Bugfixes 11/09/2021
A small set of bug fixes on 11/09/2021
- Ships in the middle of launching from a hangar will now have their launch aborted when the hangar doors are closed partway through.
- Fixed a nasty bug causing ships inside hangars to get into a really weird state, causing ships in the room to not show, or ships to be in two places at once.
... okay, I'm going to nerd out about how hard this one was to track down:
If a ship was captured via tractor beam multiple times (as in doing 'tractor capture' repeatedly until it gets pulled into the hangar), and the hangar had enough space to fit that same ship twice, and then later a different ship was added to the hangar, and then the original ship was removed from the hangar and landed somewhere else (either by launching+landing or unloading), the original ship would be shown as both inside the hangar and wherever else it was landed, and the ship(s) added to the hangar after the original one would no longer appear there.
- Fixed a nasty bug causing ships inside hangars to get into a really weird state, causing ships in the room to not show, or ships to be in two places at once.
... okay, I'm going to nerd out about how hard this one was to track down:
If a ship was captured via tractor beam multiple times (as in doing 'tractor capture' repeatedly until it gets pulled into the hangar), and the hangar had enough space to fit that same ship twice, and then later a different ship was added to the hangar, and then the original ship was removed from the hangar and landed somewhere else (either by launching+landing or unloading), the original ship would be shown as both inside the hangar and wherever else it was landed, and the ship(s) added to the hangar after the original one would no longer appear there.