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Ward

This topic has 5 voices, contains 4 replies, and was last updated by  Anastasius 440 days ago.

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November 21, 2010 at 5:54 pm #1606

Kirash

I wanted to get the opinion of the playerbase before I put this up on Mantis.

I know everyone complains about Forcers having too much they can do, and I agree for the most part. However, this was something that came to me…oddly enough…while I was sleeping, and I thought to myself, "Hey, that would be a pretty cool concept."

Syntax: "feel ward" – Sets up an invisible, temporary ward in the room. The ward will notify the Forcer whenever someone enters the room regardless of the Forcer’s location as long as it lasts. This would be similar to an alarm or a detection beacon, except the warning would be in the Forcer’s mind. Only one room per Forcer can be warded at any one time, and after a Forcer drops a ward, he or she cannot ward another room until the previous ward has expired.

The only issue I have with this is it would encourage bunk running. However, if you have a Forcer, you should NEVER be bunk running, but that is an arguement for another time.

Thoughts?

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