Miros has introduced a great new feature that builds on his cargo smuggling work (changes 1259 for more on that). The cargo-running/embargo system has been expanded to provide governing clans with a new source of credits: selling cargo passes.
By default, players must now obtain a cargo-running permit to buy or sell cargo on a planet. These are issued by clan and planetary leaders using the leadplanet cargopass skill.
Planetary leaders have the option to turn their planet into a freeport or not using ‘leadplanet freeport’.
Governments can still enact trade embargoes like they used to, and cargo passes will no longer allow players to bypass embargoes.
The bribe skill also now allows players to turn away nosy customs agents.
To recap! Planets by default now need a cargo pass. Planets fall into one of three states: default, trade embargo, freeport.
In all three states, cargo can be smuggled.
- Crash fix for blocking exits in turbolifts
- Planets can now be set as freeports. If a planet is not a freeport, it REQUIRES the use of a permit to buycargo/sellcargo
- leadplanet can be used to set freeport status on a planet, as well as issue cargo passes
- buycontraband / sellcontraband now work on all planets always
- Bribe can be used to cause police / customs / troops mobs to go away, for a price