Jedi Master Seela forms Outer Rim Coalition, recruits Havoc Squad for Assault
Holos across the galaxy flicker through static to a scene of an upset Balosar woman with putty smudged over half of her face and wearing a spotless set of mechanics coveralls. Her voice comes through almost as a whisper as she looks down the corridor at Kala'uun Spaceport at the landing zone. Her voice, sounding huskier than usual, clips through, "This is, uh... Tayla.. uh.. P." She looks around nervously at a gathering of Twi'leks that are some ways off and not paying her the least bit of attention, "We've tracked Master Seela to Ryloth, where we have received word that she has formed what is being called the Outer Rim Coalit-" she screeches as an automated cleaning droid bumps into her foot, then she takes off running down one of the tunnels in fear. The holocam's autotracking, now subject-less, attempts to zoom in on people left within the scene. After some focusing issues, the holocamera settles on Jedi Master Oola Seela, who is addressing several Twi'leks. These warriors are wearing fresh uniforms with the letters &093O&061R&093C on their shoulders, and are covered in repainted CEC lomtex-grade armor and helmets. A large CR25 Trooper Carrier's ramp begins to lower in the background as beings in orange and white commando armor stride towards the gathering. The audio feed cuts in and out due to the distance. "-all militia will rendevous at the station. Tonight, we will prepare for a preliminary assault on-" She nods at the commandos as they arrive, "-is Havoc Squad. I worked with them before on- *** - no fiercer soldiers exist in the galaxy. They will assist us tonight as the Outer Rim Coalition descends-" The squad's sergeant nod in agreement, then halts as one of the commandos with a communications backpack suddenly turns towards the holocam. Their carbine raises and a streaking blaster bolt zips in and destroys the holocam. A few moments of dull black cover the screen before it flashes up with the GNI logo followed by some jargon about technical difficulties, all backed with lovely turbolift music.
Investigators Puzzled over CEC Missing Persons
Holoviewers flash to life, scene settled on the entrance to the Corellian Engineering Corporation headquarters. The building is surrounded by barriers with holographic signs warning citizens to stay back. CorSec officers and detectives patrol the scene as the camera pans out to include Qayla Z. in the frame, "Good evening. I'm here live at the Corellian Engineering Corporation's building in Coronet City where CorSec officials are investigating what they are calling a missing person case. We'll go directly to the briefing we were given by the chief investigator earlier this morning." "Early this morning, we received a holo from a CEC employee who stated that the acting CEO of the corporation, Baxxter Boggs, has gone missing during transit from Corellia to Coruscant for an impromptu meeting with an Imperial representative. We have queried Eastport officials on Coruscant and they have no record of any vessel owned by the CEC or Baxxter arriving. We have sent out inquiries to spaceports across the galaxy, and are waiting for responses from some of the more remote planets." A reporter's voice barges in, "Chief, do you think a crime was committed? Could this have been a message from the Fede- err.. Empire? Are there any persons of interest in the case?" "At this time, we do not suspect any foul play, and there are no persons of interest-" A uniformed officer leans over to whisper into the chief's ear, who nods a moment later before turning back to the reporters, "However, we would like to speak with Ephoros Kteis, who we understand left the night previous on some sort of unofficial business to the Outer Rim after putting Baxxter Boggs in charge of the branch. We also have not been able to make contact with him. Our only information with regards to his movements was that a CEC-branded transport was tracked launching yesterday and landed on some sort of unregistered space platform. It also appeared to be so loaded down with some sort of cargo that it barely was able to breach Corellia's atmosphere. If anyone has any information to the whereabouts of Baxxter Boggs or Ephoros Kteis, please get in touch with us. Thank you." The scene slowly fades out.
Welcome to the EoE Event: Rise of an Empire
Howdy folks! Don't worry - We will be starting on-time. This is just a heads-up for sort of what to expect. EoE will begin at 8pm EST/5pm PST. There will be a series of broadcasts that I will then post into a big news. Feel free to act as your characters would afterwards. As I brought up in the last changes announcement, we will be trying to cater to folks that get home after things are underway and the event begins to morph phases. Keep an eye out for an announcement about transportation shuttles. As always, we appreciate you bearing with us and taking things like Jedi Masters coming out of retirement to help be plot devices and help stir up some action in stride. Give us abit of time to finish drafting broadcasts and finishing last minute preparations, and we'll begin.
Various Updates 08/04/2021
For players: - A variety of early tweaks to the new planet AI system: Crime will not go up as aggressively if you have slightly below neutral public opinion, and military cost has been reduced. A few tweaks to display of information on showplanet, too. - Fixed the bug causing pirates to immediately set crime to 100, and the bug causing there to be 5x more police mobs than intended. - Otherwise non-aggressive mobs (citizens, especially) will no longer randomly join fights in the room except if another copy of the same mob is involved in the fight. For staff: - onSpawned lua triggers on mobs will now fire when the mob is manually invoked or invoked via progs. - You can now redit flags +flagname or redit flags -flagname to set a flag to true or false regardless of the existing value. - rlist aispawn now shows the list of rooms in your currently assigned area which are eligible to spawn AI mobs. They will not spawn in rooms which are: spacecraft, nofloor, private, player homes, nomob, noai - mpstat, rpstat, and opstat will show at the end if the thing has a lua prog set, and you can use (m/o/p)pstat <thing> lprog to view the prog.