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August 20, 2009 at 1:54 pm #824
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.
Engineer buys 20 A sheet of ship hulls.
The Supply Droid puts some credits into a large safe.
Engineer empties a bag.
Engineer drops a bag.Why is the max number of items you can buy set at 20? I can’t think of any reason being able to buy more at once would be bad.
[code:14ri5ayc]short mnoi = 100; /* Max number of items to be bought at once */[/code:14ri5ayc]
This line is pulled right from do_buy in stock SWR. Changing the limit back to 100, or even higher, would reduce this kind of spam a lot.
Just my .02
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August 20, 2009 at 5:36 pm #10971
I agree, the only reason might be bag size (only 20 items will fit?) or potential item carrying limit for realism (which doesn’t exist on LotJ since you can carry 3k items), 100 pieces of durasteel hull won’t fit in a bag (well, maybe if it was a really big bag), but 100 superconductors will. Or 100 batteries.
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August 20, 2009 at 10:51 pm #10974"Helix":28eq3llr wrote:I agree, the only reason might be bag size (only 20 items will fit?) or potential item carrying limit for realism (which doesn’t exist on LotJ since you can carry 3k items), 100 pieces of durasteel hull won’t fit in a bag (well, maybe if it was a really big bag), but 100 superconductors will. Or 100 batteries.[/quote:28eq3llr]
There are certain items that 20 of won’t fit in a bag. If you take them out of the bag you bought them in you can’t put them back.
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August 21, 2009 at 2:03 pm #10983"Kora":290cgxww wrote:There are certain items that 20 of won’t fit in a bag. If you take them out of the bag you bought them in you can’t put them back.[/quote:290cgxww]
Whether or not the items you’re purchasing actually fit into an arbitrarily-sized bag wasn’t really the point. Moreso I suggested this change for the simple fact that buying 10,000 things in increments of 100 is less spammy and time consuming than doing so in increments of 20.
Talking about the bags the vendor gives you actually brings up another idea: They shouldn’t give you a bag unless you specify. [b:290cgxww]"buy 500 hull"[/b:290cgxww] vs. [b:290cgxww]"buy 10 battery bag"[/b:290cgxww] Just like at the grocery store "Do you want your milk in a sack?" they wouldn’t automatically shove all your stuff into a bag, they’d just drop it into your inventory as it is. Think of all the random bags you see people drop on the ground. And huge piles of 10,000 or more of them stacked up in engineering garages. This is a time of eco-friendly NPC vendors! No more bag pollution!
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August 21, 2009 at 2:14 pm #10985
Maybe another argument could be added, with ‘drop’ being tagged onto the end to indicate that you want to drop the items rather than try to carry them.
For example, when buying components to build ships with, you just specify, "buy 1000 hull drop", and the vendor just drops 1000 hull after taking the credits.
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August 21, 2009 at 2:18 pm #10986
That’s useful if the vendor is sitting right in the garage, but if you have to pick it all up and carry it however many rooms, it’s easier just to put it into your inventory. Also, there’s the issue of game crashes. If you just got done buying 10,000 hull pieces and the vendor dropped them all at your feet, then the game crashes before you get a chance to haul them to the pad, you effectively just flushed your credits down the toilet. (Ironically enough the game is down at the time of this post)
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August 21, 2009 at 2:22 pm #10987"Johnson":1orecpjg wrote:That’s useful if the vendor is sitting right in the garage, but if you have to pick it all up and carry it however many rooms, it’s easier just to put it into your inventory. Also, there’s the issue of game crashes. If you just got done buying 10,000 hull pieces and the vendor dropped them all at your feet, then the game crashes before you get a chance to haul them to the pad, you effectively just flushed your credits down the toilet. (Ironically enough the game is down at the time of this post)[/quote:1orecpjg]
Well, if this change comes in, there’s not really any reason why the component vendors shouldn’t be sitting in the garage. The only reason I can think of is to just annoy the hell out of people by forcing them to constantly move rooms by buying hull, moving, droping, returning, rinse and repeat 200 times.
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August 21, 2009 at 2:52 pm #10988
How about when you buy lots of stuff (ie more than you can carry) you get like a hoverlift (a special object that would hold these items, yet not count towards your max weight or items carried). This could be like when you go to a home improvement store and buy a huge shed. They don’t make you carry it home, they rent you a truck! (Perhaps this would cost a bit of money as well, and you have to return it or something.)
But you get the general idea.
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August 22, 2009 at 2:19 pm #10993"Keirath":rqpfv3me wrote:How about when you buy lots of stuff (ie more than you can carry) you get like a hoverlift (a special object that would hold these items, yet not count towards your max weight or items carried). This could be like when you go to a home improvement store and buy a huge shed. They don’t make you carry it home, they rent you a truck! (Perhaps this would cost a bit of money as well, and you have to return it or something.)
But you get the general idea.[/quote:rqpfv3me]
That sounds way too unbalancing as far as engineering goes. Maybe make it a clan development?
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August 22, 2009 at 8:12 pm #10998
I like the idea of (ship parts) vendors allowing you to buy more than 20 a time, in or out of a bag.
I like the whole idea of a hoverlift even more. Just make it kinda like a drone, only you purchase it from a ship parts vendor, it carries x amount of wait and after x amount of time, crumbles. ("Loses power")
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August 23, 2009 at 6:29 am #11007
I like the idea of it being a clan development. Perhaps requiring a special part that you have to develop, but that engineers can actually make.
I think that would be a cool change that would allow us to do more as engineers.
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August 23, 2009 at 5:50 pm #11011
…OR! Make it part of an industrial droids list of things it can do. All the droids could use a little more functionality.
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August 23, 2009 at 8:01 pm #11012
Or.. just buy a bunch of bags with 20 of the item in them and HAND them to your industrial droid..
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August 23, 2009 at 9:08 pm #11013"Skiia":30vbm8y5 wrote:Or.. just buy a bunch of bags with 20 of the item in them and HAND them to your industrial droid..[/quote:30vbm8y5]
+1
K.I.S.S.
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