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Cybernetic Overload!

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This topic has 6 voices, contains 8 replies, and was last updated by  Drel 553 days ago.

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November 10, 2010 at 5:19 am #1592

Zeromus

Since coming back I’ve noticed that one thing seems fairly common about leveling up a new character: Yo dude, get a weapon, gear, then start saving for cybernetics and just buy all of them!

I feel like this is too much, and that this system could be redesigned a little better. I know that science/cybernetic skill used to actually do something, but now it doesn’t. What I’d like to suggest is adding a quota for cybernetics, and actually making it so you have to pick and choose which cybernetics you use instead of just buying out the entire store, otherwise it feels like all the different racial bonuses are kind of pointless. It would also be neat if you did have to go to a skilled doctor to make sure you get the most out of a cybernetic.

I also wouldn’t mind if they were able to get damaged, and have some kind of adverse affect. Like if you have a vision cybernetic and your eyes get damaged, you would have to get your eyes repaired by a skilled doctor in order to see properly again, etc. Skills for doctors would be stuff like repaircyber, tunecyber, etc and I think would give them a lot more to do, as well as make them more in demand.

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