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December 10, 2008 at 10:07 pm #883
Where do all those datachips come from? Do they spontaneously appear from people somehow more skilled than level 150 Scientist/Engineers? Who makes them? The creation of Datachips (makedatachip) should be a high level Science or Engineering skill (Science more because you have to have science to use them anyway).
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December 11, 2008 at 4:26 pm #8413
Yes, I mean blank datachips. It can even be worked in where it can be max ‘researched’ to 50% so people don’t massively overstock them. Make them to where the percentage of the makedatachip skill is the max % one can learn from a hand made datachip. And make it take a while to make (like how armor takes up to like 800 sessions) but up to like 100 for a 100% capability chip (if 100 is too many for a datachip, maybe 50). They still have to have the 100% in said skill and the certain science skill and a high science level to make a 100% chip.
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December 11, 2008 at 8:31 pm #8415
I think that it should be left how it is. Engineers already have a thousand ways to make money, while straight up combatants are pretty limited, especially if they can’t pilot medium spacecraft. This would remove a major way to make money for them.
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December 12, 2008 at 3:45 am #8428
I’m all for changing the mechanics of how datachips work, because they’re a pretty lame way to level things, but this is a step in the wrong direction. If anything, make them spawn in more locations.
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December 12, 2008 at 5:02 am #8429
Sorry I completely disagree. I absolutely loathe the idea that datachips are so plentiful that the average price of a written one is dropping below 200k
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December 12, 2008 at 5:51 am #8430
Get rid of datachips and have more active, player-involved ways of leveling (quests, etc.)
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December 12, 2008 at 5:58 am #8432"Walldo":3dhyrevt wrote:Get rid of datachips and have more active, player-involved ways of leveling (quests, etc.)[/quote:3dhyrevt]
Good god. Nobody would ever go into a PK situation again.
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December 12, 2008 at 6:12 am #8433
Why not?
People always were rushing headfirst into PK situations in a mad blood lust back in the good ol’ days, before datachips <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt="" title="Wink" /><!– s;) –>
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December 13, 2008 at 4:51 am #8456
The good ol’ days had buyclone.
More plentiful clones or harder leveling.
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December 13, 2008 at 5:13 am #8458
Before datachips we also had these nice things called simulators. <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
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December 13, 2008 at 5:20 am #8459
Actually, there was a long time before those were introduced where you had to do it the old fashioned way… but the old fashioned way was fast as hell back then. I think espionage was a turn-in quest on Nal Hutta that took about 20 minutes, slicer… didn’t really matter back then, combat, you ran around on Tatooine for a few hours and shot Sandpeople, piloting… get a friend with a ship and shoot pirates. Uhm… diplo was kinda rough back then, had to do packages… smuggling was easy as sin, since most of the weapons were stock anyways and worked with customs officers… engineering’s always been easy, BHing was always a pain, science and medical didn’t really exist back then, and force… you sat in a meditation chamber and made lightsabers.
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December 15, 2008 at 10:52 am #8477
Go ahead and implement it. Then make the materials that you use to make the datachip 150,000. Problem solved.
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