a beskar-armored corpse laying respectfully in state upon a large obsidian bier in the middle of Mandalore Plaza in Keldabe. His T-visored helmet, crowned with laurels, conceals his identity. However, as a young, unhelmeted warrior steps forward and begins speaking, it is no longer in doubt, "Mandalore the Venerable has passed from this life to the next. It was the Venerable who took control of the fate of our peoples following the Emperor's disappearance and the schism of his Empire. He was well-respected for his deeds and his search for honor in combat. We shall never see his like again." As if on cue, the snap-hiss of an igniter is heard before a torrent of flames emit from the crevices of his armor, the leader's corpse burning like the warrior-kings of old. Setting his data-slate upon a nearby lectern, the young Mandalorian steps forward to address the crowd, "Our people have had a... complicated history with the Sith, the Lorellian Raiders, and the Galactic Empire. Many of my fellow clan chieftains look upon our governance by Emperor Rocik and the Empire as the 'golden years'. None can dispute that Maldiv Rocik was a consummate warrior and understood the value of strength, as is the Mandalorian way. We look now to his followers to determine whether they have inherited his strength to rule, or whether they pay lip service to the galaxy. We invite governments to prove their might and govern Mandalore, but caution that our warriors will rise up if you are found wanting..."

Ithorians Rejoice over Alliance with Aldera Peace Force
A youthful, reddish brown Ithorian woman in ceremonial robes steps forward before a waiting podium and holocam. She smiles politely, extending her arms and speaking a few lines of opening a convention before settling them slowly on the podium, "Good evening, sentients and automatons. Following several meetings with the various herdship councils, I traveled to and was received by the Aldera Peace Force. Negotiations began several weeks ago, and I am glad to confirm that they have accepted our proposal of a formal alliance. Following the Scions' atrocities, it was not the fact that Aldera was able to govern Tatooine that garnered our attention. It was their ability to restrain themselves from planting a flag and gobbling up the first planet they were able to. However, we believe that our alliance is more of a perfect match. The nature of our peoples are similar - we both enjoy peace and prosperity, and both wish to have an equal say in what happens upon our worlds. In this way, we may thrive together. Is that correct, Administrator Gunve?" She smiles as she notions someone to the stage amid generous applause. "Indeed, Envoy Wilthe. The APF's original mandate was for Alderaan, but the Alderaanian people are happy to engage in an alliance to ensure more prosperity to free people. It warms my heart to see that Ithorian and Alderaanian alike can rely on each other through a peacefully achieved partnership and work together for a better future. To celebrate this union, we'll be holding a Science Fair for those with creative minds to show off, assisted by professors from the both Tarintha Learning Center and Aldera University. Details will be released in the near future."

Recent Changes

Setdraw, so you can show off your cool draw moves
* Players can now customize the draw message for any player crafted weapon. This was previously only available to forcers for their lightsabers via imm assistance, but we thought we'd give you guys something nice. SYNTAX SETDRAW <object> <draw message>. You can clear the message by doing SETDRAW <object> CLEAR. If you CLEAR a lightsaber, it defaults to the stock lightsaber soft glow and hum message. * Miscellaneously, forcer mana will lower to their max mana if it somehow ends up more than their max now.

Slash RESIST, not Slash IGNORE
* Slash resist now provides what is more or less an effective 30% damage reduction from incoming saber attacks. Not the 50-66% damage reduction it previously had.

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