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May 16, 2012 at 7:25 am #18888
I have noticed recently that there is absolutely no practical use for injecting someone. The only purpose it serves is for RP (I don’t know if that’s what it was intended to be, but hear me out.). If you’re going to inject someone hostile, they can either ‘approach none’, flee, or start combat, which cancels the injection. And as for surgery, I’ve never put anyone under, because they just insist on falling asleep instead. My suggestions are, either make it doable in combat( unrealistic because it requires precision) or make it so falling asleep doesn’t meet the “Person must be sedated” requirement( I think the best option because when you go to a hospital IRL for surgery, and said, “oh, just let me fall asleep” they would call you crazy, and then they would inject you anyways.) Not sure if this is a mutual feeling or not, but I would like Inject to be more useful.
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May 16, 2012 at 7:56 pm #18892
No no no and fuck no. There was a reason that inject was made the way it is. It was way too fuckin easy to insta-gib someone. If you want to make “practical” use of it, then find another way to use it.
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May 17, 2012 at 2:09 pm #18893
Oh god, flashbacks to getting inject-ambushed. You used to be able to hide, approach, and inject someone all without being seen. That was the worst. Never again.
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May 17, 2012 at 4:05 pm #18914
Okay okay, jeez. Calm down. You’ve batted down one suggestion of mine, but not the other… Can we make it required for implant surgery?
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May 17, 2012 at 9:37 pm #18915
If you’re that set on having it surgery involved, then inject them after they go to sleep. Is it really worth picking over like this?
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May 18, 2012 at 2:23 am #18916
I don’t really know why everyone is getting so hissy about this, it’s worth discussing potential combat use for inject and requiring it for surgery is a great idea.
Yes it is worth “picking over like this” because this is an idea forum for players to post ideas, that is what it is for.
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May 18, 2012 at 3:45 am #18918
If you want to make inject combat-practical, make some needles useable in combat that give an effect like lethargy. Hell make darts combined with a new combat command that allows you to fire darts in combat and leave inject to surgeries.
And yes walldo, i’m (justifiably) adamant about leaving inject out of combat completely.
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May 18, 2012 at 3:56 am #18920
On another note, it is still completely viable to inject-ambush someone. The only reason people were huffing about the change to inject is because you actually have to do it INTELLIGENTLY instead of just firing and forgetting.
As far as making it a requirement for surgery, I whole-heartedly support that from a realism standpoint.
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May 18, 2012 at 3:59 pm #18930
I don’t recall inject being that hard to avoid. If someone attacked you while you were injecting it would interrupt the action wouldn’t it? Not to mention you could just disband them and lose a tail if they were following you. I can only recall succumbing to inject one time ever and that was the first time I had ever seen it used in that manner. I remember hearing about when people could hide and inject, causing it to be unseen. THAT I agree is overpowered, but once that was fixed I didn’t see a problem.
I think sedating someone before you give them a cybernetic was the original intent of the skill to begin with. However, when people discovered you could just sleep through it they just didn’t bother. The way I see it is if people are interested in that type of RP, then they will go through the motions to make cybernetic surgery more realistic without needing it coded in. It’s not really important to me personally, but I wouldn’t be bothered if it was coded in to be required. I can certainly see the logic of needing anesthesia for such a procedure. It is highly unlikely you could sleep through it!
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May 19, 2012 at 5:08 am #18932
“I don’t recall inject being that hard to avoid. If someone attacked you while you were injecting it would interrupt the action wouldn’t it? Not to mention you could just disband them and lose a tail if they were following you. I can only recall succumbing to inject one time ever and that was the first time I had ever seen it used in that manner. I remember hearing about when people could hide and inject, causing it to be unseen. THAT I agree is overpowered, but once that was fixed I didn’t see a problem.”
The problem was that inject would not be broken by other actions made by the player, could be used unapproached, and would still go through even when the subject was incapacitated or when actions that typically interrupt action timers wouldn’t interrupt inject making it a very easy fire and forget.
Back to the topic at hand…
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May 20, 2012 at 7:42 pm #18940
I understand the dangers of it being overpowered. I am planning on developing a “dart gun” (almost like the medic’s in TF2, just not fully automatic) to use in combat. I like what kirash said about lethargy, because shooting someone to have them completely knocked-out would be overpowered. Glad to hear your thoughts on this.
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