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This topic has 15 replies, 8 voices, and was last updated 16 years, 8 months ago by Drel.
Viewing 15 posts - 1 through 15 (of 16 total)
    • Muddledde Member
      September 21, 2009 at 3:27 pm #1219

      This idea was brought up by Rai and we have carried it on.

      The thought was having a "mini-clan" like group of people for a larger ship. It wouldn’t actually be a clan, but a group of people who work on/with/own a capital ship, or a larger starship. The crew could consist of any individuals that are interested, but it would help to create more focus and RP with larger ships, other then have them sit around and annoy people by stopping them from entering hyperspace.

      The crew could work together to defend their ship, or attack another ship. Pilot, copilot, engineer, etc. This would could help with leadership and leader mains. Engineers could help keep up with maintenance of the shield, increase recharge rate during battle, etc. Somebody could sit at a terminal controlling a wing or squadron of fighters, possibly have some NPCs on the ships also. NPCs could help with defending the ship from invaders, help supply supplies.

      I’m at work and lost my train of thought, damnit. Anyway, there is part of what we talked about.

    • Drel Member
      September 21, 2009 at 4:25 pm #11593
      "Muddledde":n662dll7 wrote:
      This idea was brought up by Rai and we have carried it on.

      The thought was having a "mini-clan" like group of people for a larger ship. It wouldn’t actually be a clan, but a group of people who work on/with/own a capital ship, or a larger starship. The crew could consist of any individuals that are interested, but it would help to create more focus and RP with larger ships, other then have them sit around and annoy people by stopping them from entering hyperspace.

      The crew could work together to defend their ship, or attack another ship. Pilot, copilot, engineer, etc. This would could help with leadership and leader mains. Engineers could help keep up with maintenance of the shield, increase recharge rate during battle, etc. Somebody could sit at a terminal controlling a wing or squadron of fighters, possibly have some NPCs on the ships also. NPCs could help with defending the ship from invaders, help supply supplies.

      I’m at work and lost my train of thought, damnit. Anyway, there is part of what we talked about.[/quote:n662dll7]
      Considering all of the things you’re mentioning can already be done–repairing ships, controlling fighters, et al–I don’t see what’s really "new" here, besides an organized system (other than the one ALREADY coded in via pilot/copilot/crew access to a ship). NPCs on a ship has also been brought up before (I know for a fact that I brought up the idea years ago; a few others puzzled through it on their own since then).
      That all being said, +1. I’m not exactly sure how the "mini-clan" organization would work, but anything that would lead to NPC ship crewmembers has my vote (as long as it’s not pure idiocy).

    • Muddledde Member
      September 21, 2009 at 6:03 pm #11600

      Aww RJ, don’t know it without trying it. I wish some of the other people that were discussing this would hope on here and help out.

      Okay, it can also be involved within a clan. Example: Empire needs some people to crew a Star Destroyer, so they grab 4-6 people from their ranks and that Star Destroyer is now under their control for the most part. OR A group of people decide to go out and purchase a bigger ship together, maybe as a base of operations, or as their home, or they crew a HUGE cargo ship and split the profits or hunt pirates.

      I believe this would really enhance RPing as well. Require more interaction between players and groups of players, etc. What if a group of people wanted to go around pillaging the people and raping the fields? This could help them get together without trying to actually form a clan clan (considering formclans is down for now anyway).

      Still at work. Somebody help me out here.

    • Walldo Keymaster
      September 22, 2009 at 1:07 am #11607

      It’s a neat idea, it was done last timeline with the Spirit of Anobis clan although it didn’t stay focused for very long.

    • Gann Participant
      September 22, 2009 at 4:25 am #11609

      Yeah, i wish that Spirit of Anobis stayed together and focused more, I was part of it at the start but forget what happened to me.

    • Fishy Participant
      September 22, 2009 at 8:42 am #11612

      The basic idea of people working together on the same ship is already in. Happens all the time in CGs where there’s 12 players and 3-4 ships. One person pilots, one person does guns, one person is in the engine room. If there’s extra people, they can man turrets or help recharge or help with battlegroups if there’s fighters involved.

      The thing is that 99.999% of actual in game, as in non-CG, occurances involving capital ships, there’s not 3 people in the whole clan who are any good at it at all, and if there are, then it seems an essential law of the universe that they’re never awake at the same time. Let’s call it Bishop’s Law: There’s never a pilot around when you need one.

      It’s sort of a fun sounding idea except for two things, we don’t have 500 players, and it would get boring after a couple tries.

    • Drel Member
      September 22, 2009 at 12:58 pm #11614
      "Fishy":3sxkxit7 wrote:
      The basic idea of people working together on the same ship is already in. Happens all the time in CGs where there’s 12 players and 3-4 ships. One person pilots, one person does guns, one person is in the engine room. If there’s extra people, they can man turrets or help recharge or help with battlegroups if there’s fighters involved.

      The thing is that 99.999% of actual in game, as in non-CG, occurances involving capital ships, there’s not 3 people in the whole clan who are any good at it at all, and if there are, then it seems an essential law of the universe that they’re never awake at the same time. Let’s call it Bishop’s Law: There’s never a pilot around when you need one.

      It’s sort of a fun sounding idea except for two things, we don’t have 500 players, and it would get boring after a couple tries.[/quote:3sxkxit7]
      I don’t think he intended for this to be a definite part of a real clan, Fish: "miniclan" as in "smaller clan," not "subclan within a larger clan."

    • Ravaus Participant
      September 24, 2009 at 3:21 pm #11642

      The biggest problem with Spirit of Anobis is people EXPECTED us to be the Rebels long before we ever made a concious decision to be the rebels. A lot of preconceived notions made it difficult. But thats off topic.

    • Gann Participant
      September 24, 2009 at 3:48 pm #11643

      Aye, I remember people talking about us being the rebel’s like a week in to the clan, and all this was IC talk, it was terrible.

    • Drel Member
      September 24, 2009 at 3:50 pm #11644
      "Keirath":3cyeqr55 wrote:
      The biggest problem with Spirit of Anobis is people EXPECTED us to be the Rebels long before we ever made a concious decision to be the rebels. A lot of preconceived notions made it difficult. But thats off topic.[/quote:3cyeqr55]
      Exact same thing happened with the Church of Xanrar, which I exploited.
      On a side note, though, I freaking LOVED how this time around the Rebel Alliance was actually an… alliance. The EU RA was a composite of many smaller rebel groups (Mon Mothma’s, the Organas’, the Corellian groups, etc.).
    • Ravaus Participant
      September 24, 2009 at 6:15 pm #11647

      Yeah, I think that makes a lot of things hard in MUDs. People just immediately have preconceived notions about characters, clans, and ideas. And that kind of backs you into a corner.

    • Xaleron Participant
      September 26, 2009 at 7:49 am #11665

      I think it would be interesting to have a mini-timeline or a Hapes-like separate area (THAT DOES NOT END UP CROSSING OVER PERIOD!) in which all the characters are the crew aboard ships. It’d give this idea a good try, having characters assigned to ships as the crew of them and primarily focus around roleplay and possibly imm-run events with minor skirmishes with the enemy (until the final battle of course). It would consist of two small fleets (Imperial vs Rebel Alliance would be easiest probably) with the ships specially modded so they absolutely suck. I mean suck. Like an ISD with very low shields/hull compared to the cappies we normally see around, mostly so that the sides are more cautious and perhaps give fighter pilots some cool scouting missions (cappies would be slow and have low radar range).

      That being said, it would be like Hapes and primarily focus on your ship crew’s roleplay situations and those of the other ship crews in the fleet… Any movements of the fleets would be coordinated by the captains of said vessels, and for the most part the people would be sitting in space perhaps dealing with minor threats that pop up. Or made-up crisis roleplay, that kind of thing… There’d be room for a lot of kinds of characters, though primarily military of course, with ground/boarding people, lots of pilots and engineers, etc.

      It would probably get boring quickly for some people, but ship crew RP seems to be, as was pointed out by this thread, something we lack. And since this idea would be completely voluntary and not the main MUD, it shouldn’t be a big deal IMO.

      Just a crazy late-night idea <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Ravaus Participant
      September 26, 2009 at 2:48 pm #11670

      I think we could do it on the main port, but it’ll be complicated to do so correctly. I think one thing that would help is if there are more than one ship crew running around. Then they won’t look at my crew and be like OMFGZ ITZ DA REBELZ.

      Ship RP was fun. You had a very dynamic atmosphere and the possibilities were endless. Going from sitting around the lounge playing games or just chatting to RPing spacewalks, to RPing fires in the engine room. Stuff like that.

    • Muddledde Member
      October 3, 2009 at 9:45 pm #11725

      I’m not sure how complicated it would become. I guess the complication would all depend on how complicated the players wanted to make it. I think it would be fun to have a crew, or &quot;mini-clan&quot; crew that people could share a ship in, even a larger one like obtained a Corellian Corvette (if they come around this time-line). And if a bigger ship were to be optained some how (RP, purchase, leadermain, etc) then somebody could actually sit and control a wing a fighters.

      Also, when playing, I’m not going to say who exactly, but somebody was going around trying to recruit a crew for his ship. Though it was a Dynamic, a Dynamic is a very nice ship to start a small crew on. Has almost everything needed to get some RP going.

      Xaleron has an interesting idea. Setting up a side-port with imm-run events. Maybe have a few people redo the chase in Empire Strikes back, with Han trying to out run some Star Destroyers and a few Tie Fighters. I’m sure we all have the music, so it’ll make it easier to get involved. Imp Captain, few Imp gunners, Imp pilots. Then somebody flies a YT-1300, with a few gunners and maybe a technician trying to repair the shields. Make up some other sequences. Get from Point A to Point B while doing whatever. Make a smuggling run. Etc.

      Again, the &quot;ship-crew mini-clan&quot; won’t act against actually clans. I guess the smaller ships (like the Dynamic) wouldn’t really need a &quot;clan&quot; type group, but it would help with larger ships. Group of people own and fly a Nebulon-B Frigate. Helps to make more access to larger ships then having them orbit planets. Have the leaders on board able to call crew members as a leader of a clan could call troopers on a planet. Again with somebody controlling a squadron of fighters. Need an engineer to help keep maintenance on the larger ships, and keep up on the fighters also. They probably wouldn’t have their own &quot;ship&quot; channel, but obviously everybody could carry around a specific com channel. They could use the ship to hunt pirates and make credits that way. Maybe even change pirates a bit to have them be boarded and scrap the ship for more credits, or the scrap used to help keep of their ship or something. The ship could be used as a mobile base. Ah! Maybe have a larger ship the is chosen as the &quot;ship-crew mini-clan&quot; have almost infinite fuel. Not to be over powered, but because you can’t land them to refuel anywhere. It could increase exploration RP as distant systems (oooOOOooOOooo).

    • Avanga Member
      October 3, 2009 at 10:23 pm #11728

      I think a big thing that would go a long way towards promoting a live-in ship crew would be making it more feasible to leave a vessel drifting as a sort of habitat. As it stands, it’s kinda dangerous to do it with any ship. Cappies should be in planetary orbit, or else they can be located and destroyed. Smaller ships will probably run out of fuel or become a target for destruction.

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