Legends of the Jedi Forums The Brainstormtorium Cybernetic Overload!

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This topic has 8 replies, 6 voices, and was last updated 15 years, 7 months ago by Drel.
Viewing 9 posts - 1 through 9 (of 9 total)
    • Zeromus Participant
      November 10, 2010 at 5:19 am #1592

      Since coming back I’ve noticed that one thing seems fairly common about leveling up a new character: Yo dude, get a weapon, gear, then start saving for cybernetics and just buy all of them!

      I feel like this is too much, and that this system could be redesigned a little better. I know that science/cybernetic skill used to actually do something, but now it doesn’t. What I’d like to suggest is adding a quota for cybernetics, and actually making it so you have to pick and choose which cybernetics you use instead of just buying out the entire store, otherwise it feels like all the different racial bonuses are kind of pointless. It would also be neat if you did have to go to a skilled doctor to make sure you get the most out of a cybernetic.

      I also wouldn’t mind if they were able to get damaged, and have some kind of adverse affect. Like if you have a vision cybernetic and your eyes get damaged, you would have to get your eyes repaired by a skilled doctor in order to see properly again, etc. Skills for doctors would be stuff like repaircyber, tunecyber, etc and I think would give them a lot more to do, as well as make them more in demand.

    • Osric Participant
      November 10, 2010 at 5:45 am #16022
      "Zeromus":2cphm67j wrote:
      Since coming back I’ve noticed that one thing seems fairly common about leveling up a new character: Yo dude, get a weapon, gear, then start saving for cybernetics and just buy all of them!
      [/quote:2cphm67j]

      -Bioplug.

      Unless you like to limit yourself to only using blasters.

    • Drel Member
      November 10, 2010 at 1:01 pm #16027
      "Zeromus":2isa9mus wrote:
      Since coming back I’ve noticed that one thing seems fairly common about leveling up a new character: Yo dude, get a weapon, gear, then start saving for cybernetics and just buy all of them!

      I feel like this is too much, and that this system could be redesigned a little better. I know that science/cybernetic skill used to actually do something, but now it doesn’t. What I’d like to suggest is adding a quota for cybernetics, and actually making it so you have to pick and choose which cybernetics you use instead of just buying out the entire store, otherwise it feels like all the different racial bonuses are kind of pointless. It would also be neat if you did have to go to a skilled doctor to make sure you get the most out of a cybernetic.

      I also wouldn’t mind if they were able to get damaged, and have some kind of adverse affect. Like if you have a vision cybernetic and your eyes get damaged, you would have to get your eyes repaired by a skilled doctor in order to see properly again, etc. Skills for doctors would be stuff like repaircyber, tunecyber, etc and I think would give them a lot more to do, as well as make them more in demand.[/quote:2isa9mus]
      I’m all for the second of your suggestions (cybernetics getting damaged and giving medical mains more to do), but I’m very against the first one. Outside of a skill allowing a cybernetic to be destroyed and removed, the cybernetics system is fine as it stands. Cybernetics aren’t Godmode; they’re an extra two or three stat points. Racial bonuses still come into play (especially for dex).
      And there’s nothing wrong about "level, get armor/weapon, get hr/dr gear, get cybers"–that’s just a list of things required for combat in decreasing order of importance. Should we get rid of Corvettes, because they’re likewise in last place on such a list for piloting mains?

    • Avanga Member
      November 10, 2010 at 4:42 pm #16034

      The only cybernetic you NEED for combat is the vision cyber. Everything else is filler if you can’t make your levels.

    • Muddledde Member
      November 12, 2010 at 9:18 pm #16042

      I like Zeromus’ idea. It would give more for a medical main to do, and maintain, and RP, etc. I think it would be nice if doctors could buy out a store and open up their own practice (a place to do surgery and other things).

      Zeromus’ idea is wonderful, and in his post he hinted at a few things that a lot of people don’t like to hear. It’s too fucking standard. "Yo dude, get a weapon, gear, then start saving for cybernetics and just buy all of them!" is exactly how it is. Then you die, and repeat.

      The different racial bonuses do feel pointless. The +3 only leads to your max of 25 faster. It’s not like it lets you get to 28, which would make sense.

      +1, Repaircyber
      +1, Tunecyber

      Allowing damaged cybers is awesome. Having people using Ion blasters against other people to disable their implants adds a whole other section to strategy. Just damage in general causing a chance to damage the implants is wonderful, adding a lot of RP. Maybe you were being hunted, and you were blinded but got lucky and got away. Now you have to some how figure out a way of repairing your vision even though you’re not sure who is really there to help you…

      Replacing or removing cybers would be nice. I never understood why you couldn’t. It’s like telling somebody IRL that you can’t replace his pacemaker. "I’m sorry to inform you Mr. Johnson, but you’re going to die a slow and horrible death. Haven’t figured out how to take them out yet. emote shrug"

    • Avanga Member
      November 13, 2010 at 1:34 am #16050

      A long time ago I posted an idea about having cybernetic ‘slots’ for people. A char would have, say, three body slots and a head slot and they could have cybernetics of varying quality installed into them. I was playing a lot of FF7 and materia is awesome.

    • Muddledde Member
      November 13, 2010 at 1:37 am #16052

      Material still is awesome, and I was thinking the same thing earlier. When you type ‘score’ or ‘eqip’ it’ll list your implants on your body and if they are damaged/broken or what not.

      Have the amount of implants you body can handle dependent on your con?

    • Oteri Participant
      November 13, 2010 at 5:07 pm #16067

      I’d like to see people include their cybernetics in their descs. People all juiced up on robot parts tend to not look normal. I forget who the character is, but there’s a twi’lek in EU that has some kind of brain enhancement thingy that lets him monitor an entire space station all at once or somesuch, but he’s pretty much permanently attached to the station too. It sucks for him. How’s he supposed to get easy MUD booty at the Marazzo?

    • Drel Member
      November 13, 2010 at 5:17 pm #16069
      "Oteri":ezqca1pt wrote:
      I’d like to see people include their cybernetics in their descs. People all juiced up on robot parts tend to not look normal. I forget who the character is, but there’s a twi’lek in EU that has some kind of brain enhancement thingy that lets him monitor an entire space station all at once or somesuch, but he’s pretty much permanently attached to the station too. It sucks for him. How’s he supposed to get easy MUD booty at the Marazzo?[/quote:ezqca1pt]
      You’re thinking of Lobot (a Human, not a Twi’lek), who was in The Empire Strikes Back–making him genuine canon! However, we can’t exactly base our cybernetics off of his: his was, as you alluded to, very advanced–it had broadcasting and reception capabilities that a normal cybernetic would not have. Such antennae A) take up room and B) likely wouldn’t work inside the barrier of a Human skull.
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