Help File Repository

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This is a searchable database for every help file in the game


!

[:: Legends Of The Jedi ::]

Syntax: !

! repeats the last command you typed.

"CAPTURING PLANETS"

[:: Legends Of The Jedi ::]

There are two ways to capture planets: By military force or by getting the
public to like you a lot more than the current government.

By Military Force

To take a planet by force, your military presence there must be at least 50
more than the current government's military presence. In practice, this means
you'll need to both lower theirs and increase yours.

Blockading a planet will do both of these over time, but it can take hours to
move the numbers enough with blockade alone. To speed up the process, depending
on your clan's morals, you can bombard the planet from orbit, kill police, or
kill citizens on the planet.

Good clans should probably stop at killing police, but if you're an evil clan,
you'll find it fastest if you do all three of these actions. Bombardment and
killing citizens significantly lowers the planet's public opinion of your clan,
but fortunately for you, this isn't a factor for military capture. The planet
may hate you for weeks to come, but just keep your military presence there high
for a while after you capture it to offset the effects of this.

By Public Opinion

If your clan's RP is more focused on being benevolent, you will find it easiest
to capture planets by swaying public opinion. To capture a planet this way,
their opinion of your clan must be 50 higher than their opinion of the current
government, and your clan's military presence must be at least equal to that of
the current government.

Swaying public opinion may be the easy part. If the planet dislikes the current
government already, it might just take a bit of propaganda, either for your
clan or against the government. Increasing the crime rating (with inspirecrime
or by bribing police) is another way to help this along nonviolently.

You will still need to at least equal the current government's military
presence, however. This can be achieved by keeping up a blockade, which does
not negatively impact public opinion of good-aligned clans, and killing your
enemy clan's police mobs when they spawn every 20 minutes.

"CRIME NETWORKS"

[:: Legends Of The Jedi ::]

Criminal clans can establish crime networks on planets. These provide some
income based on the planet's crime level.

To establish a network, go to the planet and use LEADPLANET NETWORK. This costs
100,000 credits and requires the diplomat empowerment.

From this point on, you will receive a cut of tax income. This is determined by
the planet's tax rate, population, and crime rate. There is also a fixed cost
for maintaining the crime network based on the planet's population, so it is
possible that it's not a profitable venture when crime is kept low.

A crime network can be removed by using LEADPLANET NETWORK again on a planet
where you have a network.

Use PLANETS INCOME to see the list of planets your clan has in their crime
network and a summary of your gains or losses from each.

Raising Crime

You can either raise crime directly by using active abilities (bribing police
or using inspirecrime near citizens), by killing police and citizens, or by
working to lower the opinion of the current government so that crime rises
naturally over time.

"DEFENDING PLANETS"

[:: Legends Of The Jedi ::]

Your strategy for protecting your worlds will depend on how you think they are
likely to be attacked.

Against Military Capture

If you think your enemy is likely to use brute force to capture your planets,
it is best to raise military funding levels as high as possible (75). It will
take time for actual military presence to reach this level, so do it a day or
two before you anticipate any attempt to capture the planet.

This can be costly, so raising taxes may be necessary to pay for it, despite
the negative impact on public opinion.

In effect, this will increase the amount of time it takes for your enemy to
capture the planet, giving you more time to respond defensively when they try
it.

In extreme cases, you can even blockade your own planets in advance for a
couple of hours to actively raise military levels as high as 100. This will
fall back down to your military funding level gradually, taking about 12 hours
to fall back down to 75.

Against Public Opinion Capture

Even when taking a planet by swaying public opinion, your enemy will need at
least as much of a military presence as you have, so raising your military
presence will increase the time it takes to capture it.

Otherwise, it's helpful to manage public opinion directly by conducting
propaganda and bribery on behalf of your clan or using propaganda against your
enemy. Even if the planet absolutely hates your clan due to bombardment, you
can still use propaganda against the enemy clan to make their job harder.

"MAINTAINING PLANETS"

[:: Legends Of The Jedi ::]

If your clan controls a planet, you may be asked to help manage it, perhaps by
being appointed its leader (See HELP LEADPLANET). For each world you control,
you need to keep an eye on its crime rating, public opinion of your clan, and
your military presence there.

During peace, when you don't anticipate any attempt to capture the planet, your
main job is keeping crime low and setting taxes so that you can build up
credits to fund future military operations.

The Short Version

- Keep crime below your clan's military presence by setting military funding
levels high enough and responding when crime spikes push it past your
military presence.

- Set taxes high enough to pay for your military levels and generate some
income, but not so high that it severely impacts public opinion.

- Suggested defaults which will work for most planets during peacetime:
Tax rate: 10-20%, depending on clan RP and other planets' income
Military funding: 40, or 50 on planets flagged as corrupt

Use PLANETS INCOME to see the list of planets your clan controls and a summary
of your gains or losses from each.

Balancing Military Presence and Crime

The crime rate rises due to player actions such as bribery and trafficking, but
can also rise on its own due to low public opinion or the planet being a
corrupt world (see HELP PLANET FLAGS). Unless dealing with an acute spike in
crime, the easiest way to keep crime manageable is by setting your military
funding level high enough. As a general rule, if SHOWPLANET <planet> AI shows
that crime is rising per hour, you should increase your military funding
levels.

Your military funding level, set with LEADPLANET MILITARY <#>, represents your
goal. Your actual military presence can be different from this, but will
generally rise or fall to meet the current military funding level over time.

If the crime rate has risen past your current military presence, you'll need to
take action to fix it. Finding and killing criminal mobs will drop crime, while
blockading the planet for a while will raise your military presence. Once your
military presence is higher than crime, ensure your military funding level is
higher than the current crime rate. This should cause crime to fall on its own
over time without continued criminal hunting, assuming nobody is still manually
increasing crime there.

Crime doesn't need to be kept at zero. Especially on corrupt worlds, this may
be impossible to maintain. Instead, aim for 20 crime or less. Crime does result
in embezzlement of some of your tax revenue, but a little of this isn't usually
worth the military funding level it would take to keep crime at 0.

Managing Public Opinion

Crime may also rise due to the planet having a very low public opinion of your
clan. It can help to offset this by lowering the tax rate or using skills such
as bribe and propaganda on citizens. However, if your clan rules by military
might, perhaps you don't need to worry about what the people think. You can
simply raise military funding levels and raise taxes to pay for it, ignoring
the low public opinion.

Low public opinion (under 40) does also mean the population will not grow over
time, which can impact your tax revenue in the long run, but this is very
gradual.

If your public opinion is kept high enough by people visiting the planet every
couple days and using propaganda or bribe on citizens, you can raise taxes
higher than 20% to maximize your income without suffering the effects of low
public opinion.

"PLANET SYSTEM GUIDES"

[:: Legends Of The Jedi ::]

LotJ's planets have three key stats which react to the actions of players:
Crime, military presence, and public opinion. Depending on whether you control
a planet and are trying to keep it happy, are defending it from attack, or are
trying to capture a planet, it's important to understand how to impact these
values to achieve your goal.

HELP MAINTAINING PLANETS

This help file covers strategies for keeping your planets happy, or at least
profitable.

HELP CAPTURING PLANETS

Tactics for capturing planets, either through violence or through swaying
public opinion.

HELP DEFENDING PLANETS

Tactics for thwarting efforts to capture your planets and how to reinforce them
ahead of time to make them harder to capture.

HELP CRIME NETWORKS

Information for crime clans on how to claim worlds for your criminal network
and what you can do with them.

See Also: CRIME, 'MILITARY PRESENCE', 'PLANET FLAGS', 'CLAN EVENTS',
'PUBLIC OPINION', LEADPLANET, CAPTURE

"SMALL_SPACECRAFT" "MEDIUM_SPACECRAFT" "CORVETTE_SPACECRAFT" "LARGE_SPACECRAFT" "HEAVY_SPACECRAFT"

[:: Legends Of The Jedi ::]

Level 1 Piloting Skill

Small Spacecraft
This skill is a passive skill that makes a pilot able to fly vessels flagged as
small size. These are vehicles, fighter ships, and transports.

Level 55 Piloting Skill

Medium Spacecraft
This skill is a passive skill that makes a pilot able to fly vessels flagged as
medium size. These are freighters and gunboats.

Level 85 Piloting Skill

Corvette Spacecraft
This skill is a passive skill that makes a pilot able to fly vessels flagged as
corvette size. These are corvettes.

Level 100 Piloting Skill

Large Spacecraft
This skill is a passive skill that makes a pilot able to fly vessels flagged as
large size. These are frigates and cruisers.

Level 130 Piloting Skill

Heavy Spacecraft
This skill is a passive skill that makes a pilot able to fly vessels flagged as
heavy size. These are battleships, battlestations, and platforms.

Having any of these skills researched does not override any of the others.

See Also: SHIPSIZE, PILOTINGFAQ, SHIPS

'AWAKEN FORCE'

[:: Legends Of The Jedi ::]

Level 75 Universal Force Power

Force Point Cost: 1000

Syntax: feel 'awaken force' <target>

This ability allows a master to awaken the power of the Force in a potential
apprentice. The target must be naturally gifted with the Force. This will raise
their force level to 2. After awakening someone, a master can apprentice them.

See Also: HELP SENSE ATTUNEMENT, HELP APPRENTICE

'BATTLE MEDITATION'

[:: Legends Of The Jedi ::]

Level 100 Light Side Force Power

Force Point Cost: 1200

Syntax: feel 'battle meditation'

Reaching out through the Force, a Jedi can inspire their allies to perform more
effectively in combat, guiding their thoughts and motions during a fight. This
ability applies an effect to any members of the Jedi's group who are in the
same room, reducing damage taken by 10% and giving them increased accuracy and
damage for the duration. The effect will be lost to any who leave the room.

The damage reduction does not stack with the Leadership feat 'Fortify'.

'BLOOD TOXICITY'

[:: Legends Of The Jedi ::]

Ingesting spice or other drugs causes your character's blood toxicity to
increase based on the toxicity of the drug. As long as you are experiencing the
benefits of any drug, you won't experience any negative effects of the
toxicity, but when the drug wears off, you'll be afflicted with one of a
variety of symptoms based on how high your blood toxicity is.

Blood toxicity, and all of its symptoms, will resolve over time, but when
severe, it can be life threatening.

Your blood toxicity level can be seen in your score.

See Also: SCORE

'CLEANSE MIND'

[:: Legends Of The Jedi ::]

Level 60 Light Side Force Power

Force Point Cost: 500

Syntax: feel 'cleanse mind'

In combat with those who wield the Dark Side of the Force, a Jedi may find
their mind attacked. This ability allows them to calm their own mind, casting
off some of the fear and hatred which may have been inflicted upon it. Unlike
other abilities, this can be used even when the Jedi's mental state is
extremely poor.

'CLIMB'

[:: Legends Of The Jedi ::]

Level 7 Smuggling Skill
Syntax: climb <direction>

This skill enables you to climb into and out of rooms that require it.
You can also just type the direction you wish to move. If that direction
requires climbing, it will automatically attempt to climb.

'CONTAINERS' 'CONTAINER'

[:: Legends Of The Jedi ::]

Containers are almost a necessity in the game. They are used to carry
items, food, and drinks. They help allow you to sort things, by using two
or more types of containers at once. Corpses use many of the same commands
as regular containers.

EXAM <container> or LOOK IN <container> allows you to see what it contains.

GET <item> <container> allows you to take one item from a container.
GET ALL <container> allows you to take everything from a container at once.
GET ALL.<item> <container> allows you to take all of a particular item type

PUT <item> <container> puts an item inside a container.
PUT ALL <container> will put as much of your inventory in the container as
possible, until the container is full.
PUT ALL.<item> <container> will put as much of one type of item into the
container as possible, until the container is full.

See Also: HELP MAKECONTAINER, MULTIPLES

'CURE POISON'

[:: Legends Of The Jedi ::]

Level 16 Light Side Force Power

Force Point Cost: 65

Syntax: feel 'cure poison' <target>

Through the healing power of the Force, this ability allows a Jedi to remove
any poison affecting its target.

'DEATH FIELD'

[:: Legends Of The Jedi ::]

Level 100 Dark Side Force Power

Force Point Cost: 1200

Syntax: feel 'death field'

The ultimate in dark destructive power, this ability unleashes bolts of deadly
energy throughout the room. As the bolts strike their targets, they sap their
raw life force and return to the caster to restore some of their own. Targets
who are strong with the Force will be able to resist some of the effect, and
the caster's own group will also be spared.

'DISPEL FORCE'

[:: Legends Of The Jedi ::]

Level 105 Universal Force Power

Force Point Cost: 1000

Syntax: feel 'dispel force' <target>

This ability removes anything temporarily affecting its target, including both
beneficial and negative effects. It can be used on your opponents to remove
their protections, or on yourself to remove an affliction.

See Also: HELP AFFECTED

'DISPEL SPIRIT'

[:: Legends Of The Jedi ::]

Level 70 Universal Force Power

Force Point Cost: 450

Syntax: feel 'dispel spirit' <target>

If a Force Ghost has manifested in your current room, this ability allows its
user to banish the ghost. This will force them to become ethereal again and
transport them away from your current location. It will also remove a small
amount of hit points, which aren't recoverable. If this removes the last of the
ghost's hit points, they will cease to exist.

See Also: HELP MANIFEST, HELP PRESENCE, HELP VENGEANCE, HELP CONVERGE

'FEEL ARMOR' ARMOR_SPELL 'FORCE ARMOR'

[:: Legends Of The Jedi ::]

Level 50 Light Side Force Power

Force Point Cost: 300

Syntax: feel armor / feel armor <self>

A Jedi can weave layers of protection around themselves using the Force. This
power allows them to effectively improve their armor by -200, reducing incoming
damage by 10%.

'FORCE CONCEAL'

[:: Legends Of The Jedi ::]

Level 100 Universal Force Power

Force Point Cost: 2000

Syntax: feel 'force conceal'

This spell allows the caster to mask themself in the Force. This hides the
caster from the 'sense attunement' and 'awareness' abilities, making them
appear as normal to other Force users. When used, your current Force Points are
drained to 0, regardless of your maximum or current. However, 2000 Force Points
are required to mask yourself.

While in effect, you cannot use any force spells or skills except for: 'force
conceal', lightsabers, advanced lightsabers, lightsaber mastery, presence,
vengeance, and breach. You will also not be able to regenerate mana, meditate,
feel 'disturbances' in the force, or use perception to sense when someone is
using farsight on you.

Since your mana is drained to 0 upon the skill's use, it costs 0 to remove the
concealment. However, your mana is not immediately restored, you must meditate
afterward.

'FORCE CRUSH'

[:: Legends Of The Jedi ::]

Level 70 Universal Force Power

Force Point Cost: 700

Syntax: feel 'force crush' <target>

A practiced Force user can call upon its power to apply intense pressure to a
target. This causes blunt damage which is extremely damaging to droids and
other machinery, but more flexible organic beings suffer only moderate bruising
as a result.

'FORCE GRAB'

[:: Legends Of The Jedi ::]

Level 65 Universal Force Power

Force Point Cost: 400

Syntax: feel 'force grab' <target>

Used to pull a weapon from an enemy's hands. If the Force user who grabs the
weapon of their enemy has no weapon worn, they will seize and wield it in the
same motion, ready for immediate use.

See Also: HELP GRIP

'FORCE HEAL'

[:: Legends Of The Jedi ::]

Level 50 Light Side Force Power

Force Point Cost: 500

Syntax: feel 'force healing' <target>

A Jedi can use the force to fill himself or another with surging vitality. This
ability restores health to its target and can be used in or outside of battle.
Furthermore, if a Jedi clears his or her mind with the clarity ability before
using it, force heal can restore even greater amounts.

See Also: HELP CLARITY

'FORCE HEALING'

[:: Legends Of The Jedi ::]

Level 50 Light Side Force Power

Force Point Cost: 500

Syntax: feel 'force healing' <target>

A Jedi can use the force to fill himself or another with surging vitality. This
ability restores health to its target and can be used in or outside of battle.
Furthermore, if a Jedi clears his or her mind with the clarity ability before
using it, force heal can restore even greater amounts.

See Also: HELP CLARITY

'FORCE JUMP'

[:: Legends Of The Jedi ::]

Level 75 Universal Force Power

Force Point Cost: 600

Syntax: feel 'force jump'

Using this ability, a Force user can perform minor levitation. This is often
the case when a Jedi leaps into the air, over obstacles or even higher than
that. The skill makes the user fly for a 1-2 rounds and allows them to bypass
other characters blocking them in, assuming they're in an outdoor location.

'FORCE LIGHTNING' FORCE_LIGHTNING

[:: Legends Of The Jedi ::]

Level 80 Dark Side Force Power

Force Point Cost: 400

Syntax: feel 'force lightning' <target>

A user of the dark side of the Force can focus their rage and hatred to
manifest the Force as arcing strikes of white hot lightning from their
fingertips. The lightning can strike in battle or out of battle and can be used
quickly in repeated succession. A skilled lightsaber duelist can utilize their
lightsaber to deflect lightning, and even those without lightsabers have a
chance to jump out of the way.

As the lightning courses through its victim, it will also worsen their mental
state slightly.

'FORCE PUSH'

[:: Legends Of The Jedi ::]

Level 25 Universal Force Power

Force Point Cost: 300

Syntax: feel 'force push' <target>

Using the force, a force trained individual can push out against someone. This
has the effect of pushing them away from exits they are blocking, or away from
those they are standing near. It can also stun the target for a short period of
time.

See Also: HELP FORCE WAVE, HELP REPULSE

'FORCE REVIVE'

[:: Legends Of The Jedi ::]

Level 30 Light Side Force Power

Force Point Cost: 550

Syntax: feel 'force revive' <target>

A Jedi can use the force to return a fallen ally or foe to conciousness. If the
victim is asleep due to being blackjacked or injected, they will be freed of
the mental barrier and will awake as normal. Those who are stunned from their
wounds will not be affected.

'FORCE SPEED'

[:: Legends Of The Jedi ::]

Level 65 Universal Force Power

Force Point Cost: 600

Syntax: feel 'force speed'

The use of this ability gives two benefits to its user. Firstly, it gives them
an extra attack in combat. Secondly, it lets them move with no movement lag
whatsoever. The duration is 2-5 combat rounds, and it cannot be stacked.

If the user is currently afflicted with lethargy, this will instead remove that
effect.

See Also: HELP LETHARGY

'FORCE STORM'

[:: Legends Of The Jedi ::]

Level 85 Dark Side Force Power

Force Point Cost: 800

Syntax: feel 'force storm'

A strong user of the Dark Side of the Force can summon enough pure rage and
hatred to create an undirected storm of Force lightning affecting anyone
nearby. The lightning is so widespread that it's nearly impossible to dodge or
block, although through careful application, the caster's own group is spared.

'FORCE WAVE'

[:: Legends Of The Jedi ::]

Level 70 Universal Force Power

Force Point Cost: 600

Syntax: feel 'force wave'

This ability harnesses the Force to create a sudden wave of kinetic energy. For
each person it hits, it will knock them away from anyone they're standing next
to and any exits they're blocking, as well as potentially stunning them for a
short time. It doesn't affect anyone in the caster's own group, and other Force
users have a higher chance to resist its effects.

See Also: HELP FORCE PUSH, HELP REPULSE

'INTEGRATED OPTICS'

[:: Legends Of The Jedi ::]
Syntax: N/A

This level 145 bounty hunter skill will lessen the penalty from wearing goggles
in combat.

'IRON WALL' IRON_WALL

[:: Legends Of The Jedi ::]

Feat - iron wall
Class - Combat
Level - 135

10% chance of taking no damage when hit.

'KNOW ESSENCE' KNOW_ESSENCE

[:: Legends Of The Jedi ::]

Level 85 Universal Force Power

Force Point Cost: 500

Syntax: feel 'know essence' <target>

An adept of the Force can course their mind about a person, gaining knowledge
about them that would otherwise not be obvious through mundane vision.

'LFR' 'LOOKING_FOR_ROLEPLAY'

[:: Legends Of The Jedi ::]

OOC Roleplay Assistance Tool

Syntax: lfr
Syntax: lfr <on/off>
Syntax: lfr create <title>
Syntax: lfr description <ID>
Syntax: lfr view <ID>
Syntax: lfr enroute <ID>

The Looking For Roleplay (lfr) system is used to help players connect for
roleplay experiences. Given the size of the world, it can sometimes be
difficult to run into another player who is interested in engaging in some RP.
This system helps address that by allowing players to create roleplay locations
that other players can view and converge on.

To add themselves into the system, or remove themselves from the system,
players will use the &kLFR ON&k or &kLFR OFF&k commands respectively. Players can then
view the list of available active locations and the list of locations that have
occurred in the last 24 hours by using the &kLFR&k command. If they prefer to
create their own, players need to go to a public location and use the &kLFR
CREATE <title>&k command. The title is limited to 30 characters with no color
codes or punctuation. This will drop a player into an editor that will let them
describe the event or give players a better understanding of the purpose behind
it. If players wish to edit this description later, they can use &kLFR
DESCRIPTION <ID>&k from the location to be brought back into the editor for a
location they created.

Note: Remember, sometimes less is more when describing this sort of thing.

If players see an event that interests them, they can use the &kLFR VIEW <ID>&k
command to pull up more details. Finally, if they have decided to join the
event, they can use the &kLFR Enroute <ID>&k command to let others know. This helps
other players gauge interest based on participation.

Once an event is created, it will stay &kACTIVE&k for 24 hours as long as someone
with LFR enabled is in the room. If no one in the room has LFR enabled, after 1
minute the location will turn to a &kPENDING&k status. If no one with LFR enabled
enters the room in 10 minutes, the location will move to an &kEXPIRED&k status.
From there, players will need to recreate the location in the system if they so
choose.

Note: This command is OOC only and meta abuse will not be tolerated.

See Also: HELP ROLEPLAY

'LIGHTSABER THROW' LIGHTSABER_THROW

[:: Legends Of The Jedi ::]

Level 80 Force Skill

Force Point Cost: 1000

Syntax: throw <weapon> <target>

This force skill upgrades the standard 'throw' skill to allow Force users to
throw their lightsaber at their opponent. The lightsaber will return to the
thrower's hand so long as they have sufficient mana and proficiency in the
lightsaber throw skill. If the thrower has exhausted their force points, the
weapon will fall to the ground where anyone can pick it up.

'MILITARY PRESENCE'

[:: Legends Of The Jedi ::]

Each planet has a military presence value from 0 to 100 for each government
clan which represents that clan's military force there. The current planet
owner should should maintain enough of a military presence on their planets to
suppress crime and make it difficult for opposing clans to take control of the
planet when at war. A clan trying to take control of a planet would need to
increase its own military presence and/or reduce that of the current government
before they could capture it.

An approximation of the current government's military presence is shown on
PLANETS, but players can use SMALLTALK to get more detailed information about
any clan's presence.

Effects:

Military presence of the current government will work to suppress crime as long
as it is higher than the crime rating. This scales, so a higher military will
push crime down faster and keep it lower.

Military presence also determines how many police mobs will spawn. The formula
is: (current presence / 5) + 2 police mobs.

To capture one of your planets, another clan must have at least equal military
presence depending on how they are capturing it, so higher military presence
means it will take longer for them to capture.

Affecting military presence:

Military funding: Using LEADPLANET, the current planet governor can set the
military funding level from 0 to 75. This represents the target military
presence and, assuming crime is kept below it, military presence will rise to
this level slowly over time.

* To raise presence past 75, one of the below actions must be taken. If
military presence is higher than the planet's military funding level, it will
fall by 2/hour until it hits the funding level. Clans who don't currently own
the planet will also lose 2/hour.

Blockading: Blockades can be used defensively to boost the current owner's
military or offensively to raise that of an attacking clan while reduce the
current owner's. See HELP BLOCKADE.

Bombardment: Bombarding a planet has a similer effect to blockading, but causes
more rapid change. See HELP BOMBARD.

Killing citizens: Murdering the locals is one way to express your military
might. It will increase your clan's military rating by 0.25, whether it's your
planet or not.

Killing police: If attacking a planet, killing police mobs will reduce the
current government's presence by -0.5 and increase the attacking clan's by
0.25.

Tips:

* If you're having persistent issues with crime on a planet or think an enemy
clan may try to take it from you, raise military spending to 75. You may need
to raise taxes a bit to pay for it, but a military level of 75 will make it
much harder for crime to take hold and will require another clan to do more
work to take the planet from you.

* Consider 20 military presence as a bare minimum. Near this number, it can be
very easy for crime to take hold and surpass your military levels.

See Also: CRIME, 'PUBLIC OPINION', LEADPLANET, CAPTURE, 'CLAN EVENTS'

'PASS DOOR'

[:: Legends Of The Jedi ::]

Syntax: feel 'pass door'

This power enables the caster to pass through closed doors.

'PLANET BUILDING'

Making sure your planet building projects are fully fleshed out and realized
are keys to not only finishing them, but making sure players want to travel
there. These guidelines will help make sure your area is well-rounded and
engaging.

City/Command Region
The city, outpost or mud hut that serves as a gateway to the rest of the
planet. This area is also home to the planet's command building. It also
features basic amenities like a hotel-flagged room. Keep in mind that this
region doesn't need to feature EVERY amenity. Consult with the staff about
things like player homes and shops. City regions can serve as excellent
jumping-off points for other areas of your planet.

Adventure Region
The purpose of these areas are to provide content and engaging things to do
while linking your planet together. There is a lot of wiggle room for what this
area can contain, so use your imagination and your experience as a player for
what you'd like to do!

Danger Region
Ultimately the purpose for visiting your planet, be it a puzzle, maze or just a
straight dangerous place to navigate. Your dangerous region is a great place to
include rare items, quest goals, and rewards. Think of this as your planet's
purpose - most planets have a city with basic necessities, but your danger
region should be unique.

These are not hard and fast rules for building, consider them guidelines. If
you have questions, ideas or suggestions, get in touch with the staff!

'PLANET FLAGS' 'CLAN FLAGS'

[:: Legends Of The Jedi ::]

Planets and clans can both be flagged with different attributes to denote their
unique culture and practices. These flags interact in some cases, affecting the
planet's opinion of clans or the impact of activities on it.

Planet Flags:

Corrupt: There is a base level of crime on this planet, maxing out at about 30.
However, crime does not lower public opinion very much here. Governments should
be prepared to accept a low level of crime or spend a lot on their military
here.
Wealthy: This planet will produce 50% more income per citizen, based on the tax
rate. However, public opinion will be impacted much more by crime on this
planet.
Poor: This planet will produce half as much income per citizen, based on the
tax rate.
Commercial: Commercial activity will make this planet happy, boosting the
opinion effects of it by 50% and letting it scale up to +30 instead of the
default +20. The tax rate will affect opinion on these worlds by twice as much
if below 10% or above 20%.
Peaceful: The people of this planet are peace-loving. They inherently dislike
(-8) militaristic governments and will be 50% more upset by any acts of
violence (killing citizens and bombardment).
Independent: This planet prefers local control. They inherently dislike (-12)
authoritarian governments.

Related Clan Flags:

Militaristic: This clan rules via military might. Relates to the peaceful
planet flag.
Authoritarian: This clan has centralized its power. Relates to the independent
planet flag.
Greater Good: This clan performs its actions with the best interests of its
people at heart. It can use blockade without lowering public opinion of itself.

See Also: LEADPLANET, PLANETS, 'PUBLIC OPINION'

'POISON WEAPON'

[:: Legends Of The Jedi ::]

Level 55 Bounty Hunting Skill
Syntax: 'poison weapon' <weapon>

Poison weapon is a skill, unique to bounty hunters, which enables them to coat
the tip of their weapon with a deadly poison. In battle, this poison will cause
ill effects on its recipient. Be warned however, it has been told that poison
has a strong lessening effect on the lifetime of weapons. To poison a weapon,
you must have the weapon, poison, and a full water container in your inventory.

'PUBLIC OPINION'

[:: Legends Of The Jedi ::]

Planets have an opinion of each government clan on a scale of 0 to 100, with 50
being the baseline (neutral opinion). An approximation of each clan's support
can be shown on SHOWPLANET <planet> AI, but to get exact numbers and
information about the factors affecting support, use SMALLTALK on the planet's
citizens or vendors.

Effects:

Low public opinion can cause crime to go up on its own if military presence
isn't high enough to outweigh it.

Having a good opinion on a planet allows you to operate with higher taxes,
since the good opinion will absorb some of the negative impact of high taxes.

If another clan is trying to capture one of your planets diplomatically, they
will need a significantly better public opinion than you, so maintaining a good
public opinion makes this more difficult.

When public opinion of the current government is at least 40 ("neutral" or
better), population will grow over time. Increased population translates to
higher tax revenue.

Automatic Public Opinion Factors:

Planet attributes: Planets have flags which give them a base opinion of certain
clans. Some planets dislike being ruled by authoritarian governments, for
example. See HELP 'PLANET FLAGS' for a list.

Taxes: A tax rate under 10 will make the population happy, and a rate above 20
will make them upset. Raising or lowering past these thresholds will increase
the effect.

Crime: High crime will generally make the population unhappy, with wealthy
worlds being more heavily affected and corrupt worlds caring less.

Public opinion is raised by:

Direct outreach: Players can use the PROPAGANDA skill to boost opinion of any
clan, and members of the current government can use bribe to boost opinion of
their own clan, up to a maximum of +30.

Commercial activity: Getting players to trade cargo or buy from vendors on a
planet will make the planet happier, up to a maximum of +20 (or +30 for
commercial planets).

Public opinion is lowered by:

Direct outreach: Players can use the PROPAGANDA skill to lower opinion of any
clan, down to a maximum effect of -30.

Violent acts: Blockading a planet, killing its citizens, and bombarding it will
all reduce opinion of the clan doing that activity. See HELP BLOCKADE and HELP
BOMBARD for details on those.

Embargo: While a planet is under embargo, it will gradually get unhappier with
its government, up to a maximum effect of -20.

Tips:

* Effects to public opinion which are based on player activities (anything but
ideological differences and taxes) will decay toward 0 at about 3 points per
day.

* Citizens, police, and criminal respawn every 20 minutes, so if working on
public opinion, it can be most efficient to visit multiple planets in a loop
while you wait for citizens to reappear.

* Evil clans may find it difficult to win over the public. In some cases, the
most effective way to stay in power is to show military might.

See Also: CRIME, 'MILITARY PRESENCE, 'PLANET FLAGS', 'CLAN EVENTS', LEADPLANET,
CAPTURE

'REMOVE MASKING' REMOVE_MASKING

[:: Legends Of The Jedi ::]

Level 50 Universal Force Power

Force Point Cost: 450

Syntax: feel 'remove masking' <target>

Through this power, a caster may call upon the Force to bring attention to
their target. This will have the effect of making them visible if anything,
including the Force power 'mask', was hiding them. It will also prevent them
from becoming invisible, hidden, or sneaking for a short time afterward.

See Also: HELP MASK

'THE SABER FLEET'

--- The Saber Fleet ---
Backstory
Seventy nine years ago, pirates rule the space lanes. Armadas of pirate vessels
plagued the shipping lanes, eventually leading to a period of economic turmoil.
In order to counter this the Galactic Senate, led by Chancellor Tes of Ord
Mantell, commissioned the creation of the Saber Fleet. A new breed of vessels,
the Dreadnaught-class Heavy Cruiser, was commissioned. The Saber Fleet made use
of advanced autopilot subsystems to defend systems against pirates (these
subsystems have since become standard on all capital ships). Saber Fleet was
designed to be completely automated or nearly so. The Dreadnaughts featured
heavy weaponry greater than any other capital ship at the time. Rounding out
the fleet was several support freighters and a compliment of starfighters. Upon
its maiden voyage, the central battlegroup computer tying the fleet together
suffered a massive malfunction. The warships vanished into hyperspace, never to
be seen again. The overwhelming failure of the project lead to the Dreadnaughts
and Saber Fleet projects being scrapped.

The Game
Seven shards of the Navigation Chart to the Saber Fleet's location have been
scattered throughout the galaxy over the years. In order to defragment the
navigation chart and determine the Fleet's location, an organization must place
four shards in the proper room for 24 hours. The Saber Fleet is large enough
and powerful enough to have a major impact on galactic affairs, and is
extremely capable.

0 101

1

HIT POINTS
Hit Points, which are sometimes referred to as HP or Health, tell you basically
how alive your character is. There is an actual amount and a maximum amount,
which will be shown in your SCORE as Hit Points: 950 of 1000. Should your HP
fall below 0 at any time, you will be considered stunned, which means that you
are extremely limited on the actions and commands that you will have access to
until your hit points increase past 0 again, another player heals or aids you,
or you are killed and sent to a hospital or die permanently.
MOVEMENT POINTS/DIRECTIONS

NW N NE U
\ | / |
\ | / |
\|/ |
W----O----E O
/|\ |
/ | \ |
/ | \ |
SW S SE D

Exits as viewed Exits as viewed
from above from the side

Directional Commands: North, Northeast, East, Southeast, South
Southwest, West, Northwest, Up, and Down

Walking around uses movement, and you will come to a point where you will need
to restore your movement. This can be done by RESTing or SLEEPing. Once your
movement has been replenished, you must STAND or WAKE before walking again.

Related help file(s): HELP MOVE

10

RESEARCHING
Once you have reached the appropriate levels, skills must be practiced or
researched before being able to use them. The majority can easily be researched
at a library, but a few must be taught by certain trainers secreted across the
galaxy, or learned from other players, to include Bounty Hunting and Smuggling
Related help file(s): HELP RESEARCH

BOTTING
Botting is allowed but only in specific situation. You must use the LotJ
botting system, which allows you to bot certain commands for 2 hours, and
cooldown for 30 minutes. You may only bot the following: buildship, study,
ponder, save, makearmor, and develop. Anything else is considered illegal.
Illegal botting is running triggers and scripts WITHOUT BEING AT THE COMPUTER.
If you wish to run scripts to automate processes such as cargo-running, then
that is fine, as long as you are actively monitoring your connection.
Related help file(s): HELP BOT

SPYING/CLAN ROLEPLAY
It IS possible to be a spy for enemy organizations on LotJ, however, there is a
procedure that must be followed for this, called the Spyapp process. If you do
not have a spyapp, the basics of it boil down to this:
- You may not harm your clan members.
- You may not reveal classified information about your clan
- You may not take hostile action against your clan if you quit it.

If your clan decides to pursue you, then you are free from the restrictions.
- Prisoners of war may only give out the following information: Greets, Dubs,
ranks of members of their clan, ship names.
Related help file(s): HELP SPYAPP

100

11

PLAYER KILLING
There are times when you may be obliged to attack another player, or are
attacked by another player. This is simply the way of LotJ, and you must
realize that death is not the end. Another character always awaits! To attack
another player, use the murder command. If you are the victor, your opponent
will be left stunned and at your mercy. The syntax to permanently kill a target
is murder <name> perm. Before perming another player, be sure you have
justification for perming them! This can include such things as:

- Enemy clan member
- Self-defense
- Player is bountied
- Various RP reasons

HOSPITALS/DEATH
If you meet the following conditions, then you are considered in a SAFE, and
will not be permanently killed:

- You have 5000 credits on hand
- You are not on an enemy clan's planet
- There is a hospital in the area
- You are not in space

The easiest way to ensure that you will be taken to the hospital instead of
permanently killed is to look in your SCORE for the Safe(X) flag. If there is
no "X" next to Safe, then you should immediately fix what is causing you to be
unsafe! The only reason for you to die permanently outside of these conditions
above is if it was done Self-defense with their clan.
Related help file(s): HELP HOSPITAL, HELP PERM

RESTORES
There are systems in place to prevent illegal player killing. Although the
staff does not actively intervene in roleplay (rule 20) our RPC system is set
up to give you an opportunity to right what you think is wrong. To start,
contact the RPC over the RPC channel.
Related help file(s): HELP RPCTRIAL, HELP RESTORE

12

VENTURING INTO THE GALAXY
You aren't in this alone! One of the quickest way to get involved with the mud
is to join a clan. Clans and the members in them will be able to steer you in
the right direction as you learn the mud and also introduce you to future
friends. Clans can be joined from the academy or you can be inducted once you
are in the game world.

FIRST LOOK AT THE GALAXY AT LARGE
As you can see, there are plenty of great planets to start your adventures
upon! Upon reaching your starting planet, a few things you will want to know,
and a few you will want to consider:

HAILING
LOTJ's unique hailing system is a quick and efficient way to zip around any
individual planet. Type hail to see a list of hail locations on your current
planet.
Related help file(s): HELP HAIL

MAKECLOTHING
One of your first skills available is to create your own clothing from a sewing
kit and any cloth. Hail a speeder to the workshop and search around for a shop
that sells these things, then get into the workshop and MAKECLOTHING that will
fit your character's backstory and style! This is a great way to start leveling
up engineering as well as keep you from being naked!
Related help file(s): HELP MAKECLOTHING, HELP WEARLOCS

TAXIS
When you are finally ready to leave your starter planet and explore the galaxy
at large, hail a speeder to the starport, and use the TAXI command to call a
public ship that you can rent for a small amount of credits to fly between
planets.
Related help file(s): HELP TAXI, HELP PILOTINGFAQ

13

SPACE FLIGHT!
Once you have rented your taxi, there are a few things you'll need to
familiarize yourself with on the ship. Here are a few rooms aboard a starship
that you will want to find each time you enter a new model so that you are
aware of where to go in case of an emergency:

Cockpit: Controls the ship's flight
Navigation: Calculate hyperspace jumps
Weapon Station: Fire the ship's primary lasers and other weapons
Turret: Fire the ship's secondary weapons
Engine Room: Repair or sabotage systems
Hatch: Enter/exit the ship when landed
Docking Ring: Board a docked vessel
Escape Pods: Evacuate the ship via a pilotable pod
Hangar: Land/launch other ships
Refresher: Evacuate bowels *RP purposes

All ships are a little bit different, but there are a few similarities in some
of the models. If there are no escape pods mentioned on the ship, then the
cockpit features an ejection seat. Ejection seats are also included in the
escape pods should you get shot down in one. In smaller ships, such as
starfighters, everything is included in the cockpit. Everything else will
generally have separate rooms for each function. The majority of the time, the
room that contains the hatch will also have the docking ring.
Related help file(s): HELP BOARD, HELP ESCAPE, HELP EJECT

14

Alright, so head to your ship's cockpit, and use the PILOT command to sit at
the controls, then LAUNCH to take off! After a little wait, your ship will
be in space, moving away from the planet. Here are a few sublight commands:

SHIELDS Toggle the shield's recharge rate: SHIELDS (ON|OFF|IDLE)
RECHARGE Manually recharge shields
SPEED Change the ship's speed: SPEED (NEW SPEED)
COURSE Steer the ship to a space object/coordinates:
COURSE (OBJECT or X Y Z)
FACE Another way to turn the ship: FACE (SHIP)
PROXIMITY Shows what space objects are close to you
NAVSTAT Nav computer readout
PLANETS Shows the planets of the known galaxy
STARS Shows the X Y coordinates of stars of the known galaxy
CALCULATE Calculate a hyperspace jump: CALCULATE (SYSTEM) (X Y Z)
STATUS Shows your ship (or another's) status: STATUS (*SHIP)
INFO Shows your ship (or another's) info: INFO (*SHIP)
HYPERSPACE Initiate hyperdrive after a course is plotted
RADIO Sends a message anyone in the sector can see: RADIO (MESSAGE)
HAIL Sends a message only the target can see: HAIL (SHIP) (MESSAGE)
TARGET Aim weapons at another ship: TARGET (SHIP)

FIRE Fire weapon type: FIRE (MISSILE|TORPEDO|ROCKET)
or no argument for lasers
Related help file(s): HELP SPACE, HELP PILOTINGFAQ

15

THE JUMP TO LIGHTSPEED
Once you are 500 units away from all space objects, you are able to make the
jump to lightspace. However, you must first calculate the jump, so you might
as well do that while flying 500 units out. To figure out how to get to a new
planet, first check out the list of PLANETS, then use SHOWPLANET (PLANET) for
more information on the planet you're thinking of choosing. This will show you
what starsystem the planet is in, as well as their location in the starsystem
so that you can pinpoint your hyperspace exit vector to get you as close as
possible. Think of it as exiting the highway at the correct exit, instead of
missing your exit and having to waste time driving around. The easiest way to
do this is by either adding 300 if the coordinate is positive, or subtracting
300 if it is negative. 0's can go either way. Use the following as an Example:
Planet Khomm is at 11350 -11350 0 in the Khomm system.
+ 500
--------------
So,'CALCULATE KHOMM 11850 -11350 0' will bring you out at one of the closest
possible distances from the planet of Khomm. Once your jump calculations have
completed and you are 500 units away from everything, using the HYPERSPACE
lever will send your ship to lightspeed. It generally takes a long time to get
anywhere in the galaxy, so sit back and enjoy the ride. This is the best time
to PONDER, STUDY, or catch up on awesome new help files!
Related help file(s): HELP SHOWPLANET, HELP CALCULATE

16

SPACE COMBAT
There are times when you may come across pirates or other players that are out
to blow up your precious ship. Be advised that taxis do not have weaponry, so
you should try to run if this is happening in a public ship! However, if you
are able to attack, or fight back, here are the basics! You'll want to FACE the
other ship, then TARGET it. Targeting locks your weaponry onto them and keeps
track of their distance from you. Remember to continuously FACE the target!
When you enter within the range of your weaponry, you can begin to FIRE. Ships
have several different armaments:

LASER CANNONS Normal short-range weapon
TURBOLASERS Stronger than cannons, further range, but longer reload time
ION CANNONS Speciality weapon strong against shields, weak against hull
ROCKETS Strongest munition, but very slow
TORPEDOS Balanced munition
MISSILES Weak munition, but very fast
PULSES Disabled at this time

When firing, ensure to specify what weapon you wish to use! (EX: FIRE TURBO)
Also note that firing uses up fuel, as does recharging your shields, so always
keep a close eye upon your energy! It is not good to be stranded in space with
no way to fly, shoot, or defend yourself.
Related help file(s): HELP SPACECOMBAT

17

HAPPY LANDINGS
After destroying your enemies, it is generally a good idea to land somewhere to
refuel and explore your new planet. So, COURSE to the planet, and, when you are
orbiting the planet, typing LAND (PLANET) will give you a list of landing pads
available on the planet below you. Select one that you like by using
LAND (PLANET) (PAD), and you will begin landing. DO NOT LEAVE THE PILOTING
CONTROLS OR YOU WILL CRASH AND IT WILL HURT AND POSSIBLY BREAK YOUR SHIP! Once
you are on the ground, simply go to your boarding room, OPEN HATCH, and EXIT.
Once outside of the ship, remember to REFUEL (SHIP) (AMOUNT|FULL).
Related help file(s): HELP LAND, HELP PILOT

19

2

ACTION COMMANDS
LOOK - used to look at the room your character is standing in
- look at objects: LOOK (OBJECT)
- look in objects: LOOK IN (OBJECT)
- look at mobs or players: LOOK (MOB or PLAYER)
SIT - your character will sit down
SLEEP - will replenish your HP, MV, and FORCE
REST - will replenish your HP, MV, and FORCE, but slower than sleep
- you can communicate when resting
STAND - will rise you from the sitting or rest position.
WAKE - will return you to the standing position from the sleep position
OPEN/CLOSE - a door: OPEN (DIRECTION)
- an object: CLOSE (OBJECT)
LOCK/UNLOCK - a door: LOCK (DIRECTION)
- an object: UNLOCK (OBJECT)
INVENTORY - shows the objects you are carrying
EQUIPMENT - shows the equipment you are wearing

OBJECT COMMANDS
GET - get an object from a container: GET (OBJECT) (CONTAINER)
- get an object from the ground: GET (OBJECT)
PUT - put an object in a container: PUT (OBJECT) (CONTAINER)
DROP - drop an object to the ground: DROP (OBJECT)
GIVE - give an object to a player: GIVE (OBJECT) (PLAYER)
WEAR - wear a piece of equipment: WEAR (OBJECT) (*LOCATION)
WIELD - wield a weapon: WIELD (OBJECT)
HOLD - hold an object: HOLD (OBJECT)
REMOVE - remove an object: REMOVE (OBJECT)
LIST - lists the objects for sale in a store
BUY - purchase the object for the given price: BUY (OBJECT)
SELL - sell the object to a store: SELL (OBJECT)

3

COMMUNICATION COMMANDS
OOC - talk on the Out-of-Character (OOC) channel: OOC (MESSAGE)
RPC - talk to the Role Play Council (RPC): RPC (MESSAGE)
IMMCHAT - talk to the Immortal Staff: IMMCHAT (MESSAGE)
TALK - speak with everyone monitoring a channel ICly: TALK (MESSAGE)
SAY - speak to players in the room ICly: SAY (MESSAGE)
CLAN - speak with your clan ICly: CLAN (MESSAGE)
EMOTE - perform In Character (IC) actions: EMOTE (MESSAGE)
TELL - talk directly to a player OOCly: TELL (PLAYER) (MESSAGE)
SAYTO - speak to a specific player in a room: SAYTO (CHARACTER) (MESSAGE)
WHISPER - speak privately to a player in a room: WHISPER (CHARACTER) (MESSAGE)
OSAY - send an OOC message to everyone in a room: OSAY (MESSAGE)

GENERAL COMMANDS
SCORE - view your character sheet
LEVEL - view your character's experience and level sheet
SLIST - lists the abilities that you will receive and at what level
PRACTICE - see what skills your character currently has
COMMANDS - list all commands available
SOCIALS - list all socials available
WHO - list the RPC and Immortals currently online
CLANS - list visible clans
AFK - adds the "Away from Keyboard" flag to your name.
CONFIG - lists all config options available
TITLE - sets your title viewable by clanmates: TITLE (STRING)
PUBLICTITLE - sets your public title: PUBLICTITLE (STRING)
SAVE - saves your progress
QUIT - quits the game from a hotel room

4


The concept of `In-Character` (IC) and `Out-Of-Character` (OOC) is very
important to LOTJ's roleplay. Players are not allowed to discuss IC things out
of character. Items that are considered IC should not be discussed out of
character include:

- Locations of Mobs, Objects, Planets, Ships, Characters
- What your character plans to do, what your character is doing
- Events that have happened to your character or another character on the MUD
- Who is attacking you or other characters
- What clan you are a member of, what your clan is planning to do

OOC also refers to our global chat channel. A (NEWBIE) tag will appear next to
your character (or account) name while using OOC until you reach level 100 in
any class. This is to ensure that our experienced players will know to help you
out! While we have no issues with everyone blowing off a little steam, sharing
their favorite links, or discussing things going on in the world, you must
understand that this is a PG-13 MUD.

Rule 14: Do not disrespect, insult, complain about, troll, or harass other
players, the RPC, or Immortals. Everyone is here for the enjoyment
of the game. If you disrupt that enjoyment with insults your channel
privileges will be revoked.

In-Game Communication
The commnet is the primary global in-game channel, accessed using a comlink.
Channel 0 is the most common frequency, but comlinks can be tuned all the way
up to 9999. There are various other ways to communicate with others, including
CLANTALK for your clan. Both of these require a comlink. TRANSMIT requires a
holographic transmitter in the room, and can be used to speak to characters
across the galaxy while relaying their image to the room that you are in and
vice-versa. You can also BROADCAST and NETWORKHACK from broadcast-flagged rooms
across the galaxy in order to get your message out to the largest possible
audience if you have the skill.

5

Upon first log-in, you will create a character name and account to link it to.
Please keep in mind that any character names that are not in keeping with the
Star Wars theme of the MUD will be changed. Account names can, however, be
whatever you want them to be, as long as they do not violate the PG-13 guidance
of the MUD, as well as rule 14.
Related help file(s): HELP NAME

Your account is what will identify you across all of your characters that you
will play over your time here. It is designed to store all of the reward points
that you will accumulate over time. Points are granted for several things:

- if your character meets certain requirements (total levels, age, etc.),
they can receive up to 3500 points upon their death
- by writing 'tips'. up to 100 points per tip
- submit mob/object descriptions when you come across blank ones in the galaxy
for up to 75 points each
- writing a quality history, description, character sheet, think log, or
participating in a great roleplay session

Once you have accrued some points, it's time to spend them! The three main
things that players spend points on:

- automatically boosting levels during character generation
- exclusive race purchases
- the Force!
Related help file(s): HELP ACCOUNT, HELP POINTS

6

Next, you will need to choose a race. The race you select is a very large part
of what you will become. Your race will dictate what skills and levels will be
available to you, and each race offers a unique roleplay opportunity. Some
races are not allowed to join certain clans, and some races are expected to
behave in different ways. Also, note that there are 3 categories of races:
Free, Purchased, and App-Required.

HELP RACE will give you a good idea of what the costs are, but beware, the most
up-to-date method of finding out is in the showrace command. Using SHOWRACE
without arguments will bring up a list of current races used in LotJ. Once
you've found a class you like, you can then look closer at it (ex: SHOWRACE
ZABRAK) to determine attribute bonuses, hit points (HPs), race cost or
app-required, skin colors, and most importantly, their level approximations.
You will want to choose a race that can best fit the character you wish to
play. For example, if you wanted to become a fearsome bounty hunter, you would
not choose a Chagrian, who has the potential to only accumulate up to 70 bounty
hunting levels. So, take your time and look through the races to figure out
which best suits your needs!

CLASSES
Once you have found what you want to be, you may now select a class. Your class
is what determines what your primary job could be in the galaxy. Generally:
Combat: Soldiers and mercenaries
Piloting: Large ship commanders (clan-oriented)
Engineering: Crafters that can make armor, weapons, and even starships
Bounty Hunting: Trackers and capturers of wanted beings (not clannable)
Smuggling: Thieves, drug dealers, and con-artists of the highest caliber
Leadership: Excellent group leaders with bonus specializations
(HELP LEADERSHIP)
Espionage: Intelligence-gathering and special operations
Slicer: Experts in all matters pertaining to computers
Medical: Surgeons are able to heal, install cybernetics, and clone
their friends
Science: Philosophers and scholars renowned for their ability to invent
new technologies

Once you have selected a class, you will then be requested to select your hair
(can be dyed later) and skin color (determined by race), as well as your prompt
(HELP PROMPT for later customization).

7

THE FORCE
Force is obtained in one of three ways. Characters can naturally roll it when
making the character (note that the exact odds of rolling force are a state
secret), having a force application approved (we only approve them when we
specifically ask for them), or purchasing them with account points. If you have
the force, an established force user who crosses your path will know that you
have the ability to use the force, and may choose to awaken it within you, so
beware of who you socialize with!

Please note that it is considered poor roleplay to ask Jedi or Sith to check to
see if you have the ability to use the force, and continuously creating new
character in attempt to "roll for force" is ILLEGAL. Associated help files (and
your Master, if you are one of the lucky few!) will guide you through
everything you need to know about the force and being a Jedi or a Sith.

Related help file(s): HELP FORCEAPPS, HELP FORCE_SYSTEM

8

DESCRIPTION/HISTORY
Your character must have a description and history file by level 30.
Descriptions are expected to be 1-2 paragraphs although they can be longer.
History files provide a snapshot of who your character is and what they've done
up to this point. We provide various templates to help you get situated.
Related help file(s): HELP DESCRIPTION, HELP HISTORY

THINKLOG
Think is a sort of character journal, used to record whatever it is you might
come across in your journey. Using your think log is not required, but it can
greatly help in specific incidents. You may use it to record anything that
happens on the fly, or, if you're like me and are forgetful, to remember even
your ship codes.
Related help file(s): HELP THINK

LANGUAGES
Basic is the galaxy-wide language understood by all. If you are an alien race,
immediately learn it from the language professor.
Related help file(s): HELP LANGUAGE

ROOM FLAGS
Different rooms may have different flags in their title. A few examples:

[HOTEL] Quit out here
[Bacta] Be healed here
[LIBRARY] Research skills here
[WORKSHOP] Craft items here
[LOCKER] Store items here
[BANK] Store credits here

TEXTCOLOR/TONE
Use these commands to change your text color and the tone of your IC voice that
people see when you use IC channels:
Related command(s): TEXTCOLOR, TONE LIST

GREET/DUB
In order to help remember who you are, the staff at LotJ has implemented the
GREET/DUB/MEMORY system. Until someone greets you or you dub them, they will
show up as 'A Human male' or something similar.
Related help file(s): HELP GREET

APPROACH
Many actions used to interact with other players requires you to be (close) to
them. Some examples include giving someone an item, giving someone credits,
peeking into their inventory, attacking them with weapons other than blasters.
Related help file(s): HELP APPROACH

9

LEVELING
Leveling occurs through four main methods:

1. Quests
Completing quests for different mobs throughout the galaxy. Quests are broken
into tiers and are available for every class. When stepping onto any planet,
type HAIL, and look for employment agency or the like from the list of options,
then hail there to find a few entry-level quest tips.
Related help file(s): HELP QUEST_TIERS

2. Other players
Leadership class characters are able to help you level in their relevant
sub-fields rather quickly while you are in their group. Many will charge a
small fee. The best way to go about this is by asking on the commnet for a
trainer in whatever class you are seeking.
Related help file(s): HELP LEADERSHIP

3 Datachips
Through science! Yes, that's correct. You can level up just about anything
through science! A master scientist can also write a datachip about a skill
that he is 100% knowledgeable in. You can then study the datachip and gain
experience in that skill's class. This is a lengthier process than doing quests
but it can be done when you are otherwise not playing the game. Be sure to read
HELP BOTTING to learn our rules about triggering when not monitoring.
Related help file(s): HELP STUDY

4. Using skills
And of course, the original way to go about leveling - by doing! To train in
combat, kill things. To train for engineering, craft things. To train for
piloting, fly things!

A

MOVING THROUGHOUT GAME:
---------------------------
The game divided into many rooms which are connected by various
directionals to make up areas. When you are in a room, you can
find the exits in the room by typing EXITS. Autoexit is a helpful
command to initiate (type CONFIG +AUTOEXIT), because it will
automatically show you what exits there are in the room. Be warned
however, you will only see the obvious exits. You must pay attention
to the room descriptions to see if there might be any doors or hidden
passages in the room.

Directional commands: (in parentheses you find the shorthand)
NORTH (n) SOUTH (s) EAST (e) WEST (w) UP (u) DOWN (d)
NORTHEAST (Ne) NORTHWEST (Nw) SOUTHEAST (Se) SOUTHWEST (Sw)

Note: You will notice that in the prompt <20hp 10bp 20mv>, the 'mv'
refers to your movement points. If your movement points were
to run out, you will be unable to move between rooms due to
exhaustion. If you type SLEEP or REST your movement points will
slowly be replenished. You must type STAND or WAKE before
walking again.

ABDICATE

[:: Legends Of The Jedi ::]

Syntax: abdicate <your password>

This command will remove you from the lead of a clan, leaving the spot open
so that someone else can overthrow. Must supply proper password. Will inform
other clan mates that you've done it.

See Also: OVERTHROW, APPOINT, DEMOTE, CLANS

ABEDNEDO

[:: Legends Of The Jedi ::]

Abednedo are humanoids with a long, sorrowful faces and cream-to-tan skin,
sometimes with gray spots. Tendrils dangle from either side of their mouths,
the remains of their subterranean ancestors' unique organ for navigating in the
dark. Abednedo have broad talents and tend to be clever and gregarious. They
also tend to be very curious about other races and cultures.

Famous Abednedo
*Brasmon Kee, Senator for Abednedo within the New Republic
*Ello Asty, Resistance Fighter Pilot
*Antrot, Rebel Alliance Tech Specialist

ABYSSIN BYSS

[:: Legends Of The Jedi ::]

A primitive, nomadic, and violent race native to the desert planet Byss,
Abyssin are about two meters tall with a single large eye and long humanoid
limbs. They are known to heal almost as quickly as they lose their tempers, to
worship water, and to be too simpleminded to understand complex topics or form
intricate sentences. Most who leave Byss become slaves or thugs.

Famous Abyssin
*Myo, regular of the Mos Eisley Cantina

ACCEPT

[:: Legends Of The Jedi ::]

Syntax: accept <target>
accept <target> <optional: increased bet>
accept <target> deny

After you have been CHALLENGED to a fight in an arena, you can ACCEPT it. When
accepting, if the challenge included a wager, you can choose to up the ante by
up to two times the amount. After accepting the challenge, you will have a
one-minute waiting period before the match starts. Details of the match will be
broadcasted on the ARENA channel.

Giving it the argument of DENY will refuse a challenge the victim sent you.

See Also: ARENA, CHALLENGE

ACCOUNTS ACCOUNT

[:: Legends Of The Jedi ::]

General Command
Syntax: account <name> create
account <existing account> <password>
account email <new email>
account password <old> <new>
account chatname
account

This command lets you configure an account, create a new one, or associate
an account with the current character. If you decide to create an account,
it must be a new name. You may have a name for your account which is already
taken by a player, as they are not the same file. The Email value for
accounts come in handy for if you ever forget the account password, as an
email will be sent to that email address. Your password for the account
will be the same one as the character you create it with, but you can change
it later with the account command.

To log in with an account, use @<account name>.

To associate current character with an account, use account <acc> <password>

You can either log into your character, or your account. Accounts will always
recognize the character, so after it's associated you can just log into
your character and you will automatically be logged into your account.

Points on accounts happen if/when you die. After 1000 you may purchase levels
when making a new character, at the cost of points.

Entering ACCOUNT by itself will display a readout of your account.

Web Guide:
https://www.legendsofthejedi.com/account-creation-points-system

See Also: SCORE, POINTS, DISCORD

ACONFIG

[:: Legends Of The Jedi ::]

Syntax: aconfig +/-<option>

This command allows you to configure the actions of your ship while on
autopilot and unmanned. Typing 'ACONFIG' by itself shows you the
current settings. Placing a '+' or '-' next to an option will turn it
on or off, respectively.

The options are:

[ sentinel ] Ship is allowed to move about on autopilot.
[ autotractor ] Ship will not use tractorbeams in fighting.
[ pirate ] Ignores pirate threats unless attacked.
[ autoshield ] Does not raise shields when under attack.
[ nocapture ] Does not engage self-destruct when captured.
[ usechaff ] Does not use chaff when a missile is detected.
[ uselaser ] Uses only ion cannons in combat.
[ uselauncher ] Ship will not use missile-weapons in combat.
[ nointercept ] Will use available interceptors when attacked.
[ clanpost ] Will not attack ships from enemy clans.
[ radio ] Will not request help from nearby clan ships.

ACTION ACTIONS

[:: Legends Of The Jedi ::]

Actions on LotJ are basically what your character is doing. They appear
when others look in the room, and they attempt to give a clearer picture
to people what exactly is going on at any point in time.

Actions take place during socials, certain socials run on a timed basis and
will run out, resetting your action state. Other socials will run forever until
interrupted, either by a timed social or a timed action, or the use of the
STOP command.

Please be patient as the changes are made (manually) to both the coded skills
and the OLC socials. Suggestions are welcome, but please wait until after the
first series is done as most of the suggestions will likely be achieved
already.

See Also: ACTIONDESC, STOP

ACTIONDESC

[:: Legends Of The Jedi ::]

General Command
Syntax: actiondesc <message>

This command utilizes the already existing action message system, allowing
a player to create his or her own action messages.

For Example:
actiondesc is standing at one side of the platform, one hand on his holster.

Will display to other players entering the room:
Compel is standing at one side of the platform, one hand on his holster.

Remember that this command is strictly IC and so are your action messages,
the staff reserves the right to punish you if your action message is found
inappropriate or offending.

Typing STOP will clear your action description.

See Also: ACTION, STOP

ADDCREW CREW

[:: Legends Of The Jedi ::]

Syntax: addcrew <name>
addcrew clear

This will add a name to the crew. The person does not need to be present when
you do this. You must be at the pilot seat of the ship you are on. Being part
of the crew will allow you to target, tractor, and fire while the ship is on
autopilot.

If you supply clear instead of a name you will clear the list for the crew.

If you info a ship and are either the owner of it or the pilot/copilot or
if it is a clan ship and you are empowered to pilot clan ships it will show
a list of the crew.

See Also: ADDPILOT

ADDICTION

[:: Legends Of The Jedi ::]

Excessive or habitual consumption of spice can cause your character to become
addicted.

Ingesting spice causes your character's spice level to increase. This spice
level gradually decays even after the beneficial effects have worn off, turning
into Addiction. Addiction gradually increases until your spice level is 0, and
then begins to decrease.

The symptoms of addiction vary based on severity. At low Addiction levels the
only symptom is the occasional message suggesting you take more spice. As your
Addiction level increases these suggestions become more and more urgent. High
addiction levels can result in temporary blindness and severe poisoning that
could prove fatal if the victim isn't taken to a bacta tank.

Your Addiction level can be seen in your score.

See Also: SCORE

ADDPILOT REMPILOT

[:: Legends Of The Jedi ::]

Syntax: addpilot <name>
rempilot <name>

These commands allow you to add and remove the pilot/copilot of your ships.
You must be in the cockpit of the ship you wish to set the pilots on.

See Also: ADDCREW

ADEPT

[:: Legends Of The Jedi ::]

I've adepted a skill. What does that mean?

You've reached 100% in that associated skill. Not all skills will be 100%
successful when adepted, but it does mean you've reached the maximum
proficiency for that skill. Many skill help files will specify if there is
different behavior at 100%, so make sure to view the documentation for each.

See Also: SKILL

ADVANCED_DISARM 'ADVANCED DISARM'

[:: Legends Of The Jedi ::]

Feat - advanced disarm
Class - combat
Level - 150

This feat will allow a skilled combatant the chance to disarm an opponent
while unarmed, as opposed to requiring a weapon.

See Also: FEATS

ADVANCED_ELECTRONICS 'ADVANCED ELECTRONICS'

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of advanced electronics will increase a slicer's
proficiency in slicing and securing, as well as the quality of an engineer's
circuits.

See Also: SLICE, MAKECIRCUIT

ADVENTURE

.
[:: Legends Of The Jedi ::]

In our efforts to give credit to everyone who deserves it, we almost
forgot to give credit to one of the `grandfathers` of computer adventure
games... David Platt, the author of the original `Adventure` (c)1979.

Also credit to Ken Wellsch for porting the original Fortran-77 version
to UNIX-C (over a period of about 3 years) (c)1984.

AFFECTED 'AFFECTED BY'

[:: Legends Of The Jedi ::]

General Command
Syntax: affected (abbrevation: af)
affected by (abbreviation: af by)

'Affected' is a powers-at-a-glance function, which displays only the powers
(and skill affects) your character is currently under. Each affect will be
listed by name only for the sake of brevity (if you want to know what each
is doing, use help <power/skill name> or 'score').

Characters level 20 or above and deadly characters will also see the number
of rounds remaining for each affect. Affects with a remaining lifespan of
less than 25 rounds are displayed in white, and those in Immediate danger
of wearing off will flash.

'Affected by' displays a character's affects separate from its power/skill
affect list. This is useful for ensuring that affects given from equipment
are actually functioning. For example, if you are wearing a visor with
detect_invis but 'affected by' does not show you as having that affect, you
are not detecting invisibility.

'Affected by' also displays your current susceptibilities, resistances and
immunities if your character is level 20 or higher.

See Also: SCORE

AFFLICTION

[:: Legends Of The Jedi ::]

Level 35 Dark Side Force Power

Force Point Cost: 400

Syntax: feel affliction <target>

Affliction calls upon the dark side of the Force to create toxins in its
target. This will cause them to become poisoned. This poison also affects their
mind, worsening their mental state substantially on the first application. The
poison and mental effect will become even stronger if this ability is repeated.

AFK

[:: Legends Of The Jedi ::]

Syntax: afk

When activated, this command will place an [AFK] flag next to your name, as
well as blocking all incoming tells with a message that you are AFK. It can
be toggled on or off by typing 'afk'.

WARNING:
Interfering with a person who has an AFK flag will result in punishment.
Likewise, going AFK to avoid RP in general will not be tolerated.

An exception to this rule is the lookup skill. See &kchanges 1710&k.

See Also: LINKDEAD

AID

[:: Legends Of The Jedi ::]

Level 1 Medical Skill
Syntax: aid <character>

Required Item(s): A medpac

This skill allows you to bring a stunned person back into consciousness.
In order to use, you must be holding a medpac. It will deduct 1 unit
from the medpac and aid the target.

AIM

[:: Legends Of The Jedi ::]

Level 115 Combat Skill
Syntax: aim <target> <body part>
aim none

This skill will cause your character (assuming you are wielding a weapon) to
target a specific body part on someone. Refer to the help file on WOUNDS for
more information. When you aim at someone, your first shot (assuming you
were not in combat when you aimed) will have a 66% better chance at hitting the
target location. A 'headshot', where you aim at the victim's head, will deal
10x damage if successful.

The following body parts can be aimed at in combat:
Head, Neck, Back,
Left/Right Arm, Left/Right Wrist, Left/Right Hand,
Left/Right Leg, Left/Right foot

Each location has a different chance to hit or miss, depending on logic. Arms
and legs are easier to hit than hands and wrists. Likewise, the head is the
hardest spot to hit on the whole body. After your first shot, your percentage
to hit will be based off your percentage in AIM.

Dexterity of both persons involved, as well as their luck will play a role in
deciding a hit or miss. It is possible to hit someone in the target location
and not wound them. All wounds will be accompanied by a message indicating that
you have wounded the target.

See Also: WOUNDS, HEALWOUND

ALDERAANIAN

Alderaanians are Humans native to the planet Alderaan, with an extremely
pacifist, compassionate outlook. Alderaanian culture emphasize education and
the arts, and Alderaan is famous for their cuisine, wine, and other products.
They would rather have a government sit on an issue, gridlocked, for any amount
of time than resort to violence.

Famous Alderaanians
*Bail Organa, Senator of the Galactic Republic
*Leia Organa, Senator, General, Hutt-killer

ALIGNMENT ALIGN

[:: Legends Of The Jedi ::]

Syntax: alignment <#>

This command lets you pick your characters alignment. At any time you may view
your selected alignment by typing ALIGNMENT or SCORE.

Note: You must RP the alignment you chose, if however you wish to have a new
alignment sometime later in your roleplay, feel free to make a request of the
IMMs on IMMchat or in the case of it being an alignment switch because of
discovering you are force sensitive, submit an application through the website,
detailing via rp logs and think logs your character development. If your RP is
not sufficient the staff will likely not accept the alignment change.

Syntax: alignment <number>

You will not be able to alter this field once you have entered it, so be
careful in your selection!

#1. Neutral
#2. Good
#3. Evil

ALLIANCE_BIOTEMPLATE


&220-------------------------------------------------------------
&130Accessing T&166h&202e &214Ga&220la&226cti&231c &220Al&214li&208a&202n&166c&130e Datanetwork . . .
&220-------------------------------------------------------------
&214
&214Name&226: &214[&051 &214]
&214Aliases&226: &214[&051 &214]
&214Species&226: &214[&051 &214]
&214Gender&226: &214[&051 &214]
&214Employer&226: &214[&051 &214]
&214Title&226: &214[&051 &214]
&214Employers&226: &214[&051 &214]
&214Criminal History&226: &214[&051 &214]
&214Biography&226: &214[&051 &214]
&214
&220-------------------------------------------------------------
&130Thank You For Using T&166h&202e &214Ga&220la&226cti&231c &220Al&214li&208a&202n&166c&130e Datanetwork . . .
&220-------------------------------------------------------------

ALLIANCE_BLANKTEMPLATE

&
&&220-------------------------------------------------------------
&&130Accessing T&&166h&&202e &&214Ga&&220la&&226cti&&231c &&220Al&&214li&&208a&&202n&&166c&&130e Datanetwork . . .
&&220-------------------------------------------------------------
&&214
&&214Name&&226: &&214[&&051 &&214]
&&214Aliases&&226: &&214[&&051 &&214]
&&214Species&&226: &&214[&&051 &&214]
&&214Gender&&226: &&214[&&051 &&214]
&&214Employer&&226: &&214[&&051 &&214]
&&214Title&&226: &&214[&&051 &&214]
&&214Employers&&226: &&214[&&051 &&214]
&&214Criminal History&&226: &&214[&&051 &&214]
&&214Biography&&226: &&214[&&051 &&214]
&&214
&&220-------------------------------------------------------------
&&130Thank You For Using T&&166h&&202e &&214Ga&&220la&&226cti&&231c &&220Al&&214li&&208a&&202n&&166c&&130e Datanetwork
. . .
&&220-------------------------------------------------------------
&

AMBIENCE

[:: Legends Of The Jedi ::]

Ambience levels are a rating of the noise in any given area. They are
broken up into three values: LOUD, AVERAGE, and QUIET. Loud areas are
any crowded place, such as Coruscant. Average is less crowded places, and
sometimes onboard ships. Quiet is large, open areas like Kashyyyk forests.

Ambience affects yell ranges as follows:
Yells travel 2 rooms in LOUD Areas. (3 for 'yelling in the distance')
Yells travel 4 rooms in AVERAGE Areas. (5 for 'yelling in the distance')
Yells travel 6 rooms in QUIET Areas. (7 for 'yelling in the distance')

Ambience also affects the 'Talking Comlinks', which are explained
elsewhere. The effects are listed below:
QUIET Areas allow you to hear exactly what was said into the comlink.
AVERAGE Areas allow you to spot the action, but not hear the message.
LOUD Areas blocks all notice of the action.

See Also: HELP TALKING, HELP COMLINK.

AMBUSH

[:: Legends Of The Jedi ::]

Level 150 Bounty Hunting Skill
Syntax: ambush <target>

Hidden, unseen, the stealthy hunter can unleash an awesome attack on the
unsuspecting. Doing a random amount between 100 hitpoints and 40% of the max HP
of the victim, this can turn the tide of battle. In order to execute an ambush,
you must be unseen.

AMMO AMMUNITION BATTERY

[:: Legends Of The Jedi ::]

General Command
Syntax: ammo
Syntax: battery
Syntax: charge

This command is used to reload a blaster, vibroblade, or bowcaster with
ammunition. The weapon to be reloaded must be in one hand and the other hand
must be empty. The command will only succeed if these conditions are met and an
ammo, battery, or quarrel clip of some form is in your inventory.

ANCHOR

[:: Legends Of The Jedi ::]

Area Anchors When you are first assigned your area, you must anchor it.
To do so, go to the first room vnum. Once there, create a MOB and OBJECT using
the first vnum. Then go to your LAST room vnum, and create the last MOB and
OBJECT using your highest vnum. Not doing this can cause severe problems, so
DO IT.

ANSI

[:: Legends Of The Jedi ::]

Syntax: ansi <on/off>

The ansi command will either enable or disable ansi color. Ansi color
will work provided your terminal has a compatible mode.

APPLICATIONS APPLICATION APPS

LOTJ's application system is a means for acquiring things that are outside of
your character's reach. Applications include, but are not limited to, new clans
or changes to their clan, Senator and other leadership positions when
appropriate, multiplay permission, spyapps, and unique concepts that contribute
to the mud.

Applications are submitted through this form:
https://www.legendsofthejedi.com/player-tools/submit-app/

A key question to ask yourself: Is this something that needs imm
participation/an application to work? When there are specific apps or
story-related apps we are looking for, we will post announcements on the
changes command.

It is important to be as clear and concise as possible in the "What are you
applying for?" line. Imms should be able to immediately understand the who and
what of your application by what is in here.

The "why are you applying?" box should explain what your application will bring
to the mud. We want you to give us an idea of your goals - how will this impact
the mud? What are you hoping to do or change? Things like character description
and background take a back seat to the application's goals.

A few notes:
*We can be a little too slow in responding to applications sometimes, but
please try to keep immchat status requests about your application to a minimum.
*Unless we are asking for force applications (check the changes command), your
force app probably is not going to get accepted.
*Applications for raises to non-force max levels will not be approved
*If your app looks jumbled when you send it in, don't worry. It retains its
format on our end

APPOINT

[:: Legends Of The Jedi ::]

Syntax: appoint <name> < first | second | leaddev >

This allows a clan leader to appoint a number one, two and lead developer.
(Case-sensitive.)

See Also: DEMOTE

APPRENTICE

Syntax: apprentice <player>
apprentice class <list/class name>
apprentice promote <player>
apprentice none

This command has three functions that are all related to the FORCE system.


The first syntax is used by a JEDI MASTER or a SITH LORD to take the targeted
player on as an APPRENTICE.

The second syntax is used by the new APPRENTICE to pick their sub-class (HELP
Sub-CLASS).

The third syntax is used by a JEDI MASTER to raise a JEDI KNIGHT to JEDI
MASTER, or by a Level 100 SITH LORD to raise a lesser SITH LORD to Level 100.

The final syntax is used by either a JEDI MASTER or a JEDI PADAWAN to abandon
their current master or student. Be warned that the user of this command will
suffer some penalties!

**WARNING** If an apprentice is abandoned and picked up by a new Master, their
2 weeks will restart.

See Also: HELP JEDI, HELP FORCE_SYSTEM, HELP APPRENTICESTAT

APPRENTICESTAT

[:: Legends Of The Jedi ::]

Syntax: Apprenticestat

This command is related to the FORCE system. It enables the Master of an
apprentice to check on the status of their student level and experience wise.

See Also: HELP JEDI, HELP FORCE_SYSTEM, HELP APPRENTICE

APPROACH

Syntax: Approach (target)
Syntax: Approach none

Approach is a command that makes your character step closer to another
character or NPC. Various features in the game requires you to approach a
target, including actions like giving items, stealing and melee combat. Some
socials also require you to be approached. Your character prompt can be
customized to show characters and NPCs that are considered 'close' to you.

See Also: Help Prompt

AQUALISH

The Aqualish are short-tusked bipeds native to the planet Ando. Their voices
are harsh and guttural. Their culture emphasizes strength and aggression, and
they often bully new aquaintances to assess their ability to defend themselves.
Courtesy is a foreign concept to the Aqualish, and most end up as thugs and
criminals. Biologically, there are three subspecies of Aqualish, each harboring
a hatred of the others: Aquala, Quara, and Ualaq. The Aquala have two eyes and
fins instead of hands, and they rarely leave Ando. Quara have five-fingered,
clawed hands and two eyes, while the Ualaq have varying numbers of fingers and
four eyes. There is some evidence that the Ualaq are mutant results of genetic
engineering.

Famous Aqualish
*Ponda Baba, disarmed by Obi-Wan Kenobi in Mos Eisley cantina

AREAS COMMANDS SOCIALS

[:: Legends Of The Jedi ::]

Syntax: areas
Syntax: commands
Syntax: socials

AREAS shows you all the areas in the game, with the author's name and
the suggested levels. (Immortals only.)

COMMANDS shows you all the (non-social) commands available to you.

SOCIALS shows you all the social commands available to you.
(Special thanks to KaVir for mailing us lots of extra socials)

ARENA

[:: Legends Of The Jedi ::]

Syntax: arena <create>
Syntax: arena <planet> <name of homeplanet>
Syntax: arena <info> <a short description of yourself>
Syntax: arena list
Syntax: arena bet <fighter> <amount>

The arena system is fully IC, and it provides players with a place to go to
fight one another for credits, respect, and fun. Death in the arena isn't real
death, instead you get hospitalized in the arena hospital. The option CREATE
will allow you to create an arena profile. Within that you can set a few
things, such as your home planet and a small blurb about yourself, that others
will be able to see.

The list option will display a listing of the top arena profiles. As people win
their ranking can rise. Ranking is all relative. The profile keeps track of
wins, losses, and the balance of your wagering. If two people are in an arena's
waiting room, one can challenge the other. When challenging they can specify a
credit amount to wager (at least 5000 credits). If the person challenging the
other person opts to bet, it opens the floor for others in the arena to place
bets on the fighters.

Arena details are broadcasted on the `arena` channel. Those who aren't
interested in seeing messages from the arena can toggle them off by typing CHAN
-ARENA. Betting, when done using the ARENA BET command, puts credits into a
pool. If the fighter you bet on wins, you will receive the percentage of the
total. No extra credits are generated, and this is to prevent people from
abusing the system by rigging matches.

Throwing matches for the sake of helping your friends to get a higher win total
will be noticed by the Imms, and will result in character loss, the profile
being destroyed and can also include account freezing or site banning,
depending. Don't do it.

See Also: HELP CHALLENGE, HELP ACCEPT

ARKANIAN ARKANIA

Arkanians are a Human subrace with four clawed fingers, pure white eyes, and
tan skin. They are extremely intelligent doctors, scientists, and engineers,
and they tend to look down on other races, sometimes even genetically
experimenting on other sentient species without permission. Arrogance and
coldness are the norm among Arkanians, especially those who consider themselves
perfectly engineered clones.

Famous Arkanians
*Arca Jeth, Jedi Master of the Old Republic and mentor of Ulic Qel-Droma

ARM

[:: Legends Of The Jedi ::]

Syntax: Arm <rounds>
Syntax: Arm (no argument)

Used for arming of various devices around the galaxy. The item must be held
while arming. Rounds must be between 3 and 500.

In case of accidental arming, just type 'arm' again with no arguments to
disable the device. You can only disarm devices you yourself armed.

See Also: HELP THROW, HELP GRENADE

ARMORDESC

[:: Legends Of The Jedi ::]

Syntax: descarmor <target armor>

This command, when entered, will put you into a buffer that allows you to enter
a description of the corresponding armor. When worn as a covering, restrung set
of armor, players who look at you will be shown this description.

Just as with normal character descriptions, armor descriptions are held to a
certain standard and are treated as IC. Be sure to keep this in mind, or you
might end up in hot water with the staff!

ARMORSPELLTWO

[:: Legends Of The Jedi ::]

Level 50 Light Side Force Power

Force Point Cost: 300

Syntax: feel armor <target>

A Jedi can weave layers of protection around themselves or their allies using
the Force. This power allows them to effectively increase the armoring around
someone. Each application of the ability enhances the effect, and it can
surpass the protection offered even by full heavy armor.

ARMOR_CRAFTING 'ARMOR CRAFTING'

[:: Legends Of The Jedi ::]

Feat - armor crafting
Class - Engineering
Level - 100

+250 HP bonus when enhancing armor with a bacta underlay. +1 stat point for any
other underlay enhancement.

ARMOR_GUIDE

Q: Why does it take so long to make armor?
A: Armor is a powerful piece of gear. The number of attempts needed to finish
it depends on the armorer's mastery of equipment science, but like
shipbuilding, it takes time.

Q: What are underlays? How about Coatings?
A: Underlays and coatings are what can make armor unique. There are various
types of underlays, and each one requires a different science skill to use.
Each one gives a different bonus to stats and/or hitpoints. This is in addition
to the default hp bonus. Coatings give resistances to certain forms of attack,
and when done by a less-than-master craftsman will also give susceptibilities
to other forms of attack.

Q: What makes each class of armor different, and what are default bonuses?
A: Each class of armor has a different weight, Dex penalty, and AC bonus. In
addition, heavier armor in about pieces provides an extra HP bonus when
finished (300 times the class), and heavier armor in head pieces provides more
protection from the blackjack skill.

Q: Why does it say `(unfinished)` on my armor?
A: Armor that is not yet complete is wearable, but the AC and HP bonuses will
be nothing compared to when it is completed. Underlays and coatings must be
added prior to completion.

Q: What are the different underlays, their bonuses and related science skills?
A: See the table below.

Q: Why do I get different results each time?
A: Underlay results have a random component. With the appropriate sciences
mastered and with the armor crafting feat, a bacta underlay will add 500-700 to
the material's inherent properties, while other underlays will randomly add
either +2 or +3 to the corresponding stat. See HELP ARMOR_TABLE for more.

See Also: MAKEARMOR, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING

ARMOR_TABLE 'ARMOR TABLE' ARMORTABLE

Underlay | Base | Science Mastery Bonus | Armor Crafting Bonus
-----------+------------+--------------------------------+---------------------
Bacta | 150-300 hp | +150 hp Medical | +250 hp
Endurance | 150 move | +100 hp, +0-150 mv Enhancement | +200 hp, +100 mv
Krayt | 1 con | +100 hp, +0-1 con Chemistry | +200 hp, +1 con
Verpine | 1 dex | +100 hp, +0-1 dex Enhancement | +200 hp, +1 dex
Zabrak | 1 str | +100 hp, +0-1 str Destruction | +200 hp, +1 str
Pheromone | 1 cha | +100 hp, +0-1 cha Medical | +200 hp, +1 cha

NOTE: These bonuses are additive. For example, with 100% medical science and
the armor crafting feat, a bacta underlay's range is 550-700hp. Or, with
100% enhancement science and armor crafting, a Verpine underlay will give
+300hp and +2-3 dexterity.


Coating | Resists | Vulnerable To
------------+--------------+---------------
Ablative | Blaster | Blade/Pike
Plating | Blade/Pike | Lightsaber

NOTE: With mastery of enhancement science, coatings will not
introduce a vulnerability to the given damage type.

See Also: HELP MAKEARMOR, HELP ARMOR_GUIDE, HELP ENHANCEARMOR, HELP UNDERLAY,
HELP COATING, HELP ARMOR CRAFTING

ASTROMECH ASTRO_DROID 'ASTRO DROID'

Astromechs (or astro droids) are droids originally designed to perform starship
maintenance repair, but they can also be used for surveillance and piloting.
They tend to be short and squat, rolling on wheels or treads, and programmed to
be analytical and obedient, but astromechs who go decades or centuries without
a memory wipe tend to become quirky and independent--in extreme cases, lying or
going without an owner. They can only speak Binary, and even then normally
speak in simple mathematical equations. "Jedi + T7 = win!" (T7-01, SWTOR)

Famous Astromechs
*R2-D2, counterpart to C-3P0, companion to Luke Skywalker and others
*BB-8, companion to Poe Dameron
*T3-M4, master slicer built for crime lord Davik Kang

AUTOLAUNCH

[:: Legends Of The Jedi ::]

Syntax: autolaunch <time>

This command will set a timer for the target ship. When the timer reaches 0,
the ship will automatically launch. This command does not work on all ship
types.

AUTOPILOT

[:: Legends of the Jedi ::]

Syntax: autopilot

This command toggles a ships autopilot. When a ship is on autopilot, it will
follow the autopilot configuration (see HELP ACONFIG) and defend itself
when attacked. You must turn autopilot off to control a ship.

See Also: ACONFIG, PILOTINGFAQ

AUTORECHARGE SHIELDS RECHARGE

[:: Legends Of The Jedi ::]

Syntax: Autorecharge or Shields

This will set your shields to automatically recharge.

Syntax: Recharge

Recharges shields faster.

See Also: HELP SHIPS

To recharge a personal shield: energize <shield> <battery>

AUTOTRACK

[:: Legends Of The Jedi ::]

Syntax: Autotrack

This will set your nav computer to automatically adjust course
to keep you firing on a targeted ship.

AVATAR AVATARS

[:: Legends Of The Jedi ::]

The definition of avatar is a character whose level in ONE class has
equaled or surpassed level 100. Avatars in certain classes will have
special benefits, bonuses and strengths that pre-avatar's will not
have, and thus it becomes a highly strived for position.

AWARENESS

[:: Legends Of The Jedi ::]

Level 20 Universal Force Power

Force Point Cost: 250

Syntax: feel awareness

This allows a Force user to reach out around themselves to sense whether other
Force users are in the same starsystem. Those with a weak connection to the
Force will also be counted, but separately from those with strong connections.
Those with untapped Force ability will still be shown, even if they have not
been trained.

At higher levels of Force training, the user will see an accurate count rather
than an approximate message.

B

COMMANDS FOR VARIOUS ACTIONS
--------------------------------
*LOOK (l) - can used by itself to look at the room you stand in
- you can look at objects: LOOK <object>
- you can look at mobs and players: LOOK <mob or player name>

*SLEEP (sl) - sleeping will replenish your hitpoints, force, and movement

*REST (r) - will replenish your hp, force, and mv, but slower than sleep
- you can still communicate when resting but not while sleeping

*WAKE (wa)/ STAND (st) - will return you to the standing position

*SIT - your character will sit down

*OPEN/CLOSE <direction or object> - will open/close a door or container

*LOCK/UNLOCK <direction or object> - will lock/unlock a door or container

*PICK <direction or container> - will pick lock on door or container

*INVENTORY (in) - will show you all the objects you are carrying

*EQUIPMENT (eq) - will show you all the equipment you are wearing

BACKSTAB CIRCLE

[:: Legends Of The Jedi ::]

Level 85, 95 Bounty Hunting Skills
Syntax: backstab <victim>
Syntax: circle <victim>

Backstab is a bounty hunting skill that will start a fight with whoever
you backstab. To backstab someone, you must be wielding a piercing weapon
and have already approached your victim.

Circle is also a bounty hunting skill, not unlike backstab. The difference
being that you must already be fighting to circle someone. Again, you must
be wielding a piercing weapon and have already approached your victim.

BALOSAR

Balosars appear to be Human until they extend their antennae, rumored to have
subsonic intuitive abilities, distinguishing them as near-Humans. Their world is
dangerous, polluted, and crime-ridden, as well as the source of deathsticks, so
many Balosars leave for safer environments like Nar Shaddaa or the Coruscant
underworld. Balosars have a reputation as addicts, deadbeats, or even
criminals, but the reality varies widely.

Famous Balosar
*Elan Sel'Sabagno, also known as Elan Sleazebaggano, a death stick dealer who
re-thought his life.

BANK



Syntax: bank <open/list>
Syntax: bank <account> <deposit/withdraw/balance/close> <amount>

The bank system allows players to store credits in a relatively safe place.
Using the command with the argument of open or list will either open a new
account or list the accounts you presently control. The second syntax is used
to manipulate existing accounts.

You can have a maximum of 10 bank accounts each having a maximum of 5 million
credits each.


See Also: HELP HACK

BANKLOG

[:: Legends Of The Jedi ::]
Syntax: banklog
Syntax: banklog <name OR amount OR date> (For Searching)

This will list all bank transactions of the clan. Positive entries are from
using the donate command or using sellship or sellvehicle. Negative entries are
from using withdraw or buyship or buyvehicle or placing a clanbounty.

Usage of the command is reserved for the Leader and anyone whom the leader has
empowered with `banklog`. To use it you must be holding a charged datapad.

BARABEL

The Barabel are a tall, cold-blooded reptilian species native to Barab I. They
have dark, tough scales ranging from black to deep red, with large eyes and
mouths. They evolved from nocturnal predators and continue to be dominated by
their hunting instincts, generally coming across as aggressive to other
species. However, they usually show compassion to their clan-mates and family.
Whatever language they speak, they do so with a heavy, guttural hiss.

Famous Barabel(s)
*Shaka-ka, Legendary Barab warchief who forged a truce with the Empire

BARAGWIN

Baragwin are a species of bipedal reptilians whose homeworld has been lost to
legend. Like Humans, they identify with the planet they are raised on. Baragwin
have thick, wrinkled skin, hunched backs, and large heads. They are strong but
slow, and as such their intelligence is frequently underestimated. Baragwin are
quick to manipulate others' prejudices against them. Many Baragwin become
skilled weaponsmiths.

Famous Baragwin
*Hermi Odle, Weapon and security engineer for Jabba The Hutt

BASH

[:: Legends Of The Jedi ::]

Level 47 Combat Skill
Syntax: bash

Soldiers look for every edge in combat. Smashing into your opponent slows you
but can stun him, possibly buying you valuable seconds. Bash is a combat skill
that can be used during combat. It inflicts damage and momentarily stuns both
yourself and your opponent for approximately two rounds. During
that time, you are unable to do anything. You will only inflict damage if your
opponent is not a player character. There is a drastically reduced chance of
success if the person performing the 'bash' is not one of the primary targets.

BATTLEGROUP

[:: Legends Of The Jedi ::]

Battlegroup is a command to enable people to group together up to two wingships
to a single flagship. What is unique about this system, is that every
capital within a battlegroup can also have it's own squadrons in addition. To
form your fleet, you need to go to the craft you wish to have join and send the
request message, and then someone(You or another), will accept the request.
Please note that the SQUADRON and BATTLEGROUP commands are completely seperate.
Battlegroup only works between capitals, whereas squadron only works on small
and medium craft to a specific capital.

Syntax: battlegroup join <flagship>
Syntax: battlegroup <requesting ship>

Once the ship is battlegrouped, you will be able to change its position within
the fleet from its helm. There are three positions within a fleet: Outer,
Midguard, and Inner, each having it's advantages and disadvantages. Only ships
in the outermost layer can be targetted, so keep this in mind when positioning
your fleet. Also, each capital's squadron positions count towards the overall
battlegroup. For example, if you place two capitals to the outer position, but
their squadrons in the midguard, the capitals will be vulnerable whereas the
squadrons will be the ones protected by both of the capitals. Keep in mind,
that if you want your ships to have this protection, they must stay within 1000
units of the flagship.

Syntax: battlegroup position <position #>

The battlegroup command also allows you to remotely control your fleet from the
flagship, enabling you to control them just in just about every way. For an
exact list of what you can and cannot have your ships do, consult HELP
NAVCOMMANDS. It should also be noted that the -full- command has to be typed
out. You will not be able to scramble squadrons of the fleet, as squadrons can
only be scrambled by a pilot on the leading ship of the squadron.

Syntax: battlegroup nav <ship/all> <command>
battlegroup target <ship/all> <victim>

In addition to attacking ships, should you position the fleet over a planet, it
will be possible to bombard the planet using projectiles. Bombarding can perm
players, and may have serious repercussions if used flippantly. Use this
command with care.

Syntax: battlegroup bombard <planet>

Due to the vast coordination power of the Flagship, there is a line for the
flagship to issue commands to the pilots of all the other ships. However, the
communication only works one way.

Syntax: battlegroup message <message>

See Also: NAVCOMMANDS FLEETRADAR SQUADRON

BEEP

Syntax: beep <character>
Syntax: beep <@account name>

Beep will send an OOC message to the character or account that was the target
of the command. In addition to the message, the character or account that was
the target will also hear a beep. This will only work if the character or
account in question is logged in.

Important rule: Dont be a jerk with beep.

BEG

[:: Legends Of The Jedi ::]

Level 1 Smuggling Skill
Syntax: Beg <mob>

The beg skill is simply that... begging. Useful for gaining starting cash for a
character.

BERSERK

[:: Legends Of The Jedi ::]

Level 80 Combat Skill
Syntax: berserk

Going berserk sends your warrior into a frenzied state, increasing its attacks
per round by one and your strength by one. While in a berserk frenzy, you
cannot flee or retreat combat, nor can you rescue another being.

BESALISK BESALISKS OJOM

Besalisks are large, many-armed humanoids from the cold ocean planet Ojom. They
are technically flightless avians, males with four arms, females with between
four and eight. Besalisks have a hearty appetite, but they can survive for a
long time on fat and water stored in their considerable girth. They are
naturally witty, hardworking, and amiable, easily integrating into any society.
They also tend to be honest--usually.

Famous Besalisks
*Dexter Jettster, Coruscant diner owner and friend of Obi-Wan Kenobi

BIND HANDCUFFS

[:: Legends Of The Jedi ::]

Syntax: bind <victim> <code>

Using this command will cause your character to bind your victim with
whatever manner of bindings you are HOLDING. Code is optional, if your
binding doesn't have a keypad specifying a code makes no difference.
You can set the code when you bind someone, or once they are wearing
it using SETCODE. If no code is specified on a keypad binding it will
default to 0. To bind someone, they must either be stunned, or under
physical restraint (GRAB) and subdued (low endurance).

See Also: HELP GRAB, HELP UNBIND, HELP RELEASE, HELP SUBDUE, HELP SUBMIT or HELP STRUGGLE

BIOTEMPLATE BIO_TEMPLATE

[:: Legends Of The Jedi ::]

A biotemplate is a ready-made form for your character's history. You are not
required to use these templates, but they provide clues as to what should be
included.

ERA 3
&244The Galactic Alliance
HELP ALLIANCE_BIOTEMPLATE
HELP ALLIANCE_BLANKTEMPLATE

&244Imperial Remnants
&231HELP REMNANTS_BIOTEMPLATE
&231HELP REMNANTS_BLANKTEMPLATE

&244United Socialist Republic of Ryloth
&231HELP SOCIALIST_BIOTEMPLATE
&231HELP SOCIALIST_BLANKTEMPLATE

&244Corporate Sector Authority
&231HELP CSA_BIOTEMPLATE
&231HELP CSA_BLANKTEMPLATE

Neutral
HELP NEUTRAL_BIOTEMPLATE
HELP NEUTRAL_BLANKTEMPLATE

See Also: HELP HISTORY

BIOTEMPLATE_SHEET

&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&Acessing &R&epublic &atanet &F&ile &00000&-&0000A&...

&...
...
...
&
Access granted. Displaying file
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&S&ubject Birth Name: &
&S&ubject Race: &
&S&ubject Age: &
&S&ubject Place of Birth: &
&S&ubject Parent&(&s&)&: &
&S&ubject Sibling&(&s&)&: &
&S&ubject Spouse&(&s&)&: &
&S&ubject Offspring: &
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&C&riminal Record
&-&
&-&
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&E&mployment Record
&-&
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&P&ersonal Account
&-&<describe character in paragraph form>
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&R&elevant Notes
&-&
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|
&E&ducation &R&ecord
&-&
&|&+&|&-----------------&[&-&=&-&]&--------------------&|&+&|


&Closing link. Thank you for accessing the &N&ew &R&epublic &atanet.

BITH

Bith are an ancient humanoid species with a culture extremely advanced in
technology, art, and diplomacy. As they are sterile, their reproduction depends
on computer analysis and artificial conception and gestation. They have a
highly developed sense of sound and smell, making up for the poor functioning
of their large eyes. Bith tend to be pacifists, thoughtful and intellectual.

Famous Bith
*Modal Nodes, an all-bith band that frequently played at The Mos Eisley Cantina

BLACKJACK

[:: Legends Of The Jedi ::]

Level 130 Espionage Skill
Syntax: BLACKJACK <target>

The mother of all non-lethal defenses, Blackjack renders the target
unconscious, leaving them as easy targets for anything you want to do to them.
It can also be used to simply dispose of an annoying guard or officer for a few
minutes, without altering the local security.

In order to BLACKJACK, you must be wielding a weapon (Only blasters,
lightsabers, bowcasters, and force pikes work)

If the target is wearing any form of head gear, It becomes much harder
to blackjack them - the higher the helmet's class, the harder it is.

BLASTDOOR

[:: Legends Of The Jedi ::]

Level 140 Combat Skill
Syntax: blastdoor <direction>
blastdoor <direction> (timer)

A soldier receives advanced training in demolitions. This skill covers
the placement, tamping and arming of mines to destroy a door. Blastdoor
requires a mine in your inventory. The setting for BLASTDOOR
is different than the MINE skill is and will not injure people in
the room even if it fails.

The blastdoor command has an option timer argument that allows you to
determine the number of rounds before the charge is activated.

BLASTER BLASTERS 'ADVANCED BLASTER' 'BLASTER MASTERY'

[:: Legends Of The Jedi ::]

Level 1 Combat Skill: Blasters
Level 45 Combat Skill: Advanced Blasters
Level 105 Combat Skill: Blaster Mastery

Syntax: Use of the skill is automatic once learned.

Blasters are ranged weapons that fire laser bolts. They are common throughout
the galaxy, ranging from palm-concealed sporting blasters to the planet
destroying Death Star cannon. Each of these skills increase proficiency with
the blaster. Blasters covers basic marksmanship. Advanced Blasters includes
more complicated tactical combat situations. Blaster Mastery involves
rigorous, long-term combat training. Elite troops like the clone ARC Troopers
are usually the only practitioners of Blaster Mastery. Blasters are most
commonly created by engineers using the makeblaster command.

See Also: HELP AMMO, HELP BLASTER_CLASSES, HELP SETBLASTER

BLOCK

[:: Legends Of The Jedi ::]

General Command
Syntax: BLOCK (direction)
To stop blocking an exit, type BLOCK without an argument.

Enables you to 'block' an exit, preventing people from travelling in that
direction. Useful for hunters, and others who want to 'corner' a target.

You CANNOT leave the room while blocking, as it terminates your block.
Other actions are still doable though, such as equipping and such.

Blocking only works to block people IN the room, People can still use the
return exit from the other way to enter. You could ENTER a room, then be
unable to leave because someone is blocking the way you just came from.

BLOCKADE

[:: Legends Of The Jedi ::]

Syntax: blockade <planet>

This command will enact a blockade in the name of your clan. The blockade must
be called from the bridge of a cruiser or larger, and in order for the blockade
to continue there must be at least one member of the clan on a corvette or
larger within 7500 units of the planet at all times.

Use the blockade <planet> command again to call off the blockade manually, or
you may simply leave the system and it will end on its own.

Blockades can also be enacted by a leader on the ground using the LEADPLANET
BLOCKADE command. It still requires a member of the clan to be in a corvette or
larger within 7500 units of the planet.

Blockading a planet has the following effects as long as the blockade is up:

* Reduces military presence of the current government by 12/hour if blockaded
by someone other than its current government.

* Increase military presence of the blockading clan by 12/hour, including when
it's your own planet, so blockades can be used defensively to increase your
military presence.

* Lowers public opinion of the blockading clan by 10/hour, except for clans
flagged as 'greater good'. The maximum effect on opinion is -20.

* Prevents ejection from vessels which are at least as far from the planet as
the closest blockading ship. The blockade's effective distance is shown when
looking out the windows, as in "Ithor (Blockaded past 500 units)." In this
case, any ship between 0 and 499 units away could still eject. If a blockading
ship is in orbit, ejection is impossible from any distance.

The GNI reports will regularly report on the status of the blockaded sector,
alerting players to the hazard present. When the planet is unblockaded GNI will
make a final report to inform everyone that normal traffic may resume.

See Also: WAR, 'MILITARY PRESENCE', 'PUBLIC OPINION'

BLOODBATH

[:: Legends Of The Jedi ::]

Level 90 Dark Side Force Power

Force Point Cost: 750

Syntax: feel bloodbath <target>

The Force can be twisted and unleashed upon an opponent, causing them to take
extra damage from almost all forms of attack. The overall damage increase is
+40% for the duration.

BOARD

[:: Legends Of The Jedi ::]

Syntax: board <target ship>

This command is used to either enter a ship from outside, or to move from one
docked ship to another. When used to board a ship from the outside, a target
ship must be specified. When used to move from one docked ship to another, no
argument is required.

See Also: HELP DOCK, HELP UNDOCK, HELP SPACE

BOMBARD BOMB BOMBARDMENT

[:: Legends Of The Jedi ::]

Bombing a planet will unleash missiles, torpedoes, or rockets on the surface of
the planet, causing significant damage to characters and ships on the ground.
Players and ships can be destroyed by this, so you must have valid IC reasons
for carrying out any bombardment.

For each projectile landed on a planet, the military presence of the bombarding
clan will increase and the military presence of the existing government (if
owned by a different clan) will be reduced. Public opinion of those committing
the bombardment will decrease substantially. The impact is greatest on the
target planet, but all planets in the galaxy will hear of the act and will have
a less favorable opinion of the attacking clan afterward.

When used in conjuction with a blockade, bombardment provides the fastest way
to gain military presence on a planet.

Syntax: bomb <planet> <projectile type>

This command allows an individual ship to bomb a planet with a projectile of
their choice. It must be used from a corvette or smaller with at least 65
maneuverability. The type of projectile determines how much damage the
projectile causes, but all types cause the same impact on public support and
military presence.

Syntax: battlegroup bombard <planet>

Used from the bridge of a cruiser or larger from orbit of a planet, this will
signal all ships in the battlegroup and all of this ship's launched squadrons
to bombard the planet as long as they are also in orbit.

See Also: WAR, 'MILITARY PRESENCE', 'PUBLIC OPINION'

BOMBSQUAD BOMB_SQUAD 'BOMB SQUAD'

Bombsquad is a future feat (not yet fully implemented) that will allow players
a chance to disarm grenades armed by someone else.

BOTHAN BOTHAWUI

Bothans are by nature brave, crafty, and suspicious. They are furry humanoids
that may appear canine, feline, or equine. Men and women alike typically have
pointed beards. They are sometimes mistrusted because of their reputation for
manipulation and subtlety, but they can also be extremely loyal. In times of
extreme crisis, many Bothans may volunteer to 'Arkai', a mentality of accepting
any sacrifice needed to defend their species from annihilation.

Famous Bothans
*Borsk Feylya, key member of the Rebel Alliance and later New Republic Senator

BOTTING BOT

[:: Legends Of The Jedi ::]

Syntax: bot <start/stop/cancel>

Botting is defined as using a client's triggers to automate your character.
Players on LOTJ must be monitoring their screen and be ready to respond to a
'bot check' UNLESS they are using the BOT command in conjunction with certain
skills.

These skills are: buildship, decrypt_file, develop, encrypt_file, makearmor,
ponder, research, secure, slice, and study. Triggering any commands besides
those listed above while using the BOT command is against the rules.

THE BOT FLAG
The bot command will give a character the [BOTTING] flag and can be used for
two hours at a time, at which point you will be given the [COOLDOWN] flag and
automatically be set to AFK. After 30 minutes, players can use the bot command
again. The [BOTTING] flag does not protect your character like the AFK flag
does. Other players are able to steal from you, drag you around, or even kill
you (normal perm rules apply) while you are botting.

BOT CHECKS
If the staff believes you are illegally botting, you may get a bot check
through the immchat channel. We'll try a few times over a couple minutes - all
you need to do is respond on immchat to let us know you are there. Players
found violating our bot rules are subject to punishment. Punishments will vary
based on the number of recent infractions and can range anywhere from a simple
AFKing with warning, to a helling, to a temporary ban.

It's important to understand these rules if you are automating aspects of LOTJ
with your client. Please reach out to RPC or IMMCHAT with questions.

BOUNTY CLANBOUNTY

[:: Legends Of The Jedi ::]

General Command

Syntax: bounty
Syntax: bounty <target> <amount> <capture/disintegration>
Syntax: clanbounty <target> <amount> <capture/disintegration>

Sometimes, persons of interest hide where you can't reach them. Sometimes, you
don't want to bother chasing them down. Send a bounty hunter to do your dirty
work!

To use these commands, you must be in a bounty office. Typing 'bounty' by
itself will list all the currently unclaimed bounties. If a character and
amount of bounty is specified, you will place a bounty on the public bounty
list. Players have the option of placing a capture bounty or a disintegration
bounty (see note below) on a target. There is a minimum cost of 100,000 credits
for capture and 1,000,000 credits for disintegrations. Bounties must be placed
against a specific person whom your character knows either by greet or dub.

Bountier Responsibility
Any disintegration bounty that you place must have an IC reason and fulfill the
conditions covered in &231HELP PERM. The bountier will bear the onus of the RP and
will take the responsibility for all actions as a result of the bounty if a
restore case is submitted.

Frivolous Bounties
Having someone killed is serious business! To ensure that the bountier
understands this, bounties can only be removed by going through staff with a
good reason by the original bountier (or the clan leader if it is a
clanbounty).

&046See Also: &231HELP PRIVATE_BOUNTIES, HELP PERM, HELP RESTORE

BOUNTY_HUNTING 'BOUNTY HUNTING'

[:: Legends Of The Jedi ::]

Class Overview
Ever break into a ship and steal it? Maybe got caught stealing credits from
someone? Or perhaps you assassinated a high-level target from the enemy clan.
Just because you got away, doesn't mean you're free and clean. If there is a
price on your head, chances are you will meet a Bounty Hunter soon. Bounty
Hunters are the elite contract mercenaries of the galaxy. They possess powerful
and deadly close quarters combat skills to kill or subdue their targets. They
are masters of unarmed combat as well as vibroblades, and capable of being
adept with more if they are a race with a high combat subclass. They also
possess skills that help them locate their prey, see through disguises, as well
as extra armor penetration and enhanced survivability.

Bounty Hunters are lone wolves who at best maybe work together with a few other
bounty hunters to bring down a powerful target. As such, Bounty Hunters CANNOT
JOIN CLANS. While Bounty Hunter is a powerful class it is not recommended for
new players. It advised to play at least 1 era or maybe a whole timeline before
you attempt to become one of the galaxy's most notorious contract killers.

Class Skills
The Bounty Hunting class is chosen by the bravest and strongest of braves,
learned in tracking down and capturing or killing their prey. During their
training, a competent hunter is given all of the skills necessary to pursue
their target - bashing doors, tracking beings, tactical retreats, and jetpack
mastery. Masters of the trade are able to leap from the shadows and perform a
powerful attack that will severely injure their target.

Bounty Hunters and Force
For balance purposes, Bounty Hunting mains cannot be force sensitive.
If you purchase force for your character, do not attempt to mainchange
to this class. You have been warned!

Famous Bounty Hunters
*Boba Fett, notorious Mandalorian bounty hunter and Sarlaac snack.
*Bossk, Trandoshan bounty hunter and member of the Bounty Hunters' Guild.
*IG-88, rogue IG-series assassin droid turned bounty hunter, destroyed at the
hands of Boba Fett.

See Also: HELP DOORBASH, HELP TRACK, HELP LIMBER, HELP BACKSTAB, HELP CIRCLE,
HELP AMBUSH

BOWCASTER BOWCASTERS 'ADVANCED BOWCASTER' 'BOWCASTER MASTERY'

[:: Legends Of The Jedi ::]

Level 25 Combat Skill: Bowcasters
Level 50 Combat Skill: Advanced Bowcaster
Level 115 Combat Skill: Bowcaster Mastery

Syntax: Use of the skill is automatic once learned.

A curious combination of modern and ancient technologies, the bowcaster is the
traditional weapon of the Wookiee. While seeming anachronistic to those
accustomed to blasters, a bowcaster is extremely deadly in the hands of a
skilled Wookiee warrior.

Each of these skills increase proficiency with the Bowcaster. Bowcasters covers
basic marksmanship. Advanced Bowcaster includes more complicated tactical
combat situations. Bowcaster Mastery involves rigorous combat training. Elite
ShiaWook Fastclaws are usually the only practitioners of Bowcaster Mastery.

Additional Help Files: AMMO

BREACH

[:: Legends Of The Jedi ::]

Level 50 Force Skill

Syntax: breach <direction>

A skillful Force user may use their lightsaber to cut a door, granting them
access to places they do not have the authorization to otherwise. This skill is
similiar to doorcut, but keep in mind that people behind the door will notice
when the person begins to cut through.

BRIBE SMALLTALK PROPAGANDA

[:: Legends Of The Jedi ::]

Level 30, 70 and 110 Leadership Skills

These are three leadership skills which allow them to manage public opinion on
planets. Public opinion is important for maintaining control over a world or
when trying to capture a planet diplomatically.

Syntax: smalltalk <citizen/vendor> <clan>

Smalltalk will reveal details of the current public opinion of the given
government clan as well as their current military presence. Any citizen or
vendor mob can be used. Using this skill, you'll even see which effects are
contributing to public opinion so you know how to best respond to them.

Syntax: bribe <target>

At a cost of 1,000 credits, this command can be used defensively to bolster
public opinion or offensively to get police out of the way and increase crime.
If used on a citizen, it will raise opinion of the current government by 0.1.
If used on a police mob, the police mob will go away and crime rating will go
up by 1/3 of a point.

Syntax: propaganda <citizen> <for/against> <clan>

Propaganda allows experienced leaders to sway public opinion however they like.
It will raise or lower support by 1/4 of a point with each use, although it may
fail to convince the target, especially for players with low charisma.

Notes:
* Mobs will despawn when targeted with bribe or propaganda. To continue your
efforts, you may need to wait for more mobs to spawn, which happens every 20
minutes for planetary AI mobs.

See Also: PLANETS, 'PUBLIC OPINION', CAPTURE

BROADCAST

[:: Legends Of The Jedi ::]

Level 100 Leadership Skill
Syntax: broadcast <message>

Required:[Broadcast] flagged room, comlink, 50,000 credits.

This skill is used to broadcast a message to anyone in the galaxy with a
comlink. This is a good skill to use for speeches or announcements pertaining
to the planet it is broadcasted from. You should be careful to set your
currentcomlink to a comlink tuned to channel 0 with no encryption, or it will
sound all garbled and be useless and unreadable to those without your
encryption.

The 50,000 credit fee is deposited directly into the planet's governing clan's
bank.

The app-approved Senator of a planet (and possibly other characters at Immortal
discretion) have the right to speak for their citizens in broadcasts. However,
most characters do not have this right.

To avoid godmodding, if your character isn't a Senator or has special
permission, present your broadcast as your own viewpoint or your clan's
viewpoint. Don't claim to represent NPCs or be a neutral GNI reporter without
permission! If you aren't sure, immchat your broadcast and ask.

See Also: LEADPLANET, NETWORKHACK

BUG IDEA TYPO COMPLAIN

&244[&051:: Legends Of The Jedi&051 ::&244]

General Commands
&244Syntax: &051bug report
&244 &051idea submit
&244 &051typo report

These commands will allow you to enter the details of a bug or typo you've
found, or an idea you have for changes to the game. All submissions generate a
ticket in the game's private Github repository for tracking. If your suggestion
is implemented, the system will automatically grant you a point bounty. When
submitting a bug or typo, keep in mind that your current room ID will be
included, so you don't need to mention the location yourself. Using these
commands immediately puts you into a writing buffer, so be sure you know what
you want to write before you start.

&046A note on ideas:
There are several avenues for discussing ideas. The &051#ideas channel on Discord
is a good place for loose ideas and brainstorming, but things can move fast and
get lost. The &051ideas-board is a good place for fleshing out ideas and bigger
concepts. We encourage players to use one or the other to flesh out a concept
and bounce it off other players before submitting it with the &051ideas command.

Caution: Colorcodes do not translate into the Github system, so please do not
include them unless you're reporting something specific to colors.

BUILDPORT BP

legendsofthejedi.com port 5600 (please do not connect unless you have business,
it's not a place to hang out)
#building on Discord (you can hang out here!)

The Build Port is a separate instance of LOTJ where staff and players alike
work on assembling new content for the game. At it's core, LOTJ uses the
standards SMAUG OLC building system with many years of exclusive enhancements,
including an extensive LUA implementation.

SMAUG Basics: https://www.realmsofdespair.com/smaug/herne/
LOTJ LUA API documentation: https://lotj.github.io/lua-docs/index.html

Interested in building for LOTJ? Great! We are always on the lookout for
players of all experience levels who want to contribute. PLEASE NOTE: Building
a new planet is a monumental undertaking. Before you ask, this work is reserved
for staff members and experienced builders only.

&161Designing New Ships
Designing new ship templates is a great way for new builders to get their feet
wet. This consists of two phases: Building out ship rooms, then assembling it
into a "ship" using setship. Setting ships stats is reserved for staff members,
as they change era-by-era.

&161New Questing Areas
We are keen on adding new areas filled with content to our pre-existing
planets: whether it's leveling, obtaining gear, or providing roleplay
environments. Think Tatooine junkyard, Mon Cala hunting grounds, or Wroona's
Blackrock Cove.

&161Area-Agnostic Events (EXPERIMENTAL, LUA REQUIRED)
Walldo has been working on a new LUA framework that allows event NPCs and
objects to deploy to planets. These events are self-contained and should not
require staff babysitting.

&161Deep Space Encounters/Spacespawns
LOTJ has an in-depth system for spawning space encounters scripted in LUA
(Changes 2245). This is what powers things like asteroid harvesting and
exogorth encounters, and we'd like to add more. Work can include LUA scripting,
ship assembly, and classic building knowledge.

Interested in building? Reach out on immchat or #building on Discord to talk
with a staff member. Be ready to discuss ideas, and for more in-depth concepts,
we may ask you to flesh out a plan before you can get started. Our capacity for
new projects depends on staff availability - thank you for understanding.

BUILDSHIP BLUEPRINT

[:: Legends Of The Jedi ::]

Level 135 Engineering Skill
Syntax: buildship
Syntax: buildship clan
Syntax: buildship <ship frame> <part>

Buildship is a skill engineers get, and they use it to build a ship from a
blueprint that they come into possession of. Buildship does not allow the
engineer to make a FULLY CUSTOM SHIP, modify room desc/names, flags, or any
other builder-like functions. The blueprints are ships PRE-APPROVED by the
Immortals, and the ship will be the same as any other ship (minus TUNING and
UPGRADING).

With a ship blueprint in hand:

buildship
buildship clan

With no arguments, this will create the frame for the ship described in a
blueprint you hold in your hands.

With the optional 'clan' argument, the ship frame will be owned by your clan
instead of you. This is required for frigates or larger.

buildship <frame> <part>

Assuming you have the part, this will add the part to the frame. If you want to
see how much is left on the frame, EXAMINE it.

Multiple Engineers can work on a frame, in fact ANY engineer can. The owner of
the ship will ALWAYS be whomever created the frame from the blueprint.

The parts are: HULL, CIRCUITS, ENGINES and WEAPONS.

If you are an engineer by trade, when you EXAMINE the blueprint or the ship, it
will tell you how much the blueprint needs. It also reminds you of the names of
each part, as you must input the exact name of each part when you buildship.

Each component used to build the ship has an impact value set onto it. The
higher the impact value, the more impact the component has to building your
ship. You will want to use components that have the highest value possible. You
can determine the impact value of a component by examining the ship as you
build it.

BUILDSTRUCTURE

[:: Legends Of The Jedi ::]

Level 110 Engineering Skill

Syntax: buildstructure
buildstructure <structure name> <component>

Required Item(s): Structure Schematics, Structure Components

Holding a set of structure schematics in their hands and using the
buildstructure command with no arguments will allow an engineer to attempt to
create a scaffolding for a structure. The type of structure created is based
off of the schematics.

Once scaffolded, an engineer may add parts to the structure. Each structure
requires a different part of each of the five structure components: Duraplast,
durasteel, metal, stone, and wood.

The structure becomes habitable only once completely built, and may be
interacted with primarily through the upkeep command.

See Also: HELP STRUCTURES, HELP UPKEEP

BUY LIST SELL VALUE

[:: Legends Of The Jedi ::]


Syntax: buy <object>
Syntax: buy <# to buy> <object>
Syntax: buy #<# on list>
Syntax: list
Syntax: list <object> examine
Syntax: list #<#on list> examine
Syntax: sell <object>
Syntax: value <object>

Typing 'buy' purchases an object from a shop vendor. 'buy <# to buy> <object>'
will allow you to buy up to twenty of a store item at once. (This does not
apply for blueprints - you may only purchase them one at a time) By typing
'buy #<# on list>' will purchase the object that matches up to the number
on the list.

Typing 'list' shows all objects that a shop vendor can sell to you. Typing
'list <object>' lists all objects by that name. Typing 'list #<# on list>
examine' or 'list <object> examine' will allow you to see various stats of the
object in question and anything inside if it is a container.

Typing 'sell <object>' will transfer the specified item to a shop vendor
and give you the value of the item in credits.

Typing 'value <object>' asks how much the shop vendor will pay for the item.

BUYCLONE

Buyclone operates without a doctor, in special cloning rooms that are found
throughout the galaxy. These clones are much more successful than ones done by
players, though they are quite costly. The cost is based on all of your levels
added together. Although they are much more reliable, be advised these clones
can fail too.

Just as an aside, you may notice the cost to buy the clone may be more
than you can carry, credit wise. In this case, put the amount needed into
one or more of your bank accounts and try again. It will withdraw from your
bank account(s) until the sum is paid for.

BUYHOME NAMEHOME SELLHOME DESCHOME HOME HOUSE PHOME

Homes on LotJ are easy to customize. These are the four commands you will
need to know.

BUYHOME <name> Buy the home you are in.
NAMEHOME <name> Rename your home.
SELLHOME Sell your home.
DESCHOME Write description of the room in a buffer.

Homes cost upwards of 100,000 credits depending on size, and these
credits must be in your possession when you try to buy the home.

Homes named with inappropriate names will be subject to removal with no
compensation to the mortal who owns the house.

Also, it is illegal to possess homes in clan bases that are not your own.
Homes should NOT be used as a jail cell.

Inactivity may result in the loss of your player home.

See Also: HELP RESIDENT, BUZZ, INVITE

BUYSHIP SELLSHIP

[:: Legends Of The Jedi ::]


Syntax: buyship <ship name>
Syntax: sellship <ship name>

Ships may be bought and sold by entering these commands when standing on the
same landing pad that the ship is on. Depending on the class of ship and its
modifications, buying a ship in this manner may be far more expensive than
buying a similar ship from a player engineer. (See HELP TRADESHIP)

Be aware that selling small ships will return a distinctly lowered yield than
any other ship size. This is due to a number of people exploiting a situation
whereby building small ships and selling them returned huge profits.

BUYSTRUCTURE

Syntax: buystructure <target structure>

If you see a structure with a tag next to its name saying it is for sale, and
you have the amount of credits its asking for, using this command will allow
you to buy it automatically.

This command lets players build their structures and then set their sale price
using the UPKEEP command. Other players can then come and buy the structure at
any time!

NOTE: In order to buy the structure, the owner must have set up the account to
pay the money to.

This command is not currently in game

BUYVENDOR COLLECTGOLD NAMESHOP PLACEVENDOR PRICEVENDOR SELLVENDOR

.
These commands can be used by players to run NPC manned shops to sell goods.

For more information on the Player Vendor system, see HELP VENDOR

BUZZ INVITE

[:: Legends Of The Jedi ::]


Syntax: buzz <character>
Syntax: invite <character>

BUZZ will buzz someone's home and request you be let in. They must be in the
front room of their home, and you must be in an adjacent room.

INVITE will let someone who has buzzed you into your home.

C

COMMANDS TO USE WITH OBJECTS
----------------------------------
*GET - GET <object> <container> will get an item from a container
- GET <object> will get an object from the ground

*PUT - PUT <object> <container> will put an item in a container

*DROP <object> - will drop the object from your inventory to the ground

*GIVE <object> <player> - you will give the object to that player

*EAT/DRINK <object> - you can eat or drink different foods and drinks

*FILL/EMPTY <object> - fills/empties the container with water

CALL

[:: Legends Of The Jedi ::]

Syntax: call <race name> <skincolor> <type>
Syntax: call message drone

This skill allows the user to summon a message drone to deliver a datadisk and
package to someone. Beginning at level 35, great leaders can call upon
followers to assist them in a variety of ways. Mercenaries, field medics, post
guards, or simple reinforcements are all available types. Some other followers
may be called, depending on the character's position in a clan (if they are in
one) and their leadership level. You can order your followers around (See HELP
ORDER) and they will follow you until you dismiss them (See HELP DISMISS), or
you do something to cause them to doubt your leadership and possibly even
attack you.

See Also: Help Drone

CALM

[:: Legends Of The Jedi ::]

Level 80 Light Side Force Power

Force Point Cost: 600

Syntax: feel calm

Using the force to affect a group of people, this skill represents a Jedi's
ability to affect minds. Fights in the room the caster is in, including any
involving the caster, can be stopped. Anyone affected, even other Force users,
will feel too calm to begin fighting again for a short time, although this
effect will wear off instantly if they are attacked by anyone. (This doesn't
apply to mobs.)

CAMERA_AVOIDANCE 'CAMERA AVOIDANCE'

[:: Legends Of The Jedi ::]

Feat - camera avoidance
Class - Espionage
Level - 100

This feat allows you to hide your actions from cameras, if any are present.
This feat does not hide you from cameras completely, and those monitoring the
network will be able to see you are in the room. This feat will also not hide
actions targeted at you.

CAMOUFLAGE

Syntax: camouflage

This command allows players with the Defel race to turn invisible. In order to
use this command, a player must be wearing nothing.

See Also: HELP HIDE, HELP SNEAK, HELP CONCEAL

CAPITALGAME CG

What is a CG?
CG stands for 'capital game,' a series of fun OOC events the staff occasionally
puts on. They range from space battles to PK arena tournaments to 'capture the
command center' style gameplay. CGs are a fun way to experience different
aspects of LOTJ while hanging out with your fellow players.

How do I play?
Create a new character where the name is your account name followed by CG. For
example, GathornCG or WalldoCG. Once you are in the gameworld, use the CG
command to notify the staff that you want to play. Don't type this if you
aren't a CG character. The imms will check you off, and you will be teleported
to the CG arena for further instructions.

See Also: Help CGRules, Help CGTalk, Help CGWho, Help Team

CAPITALRULES CAPITAL_RULES 'CAPITAL RULES'

[:: Legends Of The Jedi ::]

Clan Space Battles/Planet Capture Policies

Safe vs. Friendly Sectors and UFG Sectors
Safe sector: Major clans' capital sectors are designated as 'safe sectors'.
These cannot be captured without immortal approval.
Friendly sector: Any sector controlled by the clan in question. These include
safe sectors.
Up For Grabs (UFG): Any sector that shows as (UFG) on the planets list. A
sector with this flag means it is vulnerable to capture, and its orbital is
vulnerable to destruction should the planet's military support fall below 10.
The lack of an UFG flag does not mean a planet cannot be blockaded, or have its
popular support attacked in some form or fashion.

The major difference between safe and friendly sectors is that if a safe
sector's planetary popular support goes into the target range while also
flagged UFG, you may not destroy any vessels in orbit. However, if they are out
of orbit, or if they are a part of a battlegroup in which the flagship is
manned, or if the staff removes the safe sector flag while the popular support
and UFG conditions are met - they are fair game.

Primary Ruling
An unmanned capital ship in orbit of a planet in a friendly sector can only be
attacked (including targeting, fake-signaling, grenading, tractoring,
sabotaging, etc.) by warring clans during UFG windows when the planet's
military presence is below 10 OR the planet is currently capturable via the
methods outlined in HELP CAPTURE. Manned vessels - and vessels outside orbit -
are free game.

Please note: Destroying an unmanned orbital before the above conditions are met
will result in the restoration of that ship and a second ship given to the
owning clan.

Specific Distinctions
* If a ship is manned, any battlegrouped ships in the same system are
considered manned.
* Logging out, going link-dead, or escaping the capital ship in any way
after your ship(s) have been targeted will not negate your ship's manned
status.
* Neutral Government orbital ships are covered by these rules.

Refueling in Space
If a clan's capital vessel is stationed in one of their sectors, it will be
refueled automatically if it is not in combat.

Disclaimer
We know that from time to time, loopholes can be found and exploited. The staff
reserves the right to judge any capitalrules situation and take appropriate
measures to rectify exploits.

CAPTURE

[:: Legends Of The Jedi ::]

Syntax: capture

This command can be used to capture a planet for your clan.

Capture Requirements:

* You must be in a COMMAND-flagged room on the planet.

* You must have eliminated any opposing capital ships in orbit.

* The planet must be marked as 'UFG' (Up for Grabs) based on the current
configuration of daily planet capture windows. Use the WARINFO command to view
current UFG state.

* You must overwhelm the current government either militarily or politically:

Military Capture: Your military presence must be at least 50 more than the
current government's. Public opinion is not a factor.

Political Capture: Your public opinion must be at least 50 more than the
current government's, and you must have at least equal
military presence to theirs.

Warning: You may only capture two planets every 24 hour period. That means
that if you capture your first planet at 8 AM and a second planet at 11 AM, you
are unable to capture any other planets until 11 AM the next day.

You can see whether your clan is currently eligible to capture a planet by
using SHOWPLANET <planet> AI. If eligible, you'll see a line stating:
Your clan can currently capture this planet.

See Also: WAR, 'MILITARY PRESENCE', 'PUBLIC OPINION'

CARGO LISTCARGO BUYCARGO SELLCARGO JETTISON

LOTJ has a fully-functional cargo trading system that gives players the
opportunity to make money, governing clans to collect taxes, and smugglers
to... well, smuggle!

It's a basic enough principle: buy low and sell high. The showplanet <planet>
resources command will show you a planet's available resources. The game's
cargo routes are set and balanced by the staff at the same time we lay out the
timeline's map with an eye for creating different viable routes and potential
clash points between clans.

By default, players must obtain a cargo-running permit from the governing clan,
although clans can disable that by turning a planet into a freeport.

Syntax: buycargo <ship> <type> <amount>
Syntax: sellcargo <ship> <type> <amount>

Syntax: listcargo <ship>
Check the cargo bays of a nearby ship you have access to, or the ship you're
currently on

Syntax: jettison <pod number>
Jettison one of your ship's cargo pods into space. The jettisoned pod can then
be manipulated with tractor beams.

See Also: Help Trafficking, Help Permit

CARNAGE

[:: Legends Of The Jedi ::]

Level 70 Dark Side Force Power

Force Point Cost: 1200

Syntax: feel carnage

Selfishness, hatred, and passionate desire can speed a dark sider's motions, or
make them more deadly. The dark side of the Force allows its wielder to
increase their own killing capacity, delivering harder attacks and more damage
overall by +20%. This ability only applies a bonus to melee weapons and will
not allow a bonus to ranged weapons of any kind.

CARRY

[:: Legends Of The Jedi ::]

Syntax: carry <victim>

Used to pick someone up. The person must be either SLEEPING or STUNNED.
If the person wakes up while you are carrying them, they will fall to the
ground. To stop carrying someone you must RELEASE them. (Type release)

See Also: HELP BIND, HELP UNBIND, HELP GRAB, HELP RELEASE,
HELP SUBDUE, and HELP STRUGGLE

CAST FEEL

[:: Legends Of The Jedi ::]

Syntax: feel <force power> <target>

This command allows a force user to use one of the powers they have learned.
Each use of a power will drain some force points from the user which can be
restored by meditating.

Before you can use a force power, you have to practice it or be taught it. The
more you practice, the higher chance you have of success. You also must also
be force sensitive and have enough force energy to use the powers.

The <target> is optional. Many powers which need targets will use an
appropriate default target, especially during combat.

If the power name is more than one word, then you must quote the power name.
Example: feel 'force lightning' frag. Quoting is optional for single-word
powers. You can abbreviate the power name.

See Also: HELP FLIST, HELP MEDITATE

CATHAR

Cathar are feline, humanoid race native to the planet of the same name. They
have a mane of thick hair (which some shave or trim) and golden skin. They are
deadly in battle thanks to their quick reflexes, retractable claws, and quick
healing. Culturally, they mate for life and live in tree-homes. Cathar tend to
be fierce, loyal, impulsive, and honorable. As a result, they make excellent
soldiers, although many also excel as scouts or hunters.

Famous Cathar
*Crado, Jedi apprentice of Master Vodo-Siosk Baas.
*Handa, a Jedi Master during the last decades of the New Sith Wars.

CENSOR

[:: Legends Of The Jedi ::]

Syntax: censor <on | off>

This command will toggle your personal profanity filter. The profanity filter
will replace most 'objectionable' language with a sequence of asterisks. The
filter can also be toggled using the config system.

See Also: HELP CONFIG

CEREAN CEREANS

Cereans are a race of humanoids with elongated skulls from the planet Cerea.
Their males age quickly, and both males and females are typically calm,
intelligent, and peaceful. Due to males' short lifespans, polygamous family
structures are a necessity for the continuation of the race. One male normally
had a single bond-wife and four to ten honor-wives.

Famous Cereans
*Ki-Adi-Mundi, Jedi Master and Member of the Clone Wars-era Jedi Council

CGRULES

Rule #1: CG characters are not IC. If you interact with IC characters at
any time with a CG character you will risk banning.

Rule #2: Treat each other with respect, these games are just for fun.

Rule #3: Playing CG is a privilege, not a right. Abuse it and it'll be revoked.

See Also: HELP CG, HELP CGTALK, HELP CGWHO

CGTALK

[:: Legends Of The Jedi ::]

Syntax: gtalk <message>

This command allows a player to send a message over the CGtalk channel. Any
player logged on with a CG character and with the CGtalk channel enabled will
hear this message. This is an OOC channel.

See Also: HELP CHANNELS, HELP CG, HELP CGRULES, HELP CGWHO

CGWHO

[:: Legends Of The Jedi ::]

Syntax: cgwho

This command allows a player logged in on a CG or Capital Game character to see
who else is online.

See Also: HELP CG, HELP CGRULES, HELP CGTALK

CHAFF

[:: Legends Of The Jedi ::]

Syntax: chaff

If your vessel is equipped with chaff, this command will release a burst of
chaff. If released at the right time, incoming projectiles will blow up
harmlessly. To check if your ship has any chaff, use the INFO command. To
replace any chaff that you used in battle, use the RELOAD command.

CHAGRIAN CHAMPALA

Chagrians were a blue-skinned race of near-Humans native to the ocean world
Champala. Their faces were framed by four horns, two up and two down. They tend
to value order and diplomacy. Their culture values education deeply, and they
are known to lose their sense of taste as they reach adulthood, thereafter
eating only out of necessity.

Famous Chagrian
*Mas Amedda, Vice Chair of the Galactic Senate, Imperial Grand Vizier

CHALLENGE

[:: Legends Of The Jedi ::]

Syntax: challenge <target> <optional: bet>
challenge cancel

This command, if used while in the waiting room of an arena, will challenge the
target to a duel. Specifying a credit amount of 5000 credits or greater will
put those credits on the line. If the person you challenge choses to, he can
increase the wager up to two times the amount you specify. All challenges have
a timer of two minutes before they expire. Challenges and match details will be
announced on the ARENA channel.

Supplying the argument CANCEL will abort any challenges you are making.

See Also: HELP ARENA, HELP ACCEPT

CHANNEL CHANNELS

[:: Legends Of The Jedi ::]

There are several means of communications for the player available on LotJ.
Below is a list of channels and a short description.

Syntax: <channel name> <message>
Example: say The Imperials have landed on Coruscant!

OOC - A general purpose channel that can be used for discussing virtually
anything not related to in-game content.
Talk - The primary in-game channel. See help talk for more information
Clan - Another in-game channel, seen only by those who are in your same clan.
Immchat - This channel is used for communicating with the Immortal staff.
RPC - This channel is used for talking to the RPC (help RPC).
Tell - A private means of talking with another player, this channel is strictly
OOC and is not to be used for discussing IC events.
Beep - Using this will cause the target's mud client to emit a noise. Abuse of
beeps will result in punishment.
Say - This channel is how you communicate ICly with players in the same room with
you. All players in the room will be able to hear you speaking.
Osay - This channel is similar to OOC, however it is only seen by other people
in the same room as you.
Whisper -When standing near another player, you can whisper something to them,
and only they can hear you. This is an IC channel. (See HELP APPROACH)

If you wish to disable a particular channel, use the channel command.
Examples:
channel -ooc (disables the OOC channel, meaning you cannot use or hear it)
channel +ooc (re-enables the OOC channel)

Spamming channels on LOTJ will get you silenced.

CHAOTIC_EVIL

Though not the most evil, chaotic evil is the most dangerous. Characters with
this alignment will do evil, and are not afraid of any laws while doing it.
They usually have no sense of consequence, or very little.

A sith lord could be chaotic evil.

CHAOTIC_GOOD

These types of characters don?t necessarily believe in the concept of laws or
establishment. They are good aligned, so they generally try to do good.

A good example would be someone who has no problem stealing to feed his family.
While they do not generally care much about organization, they dont ignore all
laws.

A rebel would likely be chaotic good.

CHARACTER_SHEET_EXAMPLE

Temporary until a winner is chosen!

<< SAMPLE CHARACTER SHEET >>

Character Name: Jesse James

Character Motives: Jesse strives to gain income, but he can't be tied down to a
job, or sedentary lifestyle. It's for this reason that he's decided that the
best way to make money, and still be adventurous and mobile is to rob stage
coaches, and hold up banks. Jesse does have an ulterior goal that other players
will not be privy to knowing, and that is that he is very much in love with a
woman, Calamity Jane, and part of his bravado is to impress Calamity Jane and
and hopefully win her love.

Character Strengths: Jesse projects himself to be very loyal to his gang, and
for the most part, he is very loyal. He can be persuaded to betray them, and
these circumstances are detailed below. Jesse is otherwise, loyal, trustworthy
to his gang, and willing to sacrifice profit in order to help a gang-member. As
far as criminals go, Jesse is very loyal and committed to his lifestyle.

Character Downfalls: Jesse's love for Calamity Jane can easily be used against
him in order to extract information from him, or even to betray his gang.
Should anyone threaten to harm Calamity Jane, Jesse is sure to do whatever it
takes to rescue her. Jesse also has an unusual affinity for strawberry ice
cream. If he is captured, the sheriff could offer him strawberry ice cream as a
means to extract at least a little information, but he won't give up too much
just for some ice cream.

Character Quirks and Other Miscellaneous Information: It's important to note
that Jesse can't resist being `called out` by anyone. If a player challenges
him to a duel, Jesse will accept every time. He doesn't like to appear weak, or
`yellow` and will therefore defend his honor. Also, Jesse finds anyone who
drinks anything other than whiskey or bourbon to be untrustworthy. `A man
drinks a man's drink!` is what he always says. Jesse will not enter a deal, or
trust anyone who can't hold their liquor.

Thought Log:

<3/1/07 16:23> This sheriff is getting on my nerves. He keeps gabbing about how
he's gonna 'clean up this town'. I might have to move the gang down to those
caverns were we can lay low awhile.
<3/1/07 17:04> Calamity Jane said Brazen Bob's been making moves on her. If he
doesn't stop soon, I might have to call him out.
<3/3/07 18:44> Moved the gang down to the caverns. There were these Indians
there that we had to kill, because they didn't want to leave on their own.
Besides, we can't have them out there telling the Sheriff where to find us.
<3/4/07 20:10> Had a little chat with Brazen Bob. He said he's gonna stop
making moves on my girl.

CHARISMA CHA

[:: Legends Of The Jedi ::]

Charisma (CHA in your 'score') represents your characters physical beauty
and charm. It primarily affects:

- a character's practice rate with a language scholar

- prices charged to a character by shopkeepers

LEADERSHIP and SMUGGLING are affected by the CHA stat.
Training in LEADERSHIP has a chance to raise this stat.

See Also: HELP STAT_CHART

CHEMISTRY

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of chemistry will produce better results when an
engineer enhances armor with the Krayt Dragon Hide underlay.

See Also: HELP ENHANCEARMOR, HELP ARMOR_TABLE

CHISS

[:: Legends Of The Jedi ::]

Chiss are a tall Human subrace with blue skin and red eyes, native to the
planet Csilla. Their culture is hierarchical, structured, and disciplined, led
by the Ruling Families of Csilla, such as Csapla, Nuruodo, Inrokini, and
Sabrosen--"families" becoming a loose term for branches of government, as after
centuries of mixing, and Chiss could claim a bloodline to the ancient royal
lines. Chiss tend to be cold, arrogant, and opportunistic, with a gift for
tactical intelligence. Their native language of Cheunh is known for long
compound words.

Famous Chiss
*Thrawn, Imperial Grand Admiral and adversary of the New Republic

CHISS CSILLA CHEUNH

Chiss are a tall Human subrace with blue skin and red eyes, native to the
planet Csilla. Their culture is hierarchical, structured, and disciplined, led
by the Ruling Families of Csilla, such as Csapla, Nuruodo, Inrokini, and
Sabrosen--"families" becoming a loose term for branches of government, as after
centuries of mixing, and Chiss could claim a bloodline to the ancient royal
lines. Chiss tend to be cold, arrogant, and opportunistic, with a gift for
tactical intelligence. Their native language of Cheunh is known for long
compound words.

Famous Chiss
*Thrawn, Imperial Grand Admiral and adversary of the New Republic

CHOKE

[:: Legends Of The Jedi ::]

Level 75 Dark Side Force Power

Force Point Cost: 250

Syntax: feel choke <target>

This is a strong dark use of the Force. Dark force users can focus their malice
on the throat of their victims. This spell stuns the enemy, distracts them
enough to take them out of combat, and causes some direct damage.

CITIZEN POLICE CRIMINAL

[:: Legends Of The Jedi ::]

LOTJ's planets are populated by 3 important NPCs as part of our planetary
control system.

Citizens
NPCs tagged (Citizen) are used to influence public opinion about clans using
leadership skills.

Police
NPCs tagged (Police) enforce a planet's local laws. They will attack and
attempt to imprison players caught committing crimes.

Criminals
These NPCs are not tagged, but lurk in the shadows as a result of the planet's
crime rate.

CLAIMBOUNTY

[:: Legends Of The Jedi ::]

Level 30 Bounty Hunting Skill
Syntax: claimbounty <stunned bountied player>

This skill will allow a bounty hunter to perm a victim by bypassing
hospitalization. No amount of credits can protect a player that has been
bountied, and a bounty on the victim is a requirement.

CLAN CLANS FACTION FACTIONS ORGANISATION ORGANISATIONS

[:: Legends Of The Jedi ::]

The following commands are used with clans or
organizations:

clans : lists all non-secret clans
showclan : displays public information about a clan
clantalk : communicate IC with your clan

clanmotd view : displays the clan 'message of the day'
clandescription : view clan description (leader can edit)
clan_greet : greets the entire clan over clan comms
donate : in a bank, deposits credits in clan funds
promote : changes the rank of another player up to your own
showdivision : displays your clan's divisions and ranks
setdivision : sets the division of another player
setwage : sets the base wage for all clan members
empower : grants powers to a clan member (see HELP EMPOWER)
clanmessage : sends a message to another clan
capture : in a COMMAND room, takes control of a planet
resign : ends your clan affiliation
outcast : allows a leader/first/second cast out a member
overthrow : allows a first/second to become leader after abdication
setleader : leader/first/second sets a planetary leader
leadplanet : clan/planetleader changes planet variables
clancrimes : view or set crimes enforced on clan planets

abdicate : leader only, gives up their leadership status
appoint : leader only, selects a first/second
clancrimes : leader only, sets actions considered crimes on planets
demote : leader only, removes a clan member's rank
division : leader only, edits the clan divisions and ranks
setadjective : leader only, sets the clan abbreviation/descriptor
nowithdraw : leader only, disables all withdrawal from clan funds

Clans are serious business! Be prepared to die for your clan affiliation!

Web Guide:
https://www.legendsofthejedi.com/joining-right-clan

See also HELP EMPOWER for additional commands, as well as the helpfiles for
each of the commands listed above.

CLANAPP

[:: Legends Of The Jedi ::]

To create a new clan, you must fill out and submit a clan application via the
LotJ website. Submitting the clan application should be the last stage in the
clan creation process. The following guidelines should be followed when
submitting a clan application. If you do not meet any of these guidelines, do
not bother to submit a clan application as its ability to be approved will be
severely limited.

-Clans should have established role play background before a clanapp is
submitted. Players should already have followers, financial backing, and
support before an application is submitted. Be sure to detail this in your app.
Are you applying for an engineer clan? Have shops selling items. Are you
applying for a mercenary clan? Have security-contracts set up.

-A detailed character_sheet explaining why your character would be attempting
to create the clan that it is.

-Think logs detailing the process of gathering support and forming the clan.

-Explain how LotJ will benefit from your clan!

-A document will need to be written that highlights the primary goals of your
clan. This document will be saved and referred back to as your clan progresses.
Should your clan stray outside of your pre-discussed goals, your application
may be rescinded.

See Also: HELP CHILDAPPS, HELP FORCEAPPS, HELP APPLICATION, HELP CLANS

CLANBASE CLAN_BASE

[:: Legends Of The Jedi ::]

Summary
Clan bases are secure facilities that are owned by a clan. The type of clan
(this information can be found in showclan information) determines what is
allowed inside of their base. Here's a handy chart! As always, exceptions may
be made regarding some of the items upon request - if the reasoning is really
good.

Base Additions Chart
MjG: Major Government MnG: Minor Government
Eng: Engineering (minor) Oth: Other (minor)
____________________________________________________________________
| Item | MjG | MnG | Eng | Otr | Comments |
|--------------------|-----|-----|-----|-----|-----------------------|
| Alarms | X | X | X | X | Entrances/Vault |
| Bank | 1 | 1 | 1 | 1 | In vault only |
| Bacta Tank | X | | | X | Paramilitary, Medical |
| Broadcast | X | X | | | |
| Bulletin Board | 2 | 2 | 1 | 1-2 | Second for prisons |
| Clan Storeroom | | | 1 | | Saves items on floor |
| Execution Chamber | | | | | Case-by-case basis |
| Garage | | | X | | |
| Holotransmitter | 1 | 1 | 1 | 1 | |
| Hotel | X | X | X | X | |
| Library | | | | X | Service |
| Lockers | X | X | X | X | |
| Mail Terminal | | | | | Exceptions only |
&046| Notrack Entrance &046| X &046| X &046| X &046| X &046| &046|
| Planetary Turrets | | | | | Not currently |
| Player Homes | | | | | Never |
| Prison | X | X | | X | Paramilitary, etc. |
| Refinery | | | | X | Criminal, Religion |
| Secure Door(s) | 2 | 1 | 1 | 1 | |
| Secure Pad(s) | 1 | 1 | 2 | 1 | |
| Shop(s) - Mob | | | X | | Ship parts |
| Shop(s) - Player | 1 | 1 | 2 | 1-2 | |
| Simulators | | | | | LOL - Never |
| Space Station | | | | | Exceptions only |
| Turbolift | 1 | 1 | 1 | 1 | |
| Workshop | | | X | | |
| Vault | 1 | 1 | 1 | 1 | |
|____________________|_____|_____|_____|_____|_______________________|

See Also: HELP CLANLIMITS

CLANBOUNTY

.
Syntax: clanbounty
Syntax: clanbounty <character> <amount

To use this command, you must be in a bounty office. Typing 'clanbounty' by
itself will list all the currently unclaimed bounties placed by your clan. If a
character and amount of bounty is specified, you will place a bounty on the
list that will be paid out of clan funds. If you have already placed a bounty
on this character, the amount will be added on to the previous total. (The
minimum bounty amount is 100k)

WARNING:
All bounties must have an IC reason. To bounty someone, you must have
fulfilled the conditions covered in HELP PERM and take responsibility for all
actions as a result of the bounty.

See Also: HELP BOUNTY, HELP PERM, HELP PRIVATEBOUNTIES

CLANBUYSHIP

[:: Legends Of The Jedi ::]

Syntax: clanbuyship <ship name>

This buys a ship for your clan out of clan funds, you must be empowered
by your clan to do this.

See Also: HELP EMPOWER

CLANCRIMES

Syntax: clancrimes (to view the current list)
clancrimes <crime types> (for the clan leader to set crimes)

This command allows clans to view and set what's considered a crime on their
planets. These types of crimes will be enforced by the game itself, either by
police mobs or when players do the relevant activity.

Only the clan leader can change the list of crime types their planets enforce.

The following crimes are supported:

trafficking : Using the trafficking skill.
murder : Killing players, citizens, or police.
ship_destroy : Destroying ships on the planet or in space near it.
break_and_enter : Picking ship locks.
wield_weapon : Wielding any weapons.
carry_weapon : Having weapons in your inventory.
carry_spice : Having spice in your inventory.
carry_alcohol : Having alcoholic beverages in your inventory.
carry_explosive : Having grenades or landmines in your inventory.
incitement : Inciting crime on the planet.

On neutral planets, the following things are considered crimes:
murder, destroying ships, incitement, carrying explosives

CLANDB DATANET

[:: Legends Of The Jedi ::]

Syntax: clandb <address>
datanet <address>
showclan <clan> <public page>

This command views a public or private datanet page, if you have access.
Addresses consist of a few letters, a colon, slashes, and keywords, similar to
how a directory would work on a unix-based system. An example of this could be:
imm:/public/rules. Typing 'datanet imm:/public/rules' would display the public
rules page set up by the "imms" clan. Additionally, SHOWCLAN IMMS RULES would
point to the same page.

For information about the configuration of a clan's pages, check out HELP
CLANDB_SETUP

Note, this command has a built in documentation feature that contains many
details on its more complex operations. To access this help data, use 'datanet
--help'. This works for datanet subcommands as well, e.g. 'datanet search
--help'.

See Also: HELP CLANDB_SETUP, HELP CLANDB_SETUP2, HELP SHOWCLAN, HELP
DATANET_COMMAND_GUIDE

CLANDB_SETUP

[:: Legends Of The Jedi ::]

See `clandb --help` for information on command syntax.

Clan Databases, or clandbs, are a system for storing, retrieving, and searching
data files maintained by organizations within the game. Think of it as a
mud-based, clan-organized wiki. Each clan has a clandb by default.

Public and Private Spaces
Every clandb comes with built-in spaces for pages that are visible and
searchable by all players (assuming your clan is not hidden of course), and for
pages which are only visible to members of the clan. These are called
`/public/` and `/private/` respectively.

Documentation
These commands are self-documenting. Try `clandb --help` for more.

Selecting a Clan
By default, clandb accesses your own clans database. However, you can specify
`-c "<clan name>"` to select another clans database. For example, `clandb
--clan "empire" search laws`. Clan names are case insensitive and will make
partial matches.

Searching
The search subcommand allows you to search the contents of the clan database,
for example clandb search homepage. You can specify one or more keywords and
each page must match all of the specified keywords to be "found" by the search.
A search does not return pages that you do not have permissions to view.

Viewing
To view a page, use the view command. For example, `clandb view /public/home`.

Editing
By default, clan members with the "clandb_edit" empowerment may edit the
database may create and edit pages in the database using the `clandb edit
<path>` command. If you are creating a new page, you will need to give it a
title by specifying `clandb edit --title "<what you want the title to be>"
<path>`, for example, `clandb edit --title "The Homepage" /public/home`. To
update a title, just do an edit specifying the new title and then save the
buffer.

Delete
If you have edit permissions, you can also delete a page by using `clandb
delete <path>`, for example `clandb delete /private/leadership/secrets`

For most usage this is all you need to know! Clan leadership may see it fit to
create special spaces with more restrictions. Read on if you are interested.

Restrictions
Restrictions allow you to dictate who can view and edit what pages within your
clan database. This system is extremely flexible although it requires some
thought and planning to use.

There are two types of restrictions, view and edit. View restrictions determine
who can or cannot view certain pages, and edit restrictions determine who can
or cannot edit certain pages. Note, you must be able to view a page in order to
be able to edit it.

View restrictions start at the bottom of the path and work their way up. That
is, to be able to view `/private/leadership/secrets` you need to be able to
view `/private/`. Edit restrictions however are always at the most specific
path, that is, if you have explicit permission to edit pages at
`/private/leadership/` you do not necessarily have access to edit any of the
pages at `/private/`.

To change restrictions, you need root access. Clan leaders and those with the
"clandb_admin" empowerment are the only ones who can use this special feature.
In addition to allowing you to edit restrictions, it also bypasses all
restrictions on the database. To invoke root, include the option --root, like
this `clandb --root view /private/leadership/secrets`. Generally speaking you
should not use root for day-to-day operations.

Restrictions are targeted to specific paths, and include a default action, as
well as a chain of rules that can alter that outcome. For example, by default
`/private/` has a chain that denies by default, but allows if the user is in
the clan. As an example, clan members must have the clandb_edit empowerment to
edit the database. You can further restrict edit access to /private/ via
`clandb --root restrict edit add /private/ allow rank gte 5`.

Restrictions unpacked
Lets look at the prior example in more detail, `clandb --root restrict edit add
/private/ allow rank gte 5`. This says, I want to work on the "edit" set of
restrictions, and I want to "add" a restriction at "/private/" which "allows"
access if the users rank is "gte"(greater than or equal) to "5". Note, rank,
empowerment and division restrictions imply clan membership.

See CLANDB_SETUP2 for the continuation.

See Also: HELP CLANDB_SETUP2, HELP CLANDB, HELP SHOWCLAN

CLANDB_SETUP2

[:: Legends Of The Jedi ::]
This also supports division, empowerment, rank, own_clan and name. Name has
three special keywords, leader, first and second, which always resolve to
whoever the leader, the first, and the second are. For example, you can grant
edit access to /private/leadership/ for the clan leader via `clandb --root
restrict edit add /private/leadership/ allow name eq first`. As these are
chains, you could repeat this with "leader", "first" and "second" and just have
three rules that grant the same permissions to the first and the second as
well. Rules are evaluated in order until a matching one is found, at which
point its "action" is taken.

One further note on the above example. As chains by default deny access unless
otherwise allowed, setting up the /private/leadership/ edit restriction will
actually deny all other users edit permission to this path, even if they have
edit access to /private/. Another practical example may be that you want to
restrict edit to "/public/" just to the clan leader, which would be `clandb
--root restrict edit add /public/ allow name eq leader`.

Similarly, you can restrict view access to the "/private/leadership/" path to
the leader, first, and second by setting up view restrictions as follows
`clandb --root restrict view add /private/leadership/ allow name eq leader`
`clandb --root restrict view add /private/leadership/ allow name eq first`
`clandb --root restrict view add /private/leadership/ allow name eq second`

The system supports equal to, not equal to, greater than, less than, greater
than or equal to, etc. for numeric values. This comes in handy with divisions
and ranks. For example, you could grant everyone with rank above 10 access to
edit /private/ like this `clandb --root restrict edit add /private/ rank gt
10`. Note, this actually grants edit access to those clan members even if they
dont have the "clandb_edit" bestowment.

There are just a few other things to cover in general. First, the default
action of a chain is to deny unless there is a rule that allows. However,
sometimes you want the opposite logic (e.g. allow unless a rule matches). You
can change that default via the "default" subcommand, e.g. `clandb --root
restrict edit default /private/ allow`. Second, you can view restrictions using
the "view" subcommand, which also understands "all", for example, `clandb
--root restrict edit view all`. The command also supports "delete" and
"deleteall". There is no edit for restrictions, just delete and add. You can
also specify a `--position` if you want to add a rule to a particular spot in a
chain. As rules are evaluated in order until one matches, sometimes the order
matters to get the desired behavior.

There are also several built-in restrictions that you cannot delete or modify.
Specifically, they allow read of "/" by anyone, and restrict read of
"/private/" to members of a clan. Additionally, you cant restrict view within
"/public/". What this nets out to is everyone in the clan can view "/private/"
everyone in the game can view "/public/". There are also a few restrictions
that can be edited / deleted, but which are installed by default. For example,
granting blanket edit permission for those with the "clandb_edit" bestowment to
"/".

Here are a few recipes to get you started.

Setup a private space for the clan leaders which other members cant view,
search or edit.
`clandb --root restrict view /private/leadership/ add allow name eq leader`
`clandb --root restrict view /private/leadership/ add allow name eq first`
`clandb --root restrict view /private/leadership/ add allow name eq second`
`clandb --root restrict edit /private/leadership/ add allow name eq leader`
`clandb --root restrict edit /private/leadership/ add allow name eq first`
`clandb --root restrict edit /private/leadership/ add allow name eq second`

Setup a private space for division 1 to be able to view and edit, where anyone
in that division can view but only people of rank 5 or higher can edit. Note in
this example, you dont need to restrict edit by the division, because you
cannot edit what you cannot view.
`clandb --root restrict view /private/security/ add allow division eq 1`
`clandb --root restrict edit /private/security/ add allow rank gte 5`

Tip!
clandb "writes to the datapad" meaning that your datapad log can be used to
save information from the database locally.

See Also: HELP CLANDB_SETUP, HELP CLANDB, HELP SHOWCLAN

CLANDESCRIPTION

Syntax: clandescription

This command allows clan leaders to write up a clan description that will be
displayed on SHOWCLAN. Members of a clan that uses this command will see their
clan description.

CLANDROIDS CONTROLDROID 'DROIDS CLAN' CLANDROID


Syntax: controldroid <target droid>
controldroid none
droids clan

CLANDROIDS is an empowerment that permits a clan member to use a droid that has
been inducted into the clan. To view what droids are a part of a clan, as well
as who they are controlled by, the 'droids clan' command
can be utilized.

A clan member with the INDUCT empowerment can induct a droid they own, making
it a clan droid. A clan leader, #1, or #2 can also outcast a clan droid they
control, taking personal ownership of the droid.

Also, note that if a person dies controlling a clan droid, the droid may be
permanently stuck that way--controlled by a deceased character.

See Also: HELP MAKEDROID, HELP EMPOWER, HELP INDUCT

CLANLIMITS CAPITALSHIP_OWNERSHIP

[:: Legends Of The Jedi ::]

Summary
Clan point limits govern how many capital (frigate, cruiser, or battleship)
ships a clan may field at any given time.

All clans (major and minor) start with at least 3 points. Government clans
start with 12 to allow them to field a full fleet. Each planet a clan controls
adds 3 points to this total. A clan will be unable to launch a capital ship if
it would take them over their point total.

If a planet has been captured by your clan's enemy, and they do not destroy the
capital ship protecting it, then the original clan can maintain that capital
vessel, but cannot launch a new ship by any other means. If the excess ship is
destroyed, they cannot replace it until they have enough points to support the
launch of a replacement, but they may have enough points to launch a different
class of ship.

The following is how many points each Capital Ship costs a clan:
Frigate - 3
Cruiser - 4
Battleship - 5

Example
The Republic has 4 planets. They have a base fleet size of 12 ships, plus 12
(three for each planet), giving them a total of 24 points. They have 3 Cruisers
and 4 Frigates launched, costing them 24 points total.

The Sith take over Corellia from the Republic, and now govern the planet. The
Republic was able to escape from Corellia with their orbital capital ship
intact. This is allowed. Despite having 3 points less now, they can keep their
7 ships, but cannot launch or be traded any new ones. If they lose their 7th
ship, they cannot field a new ship until they have enough points to support a
new ship. If one of the capital ships is landed (frigates, for example), it
cannot be launched again until they have enough points to field it.

Major Clans
- Have 1 safe sector
- May capture planets

Minor Clans
- Minor government clans are capable of capturing planets, other clan types
need staff permission/assistance.
- Are not guaranteed a safe sector. Typically, racially inclined minor
government/homeworld combos get one: Sith/Korriban, Mandalorians/Mandalore, but
this is at the staff's discretion.

Note:
Staff holds the right to adjust a clan's default point at their discretion.

See Also: HELP CAPITALRULES

CLANMESSAGE CLAN_MESSAGE

[:: Legends Of The Jedi ::]

Syntax: clanmessage <clan> <message>

Allows you to send a message from your clan to another. Only the leader
or someone who has CLAN_MESSAGE empowered can make use of this command.

CLANMOTD

[:: Legends Of The Jedi ::]

Syntax: clanmotd
Syntax: clanmotd edit

This command allows clan leaders to write up or edit an MOTD message displayed
to all their members when they log in. A perfect usage would be to coordinate
clan actions, or to spread the word about new clan EQ. There are many uses for
it, and it is up to the clan leaders to figure them all out.

Use the EDIT option to edit your clan's motd.

CLANSELLSHIP SELLCLANSHIP

[:: Legends Of The Jedi ::]

Syntax: clansellship <ship name>
Syntax: sellclanship <ship name>

This command sells a ship for your clan. You must be empowered by your clan to
use this command.

See Also: HELP CLANBUYSHIP, HELP CLANS, AND HELP EMPOWER

CLANTALK

[:: Legends Of The Jedi ::]

General Command
Syntax: clantalk <message>

Provided that you are in a clan, clantalk will send the message to all
currently online members of your clan. This is a secure channel, and
cannot ever be listened in to by players outside of your own clan.

CLANVENDOR BUYCLANVENDOR PLACECLANVENDOR PRICECLANVENDOR DEPOSITCLANGOLD

[:: Legends Of The Jedi ::]

The operation of clan shops is similar to the information found in help vendor,
but may contain different syntax. Clan-owned vendors are available to the
leader, #1, #2, and anyone with the 'clanvendor' empowerment. Clans may hold up
to 5 vendor deeds in reserve, but can have as many vendors as they choose. Clan
vendors also deposit their credits earned directly into the clan's funds. The
nameshop and descshop commands are allowed by anyone able to use clan vendors.

Syntax: buyclanvendor
Syntax: placeclanvendor
Syntax: priceclanvendor <object> <price>
Syntax: depositclangold
Syntax: vendors clan
Syntax: vendors clan inventory
Syntax: sellclanvendor

See Also: HELP VENDOR, HELP BUY, HELP CLOSESHOP, HELP EMPOWER

CLAN_EVENTS 'CLAN EVENTS'

[:: Legends Of The Jedi ::]

Syntax: leadplanet event <event>

Events for Government Clans:

Holiday
Improves public opinion on the planet by +20 for 2 days, but the planet pays no
taxes for the duration. (Expenses don't go away, naturally.) This replaces the
old LEADPLANET HOLIDAY command.
Requirements: Your clan owns the planet.

Immigration
For the next 2 days, the planet's population grows 4 times faster than usual.
Population determines how much a planet pays in taxes, so this results in
greater income in the long run.
Requirements: Your clan owns the planet, at least 60 public opinion.

Conscription
For the next day, your military presence will rise faster and will settle 25
higher than the current military funding level. This allows a planet to reach
100 military, since the maximum military funding level is 75. However, public
opinion of the government will be -20 for the duration.
Requirements: Your clan owns the planet, at least 30 public opinion.

Martial Law
Immediately raises your military presence to 100 and acts as if military
funding is set that level for 24 hours. However, a public opinion penalty of
-20 will be added and will persist for a while after the event ends, and your
military cost on the planet will be substantially higher during the event.
Requirements: Your clan owns the planet, at least 50 current military presence,
clan must be flagged as authoritarian, planet is not being blockaded by someone
else.

Protests
Drops the current government's public opinion by 20 for 2 days.
Requirements: Another clan owns the planet, current government's public opinion
is less than 40.

Events for Crime Clans:

Crime Wave
Raises the natural crime level for 2 days, similar to how corrupt-flagged
planets work. High military spending or active efforts will be needed to keep
crime low.
Requirements: Crime network established.

Embezzlement
For the next 2 days, embezzlement will affect twice as much of the planet's
income, costing the owning government more and generating more for the crime
clan, based on the current crime level.
Requirements: Crime network established, crime level is at least 30.

See Also: 'MILITARY PRESENCE', CRIME, 'PUBLIC OPINION', LEADPLANET, CAPTURE

CLAN_EVENTS 'CLAN EVENTS' CLANEVENTS

[:: Legends Of The Jedi ::]

Syntax: leadplanet event <event>

Events for Government Clans:

Holiday
Improves public opinion on the planet by +20 for 2 days, but the planet pays no
taxes for the duration. (Expenses don't go away, naturally.) This replaces the
old LEADPLANET HOLIDAY command.
Requirements: Your clan owns the planet.

Immigration
For the next 2 days, the planet's population grows 4 times faster than usual.
Population determines how much a planet pays in taxes, so this results in
greater income in the long run.
Requirements: Your clan owns the planet, at least 60 public opinion.

Conscription
For the next day, your military presence will rise faster and will settle 25
higher than the current military funding level. This allows a planet to reach
100 military, since the maximum military funding level is 75. However, public
opinion of the government will be -20 for the duration.
Requirements: Your clan owns the planet, at least 30 public opinion.

Martial Law
Immediately raises your military presence to 100 and acts as if military
funding is set that level for 24 hours. However, a public opinion penalty of
-20 will be added and will persist for a while after the event ends, and your
military cost on the planet will be substantially higher during the event.
Requirements: Your clan owns the planet, at least 50 current military presence,
clan must be flagged as authoritarian, planet is not being blockaded by someone
else.

Protests
Drops the current government's public opinion by 20 for 2 days.
Requirements: Another clan owns the planet, current government's public opinion
is less than 40.

Events for Crime Clans:

Crime Wave
Raises the natural crime level for 2 days, similar to how corrupt-flagged
planets work. High military spending or active efforts will be needed to keep
crime low.
Requirements: Crime network established.

Embezzlement
For the next 2 days, embezzlement will affect twice as much of the planet's
income, costing the owning government more and generating more for the crime
clan, based on the current crime level.
Requirements: Crime network established, crime level is at least 30.

See Also: 'MILITARY PRESENCE', CRIME, 'PUBLIC OPINION', LEADPLANET, CAPTURE

CLAN_GREET

[:: Legends Of The Jedi ::]

Syntax: clan_greet

This command allows you to introduce yourself to anyone online who is in your
clan. The purpose is to make it easier to know each other, and to not have to
meet and greet all the time, making it a lot easier for clans to get to know
their fellow members.

Not to worry, this only greets clan mates, not the whole mud

CLAN_GUIDE

[:: Legends Of The Jedi ::]

This is a brief guide that deals with some guidelines that will help
everyone to be part of a clan without killing each other.

The first thing to remember is that you're all supposed to be in it
together. Sure, that may sound like a hippy ideal, but it serves a very
good purpose. The primary cause of clan troubles resides in the way
we end up treating each other. All mannerisms must be considered in context
so that we don't get the wrong idea.

To make an example, a high ranking Imperial might be very rude, curt, or
arrogant to his followers. Instead of despising him OOCly for this, one should
consider his RP role, and the role of the clan, and react accordingly. If you
have ever watched army movies, the drill sergeant is a complete ass to his men
and he doesn't accept any backtalk.

Most of the time people behind the characters are just playing a role, and
it is seldom the intent of the player or the character to drive you or
your character away. A group of people in a clan can be the strongest group
or the weakest group, and it all depends NOT on their clan EQ, not on their
base, not on their capital ships or special bonuses, but group cohesiveness.

A clan which can stick together has the ability to rival even the best equipped
clan, regardless of any other factors. Being rude to one another OOCly will
only foster betrayal and dissent. The clan is only as strong as the weakest
link in it's chain. Might sound corny but it's very true.

Leaders of clans should try to make their members feel welcome, and members
should try not to make the clan leader's jobs harder than they already are.
The whole point of a clan is to work together, yet more often than not people
try to kill clan mates over stupid arguments and foolish contests of strength.

CLARITY

[:: Legends Of The Jedi ::]

Level 40 Light Side Force Power

Force Point Cost: 600

Syntax: feel clarity

This ability gives Jedi additional focus, better enabling them to prepare for
Force combat. While affected by clarity, a Jedi gains a bonus to the their
total force points and will regain them more quickly while meditating. It also
gives four times the amount of Force passively, instead of the low regular
regeneration rate.

See Also: HELP MEDITATE

CLASS CLASSES PROFESSION PROFESSIONS

Classes here on LOTJ are the different areas of knowledge your character can
learn. Each class contains abilities and skills your character can learn
determined by the max amount of knowledge they can obtain. Each race has
positives and minuses to their class list. The classes are as follows- Combat,
Engineering, Smuggling, Leadership, Slicer, Science, Piloting, Bounty Hunting,
Espionage, Medical and Force.

CLEAR

[:: Legends Of The Jedi ::]

Syntax: clear

This command clears the screen.

See Also: HELP PAGELENGTH.

CLIENT CLIENTS MUSHCLIENT MUDLET CMUD

&244LOTJ is best played with a dedicated desktop client. There are several options
available with advanced functionality for scripts, triggers, macros, aliases,
plugins, and more. There are also community-managed custom clients to make your
experience even better!

&046Desktop Clients
Mudlet (Windows, Mac, Linux)
Mudlet is a modern, platform-agnostic client in active development. Many LOTJ
players use Mudlet, so it has strong community support. We also have a custom
LOTJ Mudlet client complete with plugins, a mapper, and channel windows.

Learn more about Mudlet and LOTJ:
https://www.legendsofthejedi.com/setup-and-install-mudlet

Mushclient (Windows)
Mushclient is an older client, but a reliable one, and a staple of the LOTJ
community. It's one of our most-used clients and has many custom scripts and
plugins written by the playerbase.

Learn more about Mushclient and LOTJ:
https://www.legendsofthejedi.com/setup-and-install-mushclient

&046Web Client
More information to come.

&046Mobile Clients
iOS
MUDRammer is generally considered to be the go-to mud client for iPhones and
iPads https://apps.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072

Android
More information to come.

CLOAK CLOAKING

[:: Legends Of The Jedi ::]

Syntax: cloak

This allows a vessel that has a cloaking device installed to cloak, thereby
hiding itself from the galaxy -- Visually and electronically. A cloaked ship is
unable to be targeted in any way by weapon systems, communications or
electronic warfare techniques, and will foil any attempt to ping the
transponder via Locateship. A cloaked ship will still disrupt attempts to enter
hyperspace by ships within 500 units of the cloaked ship.

Those inside a cloaked ship will still be able to visually observe the system
around them, however they will be isolated wholly from outside world -- unable
to communicate, perform status scans, electronic warfare techniques or dock. A
cloaked ship will find it impossible to ascertain ship coordinates, including
their own. A cloaked ship is unable to calculate a hyperspace route, let alone
retain a plotted hyperspace route before, nor able to engage its hyperdrive. A
cloaked ship is able to maintain orbit of a planet, but without sensor readings
a pilot will find it all but impossible to land safely. Likewise, docking is
all but impossible without sensors to compensate.

See Also: HELP SPACE

CLONES CLONE CLONING

[:: Legends Of The Jedi ::]

Level 130 Medical Skill

Syntax: clone <target>

Required items: sedative syringe, cloning vial, datapad

A doctor can use this skill to clone a person, in case of death.
There are a few things to remember concerning cloning, the first of which
being that the patient MUST be sedated in order for their cloning sample to be extracted. Next, clones have a shelflife. A clone of a clone of a clone won't fare so well as the sample has degraded...

The cloning process may be more efficient and successful if you have the CLONING EXPERT feat.

NOTE: This is only in-game for the End of Timeline (EoT) event and likely will
not be in the game next timeline.

CLONING_EXPERT 'CLONING EXPERT'

[:: Legends Of The Jedi ::]

Note: The clone skill is not currently available.

Feat - cloning expert
Class - Medical
Level - 150

You will be 40% more successful when using the CLONE skill.

CLOSEHATCH OPENHATCH HATCH

[:: Legends Of The Jedi ::]

Syntax: openhatch
Syntax: openhatch <ship name>
Syntax: closehatch
Syntax: closehatch <ship name>

Opens/Close the hatch on a ship.

CLOSESHOP

[:: Legends Of The Jedi ::]

Syntax: closeshop

This command lets an avatared diplomat close down a shop. The diplomat must
belong to the clan governing the planet, and must have the DIPLOMAT
empowerment.

See Also: HELP DIPLOMAT

COATING UNDERLAY

[:: Legends Of The Jedi ::]

A coating or underlay is a component of a piece of armor. Underlays give
bonuses in the form of stat bonuses and HP bonuses. Coatings give resistances
and susceptibility to certain forms of attack (vibroblade, forcepike and
blasters). The susceptibility is only added if the coating is applied by
someone who has not mastered the related science skills.

As with coatings, underlays will give better results overall if the person who
puts them into the armor has adepted the related science skill. All underlays
or coatings are installed using ENHANCEARMOR.

COLORCHECK

[:: Legends Of The Jedi ::]

General Command

&046Syntax: &231colorcheck <string>

The colorcheck command allows you to preview colors before using them in an
emote, description, or item name. Use it to check for the desired colorations
of your messages, engineering items, etc. before committing them permanently to
the MUD without wasting OOC points. Also, be aware that only you can see the
result of your colorcheck.

&046Examples
player input: &231colorcheck &a pair of &in&frae&d &goggles&
mud output: &244a pair of &196infra&196red &244goggles

&046See Also: &231HELP COLORS

COLOUR COLOR COLOURS COLORS PCOLORS

^xThe foreground special character is: &&
Tokens for && are:
& - Black & - Red (blood)
& - Green & - Orange (brown)
& - Dark Blue & - Purple
& - Cyan & - Gray (default color)
& - Dark Grey & - Light Red
& - Light Green & - Yellow
& - Blue & - Pink
& - Light Blue & - White

&&I - &IItalics
&&U - &UUnderline
& - Default (ends colors and formatting)
&&k - Keyword highlighting. Surround keywords with a pair of these.
Automatically picks a good color to highlight, or announces the keyword
instead for those in screenreader mode.
&&ktest&&k = (start keyword) test (end keyword) on screenreader mode.
&&? - &?Ra&?nd&?om
&&&& - &&

The colorcheck command allows you to preview colors before using them in an
emote, description, or item name.

Please note that setting an item name to be completely or nearly invisible with
& or very dark colors from the expanded 256 set is not permitted.

The mud now also supports &200256 color mode. To set one of these "high" colors,
use the three digit color code found in the 'view256color' command.

You can also use &200'rgb3' and &200'rgb' commands to try and calculate color values
within the "high" color range. If you prefer not to see these colors, you can
&200config +16color to force 16 color mode.

See Also: HELP XTERM

COMBAT

[:: Legends Of The Jedi ::]
Class Overview
Ever dreamed of kicking down doors and dispensing hurt? Laying mine fields in
advance of enemy troops? Or maybe blowing up starships with thermal detonators?
In case you didn't know, nothing feels better than knocking your enemy's helmet
clean off with a brutal sweep of your force pike. The combat class, or
combatants, are the primary fighting class of the galaxy. Their business is war
and business is always booming. They generally serve as the galaxy's soldiers,
guards, or mercenaries. Some of the most well-known fighting groups include
Republic Commandos, Clone Troopers, or Imperial Stormtroopers. Combatants
utilize and are able to master blasters such as rifles, pistols, and repeaters
as well as melee forcepikes. They are also mildly proficient with vibroblades
and basic hand-to-hand combat. Fully trained fighters can specialize with
offensive or defensive feats that suit their style and help them maintain an
edge over their opponents. With a little training, these warriors can fully
utilize explosives such as mines and grenades. Other skills at their disposal
are the ability to gouge, disarm, bash, and kick opponents into submission. The
truly dedicated among the elite fighters go on to master the difficult art of
Flurry attacks, becoming a true martial force to be reckoned with. If you want
to be the next elite Republic Commando, hardened Sith Heavy Trooper, or pirate
mercenary, then the combat class may be for you.

Class Skills
The Combat class is the preferred specialization of soldiers, mercenaries,
troopers, and fighters the galaxy over. The core skills of the class revolve
around doing improved damage to other beings, applying affects through a
variety of combat skills, and improving their various weapon knowledges. Master
combatants are able to unleash a rapid flurry of attacks upon their enemy,
dealing a massive amount of damage.

Famous Combatants
*FN-2187 "Finn", First Order stormtrooper with a conscience turned Rebel.
*Commander Cody, Clone Commander of the Grand Army of the Republic.
*Captain Phasma, First Order female Stormtrooper Captain.

See Also: HELP BLASTERS, HELP KICK, HELP GOUGE, HELP RESCUE, BASH, HELP DODGE,
HELP HITALL, HELP FLURRY

COMBATDROID_CONTRACT

By playing a droid, you agree to abide by the rules stated in 'help
warrior', as droids are warrior characters. Also, no matter what main you
choose, as a combat droid you will be automatically set as a combat main
character. All droids will be in Czerka Corporation and will not be able
to resign at least for the duration of the event.

COMBATFAQ

So you want to be a soldier eh? Or maybe just a tough? Best way to get
started is right from the academy. Set your blaster on stun (with it drawn
type: set stun) and kill the two mobs in the academy that you can fight:
the student and the chained rebel. After you hit level three go back to
the instructor on the first level of the academy and practice your skills.
Once you leave the academy you are on Corellia. Head to the medical office
and grab the doctors bag, if it's there. Go north, then all west and get
the box on the ground. Take a walk around the city, to familiarize
yourself. Find the doctor who asks for his bag (hint: near the doctors
office) and give it to him. Find the man named Alize, he offers you a job
(don't take it yet), and give him the box. This will give you some
credits. I suggest you get to level four in medical before you leave, so
while you wait for the doctors bag to respawn (come back after you got it)
hail a speedbike to the library (hail library anywhere that's not inside).
Research BLASTERS and when you can FIRST AID. Go back and grab one of
those doctors bags and keep ahold of it. Head to the jewelers and grab
PLATINUM BRACELETS and GOLD CHAINS. They add to your HITROLL and DAMROLL,
two values that affect the chance to hit and the damage you do when you
hit. Go to the luggage dealer and grab a dewback backpack, and go to the
armor store and pick up a photon disruption energy shield. Now you're
ready to go hunting. Hopefully you practiced flying ships, but if not
research the ship skills. Fly to Tatooine and hit the desert. Target
banthas and sandjiggers at first, then move on to tusken raiders. From the
exit of Mos Eisley near to Roxie's weaponry head straight south, this will
bring you to Jabba's palace. Kill the gammorean guards, but I'd suggest
you don't go after Jabba, as he is hard even for avatar combat characters.
Try your luck around the planet, its a great starting place and it is
hospitalized. Stay away from the Hunter's Guild until you are really
strong, and be careful when exploring new planets such as Yavin 4 (the
moon), Kashyyyk and Nim Drovis.

COMBINE

[:: Legends Of The Jedi ::]

Syntax: combine <final part>

The following is a table of parts:

Part Lvl Req. W/s/m/ds/dp/c/sp/l
durasteel 50 0/3/3/ 0/ 0/0/ 0/0
duraplast 40 3/0/3/ 0/ 0/0/ 0/0
hull 100 0/2/0/ 5/ 0/0/ 0/0
ship circuit 110 0/0/0/ 0/ 1/3/ 0/0
ship weapon 110 0/0/0/ 4/ 2/0/ 0/1
ship engine 110 0/0/0/ 3/ 0/2/ 2/1
droid parts 120 0/0/0/ 1/ 2/1/ 1/1

Objects can be combined in this way to make components that are required with
various other skills. This ability symbolizes the refinement of raw materials
into usable implements of many trades. Though it should go without saying, this
is a very lucrative ability of an ambitious engineer.

The following is a list of objects that are required to make the parts in the
above table:

Symbol Item name Info
w Wood Find on planets with gather skill
s Stone Find on planets with gather skill
m Metal Find on planets with gather skill
ds Durasteel Purchase, or create with this skill
dp Duraplast Purchase, or create with this skill
c Circuits Purchase, or create with makecircuit
sp Superconductor Purchase
l Lens Purchase

COMMUNICATOR

[:: Legends Of The Jedi ::]

Feat - communicator
Class - Leadership
Level - 80

This feat allows you to learn two extra languages (cumulative with MASTER_COMMUNICATOR).

COMMUNITY

[:: Legends Of The Jedi ::]

LOTJ is a decades-old community and everyone is here to have fun: we expect our
players to be civil to each other. Do not disrespect, insult, troll, or harass
your fellow players or the staff. Sexist, racist, or other hateful language is
not tolerated.

Here on LotJ we strive for a PG-13 environment that players of all ages, races,
and backgrounds can enjoy. It is not acceptable to throw around insults and
foul language toward others, even if they 'know you're joking'. Let's keep our
OOC atmosphere clean and welcoming to old players and newcomers alike.

Breaches of rule 1 will result in a warning, a temporary silence, or
indefinite suspension of your OOC chatting privileges.

Please keep all IRL politics-related conversations off of OOC and confined to
the #politics channel on discord.

COMPARE

Syntax: compare <object-1> <object-2>
Syntax: compare <object>

COMPARE compares two objects in your inventory. If both objects are weapons,
it will report the one with the better average damage. If both objects are
armor, it will report the one with the better armor class. If both objects
are containers, it will report the one with the larger capacity.

COMPARE with one argument compares an object in your inventory to the object
you are currently wearing or wielding of the same type.

COMPARE doesn't consider any special modifiers of the objects.

COMPONENTS

General Systems:
Hull: Size: 0.02 | Cost: 4
Shields: Size: 0.03 | Cost: 20
Energy: Size: 0.02 | Cost: 4
Speed: Size: 0.50 | Cost: 400
Hyperspeed: Size: 0.50 | Cost: 400
Maneuver: Size: 0.50 | Cost: 400
Sensors: Size: 0.50 | Cost: 2500
Comms: Size: 0.50 | Cost: 2500
Shield boosters: Size: 4.00 | Cost: 6000

Weapons:
Autoblasters: Size: 10.00 | Cost: 20000
Lasers: Size: 10.00 | Cost: 12000
Turbolasers: Size: 25.00 | Cost: 60000
Ion cannons: Size: 12.00 | Cost: 18000
Missile tubes: Size: 15.00 | Cost: 10000
Missiles: Size: 0.50 | Cost: 500
Torpedoes: Size: 1.00 | Cost: 1000
Rockets: Size: 2.00 | Cost: 3000
Pulses: Size: 2.00 | Cost: 12000
Chaff: Size: 0.20 | Cost: 100

Other Systems:
Small cargo: Size: 5.00 | Cost: 4000
Medium cargo: Size: 10.00 | Cost: 12000
Large cargo: Size: 15.00 | Cost: 20000
Tractor beams: Size: 25.00 | Cost: 75000
Docking ring: Size: 10.00 | Cost: 15000
Cloaking: Size: 75.00 | Cost: 750000
Gravity well: Size: 100.00 | Cost: 1000000

COMPRESS MCCP COMPRESSION 'MUD CLIENT COMPRESSION PROTOCOL'

[:: Legends Of The Jedi ::]

Syntax: compress

The compress command will show you the current status of your Mud Client
Compression Protocol stream.

If it says off, then chances are that your client does not support it.

If its on, you should also see 3 more stats: Before/After compression, and
current % of compression.

COMPUTE

[:: Legends Of The Jedi ::]

Syntax: compute <first number> <expression> <second number>

Valid expressions: + - * \

This command can be used by a player to solve simple mathematical equations. It
is probably easier for you to just use a calculator.

CONCEAL

[:: Legends Of The Jedi ::]

Level 40 Espionage Skill
Syntax: conceal <object>

Used to attempt to hide an object on the ground. Having sharp
eye or searching will help to find the object.

See Also: HELP SEARCH, SHARP EYE

CONFIG

Syntax: config +/-<option>
Example: config +noprox

This command allows you to configure some of your character's automated
behaviour. Typing 'CONFIG' by itself shows you your current settings. Placing a
'+' or '-' next to an option will turn it on or off, respectively.

The options are:

[ Keyword ] Option
[ norecall ] Try to recall if attacked or linkdead. [NOT FUNCTIONAL]
[ autodraw ] Automatically draw weapons in combat.
[ autoexit ] Automatically view the exits of a room upon entering.
[ autoloot ] Automatically take items and credits from corpses.
[ commprompt ] Only see the prompt when a command is entered.
[ screenreader] Enables screenreader mode.
[ autosac ] Automatically sacrifice corpses. [NOT FUNCTIONAL]
[ autocred ] Automatically split credits from kills in groups.
[ gag ] Reduces battle text output.
[ pager ] Split output into page-lengths.
[ blank ] Output a blank line before your prompt.
[ brief ] Reduce the length of room descriptions.
[ combine ] Combine object lists for shops and inventory.
[ nointro ] You see the ASCII intro screen on login.
[ prompt ] Display a prompt.
[ telnetga ] Receive a telnet GA sequence.
[ ANSI ] Receive ANSI color sequences.
[ sound ] Receive MSP support for sounds.
[ censor ] Filter profanity from all channels.
[ compact ] Reduce the length of your character score.
[ nofight ] Enable or disable all offensive attacks in combat.
[ shovedrag ] Allow yourself to be shoved/dragged around.
[ autoafk ] Automatically go AFK after being idle for 10 minutes.
[ noprox ] Disable proximity messages in space.
[ highband ] Optimize communication for high-bandwidth connections.

CONNECT FACEBOOK DISCORD TWITTER WEBSITE

[:: Legends Of The Jedi ::]

General Social Information

LotJ Discord
Link: https://discord.com/invite/f7tajUT
Legends of the Jedi has a vibrant Discord community where our players spend
most of the off-game time chatting about everything. We have implemented
numerous Discord integrations with LotJ so that (once you've synced your
Discord and player accounts), you're able to chat on the OOC channel, or even
field questions from staff in your DMs!

How to Sync your Discord Account
1. Join our Discord server.
2. Adjust your Discord Privacy Settings to "Allow direct messages from server
members". This is only required briefly to respond to a message from our
Discord bot (LotJ#3592). HOWEVER, if you wish to receive offline IMM and RPC
messages, you will need to leave the setting on.
3. Find your Discord UUID as outlined here:
https://techswift.org/2020/04/22/how-to-find-your-user-id-on-discord/
4. Take your UUID (which is a long number) and enter this command on LotJ:
account discorduuid <UUID>
5. The LotJ bot will immediately message you in Discord. Respond with CONFIRM
(all caps) to verify your account.

Synced Account Features
Once your account is synced, you have access to a few commands and channels:
- The #ooc channel allows you to chat seamlessly with connected players.
- If you keep the privacy setting to allow server DMs, the staff will be able
to send messages to you that you can respond to through the LotJ bot's DMs.
- !who provides basic player numbers
- !uptime displays how long the MUD has been running and the current buildID

Official Website
Link: https://legendsofthejedi.com
The LotJ website is a great resource for newbie guides, the galaxy map, and
links to other helpful tools. Applications forms for special characters, clans,
developments, RPC, etc., are all submitted and processed through the website.

Social Media
Link: https://www.facebook.com/lotjmud
Link: https://twitter.com/lotjmud
Our Facebook and Twitter are generally used to used to push out major changes
and EoE/EoT updates to players that haven't played in some time.

Warning: Our IC/OOC interaction rules and Rule14 apply at all times, even
outside of the MUD.

See Also: HELP CONTACT, HELP IC, HELP RULES, HELP RULE14

CONSIDER

[:: Legends Of The Jedi ::]

Syntax: consider <character>
Syntax: consider <character> full

This command will give you an idea of what chance you stand in combat against
the specified opponent. Current health, armour, skill, HR/DR and weapon are
all taken into consideration. Adding 'full' as an argument will give you a
more exact comparison between you and your opponent's situation.

CONSTITUTION CON

[:: Legends Of The Jedi ::]

Constitution (CON in your 'score') represents your character's physical
endurance and stamina. Among other things, it affects:

- the number of hitpoints recovered or regenerated at each tick if
resting or sleeping

- Speed when moving between rooms

Constitution affects the COMBAT and BOUNTY HUNTING classes.
This stat can be raised by training in both COMBAT and BOUNTY HUNTING.

See Also: HELP STAT_CHART

CONSTRUCTION

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Those with knowledge of construction are able to glean special characteristics
about fabric, rare metals, duraplast and durasteel when they examine them.
Advanced knowledge is required for a scientist to Hypothesize engineering
topics. Rudimentary knowledge of this science will allow you to discern the
properties of fabric, duraplast, and durasteel.

See Also: HELP HYPOTHESIZE, HELP EXAMINE

CONTACT

[:: Legends Of The Jedi ::]

Questions? Comments? Suggestions? Sometimes you need to contact the staff of
LotJ, but it's important to direct your message to the most appropriate people
in order to get your issue sorted out in the quickest way possible!

[email protected]
- Needing to get in touch with the RPC to submit logs for your trial? All of
the
elected RPC will get this email.

[email protected]
- These addresses will forward to everyone on the building team. Typo in a room
description? Room exits acting weird? Is a quest malfunctioning? These are the
best people to alert!

[email protected]
- Have a question about the game? Do you want to report someone for violating
our rules? Our PR staff are best suited to handle most player-related issues!

[email protected]
- This address forwards to the administration staff, and generally reserved for
the utmost emergencies. Crashed server, game breaking bugs, and other urgent
issues should go here!

[email protected]
- This address will forward to &kall immortal staff, and is always a safe bet if
you're not quite sure where your message should be directed.

Every LotJ immortal also has their own personal address and can be contacted at
<name>@legendsofthejedi.com. For a list of current immortal staff and their
positions, check out the &kwizlist&k command!

CONVERGE

[:: Legends Of The Jedi ::]

Level 100 Universal Force Power

Force Point Cost: 100

Syntax: feel converge <target>

Converge is a Force ability used by Force Ghosts. By visualising the living
being they wish to visit, a spirit can immediately materialize at their
location. If the target is a force sensitive themselves, they have a chance to
realise that something has appeared nearby.

This command only works if the target is within the same starsystem as the
force ghost.

See Also: HELP MANIFEST, HELP VENGEANCE, HELP PRESENCE, HELP DISPEL SPIRIT

COORDINATES CALC CALCULATE NAVCOMPUTER

Syntax: Syntax listings:
Calculate (system) (x) (y) (z) - Takes you to the specified system.
Calculate (system) - Same as above, but you exit at random co-ordinates.
Calculate LOCAL (x) (y) (z) - Makes the jump in-system automatically.
Calculate '(x) (y)' (x) (y) (z) - Locates the system by its coords.
Calculate - With no argument, displays distances and times of all systems.

The navigation skills enables a pilot to calculate a hyperjump to another
starsystem.

The CALCULATE Command must be used before engaging the hyperdrive onboard a
ship. With a good hyperdrive, you can get nearly anywhere very rapidly.

As a recent addition, LotJ added 'virtual systems', systems that don't
normally show up on the starsystem list. Finding these systems requires a
little bit of guess work. Use the Calculate '(x) (y)' (x) (y) (z) to jump
into a possibly empty system. Every one out of three of these systems will
be infested with 'Pirate' vessels. This is a good way to gain combat
experience, but be warned: Pirate ships are extremely tricky. They're much
stronger than they look.

When used to determine system jump choices, each system will be displayed with
a column for distance and a column for time it takes to reach the system.
Systems that are out of reach will have an OOR instead of a time listed, to
signify OUT OF RANGE.

Note: There are two ways to format the system name: (1) the full name in
quotes, like this: calculate 'corusca system' 500 0 0 or (2) the first word of
the system name, like this: calculate corusca 500 0 0. Otherwise, you will
likely end up in the right system but at the wrong coordinates.

CORELLIAN

Corellians are a Human subrace known for being versatile and inventive.
Corellian culture has a strong economic and military tradition, and many
Corellians serve in the Corellian Security Force (CorSec) or other militaries.
The highest military honor is the Corellian Bloodstripe. Many Corellians gain a
reputation for bold (or foolish) risk-taking.

Famous Corellians
*Han Solo, Hero of the Rebellion and New Republic
*Wedge Antilles, Pilot and hero of The Rebellion

CORPSE

Corpses last approximately 15 minutes after the time of death.
Corpse decay will happen even while you are linkdead or after you quit.

COUNCILTALK

[:: Legends Of The Jedi ::]

Council Network - Role playing Council Only.

Syntax: COUNCILTALK <message>

Provided that you are a member of the Role play Council, counciltalk will
send the message to all the other online members, as well as any Immortals
currently online at the time.

See Also: HELP CBOARD.

CRACKDATAPAD

[:: Legends Of The Jedi ::]

Level 110 Slicer Skill
Syntax: crackdatapad

A locked datapad is no match for a trained slicer! While holding a locked
datapad, use the 'crackdatapad' skill to override its security. This will
remove

See Also: Lockdatapad, Unlockdatapad

CRASH

[:: Legends Of The Jedi ::]

Ships can crash! Be careful when you are landing, if you leave the
controls you can doom the ship to a crash landing, which will disable the
ship and do damage to the hull. It can even blow the ship up, killing all the
people inside. Use the PILOT command to take control of it, and make sure you
know how to fly that type of ship.

For now, you will not crash land if you stay at the controls, regardless of
skill in the ship class.

CREATE DATANET_COMMAND_GUIDE

[:: Legends Of The Jedi ::]

Guide to Using Datanet Commands

ABOUT THE GUIDE
This guide is structured as a step-by-step tutorial to help you master the
usage
of Datanet commands. It covers both basic and advanced techniques, providing
detailed explanations for each command and its parameters. The guide includes
specific information on how restrictions work in regards to conditions such as
equals division and greater than or equal to rank.

COMMANDS

Viewing Pages
To view a page in the clan database:
datanet view <path>

Searching
To search for pages within the clan database:
datanet search <keywords>

Editing Pages
To edit an existing page in the clan database:
datanet edit <path>

Creating Pages
To create a new page in the clan database:
datanet edit --title "<title>" <path>

Deleting Pages
To delete a page from the clan database:
datanet delete <path>

Access Restrictions
Restrictions allow you to control access to specific paths within the clan
database. You can customize access based on conditions such as equality,
division, and rank. Here are some examples:

View Restrictions
To restrict view access to a specific path:
datanet --root restrict view add <path> allow <condition>

Edit Restrictions
To restrict edit access to a specific path:
datanet --root restrict edit add <path> allow <condition>

Conditions
name eq <position>: Matches the specific position within the clan (leader,
first, second).
division eq <division number>: Matches a specific division within the clan.
rank <operator> <rank number>: Matches a specific rank within the clan
hierarchy. Operators include eq (equals), gt (greater than), lt (less than),
gte
(greater than or equal to), lte (less than or equal to).

Modifying Default Chain Behavior
By default, chains deny access unless otherwise allowed. You can modify the
default behavior using the default subcommand:
datanet --root restrict <command> default <path> <action>

Viewing Restrictions
To view existing restrictions:
datanet --root restrict <command> view all

Examples

Setup a private space for the clan leaders where other members can't view,
search, or edit:
datanet --root restrict view /private/leadership/ add allow name eq leader
datanet --root restrict view /private/leadership/ add allow name eq first
datanet --root restrict view /private/leadership/ add allow name eq second
datanet --root restrict edit /private/leadership/ add allow name eq leader
datanet --root restrict edit /private/leadership/ add allow name eq first
datanet --root restrict edit /private/leadership/ add allow name eq second

Setup a private space for division 1 to be able to view and edit, where anyone
in that division can view but only those of rank 5 or higher can edit:
datanet --root restrict view /private/security/ add allow division eq 1
datanet --root restrict edit /private/security/ add allow rank gte 5

CREATE UPTIME

The "uptime" command tracks stats for the mud's uptime. Included in the output
of this command are two uptime counters, one for 'vanity' and one for 'true'
uptime, as well as a leaderboard that details the longest recorded uptime by
build.

Vanity uptime is the amount of time the mud has been up without a crash or hard
reboot. Essentially, this is how long you could have been connected to the mud
without needing to reconnect. Copyovers do not count in this value.
True uptime measures the amount of time that this particular build of the mud
has been running, and gets reset with copyovers.

The Leaderboard lists the top 10 builds by default. Each build is given a "fun"
name which is derived from its unique build ID. These should bee unique, but
are not guaranteed to be. Along with each build is its maximum observed uptime.
If it is the current build, the number (on the far left) will be illuminated in
green, and a (this build) market will appear on the right. If it is the current
boot of that build, you will additionally see (this build) displayed.

If the current build is not in the top 10, you will see it appear in the 11th
row, with the # still accurately reflecting its actual position in the list. If
you wish to see all the builds, you can pass the parameter all. If you only
wish to see builds from the past 7 days, you can pass the parameter recent.

This command also has a version which can be accessed from discord, !uptime.
This command displays the vanity and true uptime values, as well as the "fun"
build name.

Uptime also supports a short format (the default) and a long format for elapsed
timestamps. To see the long format, pass the full parameter.

Finally Uptime gives additional details about each record including when it was
set if you pass the details option.

CREDITS

LotJ is based on SWReality 1.0

SWReality 1.0 is an extention of Smaug which was expanded from Merc
which was derived from the original Dikumud code.

SWReality 1.0 copyright (c) 1997, 1998 was created by Sean Cooper
([email protected]) based on a concept and ideas from the original
SWReality Immortals: Himself (Durga), Mark Matt (Merth), Jp Coldarone
(Exar), Greg Baily (Thrawn), Ackbar, Satin, Streen and Bib as well as much
input from our other builders and players.

DikuMud (c) program and concept by Sebastian Hammer
([email protected]), Michael Seifert ([email protected]),
Hans Henrik ([email protected]), Tom Madsen ([email protected]),
and Katja Nyboe([email protected]).

Merc 2.1 (c) was created by Furey ([email protected]), Hatchet
([email protected]), and Kahn
([email protected]).

Smaug (c) was created by Derek Snider with the help of Altrag,
Blodkai, Narn, Haus, Scryn, Rennard, Swordbearer, Gorog, Grishnakh
and Tricops.

Star Wars and Star Wars names are the copyright (c) of Lucasfilm Ltd
and the authors of the many Star Wars related books.

see HELP DIKU, HELP SMAUG, and HELP MERC for more detailed credits.

CRIME

[:: Legends Of The Jedi ::]

Planets in LotJ can have varying amounts of criminal activity, and this is
represented by their crime rate shown in SHOWPLANET <planet> AI, on a scale
from 0 to 100.

Effects:

High crime results in embezzlement of a portion of the tax revenue generated by
the planet, meaning a planet with high crime can operate at a loss for its
clan.

Public opinion of the government is reduced by a fixed amount based on the
crime level, which can in turn accelerate the rise in crime. Opinion on wealthy
planets is affected more by crime, and opinion on corrupt planets is impacted
less.

High crime levels will cause criminal mobs to appear on the planet, which will
fight with police.

Crime may naturally rise on its own due to:

Low Public Opinion: When opinion of the current government is 40 or less, it
will contribute to higher crime, with lower opinion increasing the effect.

Orbiting Pirates: If pirate ships make it to orbit, they will increase crime
quickly until destroyed.

Corrupt Planets: Planets with the CORRUPT setting have a moderate level of
natural crime.

Crime can also be caused by player activity:

Bribing Police: Bribing a police mob will increase crime. See HELP BRIBE.

Killing Citizens: For members of clans other than the current government,
killing citizen mobs increases crime by 0.5.

Inspirecrime: This leadership class feat allows players to use citizens to
increase the crime rate.

To reduce crime or keep it from rising:

Find and kill criminal mobs: When crime is high, armed criminal mobs will spawn
on the planet. Each criminal killed will reduce crime by 0.5.

Increase military presence: The military presence level causes crime to drop
naturally over time. Increasing military funding with LEADPLANET will raise
military presence gradually. If crime has risen above the military presence
level, you will need to actively increase military presence to higher than the
crime level, or manually reduce the crime level, in order for military presence
to lower crime on its own.

Tips:

* The fastest way to resolve high crime is to focus on killing criminals and
increasing your military presence in parallel. That can mean blockading the
planet, for example, while someone on the ground hunts down the criminals.

See Also: 'MILITARY PRESENCE', 'PUBLIC OPINION', LEADPLANET, 'PLANET FLAGS',
'CLAN EVENTS'

CRIMES

Syntax: clancrimes (to view the current list)
clancrimes <crime types> (for the clan leader to set crimes)

This command allows clans to view and set what's considered a crime on their
planets. These types of crimes will be enforced by the game itself, either by
police mobs or when players do the relevant activity.

Only the clan leader can change the list of crime types their planets enforce.

The following crimes are supported:

trafficking : Using the trafficking skill.
murder : Killing players, citizens, or police.
ship_destroy : Destroying ships on the planet or in space near it.
break_and_enter : Picking ship locks.
wield_weapon : Wielding any weapons.
carry_weapon : Having weapons in your inventory.
carry_spice : Having spice in your inventory.
carry_alcohol : Having alcoholic beverages in your inventory.
carry_explosive : Having grenades or landmines in your inventory.
incitement : Inciting crime on the planet.

On neutral planets, the following things are considered crimes:
murder, destroying ships, incitement, carrying explosives

CSA_BIOTEMPLATE

&124 __________________________________
&124 / &033Th&039e &124C&160o&033rp&039ora&045te &124S&160e&033ct&039o&045r &124A&160u&033th&039ori&045ty &124\
&124 ____________/ S&033en&039tient &124R&033es&039ources &124R&033ec&039ords &124\______________
&124| &130_________________
&124| &130/ C&124ertified D&124ata &130 \____________________________________________
&124|&130|
&124|&130| &033 N&039ame:
&124|&130| &033 R&039ace:
&124|&130| &033 A&039ge:
&124|&130| &033 A&039liases:
&124|&130| &033 O&039ccupation:
&124|&130| &033 H&039omeplanet:
&124|&130| &033 K&039nown relatives:
&124|&130|________________________________________________________________
&124| &130 ____________________
&124| &130_____________/ B&124ackground R&124eport &130 \_____________________________
&124|&130|
&124|&130| &033 E&039mployment: &033E&039mployer:
&124|&130| &033L&039ocation:
&124|&130| &033P&039osition:
&124|&130| &033 C&039riminal:&244 &033C&039harges/Convictions:
&124|&130| &033S&039entence:
&124|&130|________________________________________________________________
&124| &130 ___________________
&124| &130____________________________________/ P&124ersonal A&124ccount &130 \_______
&124|&130|
&124|&130| &033 H&039istory here.
&124|&130|________________________________________________________________

CSA_BLANKTEMPLATE

&&124 __________________________________
&&124 / &&033Th&&039e &&124C&&160o&&033rp&&039ora&&045te &&124S&&160e&&033ct&&039o&&045r
&&124A&&160u&&033th&&039ori&&045ty &&124\
&&124 ____________/ S&&033en&&039tient &&124R&&033es&&039ources &&124R&&033ec&&039ords
&&124\______________
&&124| &&130_________________
&&124| &&130/ &&124ertified &&124ata &&130 \____________________________________________
&&124|&&130|
&&124|&&130| &&033 N&&039ame&:
&&124|&&130| &&033 R&&039ace&:
&&124|&&130| &&033 A&&039ge&:
&&124|&&130| &&033 A&&039liases&:
&&124|&&130| &&033 O&&039ccupation&:
&&124|&&130| &&033 H&&039omeplanet&:
&&124|&&130| &&033 K&&039nown relatives&:
&&124|&&130|________________________________________________________________
&&124| &&130 ____________________
&&124| &&130_____________/ &&124ackground &R&&124eport &&130
\_____________________________
&&124|&&130|
&&124|&&130| &&033 E&&039mployment&: &&033E&&039mployer&:
&&124|&&130| &&033L&&039ocation&:
&&124|&&130| &&033P&&039osition&:
&&124|&&130| &&033 C&&039riminal&:&&244 &&033C&&039harges/Convictions&:
&&124|&&130| &&033S&&039entence&:
&&124|&&130|________________________________________________________________
&&124| &&130 ___________________
&&124| &&130____________________________________/& P&&124ersonal &A&&124ccount &&130
\_______
&&124|&&130|
&&124|&&130| &&033 H&&039istory here.
&&124|&&130|________________________________________________________________
&

CURE_BLINDNESS

[:: Legends Of The Jedi ::]


Cure Blindness
Level 7 Force Skill

Syntax: feel 'cure blindness' <victim>/no argument

When taught this skill, a Jedi becomes capable to remove any blinding effect
and regain sight. This skill can also be used to aid other people who have been
gouged or blinded.

CURRENTCOM

[:: Legends Of The Jedi ::]

General Command
Syntax: currentcom
Syntax: currentcom <comlink>
Syntax: currentcom none

This will, assuming the comlink you specified is both a proper object and a
comlink, set that comlink as your `current` comlink, and will default to that
comlink for TALK. It will also show up in SCORE, complete with the channel it
is tuned to.

You can also enter currentcom with no arguments to see what comlink you are
currently using and what channel it is on.

CYBERNETICS CYBER CYBERNETIC

[:: Legends Of The Jedi ::]

Level 100 Medical Skill
Syntax: cyber <target>

Required items: sedative syringe, vibroblade, cybernetic implant, medpac

A doctor can use this skill to install cybernetic parts into their patient.
There are a few things to remember concerning cybernetics, the first of which
being that the patient MUST be sedated in order to be operated upon. Next, the
cybernetic must be held along with a cutting tool, like a vibroblade.

Most importantly, the patient cannot wake before the process is completed. If
the surgeon fails to complete the surgery either by the patient waking up or
the surgeon being interrupted, the patient can be hospitalized or worse
depending on the circumstances. To make sure that an operating room is safe,
you can check SCORE for the Safe(X) flag.

Cybernetics are located in stores throughout the galaxy, but the ones available
by default aren't nearly as effective as those created by the DEVELOP process
by clans focused on medical services.

Once a cybernetic is installed, it can only be replaced by a doctor with the
CYBERNETIC EXPERT feat. A single character can have a maximum of SIX cybers
installed at any one time.

See Also: HELP DEVELOP, HELP INJECT, HELP REVIVE, HELP MAKEBLADE

CYBERNETIC_EXPERT 'CYBERNETIC EXPERT'

[:: Legends of the Jedi ::]

Feat - cybernetic expert
Class - Medical
Level - 140

Allows the doctor to upgrade a patient's existing cybernetic with an improved
cybernetic.

D

WEARING AND SELLING EQUIPMENT
-------------------------------
*WEAR <object> - you will wear that piece of equipment.

*WIELD <weapon> - you will wield that weapon.

*HOLD <object> - you will hold that object in your hands.

*REMOVE (rem) <object> - the object is remove and placed in inventory.

*COMPARE (com) <object1> <object2> - will compare the value of two items.

*REPAIR (repa) <object> - the blacksmith will repair your damaged item.

*APPRAISE <object> - the blacksmith will tell the cost to repair the item.

*LIST - when in a store, the items for sale will be listed.

*BUY <object> - you will purchase the item for the given price.

*SELL <object> - you will sell the item to the store and receive money.

*VALUE <object> - the storekeeper will say how much they will pay for item.

DAMAGE

[:: Legends Of The Jedi ::]

When one character attacks another, the severity of the damage is shown
in the verb used in the damage message. Here are all the damage verbs
listed from least damage to most damage:

barely scratch scratch graze
bruise hit injure
wound maul thrash
decimate devastate maim
MUTILATE DISEMBOWEL EVISCERATE
MASSACRE OBLITERATE ANNIHILATE

The message shown will reflect the actual damage you are inflicting on
(or receiving from) your opponent, and not a specific fixed amount.

DARKTROOPER

Welcome to the Darktrooper Production Line, New Darktrooper. You are the latest
in Imperial Coalition Technology.

Dark Troopers are built and manufactured on a construction line. You are built
to follow the orders of The Empire, even more directly, orders of the
Coalition's leader and their representatives. Have fun, feel free to be
individual-ish, but in saying that, you're military model Imperial droids,
you're expected to act like it.

Spyapp is out of the question at all times.

DASHADE URKUPP

Dashade are tall, reptilian humanoids with dark skin and toothy mouths, native
to the planet Urkupp. They are known for their combat ability and for their
resistance to the Force. Their skin may be olive green, dark gray, or black,
and their eyes may be orange, red, or black. They make excellent combat
instructors, assassins, and mercenaries.

Famous Dashade
*Ket Maliss, personal assassin of Prince Xizor
*Snar Extruct, Jedi Knight

DATA

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of data will increase a slicer's proficiency in
slicing and securing security protocols, and is required for a scientist to
hypothesize espionage and slicing topics.

See Also: HELP SLICE, HELP HYPOTHESIZE

DATACHIP

[:: Legends Of The Jedi ::]

Datachips are a type of object that grants experience to a character who
studies it. Each datachip is written on a specific skill, and grants experience
pertaining to that skill's class. In order to write a datachip, a character
must adept different Science skills. Each datachip subject may require
different skills to be mastered.

See Also: SCIENCE STUDY THEORIZE HYPOTHESIZE

DATAMEM

[:: Legends of the Jedi ::]

Syntax: datamem write new
datamem write <#>
datamem write <#> subject <subject>
datamem write <#> to <to>
datamem write <#> from <from>
datamem view <#>
datamem copy <#> <amount or 1 if blank>
datamem receive
datamem send <#>
datamem show <#> <target>
datamem eject <#>
datamem load <keyword, disk from inventory>
datamem delete <#>
datamem download <#>
datamem setbiometrics
datastat

As one can imagine, this command allows the user of the datapad to store, write
edit, save, eject, share, and otherwise affect message disks. Most of it is
self explanatory, but there are a few that are not so easy. You can see a basic
status readout of your held datapad with the DATASTAT command.

Receive sets a mode on your datapad which you can toggle that will wait for any
inbound signals to download data for a disk. This is also known as `sharing`. A
group of people can set their datapads to receive, and one person can send,
giving each person a copy of the information.

Datapads also give upgraded tracking abilities because you can set the FROM
field, unlike any other form of editing disks. To get a disk from the datapad
to a message terminal, or mail terminal, simply eject the disk and do it as
normal.

For a more in-depth tutorial read DATAMEM_GUIDE.

See Also: HELP MAIL, NOTE, MAILBOX, DATAMEM_GUIDE, DRONE, LOCKDATAPAD,
DATASTAT.

DATAPAD DATAMEM_GUIDE

[:: Legends Of The Jedi ::]

This is the datamem tutorial. Please sub out anything within <>'s as being a
variable that you enter. You can carry a number of disks on your datapad, the
number depending on what your modulation is. As such, it becomes necessary
to make reference to each disk by its corresponding number.

Step 1: Make a new disk
Command: datamem write new - This will begin a new disk and put you into a
writing buffer editing the body of the message. Write whatever you would like
to, and type "/s" when finished.

Step 2: Set the subject field
Command: datamem write <#> subject <topic> - subbing out the # and <topic>,
fill out the command line with the disk number and a topic of relevance.

Step 3: Decide who it's going to
Command: datamem write <#> to <name> - This will put the name you specify
in the `to` field of the disk. Feel free to use any name to describe the
organization, group or person to whom the message is addressed.

Step 4: Where is it coming from?
Command: datamem write <#> from <name> - This allows the creator of the
message to identify himself, his organization or an alias as the sender. If
it is left blank, the real name of the poster will be used.

Step 5: Review
Command: datamem - This will list your datapad's inventory of disks. This
is a good way to figure out what number to replace <#> with.

Step 6: Ejecting
Command: datamem eject <#> - Self explanatory, eject the target disk.

Step 7: Loading
Command: datamem load <keyword> - Put a disk into the datapad from your
inventory, allowing you to see it in `datamem`.

Step 8: Copying
Command: datamem copy <#> or datamem copy <#> <amount of copies> - This
will duplicate the message, useful for if you intend to send it to multiple
recipients. All duplicate disks will be in your datapad.

Step 9: Posting
Command: note post or mail post - After ejecting, this will upload a held
disk to either a message board or a mail terminal.

Step 10: Downloading
Command: datamem download <#> - Will make a link to the mail/message terminal
briefly, creating a copy of the information in a new disk in your datapad. This
of course requires that you are in the same room as a mail/message terminal.
Use `note list` to see the list of notes on the terminal.

Step 11: Editing
Command: datamem write <#> - Enter a writing buffer to edit the body of the
specified message.

Step 12: Viewing
Command: datamem view <#> - Read message on specified disk. Do remember to
see the number with `datamem`.

Step 13: Sharing
Command: datamem send <#> - This command makes use of the datapads ability
to send or receive data in a limited range (the room). Anyone using a datapad
that has been put in RECIEVE mode will receive a copy of the message.

Step 14: Receive mode
Command: datamem receive - Toggle the receive mode of your datapad. This will
stay on until a message is received.

To recharge your datapad: Energize <Battery>

DATASTAT

[:: Legends Of The Jedi ::]

Syntax: datastat

Shows what information your character can discover about the datapad that
is currently HELD. Slicers and those trained in slicing can get more
information the higher their slicer level, and the higher the modulation
on the datapad.

DATHOMIR DATHOMIRI

Dathomiri are natives of Dathomir with a mixture of Zabrak and Human blood,
known for secretiveness, martial skill, and an innate affinity for the Force.
Males tend to have darker skin and resemble Zabraks, while females tend to have
pale or silvery skin and resemble Humans (especially the Rattataki). Their
culture is clan-based and matriarchal, with males primarily serving as slaves.
Force-sensitives of Dathomir have a division between normal Witches and
those who have fallen to the dark side, Nightsisters.

Famous Dathomir
*Asajj Ventress, Jedi Padawan, Sith Assassin, and Nightsister

DEADEYE

[:: Legends Of The Jedi ::]

Feat - deadeye
Class - Combat
Level - 70

This feat enhances your ability to snipe. It speeds your initial snipe delay
from 6 seconds to 3 and checks again for your target every second instead of
every 3 seconds. It also provides a chance to score a critical hit when
sniping, boosting damage by 50%.

DEATH DYING HOSPITAL SAFE

[:: Legends Of The Jedi ::]

General Information

Death and Safe Areas
LotJ features a very unique death system. Some areas are considered "safe". A
safe area means that if you die, you are taken to a hospital to recover. To
check if your in a safe area, enter the SCORE command. If you see Safe(X)
status somewhere, then you're in a safe zone and will be taken to a hospital
and logged out when "killed". You will be able to log in at extremely low
health and potentially deal with RP repercussions depending on the situation,
but your character is still alive and accessible. However, if your score status
displays Safe( ), then area you are in is *NOT* safe. This means that if you're
successfully killed, your character is permanently dead (aka permed). See Also:
HELP PERM

Unsafe Situations
Besides the area itself not being a safe zone, there are other reasons you may
NOT be safe:
* You must have 5,000 credits on hand (not bank) for hospital fees.
* You are on an enemy planet while at war (EG: You are a Rebel player
on an Imperial-owned Coruscant)
* There is no hospital in the area (dangerous endgame areas)
* You are in space without an envirosuit.

"Accidental" Deaths
There has been some confusion over "accidental" deaths and restores. While this
is not a comprehensive list, it includes some common scenarios. You will not
get restored for dying during surgery, using the suicide or delete commands,
fighting pirates, flying into a sun, or making grenades on your ships. A player
being under the influence of drugs or alcohol is also not a valid reason for a
restore.

Hospital Escapism
Rarely, a character may attempt to avoid being captured by their enemy by
purposefully (attacking a mob without valid reason, blowing themselves up with
a grenade, etc.) getting themselves sent to a hospital on a safe world. Once
hospitalized, they then will not log in until they are fairly certain their
enemy is no longer there to detain them. This is exceedingly unrealistic,
illegal, and is a perfect example of abusing game mechanics in an attempt to
avoid roleplay.

&046See Also: &231HELP PERM, HELP RESTORE

DEFEL WRAITH BLUR

The Defel (or Wraiths or Shadows) are furry beings capable of using natural
camouflage to all but disappear from the vision of other races. They are
natives of Af'El, a high-gravity and ultraviolet-rich world. Defel and other
creatures of Af'El tend to see primarily using ultraviolet light frequencies,
and their coats may be dull to other races' eyes, but vibrant and colorful to
ultraviolet vision. Defel are naturally proud and willful, and they tend to be
willing to work cooperatively while also holding tightly to their secrets.

Famous Defel
*Arliel Schous, regular at Mos Eisley Cantina and Rebel informant

See Also: HELP CAMOUFLAGE

DELETE SUICIDE

Syntax: delete <password>

This command will permanently delete your character and reserve the name until
the next timeline. It is up to you to roleplay how you wish your character to
leave the story. Other players in the room will see an OOC message about it,
and a corpse will be left behind with anything you were carrying.

To prevent abuse, if you are already past the MUD academy, you must be at a
hotel hail point in order to delete your character. This means you'll need to
go to a planet with one, then 'hail hotel' before proceeding with deletion.

Please think carefully if you wish to delete your character. Under no
circumstances will we restore a deleted character.

It is ILLEGAL to delete a character and proceed to gather the dropped items on
your alternate character. Don't do it.

DEMOTE

[:: Legends Of The Jedi ::]

Syntax: demote <player>

This command demotes a number one or two in a clan to a normal clan member.

See Also: HELP CLANS

DESCARMOR

[:: Legends Of The Jedi ::]

Syntax: descarmor <target armor>

This command, when entered, will put you into a buffer that allows you to enter
a description of the corresponding armor. When worn as a covering, restrung set
of armor, players who look at you will be shown this description.

Just as with normal character descriptions, armor descriptions are held to a
certain standard and are treated as IC. Be sure to keep this in mind, or you
might end up in hot water with the staff!

See Also: HELP RESTRING, HELP MAKEARMOR

DESCDROID

Syntax: descdroid

This command, when entered, will put you into a buffer that allows you to enter
a description of your current droid. Players who look at the droid will be
shown this description.

Just as with normal character descriptions, droid descriptions are held to a
certain standard and are treated as IC. Be sure to keep this in mind, or you
might end up in hot water with the staff!

DESCITEM

[:: Legends Of The Jedi ::]

Syntax: descitem <item>
descitem <item> lock

This is used to set the description of an item when it is examined by a player.
You can only use this command on certain items that get flagged as
player-crafted when a player creates them: vibroblades, blasters, lightsabers,
spice, grenades, landmines, lights, jewelry, clothing, comlinks, medical kits,
containers, goggles, datapads, fusion cutters, holsters, bowcasters,
forcepikes, armor, food, and drink containers (canteens).

When the LOCK syntax is used, the item will no longer be able to have its
description modified by anyone.

DESCITEM ITEMDESC

[:: Legends Of The Jedi ::]

Syntax: descitem <item>
descitem <item> lock

This is used to set the description of an item when it is examined by a player.
You can only use this command on certain items that get flagged as
player-crafted when a player creates them: vibroblades, blasters, lightsabers,
spice, grenades, landmines, lights, jewelry, clothing, comlinks, medical kits,
containers, goggles, datapads, fusion cutters, holsters, bowcasters, forcepikes,
canteens, and armor.

When the LOCK syntax is used, the item will no longer be able to have its
description modified by anyone.

DESCRIPTION DESC

Syntax: description (opens a prompt)
Required by level 30

The description command puts you into an editor to edit your long character
description (what people see when they look at you). Your description should be
a paragraph or two describing what your character looks like. It should
describe what your character looks like and not how others around them feel.
It should also not include what actions others take. Examples of this include
are 'You feel a sense of awe' or 'Your eyes avert and you know this isnt
someone you would want to mess with'. An example can be found at help
description_example.

Please don't include cursing in your descriptions. Thank you.

See Also: descarmor

DESCRIPTION_EXAMPLE

This young male Twi'lek is surprisingly easy on the eyes. His skin, an
exceedingly rare Rutian turquoise, is stretched taut over rippling muscles and
a willowy frame. A number of black tribal tattoos mingle and play along the
contours of his muscled body, lending even more to his exotic look. He carries
himself with the gentle grace and sensual swagger of an extremely well-trained
dancer.

His handsome face is alight with playful curiosity. His lekku, a full half his
height in length, curve back from his brow and flow down his torso to come to a
tapered end near his waist. The angry, bloodshot eyes so common to males of his
race are gone, replaced by a pair of lustrous violet orbs, and they radiate
with an inviting warmth. A slender nose marks the center of his flawless
features and comes to a gentle curve above the thin line of his soft lips. A
playful smile breaks the pleasant uniformity of his visage and reveals a
mouthful of sparkling white teeth.
-----------------------------------------------

Standing before you is a lithe Twi'lek female, standing about 1.7 meters tall.
Her skin is a light blue, a mix between the color of the sky and cerulean. Her
eyes are deep ebony orbs, with some flecks of gold around her pupils. A finely
made leather corset tightly can usually be found hugging her body, revealing a
rather tantalizing amount of flesh. Small scars can be seen on her lekku, and
running along her upper arms and back. She typically sports a smile or grin to
her purple tinted lips, humming some tune or another to herself. She carries
herself gracefully with a bit of a joyful skip to her step. There is a small
clink of metal as she moves, as the tools in her utility belt jostle around.
-----------------------------------------------

This human male is not quite six feet tall, with dirty blonde hair and bright
green eyes. There are a few scars on his face and neck, though none look very
recent. His face is clean-shaven, and his general appearance is clean if not
well-groomed. His nose appears to have been broken at least once, sitting just
slightly out of line with the rest of his face. His right hand appears to have
been cut recently, covered in a series of red lines that have scabbed over for
now. His clothes appear to be clean and well-made, though he seems to wear them
more for comfort than for work.

DESCSHOP

Syntax: descshop

A simple command for shop owners to add custom descriptions to player-owned
shops. You must be standing in the room with your vendor to do this. This
command puts you in a message buffer.

DESCSTRUCTURE

[:: Legends Of The Jedi ::]

General Structure Command

Syntax: descstructure

Required Item(s): 5,000 credits

This command will change the description of a room in a structure that you own,
or that your clan owns (if you have the proper bestowment). Describing a room
in a structure costs 5,000 credits, and you must be standing in the room you
wish to describe.

Warning: If your structure's room descriptions are deemed inappropriate, your
structure will be removed from the game.
Tip: If you see a structure with an unacceptable room description, inform the
staff.

See Also: HELP STRUCTURES

DESTROYDROID

Syntax: Destroydroid

This command allows a person to dismantle their droid, thereby destroying it
forever. This works whether the droid is in the room with the player or
remotely.

See Also: HELP MAKEDROID

DESTRUCTION

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of destruction will produce better results when an
engineer makes weapons and enhances armor with the Zabrak Combat Mesh underlay.
Smugglers are able to strip starships more efficiently at a black market with
this knowledge, and destruction is also required for a scientist to hypothesize
combat topics. Rudimentary knowledge of this science will allow you to discern
the properties of weapons.

See Also: HELP MAKEBLASTER, HELP MAKEBLADE, HELP MAKEFORCEPIKE, HELP
MAKEGRENADE, HELP MAKELANDMINE, HELP MAKEBOWCASTER, HELP ENHANCEARMOR, HELP
STRIPSHIP, HELP HYPOTHESIZE, HELP EXAMINE

DETRAP

[:: Legends Of The Jedi ::]

Syntax: detrap <object>

This skill allows one to disarm a trapped object.

Use it with care.

DEVAPP

[:: Legends Of The Jedi ::]

Syntax: devapp <option> (argument)

Options: list, show, create, rename, category, description, submit,
status, message

Clans are able to submit, review, and manage applications for their scientific
developments, and to message the staff about those developments.

Clan leaders should appoint one person to handle applications and
communications using the appoint command. These lead developers can then
use the devapp command to create, rename, describe, and submit developments
and to message the staff about them. These lead developers have no special IC
authority by virtue of this appointment -- it's simply to support the devapp
mechanics. Lead developers are still subject to their clan's internal processes
and rules for coming up with new developments.

Clan leaders, firsts, seconds, and anyone with the develop empowerment can use
devapp to see a list of their developments, show specific developments,
check the status of their most recent development, and view the messages sent
between staff and their lead developer.

Lead developers should use the devapp create (name) command to create the
frame of a development, use devapp category to pick a category from the list
provided in HELP DEVLIST, use devapp description to write out the longer
pitch for the dev, and then submit it with devapp submit. The staff will
then communicate with the clans by changing the development status or by
sending messages that can be seen using devapp message list.

As the development progresses, the status updates will come with instructions
for the clan on how to move the development further along.

Related Helpfiles: DEVLIST, DEVELOP

DEVARONIAN DEVARONIANS DEVARON

Devaronians are a near-Human race known for the males' prominent pair of horns.
Instead of horns, female Devaronians have a full head of hair, often in exotic
colors. Devaronian eyes may be red, purple, or dark brown. Their culture is
matriarchal, with males tending to be wanderers, loyal but aggressive, and
females tending to be serious and usually remaining on their homeworld,
Devaron. Many Devaronians use sulfur as a stimulant.

Famous Devaronians
*Labria, frequented Mos Eisley Cantina on Tatooine

DEVELOP DEVELOPMENT

[:: Legends Of The Jedi ::]

Level 150 Science Skill
Syntax: develop

Clans in LOTJ are able to invent new ships, equipment, or other technology over
the course of the timeline using our development process.

Clan leaders should appoint ONE trusted person to serve as their clan's lead
developer. All development applications and communications will be made by/go
through that one person. They'll work with staff using the devapp system to
discuss which thing the clan would like to invent. See the guidelines in HELP
DEVLIST. For best results, come up with a few similar/related options that fit
within the broader idea of your proposed development and we'll let you know
which one(s) are okay. Describe the item or outcome you want and any stat
priorities. No logs are necessary at this time.

Once a concept is approved by staff (the application status is visible through
the devapp system), and once your clan is eligible to begin development
(visible on the showclan page), anyone with the develop skill and empowerment
can track and contribute to its progress.

Syntax: develop goal <breakthrough goal name>

Development of a new technology requires one or more breakthroughs. Each one
will focus on a specific science. Using develop goal with no other arguments
will show you the science you need to work on for each development. Your clan
will need to agree internally on what breakthrough you're trying to get in that
field, and then must use this command to set it. For example, developing an
improved transport, you might look for a breakthrough in the spacecraft field
of "miniaturized class 2 hyperdrive".

Syntax: develop <science>

Once someone has set the current breakthrough goal, use develop on the
appropriate science field to search for a solution. Each use consumes 50,000
credits from the clan account. Breakthroughs have a maximum cost set per era,
but you might get lucky and hit a breakthrough sooner.

You'll repeat the above two steps until you've hit all the breakthroughs you
need. The number depends on how significant the development is.

Before, during, or after searching for breakthroughs, you should roleplay about
the invention. This is freeform and can involve players who don't have the
develop skill or are outside your clan. One person will need to log the RP. Be
sure to turn off unnecessary output (prompts, OOC channels, etc) or trim it
from the logs. There is a goal for the amount of RP done. In general, a couple
hours worth of sessions with a small group should produce enough.

After finishing the RP and reaching required breakthroughs, the lead developer
should submit logs by email that include (and only include) roleplay-related
content (SAYs, EMOTEs, etc.). Logs with prompts or random LOOKs will be
rejected. Logs should be sent to [email protected] and include the
following subject line:

[Logs] Development: <DEVELOPMENT NAME> || Clan: <CLAN NAME>

The development name should precisely match the name used in devapp. For
example, your email's subject line might read:

[Logs] Development: Improved Kyber Crystals || Clan: The Jedi Order

Any questions about a development should be directed to the staff by using the
devapp message system. Please do not use immchats, emails, or Discord DMs to
ask about the status of your development.

See Also: DEVLIST, DEVAPP

DEVLIST

Implementing developments in a balanced way can be a challenge. Implementing
incremental improvements to weapons/gear/ships is easier than adding new,
unique items (especially ones that require new code), and we keep that in mind
when reviewing development submissions.

Clans cannot stack the same stat over multiple developments in the same era.
Multiple clans can develop the same upgrade, but not upgrade on top of another
development done within the same era.

For example, at the beginning of the era, there might be a storebought armor
durasteel which provides +50 hp. A clan could develop one with +150 hp. Another
(or the same) clan could also develop a different flavor of upgrade, with +50
hp and +2 damage roll.

&046Raw Materials:
Armor Durasteel Blank Circuits
Armor Duraplast Silicon Gel
Armor Cloth Superconductors
Blaster Crystals Lightsaber Crystals
Ammo Cells Lenses
Scopes (+hitroll) Mirrors
Cooling Units (+hitroll) Batteries
Weapon Durasteel (+damroll)
Bacta Cloth (increased medpac charges)
Shipbuilding Components (Increased speed and/or reduced cost)
Grenade Chemicals (Explosive, poison gas, ion, napalm, smoke)
Raw Spice (Incoming damage reduction, damage boost, healing,
increased dodge, detect hidden)

Ships:
Clans can develop ship blueprints with story-appropriate focuses, and the staff
is open to discussing new focuses not outlined below. We have a bank of
pre-built starship templates we can customize, and if you're interested in
laying out and writing interior descriptions for a ship not in the bank, let us
know.

Fighters (combat, travel)
Transports (travel, envirosuit rescue)
Freighters (small and fast, big and slow)
Gunboats (slower mini-corvettes, faster mega-fighters)
Corvettes (combat, travel, luxury amenities, jamming, envirosuit rescue)
Frigates (general combat, projectiles, carrier, jamming)
Cruisers (general combat, carrier)
Battleships (general combat)

Ships with major unique bonuses (cloaking, gravity well, unique platforms or
significant flagships) are one-offs and provided pre-built. They aren't always
available and must fit the current gameplay setting.

&046Other:
Pre-made armor or weapons with improved stats
Programmed devices (many possibilities here, based on staff discretion)
Cybernetics (one step better than what's available on vendors)
Strength, constitution, dexterity, intelligence, wisdom
Subdermal (damage reduction) Skeletal (+hp)
Dermal ridges (+damroll) Toxicity recovery
Underwater breathing Detect invis

&046See Also: &231HELP DEVELOP

DEXTERITY DEX

[:: Legends Of The Jedi ::]

Dexterity (DEX in your 'score') represents your character's agility, and
it affects (among other things):

- the maximum number of items you can carry at once in your inventory;
with each additional point of dex you can carry additional items.

- the number of movement regenerated at each tick when resting.

- speed when moving between rooms.

- how likely your opponents are to miss you in combat.

Dexterity affects the PILOTING and ESPIONAGE classes.
This stat can be raised by training in both PILOTING and ENGINEERING.

See Also: HELP STAT_CHART

DIAGNOSE

[:: Legends Of The Jedi ::]

Level 10 Medical Skill
Syntax: Diagnose <target>

This skill allows a player to figure out affects, abilities, cybernetic
installments, and various other stats another player or mobile has through
the use of a datapad.

You must approach the target and be holding a datapad with Medical remodulation
or higher, in order to use this skill.

DICE

Syntax: dice <#>d<#>

The dice command allows you to roll a number of dice with as many sides you
want. The first number is the amount of dice you want to roll, the D stands for
dice and is referencing the second number needed for using the command, which
is how many sides the dice have. Here are some examples:

"dice 2d6" will roll two six-sided dice resulting in a number between 2 and 12.
"dice 1d20" will roll a single twenty-sided dice resulting in a number between
1 and 20.
"dice 5d10" will roll five ten-sided dice resulting in a number between 5 and
50.

DICE DICEROLL

Syntax: dice <#>d<#>

The dice command allows you to roll a number of dice with as many sides you
want. The first number is the amount of dice you want to roll, the D stands for
dice and is referencing the second number needed for using the command, which
is how many sides the dice have. Here are some examples:

"dice 2d6" will roll two six-sided dice resulting in a number between 2 and 12.
"dice 1d20" will roll a single twenty-sided dice resulting in a number between
1 and 20.
"dice 5d10" will roll five ten-sided dice resulting in a number between 5 and
50.

DIG DIGGING BURY BURYING

[:: Legends Of The Jedi ::]

Level 1 Smuggling Skill

Syntax: dig
Syntax: dig <direction>
Syntax: bury <item>

You can dig and bury items through the use of the dig skill and bury command.
Buried items are not visible to players, even through the use of powers such as
sharp eye. To dig an item up, type dig with no arguments. Digging requires
one of the many shovel items available in-game. If you dig in a direction,
you will attempt to dig open an exit or hidden passageway.

To bury an item (or corpse), drop the item on the ground and bury <item>.
Depending on the size and weight of the object, you might need a shovel.

* Note: Deadly players can bury/dig up each other's corpses. *

Items buried will not last beyond crash or reboot - do not attempt to use
this skill for storage of items you wish to keep.

DIKU

Realms of Despair was originally based on the Merc 2.1 code which was
based on the orignal DIKUMud code created by:

The Original DIKUMud Team:

Katja Nyboe [Superwoman] ([email protected])
Tom Madsen [Stormbringer] ([email protected])
Hans Henrik Staerfeldt [God] ([email protected])
Michael Seifert [Papi] ([email protected])
Sebastian Hammer [Quinn] ([email protected])

Additional contributions from:

Michael Curran - the player title collection and additional locations.
Bill Wisner - for being the first to successfully port the game,
uncovering several old bugs, uh, inconsistencies,
in the process.

And: Mads Haar and Stephan Dahl for additional locations.

The Original DIKUMud was Developed at the Department of Computer Science
at the University of Copenhagen.

DIPLOMAT

[:: Legends Of The Jedi ::]

A player who has been empowered by their clan as a diplomat has access to
certain restricted diplomacy skills. These skills are restricted due to the
intimate role they play in the RP/IC politics of the game and the direct effect
they have on the various clans.

See Also: HELP EMPOWER, HELP CLOSESHOP

DISARM

[:: Legends Of The Jedi ::]

Level 60 Combat Skill
Syntax: disarm

The canny soldier knows combat is not solely about brute power. When in close
combat, Disarm allows you knock a weapon from your opponents hands. You
MUST HAVE A WEAPON EQUIPPED to perform this action.

See Also: HELP GRIP

DISCLAIMER

LotJ is a fan-based role playing game. We are not and do not claim to be
affiliated with LucasArts Entertainment Company, or Star Wars Expanded
Universe. Star Wars is a registered trademark of Lucasfilm Ltd. The LucasArts
logo is a registered trademark of LucasArts Entertainment Company. LucasArts is
a trademark of LucasArts Entertainment Company.

All data found on the LotJ servers is the sole property of Legends of the Jedi.
LotJ MUD source code, game files, associated websites, and forums are covered
under US Copyright (1999 - 2007) All rights are reserved. Infringement of this
copyright will be prosecuted to the fullest extent of the law.

LotJ's content is not approved for players who are under the age of consent for
their country. Minors must have permission from a parent or legal guardian
before accepting the terms of this agreement. LotJ is a real-time game. Game
owners, and staff do not preview, edit, or circumvent any player generated
content before it is added to the game.
LotJ reserves the rights to log, monitor, review, and save all channels and
user commands. LotJ staff agrees to keep all player data confidential unless
illegal transmission of data is suspected, or information is subpoenaed by a
court of law.

The full version of this disclaimer is available in the forums under
ANNOUNCEMENTS, and is considered to be an extension of this document.

DISGUISE

[:: Legends Of The Jedi ::]

Level 90 Smuggling skill
Syntax: Disguise
Disguise list
Disguise create
Disguise apply <ID>
Disguise edit <ID> <str/cha/race/title/name/skincolor> <value>
Disguise save
Disguise remove

Access to this skill grants you several slots to customize in order to build up
a disguise via the DISGUISE CREATE and DISGUISE EDIT commands. A character's
strength, charisma, skincolor and race can be adjusted. Attempting to edit
these attributes with no value will return a range of valid values available to
the would be disguiser. A disguise's name is name of the new persona, and the
title is the equivalent of a PUBLIC TITLE for that persona. When you introduce
yourself, via GREET AS command, as the name of your disguise the set Title will
be shown. Please note, it is one thing to make a new persona, it is quite
another to copy other character names. Don't do the latter as it causes many
issues.

Once the disguise slot is built up as desired, DISGUISE SAVE command will lock
it into place. Once a disguise is saved, it can no longer be changed via the
DISGUISE EDIT commands. When in the disguise, however, the DESCRIPTION and
PUBLIC TITLE can be adjusted.

The number of disguises you can save is limited, so be careful when creating
and saving new ones. Once it has been saved, you're stuck with it.

DISGUISE APPLY is used to put on a disguise via a single item of PUTTY. Once
applied, you will appear as your disguise. At this time, it is suggested that
you change your description via the DESCRIPTION command. Any changes to the
description while IN the disguise will save to the disguise, as will any
changes to the PUBLIC TITLE. When you remove the disguise, both description and
public title will revert to what they were in your undisguised state. All dubs
and greets while disguised will save to the disguise, even if you remove it and
reapply it later. The people who you greeted, or who dubbed you, will retain
the greet/dub to that specific disguise.

Disguises have a chance to come off in fights when you take damage. Anytime a
disguise is abandoned or forced off in this manner, it will fall to the ground
in scraps. Possibly notifying others in the area that there was someone running
around in a disguise.

See Also: HELP MASQUERADER, HELP ENDURING FACADE, HELP DUB, HELP GREET, HELP
DESCRIPTION, HELP TITLE

DISMISS

[:: Legends Of The Jedi ::]

Syntax: dismiss <target>

This skill allows great leaders to dismiss their NPC followers that were
summoned using the CALL command (See HELP CALL) Dismissed NPC's will no longer
follow or take orders (See HELP ORDER) from you after using this command, but
will remain in the area. As of 2023, Message drones can now be ordered away
via the dismiss command, and will drop all credits they might be carrying for
you before departing.

See Also: HELP CALL ORDER

DISRUPT_NETWORK 'DISRUPT NETWORK' 'TAPDATA COMM DISRUPT'

[:: Legends Of The Jedi ::]

Syntax - tapdata comm disrupt
Feat - disrupt network
Class - Slicer
Level - 150

This feat allows a capable slicer to disrupt all commnet, clan chat, broadcast,
alarm, the call skill, holotransmitters, drone reception and camera frequencies
on a planet through the usage of tapdata.

DIVISION

[:: Legends Of The Jedi ::]

The division command is used by clan leaders to set up divisions and ranks for
the clan. To set up divisions, use the following commands:

Syntax: division create "<name>"
division rename # <name>
division delete #

To set up ranks, use the following commands:

Syntax: division rank <division#> create "<name>"
division rank <division#> rename <rank#> <name>
division rank <division#> delete <rank#>

Rank and division names are IC and should be roleplay-appropriate.

See Also: SHOWDIVISION, SETDIVISION, CLANS

DOCK

[:: Legends Of The Jedi ::]

Level 20 Piloting Skill
Syntax: dock <target shipname> [<docking code>]

This skill is used to align two spacecraft in a docking maneuver. To initiate
the docking procedure, a pilot of sufficient skill must be in range of the
target ship. If the target is disabled, it's a public shuttle, you're set as
the target ship's owner/pilot/copilot, or it's a clan-owned ship and you have
appropriate piloting empowerments, no code argument is needed.

Capital-class spacecraft can only dock with ships of equal or larger ship.
Non-capitals can dock with ships one size smaller, or any ship equal to or
larger than them.

See Also: INFO UNDOCK TRANSFERFUEL

DOCTOR

[:: Legends Of The Jedi ::]

Level 55 Medical Skill
Syntax: doctor <target>

Doctor is a skill similiar to first aid, but it provides one with the ability
to heal without a medpac; although it is slower. There is also an option to
hold a medpac and use doctor to restore more health than without one.

DODGE

[:: Legends Of The Jedi ::]

Level 55 Combat Skill
Syntax: Use of the skill is automatic once learned.

A combatant learns to anticipate the flows of combat. Their instincts are
sharply honed, allowing soldiers to completely avoid blows that might
otherwise hit. This skill lets you dodge incoming attacks, taking no damage
from them.

DOLOR

Door Operation:
All doors in the Dolor camp operate by saying the direction of the door. `East`
`West` etc.

Before Processing:
All prisoners are to be given the opportunity to store their belongings in the
locker room east of the main entry way. They should be taken there before
processing to remove all of their personal items. Arresting officers may
confiscate illegal items such as weapons or spice.

Processing a Prisoner
Prisoners should then be escorted into the interrogation room, west of the main
entry way. At this point in time, arresting officers should question the
prisoner and determine the prisoner's sentence. The officer must say `Minimum`,
`Moderate` or `Maximum` before processing the prisoner. The processing room
should already be closed, but if it's open, the arresting officer must say the
level of security before directing the prisoner into the processing room.
Prisoners may be shoved in, instructed to enter, or they may follow the officer
inside. Arresting officers must then carry or lead the prisoner into the prison
complex, which is south of the main entry way.

Note: Prisoners will have free roam of the facilities based on their level of
security.

Cell Assignments:
Officers must carry prisoners into a cell. Once inside the cell, officer should
release the prisoner, and instruct the prisoner to say `Assign me`. This action
will enable the prisoner to reenter the cell so they can quit within the
prison. Multiple prisoners may be assigned to each cell.

Minimum security prisoners should be assigned to cells I - III
Moderate security prisoners should be assigned to cells IV - VI
Maximum security prisoners should be assigned to cells VII & VIII

Failure to adhere to this system could result in conflicts with programming,
and the consequences are considered to be IC.
Prisoners who are in the minimum and moderate security levels may work their
sentences off, and no further supervision is required of arresting clan.
Maximum security prisoners are assumed to be sentenced to life, and may be
released by a member of the arresting clan only.

Note: Any IC means that a player finds to escape from Dolor are valid and
considered to be IC. Be prepared to explain your means of departure from the
Dolor camp if you are questioned by an immortal. If it can be proven that the
player knowingly abused a bug that was unknown to the Immortals, then the
player will be sent back to Dolor with the IC explanation that he or she was
apprehended. If it was an unknown bug, then the bug will be repaired, and the
IC action will not be corrected.

DOMINATE

[:: Legends Of The Jedi ::]

Syntax: Dominate (mob)

Dominate will cause the affected mob to join your group and
take orders from you.

DONATE

[:: Legends Of The Jedi ::]

Syntax: donate <amount>

This command allows a clan member to donate money to the clans bank account. No
empowerment is needed to donate funds.

See Also: HELP WITHDRAW

DOORBASH


Level 25 Bounty Hunting Skill
Syntax: Doorbash (direction)

Handy for getting rid of closed, locked doors - Although some doors
are bashproof.

Warning: Doorbashing hurts and can damage gear!

DOORCUT

[:: Legends Of The Jedi ::]

Level 85 Espionage skill
Syntax: doorcut <door/ship>

A skill that allows you to cut open a door, ship or vehicle hatch.
This skill requires you to be holding a fusion cutter.

DRAETHOS

[:: Legends Of The Jedi ::]

Draethos are a long-lived, predatory, humanoid race from the planet Thosa, with
ten times the lifespan of a typical human. They mature quickly but are not
considered middle aged until 400 years old. They have large teeth and no lips
in an apparent overbite, with blue, purple, or black skin. Draethos culture
emphasizes the way of the warrior, fierce and proud, while intellectuals and
pacifists among them are exiled.

Famous Draethos
*Odan-Urr, Jedi Master and Jedi librarian
*Talon Slyter, Teras Kasi practitioner

DRAETHOS THOSA

Draethos are a long-lived, predatory, humanoid race from the planet Thosa, with
ten times the lifespan of a typical human. They mature quickly but are not
considered middle aged until 700 years old. They have large teeth and no lips
in an apparent overbite, with blue, purple, or black skin. Draethos culture
emphasizes the way of the warrior, fierce and proud, while intellectuals and
pacifists among them are exiled.

Famous Draethos
*Odan-Urr, Jedi Master and Jedi librarian
*Talon Slyter, Teras Kasi practitioner

DRAIN

[:: Legends Of The Jedi ::]

Level 75 Dark Side Force Power

Force Point Cost: 800

Syntax: feel drain <target>

A Dark Jedi can use the force to steal the very essence of an enemy. While the
damage done to the enemy using ones will wrack their body in pain, it delivers
a portion of that damage in a boost to the user's hp. The dark side rewards
acts of such horror.

DRAW HOLSTER UNHOLSTER

[:: Legends Of The Jedi ::]

Syntax: draw [<holster>]
unholster [<holster>]
holster [<holster>]

These commands allow a player who is wearing a belt holster to draw or holster
their wielded weapon(s). If you are dual wielding, both weapons will go into a
single holster and both will be wielded when drawn back out.

By default, your outermost holster is always used, but you can specify a
holster name if you want to target a specific holster. CONFIG +AUTODRAW and
SLOWDRAW will always use your outermost holster.

Related Helpfiles: SETDRAW

DRAW UNHOLSTER

[:: Legends Of The Jedi ::]

Syntax: Draw
Syntax: Unholster
Syntax: Holster

These commands allow a player who is wearing a holster to draw their
weapons from the holster (with DRAW or UNHOLSTER) or holster their weapons
(with HOLSTER). Holsters can carry up to two weapons which will be
dual wielded when drawn.

See Also: HELP HOLSTER

DROIDSTAT

Syntax: droidstat

This command is used to find out information about your droid, such as what
focus it has and what its behaviour is currently set to.

Related Helpfiles: MAKEDROID, UPGRADEDROID, RENAMEDROID, TRADEDROID

DROID_MAKING 'DROID MAKING'

[:: Legends Of The Jedi ::]

Feat - droid making
Class - Engineering
Level - 130

Droids you make get +3 to all stats.

DRONE

[:: Legends Of The Jedi ::]

Message Drone are a type of droid that acts as a carrier pigeon that can be
used to send items, credits, and messages to other characters in the game. The
receiving character needs to be logged in and not on a ship or in a jail cell
in order for their package to arrive. The drone WILL wait in limbo until they
log in, but that is susceptible to being erased with copyovers and mud crashes.
You will not be reimbursed if this happens, sorry.

SENDING A DRONE
1) - Use the CALL command to summon a drone. This will not work if you are on a
ship or have the maximum number of followers. The drone will take a few seconds
to arrive.

2) - If youre sending items or credits, give them over to the drone now. Note
that when your drone arrives, it will drop everything on the floor except
credits, so its recommended to put them in a bag or container, then give that
to the drone.

3) - You need to give the drone a message disk with the receiving character's
name in the to field. Check out help datamem for more on how to create a disk.

When you receive a drone, it will drop the message disk and any items its
holding on the ground. If the drone has credits, you can either use the beg
skill, use the DISMISS command, or kill it - dont worry, they're easy to
take down.

Using the DISMISS command will order the drone to drop all credits and
depart, boldly venturing on to its next delivery job.

See Also: HELP DISMISS, HELP CALL

DRONE 'MESSAGE DRONE'

[:: Legends Of The Jedi ::]

Message Drone are a droid that acts as a carrier pigeon that can be used to
send items, credits, and messages to other characters in the game. The
receiving character needs to be logged in and not on a ship or in a jail cell
in order for their package to arrive. The drone WILL wait in limbo until they
log in, but that is susceptible to being erased with copyovers and mud crashes.
You will not be reimbursed if this happens, sorry.

SENDING A DRONE
1) - Use the CALL command to summon a drone. This will not work if you are on a
ship or have the maximum number of followers. The drone will take a few seconds
to arrive.

2) - If youre sending items or credits, give them over to the drone now. Note
that when your drone arrives, it will drop everything on the floor except
credits, so its recommended to put them in a bag or container, then giving that
to the drone.

3) - You need to give your drone a message disk with your receivers character
name in the to field. Check out help datamem more on how to create a disk.

When you receive a drone, it will drop the message disk and any items its
holding on the ground. If the drone has credits, you can either use the beg
skill or kill it - dont worry, theyre easy to take down.

DRONE DRONES

[:: Legends Of The Jedi ::]

Message Drone are a droid that acts as a carrier pigeon that can be used to
send items, credits, and messages to other characters in the game. The
receiving character needs to be logged in and not on a ship or in a jail cell
in order for their package to arrive. The drone WILL wait in limbo until they
log in, but that is susceptible to being erased with copyovers and mud crashes.
You will not be reimbursed if this happens, sorry.

SENDING A DRONE
1) - Use the CALL command to summon a drone. This will not work if you are on a
ship or have the maximum number of followers. The drone will take a few seconds
to arrive.

2) - If youre sending items or credits, give them over to the drone now. Note
that when your drone arrives, it will drop everything on the floor except
credits, so its recommended to put them in a bag or container, then giving that
to the drone.

3) - You need to give your drone a message disk with your receivers character
name in the to field. Check out help datamem more on how to create a disk.

When you receive a drone, it will drop the message disk and any items its
holding on the ground. If the drone has credits, you can either use the beg
skill or kill it - dont worry, theyre easy to take down.

DROP GET GIVE PUT TAKE

[:: Legends Of The Jedi ::]

Syntax: drop <object>
drop <amount> credits
Syntax: get <object>
get <object> <container>
Syntax: give <object> <character>
give <amount> credits <character>
Syntax: put <object> <container>
Syntax: get/put/drop <# amount> <object>
Syntax: get/put <# amount> <object> <container>

DROP drops an object, or some credits, on the ground.

GET takes an object, either lying on the ground, or from a container, or
even from a corpse (TAKE is a synonym for get).

GIVE gives an object, or some coins, to another character.

PUT puts an object into a container.

Use 'drop/get/put all' to reference all objects present.
Use 'drop/get/put all.<object>' to reference all objects of the same name.

Examples:
- drop 1000 credits
- get all.ball backpack
- get 5 sword
- put 15 potion backpack

See Also: HELP MULTIPLE

DUAL DUAL_WIELD 'DUAL WIELD'

[:: Legends Of The Jedi ::]

Level 70 Combat Skill
Syntax: Use of the skill is automatic once learned.

The elite soldier learns to eliminate any weakness from their defense.
Neither hand is dominant and you can use weapons in both hands.
This can be any combination your character is strong enough to wield.
This skill gives you an additional attack each round.

DUB

[:: Legends Of The Jedi ::]

Syntax: dub <target> <moniker>

This command allows you to give a moniker (name you made up to remember
someone) to characters that you have not been informed of or greeted by. The
character must be in the room with you to use this command.

See Also: HELP INFORM, HELP GREET, AND HELP MEMORYCHECK

DUELIST

[:: Legends Of The Jedi ::]

Feat - duelist
Class - Combat
Level - 50

Do 20% more damage while wielding pistols(Single or dual). You will also get
35% more hits while performing aimed shots.

Characters with the duelist feat can also reload both weapons using the ammo
command without needing to have one hand free.

DUG DUGS

Dugs are natives to the planet Malastare, slender arboreal creatures with
smooth, loose skin. As a result of long oppression by the Gran, Dugs tend to be
irritable, selfish, and adversarial. They commonly see social relationships in
terms of the strong dominating the weak. Dugs are known for their incredible
piloting skills. Because of the history between Dugs and the Gran, there is NO
CHANCE of cooperation between them on any level.

Famous Dugs
*Sebulba, a well-known Podracer who Anakin defeated in Episode I.

DUPLICATE

[:: Legends Of The Jedi ::]

Level 1 Espionage Skill
Syntax: Duplicate <key/keycard>

This skill allows a player to make copies of certain keys and keycards.

Requirements: Toolkit, Datapad, Duraplast, and a key to be copied.

DURINDFIRE

[:: Legends Of The Jedi ::]

The Durindfire Quest is an RP event that the Immortals manufacture when the
Empire goes to fund the Deathstar. There are two sides of this quest. The
Deathstar is the primary reason, but the Republic has the opportunity to obtain
a comparable reward if they manage to match the Empire out in the gem quest.
(That is IC, and dependent entirely on the RP)

Anna randomly passes out Durindfire gemstones to non-Imperial and non-Republic
players and scatters them about the game in semi-hidden areas. It's the Empire
and Republics responsibility to hunt these stones out in any way that they can.
Enough stones will end up in game to enable each side to have their reward,
however, there are IC variables at play which may result in either side failing
to gather their minimum amount needed to get what was coming to them.

Each side has two NPC style characters who RP the collection of the stones, and
the procurement of the item that the stones will ultimately fund. Once a stone
ends up in the hands of any of these NPC characters, then that stone is counted
for the side that the NPC is working for.

-If a Republican gives a stone to the Imperial NPC, it is counted as an
Imperial stone. Vice Verse.
-NPCs may attempt to trick or verbally coax the opposite parties to give stones
to the side they work for, but they may not take a stone from another player,
and they may not otherwise interfere. It is the players responsibility to know
who their NPCs are, or to give their stones to their commanding officers.
-If the NPC is killed by a member of either clan, there is a fine of 2 stones
to the killers clan bank, unless the Imms see that there was malicious intent
to harm the home clan.
-If the NPC is killed by a non Imperial or non Republican person, the NPC is to
be restored, and the permer is left to deal with Anna, who can be expected to
be grumpy by that point.
-Gems may not be stolen from the NPC. Period.
-Before a stone makes it to the hands of the NPC, that stone may be stolen,
bartered with, or dropped and junked. It doesnt count until it lands in the
inventory of the NPC, and once it is there, it cannot revert back as a playable
gem.

By carrying a Durindfire stone, you are consenting to participate in this
quest, and you agree to RP the outcome of events that occur as a result. For
example, the Empire might discover that you have a gem in your possession, and
in order to take it from you, they might RP holding a banquet in your honor, or
they might send someone in to seduce your character. They might outright trick
you, or lie to you. They can even kill you if their RP attempts fail.


[Update] NPCs who are playing the parts of the officiators of this event have
an obligation to be compliant with Imperials or Republicans (Or any player for
that matter) to avoid their own characters deaths. Ideally, they cannot attack,
and they cannot be attacked. Outside of verbally coaxing a player to surrender
a gem to them, or traveling to meet a player to collect a gem, or RP with them,
they may not interfere with the course of this gem event. They must freely give
their names out and identify themselves as being from the Hapan Consortium when
asked for their identity.

[Update] After trying the event on for size for a few days, we wanted to tweak
it a little. Each NPC may be detained by the opposing clan for up to 5 times,
and up to 1 hour at a time. (No back to back detaining) The Hapan is welcome to
avoid capture if they feel that its ICly appropriate to do that by running,
hiding, defending themselves with a blaster (set to stun), and may attempt to
flee a planet in a public shuttle. If IDed, that NPC Hapan must offer their
identity to capital ships who are attempting to maintain border patrol. They
may not hide in a home!

DURO DUROS

The Duros are a reptilian humanoid race hailing from the planet Duro. They were
some of the galaxy's first spacefarers, known for their adventurous, friendly,
and curious natures--so much so that the title "Traveler" is considered an
honorific among them, like "Doctor" or "my lord/lady" in other cultures. Their
native language is commonly spoken by spacers throughout the galaxy. Duros have
narrow, solid red eyes and blue-to-green skin. Duro is mostly uninhabitable
because of pollution, and Duros normally live in enormous space stations
orbiting their planet.

Famous Duros
*Banniss Keeg and Ellors Madak, Duros known to frequent the Mos Eisley Cantina

DUTY

[:: Legends Of The Jedi ::]

Syntax: duty droid <command>
duty droid assist
duty droid ignore
duty droid follow
duty droid dismiss
duty droid textcolor <#>
duty droid currentcom <comlink>
duty droid emote <roleplay>

These commands allow you to control a droid created with makedroid. Replace
'droid' with the name of the droid, as needed. This is similar to using 'order'
on followers summoned via 'call'.

See Also: MAKEDROID, DROIDSTAT, RENAMEDROID, TRADEDROID, UPGRADEDROID,
DESTROYDROID, TEXTCOLOR, CLANDROIDS

DUTY SQUAD TROOP TROOPS TROOPERS

[:: Legends Of The Jedi ::]

Syntax: duty <troop/all> <command> <extra parameters>
Syntax: squad <troop/all> <command> <extra parameters>

Follow/group/add: Instruct a trooper to join your squad.
Use/equip: Instruct a trooper to wear or wield an item.
Remove/unequip: Instruct a trooper to remove an item.
Get: Have the trooper get something.
Drop: Have the trooper drop something.
Set: Change the settings on a blaster.
Battery: Reload a blaster.
Open/Close: Open or close something, respectively.
Use: Use or activate something.
Kill/attack/murder: Instruct the trooper to attack a target
Block: Instruct the trooper to block a direction
Dismiss/Leave: Have the trooper leave your squad.

Troops are soldiers recruited by clans from various planets. They represent the
armies that you, the players, can command. Different planets give different
types of troops, with better or worse stats, depending.

To interact with troops, you must use the DUTY or SQUAD command. You can give
various commands to the squad, getting different results. Here is a listing:

Entering the command alone will display your currently formed squad.
Your squad is easily distinguished from others in the room by a shortened
display. An example of this would be:

[x16] Republic troopers.
[x3] Your Republic trooper squad.

Your squad is automatically in your group, and they will auto-assist each other
even if not in the same squad. You can tank or have one of your squad members
tank to take out the enemy.

Note: To reference your troops, try calling them troop, or 2.troop, or 3.troop
etc.

DYE

[:: Legends Of The Jedi ::]

Syntax: dye

Requirements: Hair dye

Must be holding dye in order to execute this command. This will dye
your hair color the color of the dye. LOOK IN <name of dye> to examine
the color of the dye.

DYNAMIC

[:: Legends Of The Jedi ::]

A dynamic prompt shows up only when you execute a command. A regular
prompt will show every time a line of text is sent to your character.
Consider it thusly: one line of text, add another line (at least) for your
prompt, and most people have +BLANK enabled, so thats another line, plus
the extra line that the original line of text adds. Thats four lines per
single line.

To put it shortly, instead of filling two thirds of a screen with
your prompt (while you sit still and people walk about), it'll show
every time you enter a command. To bring up your prompt quickly, just
hit enter.

If you don't want this feature enabled, type the following:

Config +commprompt <- Resets it back to the old way

There are a lot of benefits to eliminating a prompt or blank lines.
Try out different configurations and see what works best for you.

DYNAMIC_OBJECTS

[:: Legends Of The Jedi ::]

Dynamic reset objects are objects that exist over copyovers with out needing an
area reset to cause them to reload. The dynamic object can be left in any room
in the game, and it will exist through a copyover. If you pick it up, and
relocate it to another room, the object will cease to reset in the first room,
but will reset in the second room.

Objects that are defined as dynamic can not be stored in a container or a
locker and they can not be deleted. They must be kept in a room, or in a
player's inventory. If the object is ICly destroyed in a battle, then the
destruction is valid. If a player circumvents the checks that are in place to
keep these objects from being deleted, then the object will be restored.

E

GROUPING WITH OTHER PLAYERS
-----------------------------
If you are within 5 levels of another character, you have the ability
to group with that player. You are not able to group a non-deadly
and a deadly character however (see HELP DEADLY). When you are grouped
with another player, you attack mobs together and share the experience
for each kill.

Group Commands:
*FOLLOW <player> - you will follow that player, able to be grouped.
- to remove yourself from group type: FOLLOW <your name>

*GROUP <player> - you add that player to your group
- typing GROUP alone will list the people in your group
- to remove someone from group type: GROUP <player name>

*GTELL <message> - you tell the group a message.

*SPLIT <amount> - splits the gold among the group.

EAT DRINK

[:: Legends Of The Jedi ::]

General Commands
Syntax: drink <object> (drink liquid from a drink container)
Syntax: eat <object> (eat food or a magical pill)
Syntax: eat <object> <container> (eat directly from a container)

Drink instructs your character to drink from a fountain or a drink container
to alleviate thirst.

Eat instructs your character to eat an item of food or a magical pill (which
function in a similar fashion as potions); pills do not fill stomach space.

In previous versions of the game and older SWR/SMAUG codebases, not eating
or drinking would eventually lead to your character suffering from hunger
and thirst, reducing your effectiveness in-game. Here on LotJ you do not
need to eat or drink to preserve yourself, and will suffer no ill-effects.
These commands are now simply for roleplay.

ECHANI

Ancient rivals of the Mandalorians, Echani are a Human subrace dedicated to
melee combat with light weapons and armor. Their culture emphasizes
communication through combat, including expression of personality and emotion,
describing an honorable fight as a sort of dance. Their warrior traditions led
to the Sun Guard and Imperial Royal Guard.

The Echani extra attack racial ability requires light body armor to function.

Famous Echani
*Brianna the Handmaiden, follower of Atris and then the Jedi Exile

EDIBLES

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of edibles currently provides no benefit to
existing skills.

EDUCATION

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of education will improve a scientist's
hypothesis, producing better datachips that are more instructive for their
readers.

See Also: HELP HYPOTHESIZE

EJECT

[:: Legends Of The Jedi ::]

Syntax: eject

Only works from the cockpit of a fighter or transport.

Ejection seats are valuable things, many a person has been saved by these.
Fighters and public shuttles are equipped with AUTOEJECT, which forces anyone
in the cockpit to attempt to eject when the ship is about to be destroyed. It
may also be used at will. When you eject, you'll be dropped somewhere at random
on the planet, severely injured.

[NOTICE]: When you eject, if the selfdestruct is not yet engaged, it will
automatically arm itself for 60 seconds. It can be overridden from the cockpit
with the proper code, but otherwise the ship will destroy itself.

[NOTICE]: Blockades block ejection unless you're closer to the planet than any
of the blockading ships. This means if you're automatically ejected on ship
destruction it'll kill you as you won't be able to land on a blockaded planet.

[NOTICE]: You are unable to eject in any form if stunned, incapacitated, or any
other situation where typing the command "eject" prevents you from ejecting.

You must be within 7500 distance of a planet to eject safely.

ELECTRONICS

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of electronics will increase a slicer's
proficiency in slicing and securing security protocols, produces better results
when an engineer makes circuits, and required for a scientist to hypothesize
espionage topics. Rudimentary knowledge of this science will allow you to
discern the properties of shields.

See Also: HELP SLICE, HELP MAKECIRCUIT, HELP HYPOTHESIZE, HELP EXAMINE

EMERGENCY_REFUEL

[:: Legends Of The Jedi ::]

Level 75 Piloting Skill
Syntax: emergency_refuel

Used in conjunction with a fuel canister in your inventory, this skill allows
an engineer to refuel a ship from the engine room.

Currently, fuel canisters are non implemented for balance reasons.

EMOTE , POSE SOCIAL

Syntax: emote <string>
Syntax: emote s <string>

The EMOTE command is a powerful tool used to describe actions taken by your
character. While SOCIALS are used to invoke pre-established messages that can
be targetted to a person, EMOTE can be used to create anything you can imagine
(within probable limits and rules). The string you supply will come after your
name, and the same message is sent to everyone in the room.

LotJ features several unique add-ons to the stock EMOTE command to enhance the
roleplay experience. An emote can be possessive by including s as the first
letter (emote s lumbago is acting up = Walldo's lumbago is acting up.) Says can
also be embedded within emotes. Simply enclose what you want to say within
" symbols, and you will have language and textcolor support. Be aware, however,
that improper use of " symbols will garble your emote! There are a number of
tokens that can be embedded in your emote. They are:

$n - This represents you. You can place $n in an emote and your name will not
appear at the very start, but where $n is. The $n token can be put anywhere in
the string as many times as desired. If it is not present, however, the emote
will be sent out as normal, with the user's name starting off the emote message.

@<player/mob> - This token is used to target other players/mobs in your emotes.
The final message is relative based on how you know said person. In other
words, it will display the dub/greet/restring/etc. instead of their actual
name.

#<object> - This token allows a player to target any item that they are
wearing, that is in their inventory, or is on the ground.

*<ship/structure> - This token targets ship/structures.

An example of all these working together:
emote As the sun peaks over the *hotel, $n's hand falls to #object at his side.
His eyes narrow as @bothan steps out of the alleyway. "What are you doing
here?"

As the sun peaks over the Coruscant Regent Hotel, Walldo's hand falls to the
pristine white holster at his side. His eyes narrow as a Bothan male steps out
of the alleyway. "What are you doing here?"

See Also: HELP ACTIONDESC

EMPIRE_BIOTEMPLATE

[&060+&244]============================[&060+&244]============================[&060+&244]
[| &060T&103h&244e &060Ga&103l&102ac&244ti&250c &060Em&103p&102i&244r&250e | &231Personal Identification |&244]
[&060+&244]============================[&060+&244]============================[&060+&244]
&060_
,--'&103_&060`--. &102Birth Name&250:
&060,&103/&102( \ / )&103\&060. &102Aliases&250:
&060/&103/&102 \ \_/ / &103\&060\ &102Race&250:
&060|&103/&102___/ \___&103\&060| &102Age&250:
&060(&103(&102___ ___&103)&060) &102Gender&250:
&060|&103\&102 \ _ / &103/&060| &102Place of Birth&250:
&060\&103\&102 / / \ \ &103/&060/ &102Occupation&250:
&060`&103\&102(_/&103___&102\_)&103/&060' &102Legal Status&250:
&060`--._.--'

&244[&060+&244]============================[&060+&244]============================[&060+&244]
[| &231Employment History | &231Qualifications |&244]
[&060+&244]============================[&060+&244]============================[&060+&244]
&102Employer&250:
&102Position&250:
&102Location&250:
[&060+&244]============================[&060+&244]============================[&060+&244]
[| &231Criminal History | &231Legal Charges |&244]
[&060+&244]============================[&060+&244]============================[&060+&244]
&102Planet&250:
&102Crime&250:
&102Verdict&250:
&102Sentence&250:
[&060+&244]============================[&060+&244]============================[&060+&244]
[| &231Personal Account | &231Background |&244]
[&060+&244]============================[&060+&244]============================[&060+&244]
&102This is where you will enter information about your
character in paragraph form.
[&060+&244]============================[&060+&244]============================[&060+&244]

EMPIRE_BLANKTEMPLATE

[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
[&| &&060T&&103h&&244e &&060Ga&&103l&&102ac&&244ti&&250c &&060Em&&103p&&102i&&244r&&250e& | &&231Personal
Identification &|&&244]
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
&&060_
,--'&&103_&&060`--. &&102Birth Name&&250:
&&060,&&103/&&102( \ / )&&103\&&060. &&102Aliases&&250:
&&060/&&103/&&102 \ \_/ / &&103\&&060\ &&102Race&&250:
&&060|&&103/&&102___/ \___&&103\&&060| &&102Age&&250:
&&060(&&103(&&102___ ___&&103)&&060) &&102Gender&&250:
&&060|&&103\&&102 \ _ / &&103/&&060| &&102Place of Birth&&250:
&&060\&&103\&&102 / / \ \ &&103/&&060/ &&102Occupation&&250:
&&060`&&103\&&102(_/&&103___&&102\_)&&103/&&060' &&102Legal Status&&250:
&&060`--._.--'

&&244[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
[&| &&231Employment History & | &&231Qualifications &|&&244]
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
&&102Employer&&250:
&&102Position&&250:
&&102Location&&250:
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
[&| &&231Criminal History & | &&231Legal Charges |&&244]
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
&&102Planet&&250:
&&102Crime&&250:
&&102Verdict&&250:
&&102Sentence&&250:
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
[&| &&231Personal Account & | &&231Background |&&244]
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]
&&102This is where you will enter information about your
character in paragraph form.
[&&060+&&244]============================[&&060+&&244]============================[&&060+&&244]

EMPOWER EMPOWERMENT

[:: Legends Of The Jedi ::]

Syntax: empower list
Syntax: empower <player>
Syntax: empower <player> <flag>

The EMPOWER command is used to distribute clan based command privileges to
those clan members found trustworthy enough to use them. The following
empowerment flags are currently available for distribution among clan members:

pilot : ability to fly clan ships up to Corvette size
bigpilot : ability to fly clan capital ships
withdraw : ability to withdraw clan funds (at a bank)
empower : ability to empower other members
payroll : ability to set clan wages
war : ability to declare war on other clans
clanbounty : ability to set clan bounties
clantradebounty : ability to recieve clan bounties
clanbuyship : ability to buy clan ships using clan funds
clansellship : ability to sell clan ships
clantradeship : ability to trade clan ships
clanordership : ability to order clan ships
clanbuyvehicle : ability to buy clan vehicles using clan funds
clansellvehicle : ability to sell clan vehicles
clandroids : ability to use clan droids with controldroid
clanvendor : ability to manage clan shops
induct : ability to induct new members
clan_message : ability to send a message to another clan
blockade : ability to call or end blockades
pshields : ability to control planetary shields
pturrets : ability to control planetary weaponry
develop : ability to research and develop
vault : ability to browse and buy clan vault inventory
roster : ability to view organization roster
warrant : ability to forcibly enter player homes
diplomat : ability to work as a diplomat
banklog : ability to view clan's banking log
inductlog : ability to view clan's induct/outcast log
clanmotd : ability to change the clan's motd.
clandb_* : ability to access various clandbs, e.g. clandb_edit
blacklist : ability to manage wanted players and immunity
none : removes bestowed abilities
list : shows bestowed abilities

See Also: BLOCKADE CLANBOUNTY CLANBUYSHIP CLANMESSAGE CLANSELLSHIP
CLANTRADESHIP DEVELOP DIPLOMAT INDUCT PROMOTE PSHIELDS PTURRETS
ROSTER SETDIVISION SETWAGES WARRANT WITHDRAW

EMPTY

&244[&051:: Legends Of The Jedi&051 ::&244]

&244Syntax: &051empty <container&051>

Dump the contents of a specified container to the ground. Drink containers will
be emptied of liquids, which will disappear completely from the room.

&051See Also:&231 HELP FILL

ENCRYPT_FILE DECRYPT_FILE

[:: Legends Of The Jedi ::]

Syntax: encrypt_file <target> OR decrypt_file <target>

People can use slicing skills to damage their record that appears
using the lookup skill. Encrypt_file is used to make it unreadable, and
decrypt_file is used to repair it.

The history display command notes whether your personal file is currently
encrypted or unencrypted.

See Also: HELP HISTORY

ENDURANCE

[:: Legends Of The Jedi ::]

Feat - endurance
Class - Bounty Hunting
Level - 120

This feat temporarily boosts your HP by 400 points.

ENDURING FACADE ENDURING_FACADE

Syntax: Passive

Reduces the chance of damage breaking a disguise by 10 percentage points.
Additionally, raises the damage required to check for a broken disguise to 300
damage. Any single hit that deals less than 300 damage will not be able to
knock off a disguise.

NOTE: This is 300 damage BEFORE sanctuary and similar effects is applied.

ENDURING_FACADE

Syntax: Passive

Reduces the chance of damage breaking a disguise by 10 percentage points.
Additionally, raises the damage required to check for a broken disguise to 300
damage. Any single hit that deals less than 200 damage will not be able to
knock off a disguise.

NOTE: This is 200 damage BEFORE sanctuary and similar effects is applied.

ENERGIZE

[:: Legends Of The Jedi ::]

Syntax: energize <object in inventory> <battery in inventory>

Energize will use a battery for datapads, shields, and flashlights
while using fuel canister for jetpacks to add its energy to the
designated object up to the max charge. It may take multiple uses
to fully recharge an object pending the charge of the battery and
the max charge of the object.

ENGINEERING ENGINEER

[:: Legends Of The Jedi ::]
Class Overview
For high-quality armor, ships, and weapons, the denizens of the galaxy look to
the engineers. The best equipment is usually found in shops designed by players
and clans, or even custom-ordered from the galaxys greatest artisans. To master
their art, engineers seek out components scattered on planets across the
galaxy, each one different than the next. By exploring and experimenting, they
discover which items yield the best results. Engineering has a slower pace than
many other classes, but its rewards are well worth it. The best engineers are
also highly skilled in science, using their training in various sciences to
enhance their work.

Most characters have enough ability in engineering to design their own
clothing, comlink, or datapad. But if you want to build a droid sidekick,
design high-quality armor, or join your clan's shipbuilding team, choose
engineering as your main class.

Class Skills
The Engineering class is shared by armorers, weaponsmiths, ship mechanics, and
crafters across the galaxy. Engineers begin learning the basics of constructing
various general goods such as clothing, backpacks, and jewelry, before moving
up into creating body armor and the most advanced types of weaponry. Master
engineers are able to build, tune, and upgrade starships. This class works
closely with Scientists.

Famous Engineers
*Bao-Dur, Zabrak Jedi and engineer, inventor of the Mass Shadow Generator.
*Walex Blissex, engineer and creator of the Victory Star Destroyer.
*Shug Ninx, legendary mechanic and owner of the Spacebarn - a smuggler's
garage.

See Also: HELP MAKECLOTHING, HELP MAKEJEWELRY, HELP MAKEBLASTER HELP MAKEARMOR,
HELP MAKEDROID, HELP BUILDSHIP

ENGINEERING ENGINEER CRAFTING

[:: Legends Of The Jedi ::]
Class Overview
For high-quality armor, ships, and weapons, the denizens of the galaxy look to
the engineers. The best equipment is usually found in shops designed by players
and clans, or even custom-ordered from the galaxys greatest artisans. To master
their art, engineers seek out components scattered on planets across the
galaxy, each one different than the next. By exploring and experimenting, they
discover which items yield the best results. Engineering has a slower pace than
many other classes, but its rewards are well worth it. The best engineers are
also highly skilled in science, using their training in various sciences to
enhance their work.

Most characters have enough ability in engineering to design their own
clothing, comlink, or datapad. But if you want to build a droid sidekick,
design high-quality armor, or join your clan's shipbuilding team, choose
engineering as your main class.

Class Skills
The Engineering class is shared by armorers, weaponsmiths, ship mechanics, and
crafters across the galaxy. Engineers begin learning the basics of constructing
various general goods such as clothing, backpacks, and jewelry, before moving
up into creating body armor and the most advanced types of weaponry. Master
engineers are able to build, tune, and upgrade starships. This class works
closely with Scientists.

Famous Engineers
*Bao-Dur, Zabrak Jedi and engineer, inventor of the Mass Shadow Generator.
*Walex Blissex, engineer and creator of the Victory Star Destroyer.
*Shug Ninx, legendary mechanic and owner of the Spacebarn - a smuggler's
garage.

See Also: HELP MAKECLOTHING, HELP MAKEJEWELRY, HELP MAKEBLASTER HELP MAKEARMOR,
HELP MAKEDROID, HELP BUILDSHIP

ENGINEERINGFAQ ENGINEERFAQ

The first thing to remember when you are leveling up is that an engineer needs
supplies. Get an oven, a toolkit and a bunch of canvas and find yourself a
workshop to hang out in. Use MAKECONTAINER to make backpacks or whatever you
like.

Syntax: makecontainer back &a black backpack

Make containers until you reach level 30. Then find yourself some gold and go
back to a workshop. This is where the oven comes in, as you will be making the
jewelry.

Syntax: makejewelry neck &a gold necklace

As you get higher in level you can sell the jewelry for a profit. After you
sell to the same pawn shop vendor for a while, the value of your wares will
decrease. Try travelling around, and finding more than one NPC vendor that will
buy your jewelry. Players will also need various things, so as an engineer it
is a good idea to explore urban areas of planets to find all the best shops.

Brave engineers may also risk mine shafts to find the best stuff. Be sure to
spend lots of time in the library perfecting your skills. Also be aware that
SCIENCE, as well as some knowledges (equipment for example) will give bonuses
both while in training and when adepted. Engineering and Science are a good
mix.

Be sure to train your strength as soon as possible, as you will probably end up
carrying things. Sometimes your movement points will deplete or become too low
to continue. If this happens, find a place to sleep for a little and you can
continue. Good luck!

ENHANCEARMOR


Level 32 Engineering Skill
Syntax: enhancearmor <armor> <underlay/coating>

Required Items: Armor, Coating/Underlay, Sewing Kit

This ability allows an engineer to enhance a piece armor by adding an underlay
or coating. To enhance a piece of armor with an underlay, the armor must be
unfinished. Enhancing with a coating can be done before or after a piece is
finished.

ENHANCED DAMAGE 'ENHANCED DAMAGE'

[:: Legends Of The Jedi ::]

Level 80 Combat Skill
Syntax: Use of the skill is automatic once learned.

This skill increases the damage you inflict when attacking. Enhanced Damage
applies to all forms of attack. The degree of improvement is determined by
your skill in Enhanced Damage.

ENHANCED_TRACKING

[:: Legends Of The Jedi ::]

Level 130 Combat Skill
Syntax: Use of the skill is included in 'track' once learned.

If your target is on a ship or in a structure, enhanced tracking allows you to
find the room the entryway is in. If your target is on a different floor of a
nearby lift, you will be able to track them to the call button on your floor!

ENHANCEMENT

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of enhancement will produce better results when an
engineer enhances armor with the Verpine Fiber Mesh underlay and coatings.

See Also: HELP ENHANCEARMOR, HELP ARMOR_TABLE

ENHANCEWEAPON

[:: Legends Of The Jedi ::]

Syntax: Enhanceweapon <weapon>

This skill has not yet been implimented.

ENLIST

[:: Legends Of The Jedi ::]

Syntax: enlist

This command allows you to enlist in a clan in their recruitment office.
These offices should be clearly marked.

See Also: HELP CLAN

ENTER LEAVE

[:: Legends Of The Jedi ::]

&046Syntax: enter
Syntax: leave

The enter and leave commands are generally used for starships and structures.

ENVIROSUIT ENVIROSUITS

We now have envirosuits! This is a type of armor you can wear that lets you
live, temporarily, in the vacuum of space after your ship is destroyed. These
suits are available in some relevant IC areas - have fun exploring 🙂

If your ship explodes, regardless of class size and regardless of blockade, and
you are wearing an envirosuit then you will be jettisoned into space to drift
aimlessly instead of dying. If you are able to eject, that will still take
precedence.

Now here is the fun part... You have a 20 minute oxygen timer (though we may
change this if it feels too long or short) to drift and be rescued (or
kidnapped I suppose).

You can only be rescued by designated ships, which have a special hangar bay
that can accommodate tractor capturing envirosuits. You cannot be tractored
into a normal ship hangar. The first of these ships is now in game and the
blueprint is publicly available. When you are tractored in, you will wake up
STUNNED.

If your ship has advanced sensors and can see how many lifeforms are onboard,
they will also see the race of the person in the envirosuit (or their disguised
race). Everyone else will just see a vague size descriptor.

Envirosuits cannot orbit planets and they cannot be shot down or piloted
around. They just..drift. Note that they can be blown up with grenades (if you
really want to off your character) or if they happen to drift into the sun
(which is unlikely).

ENVIROSUIT ENVIROSUITS EVSUITS

We now have envirosuits! This is a type of armor you can wear that lets you
live, temporarily, in the vacuum of space after your ship is destroyed. These
suits are available in some relevant IC areas - have fun exploring 🙂

If your ship explodes, regardless of class size and regardless of blockade, and
you are wearing an envirosuit then you will be jettisoned into space to drift
aimlessly instead of dying. If you are able to eject, that will still take
precedence.

Now here is the fun part... You have a 20 minute oxygen timer (though we may
change this if it feels too long or short) to drift and be rescued (or
kidnapped I suppose).

You can only be rescued by designated ships, which have a special hangar bay
that can accommodate tractor capturing envirosuits. You cannot be tractored
into a normal ship hangar. The first of these ships is now in game and the
blueprint is publicly available. When you are tractored in, you will wake up
STUNNED.

If your ship has advanced sensors and can see how many lifeforms are onboard,
they will also see the race of the person in the envirosuit (or their disguised
race). Everyone else will just see a vague size descriptor.

Envirosuits cannot orbit planets and they cannot be shot down or piloted
around. They just..drift. Note that they can be blown up with grenades (if you
really want to off your character) or if they happen to drift into the sun
(which is unlikely).

ENVIROSUIT ENVIROSUITS EVSUITS EV

We now have envirosuits! This is a type of armor you can wear that lets you
live, temporarily, in the vacuum of space after your ship is destroyed. These
suits are available in some relevant IC areas - have fun exploring 🙂

If your ship explodes, regardless of class size and regardless of blockade, and
you are wearing an envirosuit then you will be jettisoned into space to drift
aimlessly instead of dying. If you are able to eject, that will still take
precedence.

Now here is the fun part... You have a 20 minute oxygen timer (though we may
change this if it feels too long or short) to drift and be rescued (or
kidnapped I suppose).

You can only be rescued by designated ships, which have a special hangar bay
that can accommodate tractor capturing envirosuits. You cannot be tractored
into a normal ship hangar. The first of these ships is now in game and the
blueprint is publicly available. When you are tractored in, you will wake up
STUNNED.

If your ship has advanced sensors and can see how many lifeforms are onboard,
they will also see the race of the person in the envirosuit (or their disguised
race). Everyone else will just see a vague size descriptor.

Envirosuits cannot orbit planets and they cannot be shot down or piloted
around. They just..drift. Note that they can be blown up with grenades (if you
really want to off your character) or if they happen to drift into the sun
(which is unlikely).

ENVIROSUIT ENVIROSUITS EVSUITS EV EV_SUITS

We now have envirosuits! This is a type of armor you can wear that lets you
live, temporarily, in the vacuum of space after your ship is destroyed. These
suits are available in some relevant IC areas - have fun exploring 🙂

If your ship explodes, regardless of class size and regardless of blockade, and
you are wearing an envirosuit then you will be jettisoned into space to drift
aimlessly instead of dying. If you are able to eject, that will still take
precedence.

Now here is the fun part... You have a 20 minute oxygen timer (though we may
change this if it feels too long or short) to drift and be rescued (or
kidnapped I suppose).

You can only be rescued by designated ships, which have a special hangar bay
that can accommodate tractor capturing envirosuits. You cannot be tractored
into a normal ship hangar. The first of these ships is now in game and the
blueprint is publicly available. When you are tractored in, you will wake up
STUNNED.

If your ship has advanced sensors and can see how many lifeforms are onboard,
they will also see the race of the person in the envirosuit (or their disguised
race). Everyone else will just see a vague size descriptor.

Envirosuits cannot orbit planets and they cannot be shot down or piloted
around. They just..drift. Note that they can be blown up with grenades (if you
really want to off your character) or if they happen to drift into the sun
(which is unlikely).

EQ INV EQUIP EQUIPMENT INVENTORY

[:: Legends Of The Jedi ::]

General Command
Syntax: equipment
Syntax: inventory

EQUIPMENT lists your equipment (armor, weapons, and held items).
INVENTORY lists your inventory.

If you are looking for the Equipment skill:

Level 30 Science Knowledge Skill
Syntax: passive

Acquiring advanced knowledge of equipment will produce better results when an
engineer makes weapons and armor. With their advanced knowledge of equipment,
they will craft armor quicker and can make clothing, containers, and medpacs
without a workshop. It is also required for a scientist to hypothesize
smuggling, espionage and slicing topics. A rudimentary knowledge of this
will allow you to discern the properties of armor.

See Also: HELP MAKEBLASTER, HELP MAKEFORCEPIKE, HELP MAKEBLADE, HELP
MAKEBOWCASTER, HELP MAKEARMOR, HELP MAKECLOTHI

ESCAPE PODS 'ESCAPE PODS'

[:: Legends Of The Jedi ::]

Syntax: escape now

If used in the escape pod room of a ship, this command will have your
character enter an escape pod and evacuate the ship. Usage of an escape
pod will not toggle selfdestruct on the ship.

ESCAPE_BINDING

[:: Legends Of The Jedi ::]

Level 150 Smuggling Skill
Syntax: escape_binding

This skill is a master level smuggling skill. It lets the smuggler escape, even
when bound with the strongest binding available. Failure can lead to detection,
but not always. Must use skill to gain in skill percentage. Requires some of
the user's movement points in order to work, but it consumes none.

See Also: HELP SUBDUE, HELP BIND

ESPIONAGE

[:: Legends Of The Jedi ::]

Class Overview
The Espionage class is the infiltration and saboteur experts of the galaxy.
Also called spies, they are the best at gathering information from other clans,
as well as protecting their own clan from prying eyes. Spies have the ability
to create, plant, and monitor cameras, as well as the ability to defensively
search for (and remove) errant cameras in places they should not be. Adept
spies also have a sharp eye that will reveal hidden items at times. In addition
to information gathering, Espionage agents are adept at tailing subjects,
creating binders and wielding a stun baton called a blackjack to subdue
enemies, and creating and wielding fusion cutters to allow them to cut down
doors - which is particularly useful if a door has no electronics to slice.
Spies frequently choose a race that compliments their subclass skills such as
Smuggling or Slicer. An example of such is using a blackjack to stun a landing
pad customs agent, then using the Smuggler lockpicking abilities to steal a
starship without being reported to the authorities. Espionage agents also can
work closely with slicers to remove security from buildings before they start
planting the tools of their trade.

Class Skills
The Espionage class is composed of the galaxy's foremost spies and saboteurs.
Spies are easily able to swipe credits from targets, conceal items, sabotage
starships, conduct surveilance, and cut doors into secure areas. The best
espionage agents are able to blackjack their targets, sweep for mines, and
craft the tools of their trade.

Famous Spies
*Cassian Andor, Rebel agent who assisted in stealing the Death Star plans.
*Garindan, Kubaz informant who notified the Empire of events at Docking Bay 94.
*Gara Petothel, turncoat Imperial Intelligence agent inserted into the New
Republic's Wraith Squadron.

See Also: HELP TAIL, HELP MAKEBINDERS, HELP SABOTAGE, HELP DOORCUT,
HELP MONITOR_CAMERA, HELP BLACKJACK

EVADING

[:: Legends Of The Jedi ::]

Feat - evading
Class - Piloting
Level - 145

Your ability to dodge incoming fire when piloting a ship is increased by 15
percentage points.

EVENT

[:: Legends Of The Jedi ::]

Role play events are Immortal-assisted storylines. Events can serve to further
move the timeline along, create a new storyline, or simply to have fun.
Players are even free to submit their own event ideas!

To submit an event idea:
Head to the LotJ website (www.legendsofthejedi.com) then select a `Misc.`
application. In the Please describe what exactly you are applying for
subsection, discuss your actual event idea. This includes plot points, overall
storyline, characters/clans affected, and possibly outcomes. In the biography
section, include any other pertinent information.

At times, player event submissions may have to be modified to fit in with
the storyline before it can be used.

EXAMINE LOOK

[:: Legends Of The Jedi ::]

Syntax: look
Syntax: look <object>
Syntax: look <character>
Syntax: look <direction>
Syntax: look <keyword>
Syntax: look in <container>
Syntax: look in <corpse>
Syntax: examine <container>
Syntax: examine <corpse>
Syntax: examine <item>

LOOK looks at something and sees what you can see.

EXAMINE gives the player some detailed information about certain items. It is
also a shortcut command for LOOK IN container. If a player has certain
scientific knowledge, then they will even be able to tell what kind of affects
the item being examined provides the wearer.

EXITS

[:: Legends Of The Jedi ::]

Syntax: exits

Tells you the visible exits of the room you are in. Not all exits are visible.
You can use the 'bump' technique to find hidden exits. (Try to walk in a
certain direction and see what you bump into).

EXPLORE EXPLORING

[:: Legends Of The Jedi ::]

One of the ideas of this mud is to explore. We have created quite a few
interesting places for you to visit and familiarize yourself with. Exploring is
a great way to get a little break from the endless killing as well. A lot of
our players have spent countless hours going through our planets carefully,
finding all the cool little secrets that it has to offer. Most of the areas
have things in them that are not Immediately visible and take some looking and
exploring to find. The idea of this mud is not to ask people for the exact
location of some object or item. If you do not try to find anything on your
own, not only do you insult the work and effort that the coders put into the
area, but also all those players before you who did take the time to fully
explore a place. This means, if you think an item is on, say Tatooine... go to
Tatooine and look around there for it. Do not walk into three rooms, say `I
can't find it` and ask people for it. By exploring, you can learn more of the
mud, become more mud competent, and somewhat knowledgeable. This is very
desirable, and having well rounded knowledge of the mud based on your exploring
efforts gives a feeling of accomplishment. So go forth, and explore the mud!

F

COMMANDS FOR COMBAT
---------------------
*KILL <mob> - you begin to attack the mob (you need only type once).

*FLEE - you attempt to flee from the fight.

*FEEL <force power> - Use the Force, if able (see HELP <power> for more)

*GLANCE <mob or player> - tells you how wounded the target is.

*CONSIDER (con) <mob> - gives you an idea on how tough the target NPC is.

*LEVEL - shows you how many experience points you need till next level.

*WIMPY <number> - if your hitpoints go under that number, you flee combat.

*CONFIG +/-FLEE - you do/don't flee when attacked.

*RESCUE <player> - you replace a player in a fight.

*SHOVE <player> <direction> - a player is shoved in a given direction.

*DRAG <player> <direction> - a sitting player is moved that direction.

FACE

[:: Legends Of The Jedi ::]

Syntax: face <target>

This command is part of the ship combat system. It allows the pilot to face a
specific ship so that they may fire missiles and the main ship laser batteries.
It is quicker then using the course command and is much more effective.

See Also: COURSE FIRE SPACE TARGET

FAKESIGNAL

[:: Legends Of The Jedi ::]

Level 70 Slicer Skill
Syntax: fakesignal <target ship> <hangar number>

This slicer skill allows you to force a ship to open its hangar bays without
knowing its hangar access codes.

You must be on the bridge of a ship, and within (500+(comm*10)) units of the
other vessel. Skill requires 3 rounds to complete.

Be careful! The better your percentage, the more likely on a failure that an
autopiloted ship will automatically retaliate against you. IE: A failure while
trying to access a Star Destroyer might get you scragged!

Reminder: Neutral Government capital ships are covered by HELP CAPITALRULES.
Do not fakesignal these ships.

See Also: HELP FAKESIGNAL, HELP CAPITALRULES

FALLEEN FALLEENS

Falleen are a long-lived reptilian species, with a life expectancy of 250
standard years. Their features are naturally sleek and beautiful, with natural
pheremones that can dramatically enhance others' physical attraction to them,
even between species. Their "skin" consists of small scales, and their fingers
and toes have small claws. Their society tends to be formal, disciplined, and
hierarchical.

Famous Falleen
*Prince Xizor, head of the Black Sun crime syndicate and rival of Darth Vader

FARSIGHT

[:: Legends Of The Jedi ::]

Level 30 Universal Force Power

Force Point Cost: 200

Syntax: feel farsight <target>

This allows seeing across great distances to get a glimpse of the target's
surroundings. It will show the name, description, and occupants of their
current room. The target must already be known to the one using this ability.

FARSPEAK

[:: Legends Of The Jedi ::]

Level 40 Universal Force Power

Force Point Cost: 350

Syntax: feel farspeak <target> <message>

Through great understanding of the Force, one can communicate from great
distances and relay their messages to even those who are not potentially
Force-sensitive. This skill works like telepathy, but at great distances, even
between starsystems. You won't receive any indication that your target was
awake to hear your message, however.

FEAR

[:: Legends Of The Jedi ::]

Level 20 Dark Side Force Power

Force Point Cost: 500

Syntax: feel fear <target>

Fear fills the victim's mind with unease, and if done a few times, can cause
even a Jedi Master to falter. Fear has ruined minds, caused steadfast scholars
to become jibbering morons, and can make even the most valiant fail to fight
effectively.

The effects of fear can be countered by Force users with meditation or the
'cleanse mind' Jedi ability. For those without skill in the Force, it will
simply pass with time.

See Also: HELP MENTALSTATE, HELP MEDITATE, HELP CLEANSE MIND

FEATS FEAT

Feats are a system that allows you, the player, to define something somewhat
unique about your character. Two engineers at level 150 who are both Duros, for
instance, may be able to do different things better because of the feats they
picked. Some feats let you do tasks easier while others simply let you stay
alive longer. When you reach the correct level in the featlist for the class,
you may select the feats you wish up to three feats overall. The feat system
is meant to enhance your gameplay by specializing - there are no stat penalties
by picking a feat, but if you do not pick feats others may have an edge over
you. Sometimes an edge a millimeter wide can be the deciding factor.

Feats can be learned in the same way as regular skills - by finding the
relevant trainer in-game and using the 'practice' command. The associated
commands are:
Slist feats all - This command lets you see a list of all the feats.
Practice - Type this to see which feats are available to you at any given time.
Practice <featname> - This command lets you learn a feat once you have found a
teacher. Be careful, feats cannot be reset and can only be chosen once.

FEEORIN

Feeorins are a bipedal, humanoid race with head-tails, similar to Twi'leks or
Nautolans, as well as smaller tendrils on their faces. Only some of them have
noses. Feeorin can live up to 400 years, and they tend to be distant and
short-tempered. They make excellent pilots or smugglers and fierce combatants
but very poor engineers, and they tend to be superstitious about the spirits of
the dead (especially the Elders of their race).

Famous Feeorin
*Nym, a pirate Captain who fought against the Trade Federation
*Solm, a leader of the Antarian Rangers
*Rav, one of the most famous post-civil war pirates

FELUCIAN

.
[:: Legends Of The Jedi ::]

Overview
Felucians were the native species of the fungi planet Felucia. The Felucians
were sensitive to the Force as a species, but were driven deep into the jungles
by the settlement of Gossam colonists on the world.

Physiology And Culture
The Felucians were tall, bipedal amphibious species and had natural camouflage
that allowed them to seemingly disappear into their surroundings. They were
equally at home on land or in water, and traveled the swamps with ease. Both
their arms and legs ended in limbs with four cup-like, webbed fingertips. Their
suction cup-like limbs enabled them to stick to surfaces. Springing from the
underside of each arm was a second short arm, which ended in three large and
agile fingers, and their faces were constantly covered by masks.

The outsiders viewed Felucians as strange and alien beings, because they
operated on a different social level, much like the Tusken Raiders on Tatooine.
But unlike other primitive species, the Felucians did not split into separate
tribes but were instead all members of a single tribe, split across their
various villages. Each village's members were split into various castes:
Chieftains, shamans and warriors[. Due to their connection to the Force, which
gave them a somewhat primal attitude, Felucians were careful not to fall to the
Dark Side and fed those that did to Felucia's Sarlacc. They were also
influenced by the planet itself, which could result in entire villages being
driven into an insane bloodlust. This also affected them physically, causing
their bodies to mutate to reflect their tortured psyches. Most Felucians were
subjects to rather wild mood swings, which resulted in them reacting to the
same situations in a variety of different ways.

The Felucians were divided into a caste-based society, with each member
fulfilling various roles. The most common of these were the warriors, who
hunted and defended their people. The shamans were of a higher caste that
healed their kin from injuries and served as leaders to their people, giving
moral advice and teaching the ways of the Force. The highest-ranking members of
the race were the chieftains.

Role In LotJ
Throughout their history, Felucians were often regarded by most other sentient
species to be primitive and savage. They had long thrived and flourished in the
wild jungles of their home planet without the development of any advanced
technology, which was in part, largely due to their natural affinity to the
Force.

When away from their homeworld of Felucia, most Felucians can be found working
in a combat oriented trade. While they are often employed as bodyguards,
soldiers, bounty hunters, or even the occasional assassin, they also can be
found using their natural talents of blending into the background as covert
operatives, or even working with a team of smugglers.

Felucians speak felucianese, which consists of a guttural, barking language.
While they can understand Galactic Basic, they are unable to speak it.


(c) 2007 Wookiepedia, used with permission. License information available at:
http://www.wikia.com/wiki/Text_of_the_GNU_Free_Documentation_License

FILL

[:: Legends Of The Jedi ::]

Syntax: fill <drincon>
Syntax: fill <container>

FILL can be used with drink containers, regular containers or pipes.
- to fill a drink container, go to a fountain and 'fill <drinkcon>'
- to fill a container such as a backpack with items from the ground,
type 'fill <container>'

FIRE

[:: Legends Of The Jedi ::]

Syntax: Fire
Fire <Weapon Type>

Weapon systems found on various spacecraft: Turbolaser, Laser, Ion,
Autoblaster, Missile, Torpedo, Rocket, and Burst.

The fire command allows you to fire the various weapon systems on a spacecraft
at your designated target. If entered with no weapon designated, the ship will
default to firing the strongest form of laser weaponry installed on the
spaceship.

See Also: HELP SPACECOMBAT, HELP TARGET, HELP WEAPON_SYSTEMS, HELP
SPACE_COMBAT_1_2_3, HELP SHIPSTATS

FIRRERREO

Firrerreo (or Firrerreon) are Near-Human natives of the planet Firrerre, known
for holding names in such sacredness that they will give perfect obedience to
one who knows their true name. (You may not force a Firrerreo to violate spyapp
or PK rules.) They have golden skin, beauty, and a talent for martial combat.
Most Firrerreo are extremely secretive and only trust those closest to them.

Famous Firrerreo
*Hethrir, Dark Side Apprentice to Darth Vader

FIRSTAID 'FIRST AID' MEDPAC FIRST

[:: Legends Of The Jedi ::]

Level 3 Medical Skill
Syntax: first <victim>

First aid is a skill that uses a medpac to tend to the wounds of
another, or yourself.

FIXCHAR

[:: Legends Of The Jedi ::]

Syntax: fixchar <character>

Resets a character's saving throws and mentalstate. Should probably
not be done while the character is equipped.

FLASHLIGHT

[:: Legends of the Jedi ::]

Syntax:
use <flashlight> Turn your flashlight on and off.
hold <flashlight> Equips your flashlight, to light up the room.

Flashlights are extremely important for exploring unlit rooms at night, or in
rooms that are always dark. The unaided eye cannot see anything in the dark,
making it hard to use your gear or find an exit. Be forewarned your
flashlight's batteries may run out, or a monster may destroy your held
light.

Flashlights can be recharged using the ENERGIZE command.

See Also: HELP USE, HELP MAKEFLASHLIGHT, HELP ENERGIZE

FLEE

[:: Legends Of The Jedi ::]

Syntax: flee

This command allows you to attempt an escape from combat by fleeing to a room
in a random direction. Keep in mind that if an exit is blocked off, you will
not be able to flee in that direction.

See Also: HELP RESCUE

FLEETRADAR

Syntax - Fleetradar
Fleetradar targets

Fleetradar is another addition to the various radar functions on a ship. Since
squadrons offer covering protection, it is vital that a pilot can quickly
pinpoint enemy ships, and more importantly, where they are positioned.
Fleetradar allows this, displaying only ships that are not in your squadron,
who their squadron leader is, and what position the ship is currently
occupying.

When the TARGETS parameter is added to fleetradar, the command will function as
mentioned above with the exception that only ships that are not protected by
battlegroup positions and targetable are shown.

See Also: SQUADRON, BATTLEGROUP

FLIST

[:: Legends Of The Jedi ::]

Syntax: SLIST [ability name/ALL] [min level] [max level]
Syntax: SLIST FEATS [ability name/ALL] [min level] [max level]
Syntax: FLIST [min level] [max level]

SLIST ALL without any other arguments provides a complete list of skills
available and their levels. SLIST FEATS ALL similarly will provide a listing
of every feat available to characters.

The lists can also be fine tuned to provide information within a certain range,
such as SLIST COMBAT 1 100 will provide only a list of skills for combat that
fall between 1 and 100. If only the skills between 50 and 100 are desired, the
syntax would be SLIST COMBAT 50 100.

A similar command exists for Force skills and spells. FLIST by itself provides
the entire list and FLIST [min level] [max level] allows what abilities are
presented to be fine tuned.
See Also: SKILLS, PRACTICE, RESEARCH

FLOAT

[:: Legends Of The Jedi ::]

Syntax: float

This is a racial ability. Toydarians can float in the air or land
on the ground (toggle) using this command.

FLURRY

[:: Legends Of The Jedi ::]

Level 150 Combat Skill
Syntax: flurry (while in combat)

This will unleash a flurry of attacks. The technique to learn this is a very
LONG and ARDUOUS path to follow, but is rewarding. Great masters of the combat
art can unleash a devastating seven attacks, enough to even kill some
sentients.

FLY

[:: Legends Of The Jedi ::]

Level 30 Piloting Skill
Syntax: Launch Hover
Syntax: Fly <Direction>
Syntax: Land

The 'fly' skill will allow you to fly your SMALL size ship around a planet
like you would drive a vehicle.

You first need to LAUNCH HOVER your ship and then you can FLY through any
normal exit as long as the exit is not indoors. Unlike vehicles, your ship's
headlights are always on allowing you to light up rooms you fly over. Make
sure to LAND your ship before you exit as you can fall out and be unable to
enter without flying yourself.

See Also: HELP LAUNCH, LAND, SHIPSIZE, SMALL, DRIVE, PILOT

FMOTD

UPDATED: Apr 11, 2024. Welcome to Era 3 Forcers!

SETTING:
With the rise of the Sith within the Empire controlling events leading
into a Galactic Civil war, the response of the Jedi to contain them has
made the public more aware than ever of the mysterious power that is
called the Force. While the number of people capable of using this power
remains low, some signs suggest that more will begin to appear. Those
who use the Force should continue to act as their conscience and ideals
dictate. As always, we ask that if you find yourself in a situation where
you're fighting non-Force characters to consider how it looks and plays.
Just remember that as a Force user, you generally have the upper hand and
your actions affect a story meant to be interesting for everyone.

FORCE UPDATES FOR NEW PADAWANS/APPRENTICES:
- Force skills are now learned through the Force Echoes system. You have 24
hours to follow a trail of 4 force echoes in order to earn a 3-use holocron
connected to a random skill within your forcer's tree.
- Any forcer can perform the echo quests, but for roleplay purposes
apprentices should only do it with the guidance of their current master.
- You can now recall the current Force Echo with the command checkecho.
- Force Echo quests are now unique to each individual, meaning you are likely
to have different worlds and holocron from others in the same Echo cycle.
- Rolling for force now requires a certain number of play hours on a character
(changes 2422)
- You are limited to 3 force levels per day, but that total rolls over if not
used (changes 2419)
- Farsight has been nerfed (changes 2413)
- Holocrons now indicate uses left.
- Added a level check to the echo system, should no longer get picks above your
current level with some exceptions.
- Fixed some bugs within the echo quest.
- All holocrons can now be stored and accounted for on the shelves in the event
of a restoral is needed.
- An unusual edge case in force echo quests has surfaced: Do not use focus at
the same time as another forcer if you both have a ripple in the same room.
There is a strong chance this will give you a false echo and you'll have to
either explore every world looking for your remaining echo spots, or wait for
it to expire and start a new one.

FOLLOW GROUP

[:: Legends Of The Jedi ::]

Syntax: follow <character>;
Syntax: group <character>;
Syntax: group

'Follow' starts you following another character. To stop following, type
'follow self'. Group <character> adds someone who is following you into
your group, making them a group member. Group members share experience from
kills, and may use the GTELL command. If anyone in your group is attacked,
you will automatically join the fight.

If character is already a member of your group, using Group <character>
will remove them from your party. Removing the character from the group
does not stop them from following you, however. A character can also
leave your group by using the follow self command, in which case they
will both leave your group and stop following you.

Group with no argument shows statistics for each character in your group.

Group all groups all eligible players following you in the room.

Group disband allows a leader to disband his group (members stop following
and are ungrouped).

See Also: TAIL

FORCEAPPS

There is not much to say (yet). Force applications are mostly used to fill the
gap in the mud when the current number of force-trained players run low.

9 times out of 10, your force app will be denied for this reason.

Do not submit a force application unless immortals specifically say they are
looking for them.

FORCED_ENTRY

[:: Legends Of The Jedi ::]

Syntax: forced_entry <direction>

This skill will let a member of the clan controlling a specific planet enter a
home. In order to do this, however, they must have been empowered with WARRANT.
When this is done, the staff can see a log of it. Be advised, if you use this
simply to get into homes and steal from lockers you will be helled. This is to
prevent people from having homes and launching attacks against the clan owning
the planet the home is on.

Do not raid homes for the sole purpose to take things.
If you're caught, you'll be punished.

FORCEPIKE FORCEPIKES 'FORCE PIKE' 'FORCE PIKES' 'ADVANCED FORCEPIKE' 'FORCEPIKE MASTERY'


Level 20 Combat Skill: Force Pikes
Level 45 Combat Skill: Advanced Forcepike
Level 110 Combat Skill: Forcepike Mastery

Syntax: Use of the skill is automatic once learned.

The forcepike is a 2 meter long pike with a vibro-edged head. Due to its size
and pacification capibilities, the force pike has found greater use in
militias and police forces.

These skills increase proficiency with force pikes. Force Pike covers basic
attacks, parries and ripostes. Advanced Forcepike includes more complex combat
maneuvers. Elite commando forces like the Emperor's Royal Guard are usually the
only practitioners of Forcepike Mastery.

Additional Help Files: AMMO

FORCE_COMBAT 'FORCE COMBAT'

[:: Legends Of The Jedi ::]

Bonus - Force Combat

Subclass - Jedi Guardian
Sith Juggernaut

Syntax - Passive

Jedi Guardians and Sith Juggernauts have devoted their training to the art of
the lightsaber. They receive a 10% damage bonus to attacks made with a
lightsaber, and a 10% bonus when parrying with a lightsaber.

See Also: HELP SUB-CLASS

FORCE_CONCEAL

[:: Legends Of The Jedi ::]

Level 100 Universal Force Power

Force Point Cost: 2000

Syntax: feel 'force conceal'

This spell allows the caster to mask themself in the Force. This hides the
caster from the 'sense attunement' and 'awareness' abilities, making them
appear as normal to other Force users. When used, your current Force Points are
drained to 0, regardless of your maximum or current. However, 2000 Force Points
are required to mask yourself.

While in effect, you cannot use any force spells or skills except for: 'force
conceal', lightsabers, advanced lightsabers, lightsaber mastery, presence,
vengeance, and breach. You will also not be able to regenerate mana, meditate,
feel 'disturbances' in the force, or use perception to sense when someone is
using farsight on you.

Since your mana is drained to 0 upon the skill's use, it costs 0 to remove the
concealment. However, your mana is not immediately restored, you must meditate
afterward.

FORCE_ENTRY WARRANT

[:: Legends Of The Jedi ::]

Syntax: forced_entry <direction>

Clan members who have the WARRANT empowerment may use this command to force
their way into player homes on planets controlled by their clan. Your clan will
be notified of all warrants served, and the owner of the home will be able to
see signs that their home was forced into.

See Also: HELP EMPOWER

FORCE_LIGHTNING

[:: Legends Of The Jedi ::]

Level 80 Dark Side Force Power

Force Point Cost: 400

Syntax: feel 'force lightning' <target>

A user of the dark side of the Force can focus their rage and hatred to
manifest the Force as arcing strikes of white hot lightning from their
fingertips. The lightning can strike in battle or out of battle and can be used
quickly in repeated succession. A skilled lightsaber duelist can utilize their
lightsaber to deflect lightning, and even those without lightsabers have a
chance to jump out of the way.

As the lightning courses through its victim, it will also worsen their mental
state slightly.

FORCE_MASTERY

[:: Legends Of The Jedi ::]

Bonus - Force Mastery

Subclass - Jedi Consular
Sith Sorcerer

Syntax - Passive

Jedi Consulars and Sith Sorcerers, through their exploration into the mysteries
of the Force, are able to utilize the Force effortlessly 20% of the time.

See Also: HELP SUB-CLASS

FORCE_SUPPRESSION

[:: Legends Of The Jedi ::]

Bonus - Force Suppression

Subclass - Jedi Sentinel
Sith Assassin

Syntax - Passive

Trained in methods to draw as little attention to themselves as possible, Jedi
Sentinels and Sith Assassins do not cause disturbances in the Force when
manipulating it.

See Also: HELP SUB-CLASS

FORCE_SYSTEM FORCE

[:: Legends Of The Jedi ::]

This helpfile will explain how one is taken on as an APPRENTICE, how
apprentices become a KNIGHT, and how a Knight becomes a MASTER.

Upon creation, the majority of characters have a chance of being FORCE
SENSITIVE, with the exception of Hutts, Defel, Gamorreans, Whiphids and
Toydarians. However, a character cannot discover if they are Force Sensitive
until they have reached level 100 in a skill area and then been sensed by a
Master. It is considered to be very poor ROLE PLAY for someone to ask to be
sensed.

You can also be FORCE SENSITIVE if you have purchased it using points or have
had an application accepted (please see help APPS). Applications are only
accepted very rarely when the need for one arises.

One becomes an Apprentice after a Master AWAKENS them to the Force. They will
then make the person their apprentice. A Jedi Master can only have ONE 'active'
Apprentice at any one time. Switching apprentices results in a significant loss
of experience points for the Master and so should be done rarely.

An Apprentice, after a minimum of 2 weeks time, may become a KNIGHT after
reaching their 40th force level and constructing their own lightsaber.

A Knight may become a MASTER by being PROMOTED by someone who is already
a MASTER.

Do not roll characters over and over again for chances of Force. It is illegal.

See Also: HELP APPRENTICE, HELP SUB-CLASS, HELP APPRENTICESTAT, HELP FLIST

FORENSICS

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of forensics currently provides no benefit to
existing skills.

FORESIGHT SENSES

[:: Legends Of The Jedi ::]

Level 30 Force Skill: Senses
Level 70 Force Skill: Foresight

Syntax: Use of the skill is automatic once learned.

These skills are used by Force users, both light and dark, when fighting.

Foresight will give the Force user the power to predict and avoid incoming
blows, as well as a chance to avoid backstabs and detect incoming sniper fire
so they can parry the shot back at their attacker.

Senses, it's counterpart, lets the Force user see where their enemy is moving
next, and deliver a much more powerful blow by capitalizing. When an opponent
attempts to dodge, mastery of this skill sometimes enables the Force user to
predict that and strike their target anyway.

Both of these abilities are substantially less effective if the force user has
a blood toxicity of 20 or greater from taking spice, or is wearing medium or
heavy body armor.

FORTIFY

[:: Legends Of The Jedi ::]

Feat - fortify
Class - Leadership
Level - 140

This feat lets the leader of a party fortify their position. Moving from that
room will strip them of the affect, but while it is in play party members will
take 20% less damage.

FORUMS

Come visit our forums, get your say in, and find out what exactly is
going on in the sometimes complex world of LotJ.

www.legendsofthejedi.com/forums

FRC

.
FRC is the force stat, this stat stays invisible to players throughout
their life, you never know how strong you truly are in the force. However,
that stat may be inreased by training both wisdom and intelligence with
mobs around the mud.

See also help Train.

Please note that rolling character after character until you roll force/FRC is
strictly forbidden.

FUEL REFUEL

[:: Legends Of The Jedi ::]

Syntax: refuel <ship> <amount/full>

This allows the user to refuel any ship at a landing pad or while landed on
another vessel. Be warned, that refueling while landed on another vessel takes
the fuel from that ship's fuel reserves. This command used only for medium and
small spacecraft, as capital ships that are in orbit around a planet controlled
by their clan regain fuel every turn.

See Also: RELOAD

FURY

[:: Legends Of The Jedi ::]

Level 65 Dark Side Force Power

Force Point Cost: 400

Syntax: feel fury

A Dark Jedi can manifest the hatred in his soul, using it to craft ethereal
strands of force that soften blows to half of their original strength.

FUSION NEWS

[:: Legends Of The Jedi ::]

Basic Command

Syntax: news
Syntax: news <#>

The news command shows articles describing the in-character events of the game.
Each timeline, the news articles are wiped to begin with a fresh slate. Early
news articles typically describe the background for the current era or
timeline. As the story progresses, the news articles form a good summary of
important galactic events.

News Submissions
Players can ask staff via immchat or an application on the website to post
their own content as a news article. This should be reserved for the most
significant events, including things like wars beginning or ending, leadership
changes of major clans, or RP surrounding changes in planet ownership.

Legitimacy
To avoid confusion between official sources and player-submitted news, all
player submissions will typically be filed under the "Other" category, as
opposed to GNI. All news articles within the GNI category are posted by members
of staff, and should be taken as the official version of events. The Other news
category may contain propaganda or misleading content, and may be viewed with
skepticism.

G

OOC <message> - this command is to talk on the out of character (OOC) channel.

TELL <player> <message> - This allows you to talk directly to a player OOCly.

RPC <message> - Use this channel to talk to volunteer staffmembers called the
RPC (see Help RPC)

EMOTE <message> - Use this to perform an in character (IC) action. (See help
Emote)

IMMCHAT <message> - Use this to talk to the games permanent staffmembers about
any problems.

REPLY <message> - sends a messages to the last person who sent you a tell

SAY <message> - Use this to speak to other players `ICly` in the room

YELL <message> - Use this to speak to people ICly nearby.

CLAN <message> - If you've joined a clan, use this to talk ICly to them

TALK <message> - if you are over level 3 and have a comlink, you can talk ICly
to the rest of the game.

CHAN +/-<channel> - you can turn a channel on and off

**** Also see HELP LANGUAGES, DATAMEM, and CHANNEL ****

GAG

Syntax: gag <target>

Gagging someone will prevent them from speaking. Using this is ideal to ensure
that your opponent cannot yell, use comlinks, or any other mode of verbal
communication. This command requires a piece of fabric and your opponents needs
to be stun or bound.

Also see: HELP BIND HELP UNBIND HELP SUBDUE HELP SUBMIT HELP STRUGGLE HELP
RELEASE HELP GRAB

GAMORREAN GAMORREANS

Gamorreans are boar-faced humanoids native to the planet Gamorr. They are known
for great strength and endurance, but very limited intelligence. They can only
speak their native language, and even that only three words at a time.
Gamorreans are brutish, thuggish beings, respecting only strength. The
arg'garok, a large axe, is a signature weapon of their culture. Many of them
are host to parasites call morrts, which Gamorreans consider cute, cuddly pets,
and having many parasites is considered a mark of status.

Famous Gamorreans
*Guards of Jabbas Palace, force-choked by Luke Skywalker

GAND GANDS

Gand are sentient insectoids who evolved on the ammonia-heavy world of Gand.
Although some Gand are lungless and do not breathe at all, it is normally Gand
with lungs (and the ability to speak Basic) who visit other worlds, wearing
special rebreathers. Gand are collectivist and humble. The must earn their
name, and even then they use the third person (unless they are so famous as to
assume that the other person knows their name already). A few Gand feel the
call of the path of the mystic-enforcer Findsmen, the galaxy's greatest
trackers.

Famous Gands
*Zuckuss, Gand Findsman and Bounty Hunter
*Vaabesh, Jedi Padawan who briefly teamed with Padawan Anakin Skywalker

GATHER

[:: Legends Of The Jedi ::]

Level 5 Engineering Skill
Syntax: gather

Required Item(s): Axe, Shovel

This skill allows an engineer to gather wood, stone, or metal from a natural
environment. These materials are necessary to build a new structure. The
engineer will need a shovel for metal or stone and an axe for wood.

See Also: HELP STRUCTURES

GEMCUTTING


Level 45 Engineering Skill
Syntax: gemcutting <new crystal name>

Required Items: Crystal ore, a Toolkit

This ability allows engineers to refine raw crystal ore into a crystal usable
for blasters, lightsabers, or jewelry.

GEMS CRYSTALS

Gems, or crystals, can be divided into two categories. Lightsaber quality
gems and blaster quality gems. You cannot use a lightsaber gem in a blaster,
just like you cannot use a blaster gem in a lightsaber. Aside from this rather
rudimentary seperator, they are both similar in that in order to get the
best ones, you will have to travel far and wide to find them.

How do you tell if a crystal can be used for a lightsaber or a blaster? Well,
ask any Science class individual who has minerals at 60% or higher to examine
it, they will be able to tell you.

If you decide that's too much work, you can always rely on the gem counter.
This handy little add-on to the makeblaster and makelightsaber skills will
count how many gems will work properly as you start to make the weapon. Pay
close attention, because it will pick three from your inventory, and it won't
worry if they're all the same type, or if you have a crappy one and it uses
the crappy one and only two of the good ones you have in your inventory.

Crystals, or gems, can also be cut by using gemcutting. It is said that the
best crystals can come from ores, and those can be perfected by having someone
learned in chemistry and minerals alter the crystal.

GENDER

Syntax: Gender 0/1/2

This command is for Hutts. It is used to change your sex between Male, Female,
and Neutral.
0 is Neutral. 1 is Male. 2 is female.

GEONOSIAN GEONOSIANS GEONOSIS

[:: Legends Of The Jedi ::]

Geonosians are insectoids hailing from the planet Geonosis, who live in hive
colonies in massive spires. Geonosians have elongated faces, thin bodies, and
extra joints, and they can only speak their own languages of clicking and
buzzing. Wingless Geonosians are workers and laborers, while those with wings
become aristocrats. Culturally, Geonosians have a proclivity for violence and
xenophobia.

Famous Geonosians
*Poggle The Lesser, Arch-Duke of Geonosis (killed by Darth Vader on Mustafar)

GHOST SPIRIT 'FORCE GHOST' FORCE_GHOST

[:: Legends Of The Jedi ::]

Requires the Presence skill trained as a Jedi.
Requires the Vengeance skill trained as a Sith.

Training in either of the two alignment-related abilities above allow a
Force Sensitive character the chance to become a Force Ghost upon death,
giving you one last chance to impart knowledge or seek revenge. This state
of being is temporary at best, and all force abilities will slowly deplete
your permanent HP total until it reaches 0, when your spirit will permanently
rejoin the Force. Force Ghosts are able to manifest themselves to appear
to the living, and pass through solid matter effortlessly, appearing as
(Translucent) to living beings. They cannot physically harm the living, or
be harmed, though they retain full use of their force powers.

See Also: HELP MANIFEST, HELP CONVERGE, HELP PRESENCE, HELP VENGEANCE.

GIVIN

The Givin people are humanoids with the appearance of living skeletons, native
to Yag'Dhul. They have hard, pale white exoskeleton and sunken black eyes. They
are known for incredible mathematical ability, with the greatest mathematicians
ruling Yag'Dhul in the Body Calculus. They use mathematics to predict their
planet's complex, ever-shifting tides and weather.

Famous Givin
*Kooloota-Fyf, Givin leader of the Shipbuilders and Astromechs Guild
*Elis Helrot, Givin slaver, pilot, and spice runner

GLANCE

[:: Legends Of The Jedi ::]

Syntax: glance
Syntax: glance <victim>

Glance alone shows you only the contents of the room you are in,
eliminating the description. Glance <victim> shows only the health
condition, eliminating their description and equipment from your
screen.

Glance may be abbreviated as 'gl'.

GOLD

[:: Legends Of The Jedi ::]

Syntax: gold
money
credit

Displays the current total credits you are carrying.

GOTAL

Gotals are a species of tall, hairy humanoids native to the moon Antar 4. They
have twin conical horns atop their heads, which are extremely sensitive to
electromagnetic emissions. They use these for reading other Gotals' emotions,
for hunting animals, and for surviving in dark environments. Gotal tend to be
skilled soldiers, hunters, and smugglers, but they have poor technical skills,
and they make mediocre leaders due to their tendency to overestimate the
intensity of other races' emotions.

Famous Gotals
*Sarlim Gastess, financial industry tycoon with non-functional head cones
*Kith Kark, Jedi Knight

GOUGE BLIND

[:: Legends Of The Jedi ::]

Level 75 Combat Skill
Syntax: gouge

Like Kick, a soldier looks for an opening in combat with Gouge.
You rake an opponent across the eyes. It both inflicts damage and a
chance of temporary blindness. During the period of blindness, the
victim may be unable to see their location or their inventory. The
only ways to reverse the effects of blindness are by using the force
spell 'cure blindness' or waiting for the effect to wear off. Infrared
Vision cybernetic will prevent blindness, but you will still sustain
damage.

See Also: HELP CYBER

GRAB

[:: Legends Of The Jedi ::]

Syntax: grab <victim>

If you do this, your character will attempt to physically restrain the
victim. This will also cause the victim to follow your character.
While restrained, your victim may only STRUGGLE, and use commands that
are OOC.

Note: If you bind someone, GRAB is useful for moving them around.

See Also: BIND, UNBIND, RELEASE, SUBDUE, SUBMIT or STRUGGLE

GRAN

[:: Legends of the Jedi ::]

Gran are three-eyed humanoids who originated on the planet Kinyen, but
colonized and took control of the planet Malastare (oppressing the native Dugs
as inferiors). They have a low, goatlike snout and two antennae. Most Gran
prefer to solve problems diplomatically, and they have an extreme sense of
family loyalty. A Gran seldom leaves their homeworld after finding a mate.

Famous Gran
*Ainlee Teem, Senator of Malastare
*Maks Leem, Jedi Master
*Ukon Eyste - Hitman and Killer

GRAVITYWELL

[:: Legends Of The Jedi ::]

Syntax: gravitywell

This command allows the gunner of a ship to initiate a gravity well, which is a
zone centered on the projecting ship and extending out to a radius of 5000
units. Ships within the gravity well are unable to engage their hyperdrive, and
ships in hyperspace that come within the well will be pulled out betwen a range
of 500 and 5000from the ship generating the gravity well. A gravity well needs
to be installed in a ship for this command to work.

See Also: HELP SPACE

GREET INTRODUCE

[:: Legends of the Jedi ::]

General Command
Syntax: greet <person/all>
Syntax: <person/all> AS <pseudonym>

This command is part of the new greeting system. The first syntax will
introduce you to a specific person or everyone in the room, depending on the
option chosen. The second syntax will allow you to introduce yourself to
everyone in the room using an assumed name (pseudonym).

The introduce command is a duplicate of the greet command. They are
interchangeable and use the same syntax.

Please Note: It is one thing to greet someone as a pseudonym, it is quite
another to greet someone as another player. Don't do the latter as it causes
many issues.

See Also: INFORM, MEMORYCHECK, DUB, CLAN_GREET

GRENADE GRENADES

[:: Legends Of The Jedi ::]

Level 10 Combat Skill

Grenades are effective at dealing with large crowds very rapidly. They
also come in a variety of different types, including smoke, toxic,
concussion, immolation, and many more.

They can be armed for anywhere between 3 to 500 rounds, and are quite
versatile. For more information on arming grenades, read HELP ARM.

Once armed, grenades may be dropped, slipped or thrown. Throw is a good way to
ambush a target with very little warning. Grenades may also be thrown from
a ship's open hatchway by typing THROW (object) HATCH. They may be thrown
INTO a ship, by using THROW (object) INTO (ship name).

See Also: HELP THROW, HELP ARM, HELP SLIP

GRENADES

[:: Legends Of The Jedi ::]

Level 10 Combat Skill

Grenades are effective at dealing with larges crowds very rapidly. They
also come in a variety of different types, including smoke, toxic,
concussion, immolation, and many more.

They can be armed for anywhere from 3 to 500 rounds, and are quite
versatile. For more information on arming grenades, read HELP ARM.

Once armed, grenades may be dropped, slipped or thrown. Throw is a good way to
ambush a target with very little warning. Grenades may also be thrown from
a ships open hatchway by typing THROW (object) HATCH. They may be thrown
INTO a ship, by using THROW (object) INTO (ship name).

See Also: THROW, ARM

GREVEN

Greven came to Legend of the Jedi from another mud. He works on both, and
is currently working as a coder. There is probably little Greven can do
for general player problems, but he is willing to pass you on to someone
that can. However, if you have and questions to MUDs in general, coding,
licenses, life, pretty much everything besides IC stuff, feel free to ask
him.

AIM: greven145 EMAIL:[email protected]

GRIP


Level 90 Combat Skill
Syntax: Passive use

Grip helps you resist being disarmed by your opponent. The success compares
your skill in GRIP to your opponents skill in DISARM. You gain skill through
your opponent's attempts to disarm you.

It is also effective against some Force abilities.

See Also: HELP DISARM

GUIDANCE

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of guidance is required for a scientist to
hypothesize bounty hunting topics.

See Also: HELP HYPOTHESIZE

GUNGAN

Gungans are amphibious humanoids with two sub-races: lanky orange or
purple-skined Otollas, with long flaps behind their heads, and the rotund
green-skinned Ankuras. Both are tall and physically fit, with expressive faces
and long, muscular tongues. Gungans tend to be generous, peaceful, loyal to
those close to them, and suspicious of outsiders who haven't earned their
trust. They are often warriors, but may also be competent scouts or hunters.

Infamous Gungan
*Jar Jar Binks, a mentally deficient Gungan with a LOT of luck

H

. COMMANDS FOR GENERAL INFORMATION
-----------------------------------
*WIZLIST - shows a list of all the Immortals

*AREAS - lists of areas and their level ranges

*COMMANDS - lists all the commands available

*SCORE - will show the stats on your character

*SOCIALS - lists the socials available to you

*TIME - gives the mud time

*WEATHER - tells you what the weather is like

*WHO - shows all the people playing at the time

*WHERE - lists the players in your area

*CLANS, ORDERS, COUNCILS, and GUILDS - lists the names of different
clans, orders, councils, and guilds

HACK

[:: Legends Of The Jedi ::]

Level 80 Slicer Skill
Syntax: hack <bank account>

This skill will allow a player to attempt to hack a bank account and withdraw a
portion of its funds. To perform this feat, you must be at a banking terminal.
Be cautious of the fact that some bank accounts are protected, and hacking
these accounts may result in death!

Bad things can happen if you hack a protected account, maybe some worse than
death.

FOR THOSE WHO DID NOT KNOW: HACKING YOUR ALT'S BANK ACCOUNT IS ILLEGAL.

HAIL

[:: Legends Of The Jedi ::]

Syntax: hail <location>
Syntax: hail <ship> <message>

There are two primary uses for the hail command. The first use is for players
who are on the ground in an area served by hovercars, speeders, and other forms
of ground transportation. The second use of hail is for private ship to ship
communications.

Ground Transportation
Hail allows you to quickly locate certain types of rooms, such as a hotel.
It has several restrictions, such as you must be outside, and not onboard
any form of spacecraft/vehicle.

Also, to provide a extra realism to war situation, if your clan is at war
with the planets governing body, you will not be able to hail. This does
not mean you cannot quit on that planet... You just cannot hail.
The following locations are currently available to be 'hailed' to:

SPACEPORT- Takes you to a nearby spaceport, for traveling.
WORKSHOP - Takes you to a nearby workshop, for building items.
REFINERY - Takes you to a nearby refinery, for making spice.
LIBRARY - Takes you to a nearby library for RESEARCH.
HOSPITAL - Takes you to a nearby hospital, normally for cybernetics.
BANK - Takes you to a nearby bank, for accessing your accounts.
HOTEL - Takes you to a nearby hotel, to quit in.
LOCKER - Takes you to a nearby locker, to store items.

Typing HAIL by itself will show you a list of available hail destinations.

Ship Communications:
To hail a specific ship, use the HAIL <ship> <message> syntax, replacing <ship>
with the name of the ship you wish to speak privately to, and <message> with
your message.

See Also: INTERCOM RADIO TAXI

HAIR HAIRSTYLE STYLEHAIR

We want your character looking fabulous! If you're tired of the hair you picked
in character creation, you have options.

Syntax: dye
You can dye your hair a different color if you manage to find a hair dye object
in-game.

Syntax: stylehair <1-22>
You can use this command to change your hairstyle at any time.

See Also: Help Haircolors

HAIRCOLORS

0)Black hair
1)Brown hair
2)Blond hair
3)Grey hair
4)White hair
5)Red hair
6)Purple hair
7)Green hair
8)Light Blue hair
9)Dark Green hair
10)Dark Blue hair
11)Blond hair with Green streaks
12)Blond hair with White streaks
13)Blond hair with Blue streaks
14)Red hair with Orange streaks
15)White hair with Blond streaks
16)White hair with Blue streaks
17)Black hair with Blue streaks
18)Black hair with Purple streaks
19)Grey hair with White streaks
20)Purple hair with Pink streaks
21)Light Brown hair

Leaving this option blank at chargen will default to 'Bare'.

HANGAR HANGARS OPENBAY CLOSEBAY REMOTEBAY TURRET TURRETS

[:: Legends Of The Jedi ::]

Many larger starships have hangars where smaller ships can land. Hangar bays
can be opened and closed either from the bridge of the ship or remotely. The
remotebay command requires you to either be the owner/pilot, have a clan
piloting empowerment, or have the ships hangar codes. Slicers can also attempt
to force their way on board with the fakesignal skill.

Syntax: OPENBAY <hangar number/ALL>
CLOSEBAY <hangar number/ALL>
REMOTEBAY <target ship> <bay #> <access code>

See Also: FAKESIGNAL

HAPAN HAPANS

Hapans are a Human subrace native to the Hapes cluster, noted for their unusual
beauty (said to be the result of Lorellian pirates capturing and marrying
beautiful women over multiple generations). Their society is oppressively
matriarchal, and they make excellent leaders and spies. Due to the perpetual
daylight on Hapes, Hapans have severe night blindness.

Famous Hapans
*Tenel Ka, Jedi Knight and Queen Mother

HARVESTER

[:: Legends Of The Jedi ::]

Level 50 Engineering Feat

Receive an extra piece of metal, stone, or wood when using gather.

See Also: HELP STRUCTURES

HEADLIGHTS

[:: Legends Of The Jedi ::]

Syntax: headlights
Syntax: headlights <on/off>

This command allows a player piloting a vehicle to activate or deactivate the
vehicles headlights. Using this command without an argument will display the
status of the vehicles headlights. Headlights work in the same manner as a
player carrying a lightsource, illuminating the room the player is in, and
allowing the player to see a certain distance when scanning rooms. Players in
the rooms being scanned will be able to see the beam of light and identify
which direction it is coming from.

See Also: DRIVE LIGHTS

HEALWOUND

[:: Legends Of The Jedi ::]

Level 75 Medical Skill
Syntax: healwound <target> <wound location>

This medical skill requires a medpac, and will attempt to heal a wound
sustained by the target. To see what wounds they have, use the DIAGNOSE skill
or ask them to check the WOUNDS command. Wounds are generally the result of
combat and, if untreated, can cause someone to bleed to death.

For more information check the help file on WOUNDS.

HELP

[:: Legends Of The Jedi ::]

Syntax: help <topic>

The help command serves as a comprehensive archive of information related to
various topics, commands, and skills within Legends of the Jedi. It is a
valuable resource for new and old players alike.

You can use the &khlist&k command to see an index of all help files available to
you, but be use with caution: it is very spammy.

HIDE SNEAK VISIBLE

[:: Legends Of The Jedi ::]

General Command: Visible

Syntax: hide
Syntax: sneak
Syntax: visible

If you successfully HIDE, other characters and creatures cannot see you
unless they are affected by 'detect hidden'.

If you successfully SNEAK, you can move from place to place without being
noticed by other characters. This will give you the "sneaking around" action
message that is visible to other players if they see you in a room.

In order to HIDE or SNEAK successfully, you must practice the appropriate
skill.

VISIBLE cancels your hiding and sneaking, as well as any invisibility,
effectively making you visible again to all. Those who can SILENT
SNEAK will be able to cancel their sneak via this command without
prompting an echo, so long as they are not also hidden or
invisible.

See Also: HELP SILENT_SNEAK

HIDE_CHANGE INVIS_CHANGE

The following change has been made to the hiding system
on LotJ.

While hidden only people with DETECT_HIDDEN can see you,
and even those people don't see you EVERY time. Each time
they look they will have a chance, versus your skill in hiding,
to spot you.

The INVIS/MASK system has been tweaked for accuracy.

Someone who doesn't have DETECT_INVIS on can still notice someone
who is invisible (masked) in the same room as them. The chance
is based on the looker's intelligence, against the invisible person's
skill in mask. Those who have DETECT_INVIS will see the invisible person
every time.

These changes are effective April 10, 2004.

HIJACK

[:: Legends Of The Jedi ::]

Level 100 Smuggling Skill
Syntax: hijack

HIJACK is a command used from the pilot seat of any ship. If this ship is owned
by you, if you are assigned as pilot/copilot of it, or if it is a clan ship and
you have pilot clearance, it will not work. It is used by a smuggler to
override the codes on the ship to allow the initiation of the engines, much
like hot wiring a car. Be forewarned! If you hijack a ship that is owned by
your enemy clan, and your clan's ships that are set to fire on enemy clan ships
on sight see you, you will be in for a rough ride.

HISTORY BIO BACKGROUND

Syntax: history (opens a prompt)
history Display (shows your history)
Required by level 30

This command allows a player to edit his or her history file. History files
reflect a few basic facts about your character, including your name, age,
species, homeworld and backstory. To this end, LOTJ provides a few different
premade layouts in HELP BIOTEMPLATE, although you are free to do your own
thing. Check out help history_example for the type of information we are
looking for. Your history file's name must include your character's actual
name. One player can look up another's history file using the lookup skill.

So what makes a good history file?

A history file should be more than just copying your name and race from your
score sheet and punching in your home planet and age. Like help history_example
shows, your file should include a backstory.

"Who are you?"
-Maz Kanata

Your history file is a great opportunity to flesh out your character, give them
personality, and help you figure out their roleplay attitude. How did your
character become who they are? Are you a Lorrdian freedom fighter? A holonet
movie star turned Moff? An exiled mad Khommite scientist? A Mandalorian looking
for answers?

See Also: Help History_Example, Help Biotemplate, Help Lookup

HISTORY_EXAMPLE 'HISTORY EXAMPLE'

([]====Galactic Empire Citizenry Record====[])
Birthname: Corana Traln
Gender: Male
Age (Standard Years): 23
Species: Human [Corellian]
National Planet: Corellia

([]============EMPLOYMENT HISTORY==========[])
Current Employment: Ensign in the Imperial Navy
Past Employment: Freighter pilot for Rimworld Transit

([]=========PERSONAL HISTORICAL DATA=======[])
Corana Traln was born in the last weeks of the Sith Wars. His father was killed
in the line of duty fighting for the Corellian Rangers While he never knew war
personally, he grew up in a galaxy trying to heal from the terrible
after-effects. Corana grew up idolizing the Corellian Rangers and other heroes
of the Sith Wars, knowing he would someday join them. When he turned 18, he
eagerly signed up for the Imperial Navy, where he now serves as an ensign.

([]========================================[])

HITALL

[:: Legends Of The Jedi ::]

Level 105 Combat Skill
Syntax: hitall

With extensive experience, a soldier can carefully gain strategic positioning
prior to combat. This advantageous spot will allow the soldier to snap off a
single shot at every opponent in the area. Use this skill with care however,
as it starts a fight.

If you accidentally shoot another player, flee immediately and apologize. If
they do not accept and attack or kill you as a sign of revenge, tell an Imm
and we will take care of it. But please do not lie, if you really typed hitall
on purpose, then you deserved whatever happened.

HITROLL DAMROLL AC ARMOR_CLASS

[:: Legends Of The Jedi ::]

Each time you attempt to hit a mobile or player, a calculation is made taking
into account a number of variables from both you and your victim.

HITROLL is a variable used in that calculation that essentially determines the
accuracy of your character each round. Various things can affect hitroll
including equipment, natural strength and skills. The higher your hitroll is,
the more likely you are to hit your target. As a general rule, when fighting a
max-level combatant you want your combat level + your hitroll to be about 190
for maximum accuracy.

DAMROLL is another variable used in the same calculation for each round of
combat you are engaged in with a MELEE weapon. Damroll affects the total damage
you inflict upon your victim in combat. Various things affect damroll including
equipment, natural strength, and affects from skills. The higher your damroll,
the more damage you will do.

ARMOR is a third variable used in the calculation for each round of combat you
are engaged in. It affects the total amount of damage that you will receive
from your opponent. The bonuses scale from 0% less damage at 0 armor to 50%
less damage at -1000 armor. In this instance, negatives are a good thing. Armor
above 0 does not cause you to take more damage.

HLIST

[:: Legends Of The Jedi ::]

Syntax: hlist <low level range> <high level range>

This command will give you a listing of available help files. The list
is in alphabetical order based on the first triggering keyword. While
this command was initially designed as a maintenance tool to help us
track help files, it is also available to players so that they can
capture a listing of the help files available to them.

Note - You may only view help files that are coded for viewing by your
level or lower.

Note - The list of help files is quite extensive, and the command does
not as yet have a way to filter/shorten the list. Screen capture
is, at present, your only recourse.

HOMEDESC

[:: Legends Of The Jedi ::]

Syntax: homedesc

Used to set the description of your home. If you are reported for
having a room description in your home which is A) Un-rpish, B) Offensive
or C) Consisting of NOTHING, you will be BALZHURD! (That means all levels
will be removed, and you will have no eq, or credits)

HOMESHIP

See `sethome`

HP BACTA HITPOINTS HEALTH

Hit points on LOTJ work the same as any other game - it is a measure of your
character's health. If your character drops below zero HP, you will be knocked
unconscious and considered stunned. From there, you run the risk of being
hospitalized or even permed.

If you've taken damage but aren't stunned, you can recover HP a number of ways
including the first aid skill, visiting a bacta tank, or just waiting.

Different character races have different HP baselines - a Wookiee will have
significantly more than a Jawa, for example. Your max HP can be boosted by
equipping armor and select gear.

HUMAN HUMANS

Found on worlds and settlements throughout the galaxy, Humans are the most
numerous of the races. They are adaptable and capable of succeeding in any
profession. They are considered the standard or average to which the biology,
psychology, and culture of other species are compared. Many other races are
designated as Near-Human, showing predominantly human features with some
distinctive characteristics of their own.

Famous Humans
*Anakin Skywalker -later Darth Vader, Dark Lord of the Sith.
*Obi-Wan Kenobi - Jedi Master, student of Qui-Gon Jinn.
*Luke Skywalker - Jedi && Hero of the Rebellion, later Master of the Jedi Order.

HUTT HUTTS

Hutts are enormous sluglike creature with large mouths and eyes, short arms,
and a reputation for ruthless, manipulative leadership. Many attain vast
fortunes through crime or commerce. They are hermaphroditic and are resistant
to certain powers of the Force, and they prefer both themselves and nearby
subjugated races to speak Huttese. Hutt names normally consist of a given name,
a clan name, and a surname, as in 'Jabba Deslijic Tiure'.

Famous Hutts
*Jabba the Hutt, a Crime Lord featured in A New Hope && Return of the Jedi.

HYPERSPACE HYPER LIGHTSPEED

[:: Legends Of The Jedi ::]

Syntax: Calculate (system) (x) (y) (z)
In-sector Jump: Calculate local (x) (y) (z)

When calculation is complete: Hyperspace or Lightspeed

Hyperspace is used to jump from one system to another in the galaxy. It is much
faster than conventional space travel, as well as theoretically more dangerous.
Safeguards in your navcomputer will prevent you from entering within 500 units
of any ship, planet, moon, or star.

You may also use HYPER OFF to drop out of lightspeed mid-jump.

See Also: HELP CALC, NAVIGATION, NAVIGATOR

HYPOTHESIZE

[:: Legends Of The Jedi ::]

Syntax: hypothesize <skill>

This will attempt to write a hypothesis on the skill you specify. You
must be at adept (100%) in the skill before writing on it. Your skill
percent in education will determine how much one can learn from the book. Your
ability in science will also dictate the amount one can learn from the book.
You must HOLD the book, and it must be blank.

One may learn from a book, once it has been first hypothesized and then
theorized, by using STUDY.

(Note that datachips no longer provide skill % to the reader. They provide
experience in the appropriate class.)

See Also: HELP DATACHIP, THEORIZE

I

COMMANDS FOR YOUR CHARACTER
-----------------------------
*AFK - this adds an 'Away From Keyboard' flag to your name.

*CONFIG - lists all the config options available to you.

*DESCRIPTION - you can write a description for your character.

*PASSWORD <old> <new> - changes your password.

*TITLE <sentence> - changes the sentence behind your name.

*SAVE - saves your progress (good idea to do it often).

*PRACTICE <skill, power, weapons> - trains you to use a skill, power, etc.
*NOTE* Typing PRACTICE will show you all your powers, skills, etc.
HELP <power, skill, etc> - will explain the power, skill, etc.

*SLIST - lists the powers you will receive and at what level.

*QUIT - quits the game.

*! - will repeat the last command.

IAKARU

Iakaru are a humanoid species native to the planet Iakar. They sport wide,
round heads and faces, with a short, scrunched up nose positioned just between
the eyes. Small, semi-circle ears poke out on either side of their head, and
their half-lidded eyes near their small line of a forehead. They have wrinkly,
light-colored skin, with white fur bristling along their features. Having lived
in the jungle canopies, the Iakaru developed extraordinary vision, hearing,
smell, reflexes, and depth perception, but they can only speak their native
language.

Famous Iakaru
*Bistan, Corporal in the Alliance to Restore the Republic

IC OOC

[:: Legends of the Jedi ::]

The concept of `In-Character` (IC) and `Out-Of-Character` (OOC) is very
important to LOTJ's roleplay. Players are not allowed to discuss IC things
out of character. Items that are considered IC should not be discussed out
of character include:

- Locations of MOBS, Objects, Planets, Ships, Characters
- What your character plans to do, what your character is doing
- Events that have happened during the current timeline to your character or
another character on the MUD
- Who is attacking you or other characters
- What clan you are a member of, what your clan is planning to do.

OOC also refers to our global out of character chat channel. Discussion on
OOC is to be kept strictly PG-13. Both the staff and the RPC enforce the
policies of OOC - Refer to Help OOC and HELP COMMUNITY for more.

Please Note: One exception is questions about Tier 1 quests - You can ask
about low-level quests either IC or OOC.

See Also: HELP COMMUNITY

IKTOTCHI

Iktotchi are a race of horned near-Humans from the harsh, windy moon of
Iktotch. Their appearance is fierce and intimidating, but they tend to be
empathetic, stoic, and insightful. Many Iktotchi have a gift for precognition.
They make excellent pilots and warriors, but their thick hands make it
difficult for them to work effectively with technology.

Famous Iktotchi
*Saesee Tiin, Jedi Master during the Clone Wars

IMBUE


Syntax: imbue <weapon to imbue>

This command allows you to imbue the special properties of the rare cortosis
ore into a weapon that has already been created. You must have the ore and your
item in your inventory when you use it.

IMMCHAT MORTCHAT

Syntax: IMMCHAT <message>

Immchat is a channel directly between you and the immortal staff. Mortchat is
how immortals respond directly to you.

(If someone tells you to read help immchat, it's probably because of this next
bit) When using Immchat, you'll get answers a lot faster if you provide as much
information as possible. Instead of `is this working?` try `is the Madam Rose
diplomacy quest working?` Instead of `hello?` try `I was told to contact imms
about my application that got approved` and so on.

If you are reporting a bug or an area-specific request, please be at the
location when you make the request. If you are on-site immortals can transfer
directly to you and fix the problem quickly.

If you find yourself not being answered on immchat, please don't be offended!
The staff are all volunteers, so they might not be looking at this window or
might be helping someone else already. Try sending another immchat later, or
send an email (see HELP CONTACT).

Note: Immchat will only show your character name to the imms, but don't worry.
They can easily look up your account name.

IMMERSION_EXAMPLES

[:: Legends Of The Jedi ::]

Roleplay Guidelines: Roleplay Immersion Examples

These are some specific examples of the more common issues that we come across,
as well as some interesting ways to rephrase them to canonically make sense
without breaking immersion.

&046Example: "I'm going to pray to the Gods about developing cloaking."
&046Rephrase: "&231Let me conduct some research and think about the possibility of
making our ships invisible to scanners."

&046Example: "The Contractors said no to cloaking. What about banthas with rocket
launchers on their heads?"
&046Rephrase: "&231I don't think that technology has advanced quite enough to be able
to cloak our ships from sight. What other ideas do we have?"

&046Example: "I'm going to reach out to the Lawyers about Klor stealing our
blueprints and being a spy!"
&046Rephrase: "&231Intelligence Director, please start an investigation into what
happened with Klor going missing, as well as our blueprints. I will be doing
the same. Let's meet back up when we have any more information or leads."

&046Example: "We can't go shoot down the Republic's orbital because of Space Law."
&046Rephrase: "&231Unfortunately, the Republic's planetary protection cruiser is kept
too well-stocked by fuel tenders to be damaged significantly. We have to wait
until their prominent pilots get onboard and make a mistake in handling it."

&046Example: "She signed an NDA with BlasTech so she's not allowed to slaughter
them mercilessly like the rest of us can."
&046Rephrase: "&231Let her be. She used to work with BlasTech, so I'm sure she has
tough memories to face and friends over there that she doesn't want to see hurt
because of her actions."

&046Example: "We can't hold Telestrial as a prisoner for more than 7 days because
of galactic law."
&046Rephrase: "&231It is time to let Telestrial go. It's been a long week already and
we haven't been able to get any useful information out of him. We'll let him go
and see if we can get him again after he knows a little bit more about the
Empire's affairs. If we wait any longer, they will likely start to get
suspicious and tell him nothing useful to us in the future."

IMMFIX

Public Notice to all:

`To every action there is an equal and opposite reaction.` -Newton

The immortal staff occasionally must take action to balance the game in such a
way so that one side is not grossly overpowered over the other side. Through a
variety of reasons, one side of the war often becomes more powerful than the
other side. We don't wish to disrupt this cycle by forcibly disbursing these
players, so we resort to the following method.
The immortal staff applies the following strategy to balance the game.

1. Coaxing. Example: Fred! I see that you are a strong PKer and that you are in
a clan full of PKers. I wonder if you've taken note of the fact that your clan
has managed to conquer the entire game, and the other side is hiding in a hovel
on a remote world? Perhaps you would like to join

2. Advertising. Example: Hello player base! Tired of sitting around like
Alexander the Great with no territory left to conquer? Well listen up! The
immortal staff is taking sets for 3 exciting new positions!

3. Bribing. Example: Hey game! In order to drum up some interest and get you
all moving around again, we've made a quest with a fabulous give-away. (Please
see help immhax)

When the above fails, we resort to balancing.

If we cannot reasonably get things rolling or balanced, then the only option
that remains is to fix the matter on an immortal level. The Immortal staff is
NOT going to let the game stagnate, We don't care how much it hurts your
feelings. We hold a meeting and we discuss the problem and suggest possible
solutions. Often, those solutions involve set characters who are hired for the
specific purpose of bringing some level of balance back into the game. The
actions we take in the game effectively become a part of the universe. I do not
later yank things away from people unless it is absolutely necessary.

This game doesn't run itself. If you cry to the imms about something being
broken, the immortal staff will try to fix it. That fix is not taken out
because your character joined the other side, or because you somehow didn't
realize how that fix would impact your character later on.

If YOU do not like immortal involvement, then YOU need to take action, form IC
groups and delegate responsibilities to FIX the problem before it becomes an
immortal issue.

Please note: Crying, complaining about, gossiping, speculating, and
blowing-out-of-proportion does NOT count as viable means to correct a
situation. Unless you take IC action, or at least try to take IC action, you
are merely a part of the problem.

IMPERIAL_BIOTEMPLATE

_________________________
/ &255T&253h&251e &249G&247a&245l&243a&241c&238t&241i&243c &245E&247m&249p&251i&253r&255e \
_______________/ Citizenship Registry \____________________
| _________________
| / Certified Data \____________________________________________
||
|| Name:
|| Race:
|| Age:
|| Aliases:
|| Occupation:
|| Homeplanet:
|| Known relatives:
||________________________________________________________________
| ____________________
| _____________/ Background Report \_____________________________
||
|| Employment: Employer:
|| Location:
|| Position:
|| Criminal: Charges/Convictions:
|| Sentence:
||________________________________________________________________
| ___________________
| ____________________________________/ Personal Account \_______
||
|| Fill out your backstory here
||________________________________________________________________

IMPERIAL_BLANKTEMPLATE

& _________________________
& / &&255T&&253h&&251e &&249G&&247a&&245l&&243a&&241c&&238t&&241i&&243c &&245E&&247m&&249p&&251i&&253r&&255e
& \
& _______________/ &Citizenship Registry &\____________________
&| &_________________
&| &/ &Certified Data & \____________________________________________
&|&|
&|&| & Name&:
&|&| & Race&:
&|&| & Age&:
&|&| & Aliases&:
&|&| & Occupation&:
&|&| & Homeplanet&:
&|&| & Known relatives&:
&|&|________________________________________________________________
&| & ____________________
&| &_____________/& Background Report & \_____________________________
&|&|
&|&| & Employment&:& Employer&:
&|&| & Location&:
&|&| & Position&:
&|&| & Criminal&:& Charges/Convictions&:
&|&| & Sentence&:
&|&|________________________________________________________________
&| & ___________________
&| &____________________________________/& Personal Account & \_______
&|&|
&|&| & Fill out your backstory here
&|&|________________________________________________________________&

IMPERIAL_RACES 'IMPERIAL RACES' IMPERIALRACES IMPERIAL_RACE

On Legends of the Jedi, it is common for the Galactic Empire clan to limit
their ranks to only near-human races. Whether this is enforced is up to the
clan leaders, but when in place, only the following races are readily accepted
into the Empire:

Alderaanian, Arkanian, Astromech, Balosar, Chiss, Corellian, Echani, Human,
Kiffar, Lorrdian, Mandalorian, Miraluka, Mirialan, Naboo, Noghri,
Protocol_droid, Sith, Umbaran, Wroonian, Zabrak

Members of other races cannot join directly from the newbie academy, but may be
inducted into the Empire with approval from the clan lead as exceptions to the
rule.

IMPERIAL_TEMPLATE

_________________________
/ &255T&253h&251e &249G&247a&245l&243a&241c&238t&241i&243c &245E&247m&249p&251i&253r&255e \
_______________/ Citizenship Registry \____________________
| _________________
| / Certified Data \____________________________________________
||
|| Name:
|| Race:
|| Age:
|| Aliases:
|| Occupation:
|| Homeplanet:
|| Known relatives:
||________________________________________________________________
| ____________________
| _____________/ Background Report \_____________________________
||
|| Employment: Employer:
|| Location:
|| Position:
|| Criminal: Charges/Convictions:
|| Sentence:
||________________________________________________________________
| ___________________
| ____________________________________/ Personal Account \_______
||
|| Fill out your backstory here
||________________________________________________________________

INCREASEDRESISTANCE

[:: Legends Of The Jedi ::]

Feat - increasedresistance
Class - Bounty Hunting
Level - 100

This will give you an extra 25% chance of not being stunned by blasters.

INDUCT OUTCAST

[:: Legends Of The Jedi ::]

Syntax: induct <player>
Syntax: outcast <player>

Induct and outcast are clan commands. The leader and number 1 of the clan
receive the induct commands (as well as anyone with the INDUCT empowerment),
while the leader, number 1 and number 2 all receive outcast. Induct will bring
a new player into the clan, while outcast will remove them.

See Also: HELP EMPOWER

INDUCTLOG

[:: Legends Of The Jedi ::]
Syntax: inductlog
Syntax: inductlog <name of either person OR date OR induct OR outcast> (For
Searching)

This will list all inductions into and outcasts from a clan. The Person is the
one who is doing the inducting our outcasting. The Target is the person they
are inducting or outcasting.

Usage of the command is reserved for the Leader and anyone whom the leader has
empowered with `inductlog`. To use it you must be holding a charged datapad.

INFO

[:: Legends Of The Jedi ::]

Syntax: info
Syntax: info <ship>

When no ship is specified, this command shows information on the ship you
are aboard. When a ship is specified, you will receive a readout of that
ships information. If you are the owner of the ship, or a pilot for the
clan that owns the ship, you will receive a readout of the ships codes.
(Refer to HELP SETCODE for information on how to change ship codes)

See Also: HELP SHIPSTATS

INFORM

[:: Legends Of The Jedi ::]

Syntax: inform <target> <greet/dub name>

This command is part of the new greeting system. This command allows Player A
to describe to Player B someone that Player A has either been greeted by, has
dubbed, or have themselves been informed of.

See Also: GREET DUB MEMORYCHECK

INFORMATION

SLIST - a command that lists all your powers and skills and the level at
which you may practice them.
AREAS - Typing AREAS will get you a list of all areas. You may get more
information on each area by typing HELP <full area name>.
WIZLIST - This is a list of all Immortals of the game.
COMMANDS- This is a list of all commands available to you.
SOCIALS - This is a list of all socials available.
TIME - This will tell you the current times inside the game, the time
the game was last rebooted, and the current time at the sight.
WHERE - Where will give you a list of other players in the same area.
SAVE - After level two, typing SAVE will save your process.
QUIT - If you want to leave the game, type QUIT.
WHO - A list of other players visible to you in the game.
TITLE - Once you reach level five, you may make your own title.
PASSWORD- Your character's password can be changed with PASSWORD <old> <new>.
DESC - You may set up a personal description, type DESC to edit.

Note that this is only a very brief list of commands.

INFRAVISION

[:: Legends Of The Jedi ::]

Syntax: feel infravision <character>

This power enables the target character to see other players and mobiles
that are in the room with them. This power will also allow you to get
items from a corpse, but will not allow you to see the corpse. You
must have a light source to see items, room descriptions, or `exits` in
a dark room.

INJECT

[:: Legends Of The Jedi ::]

Level 55 Medical Skill
Syntax: Inject <target>

This skill allows a player to inject a target with the contents of a held
syringe. INJECT is essential for injecting sedatives before cybernetic surgery,
and it is also useful for sedating victims for capture or for curing poison
(depending on the contents of the syringe).

See Also: HELP REVIVE, HELP CYBER

INJURYS

[:: Legends Of The Jedi ::]

Syntax: injurys

This command allows players to display their current battle wounds.

See Also: WOUNDS HEALWOUND DIAGNOSE

INSPIRE INSPIRECRIME

[:: Legends Of The Jedi ::]

Level 150 Leadership Feat

Syntax: inspirecrime

An experienced leader can talk the public into rising up against their current
government. This skill costs 2,000 credits per use, but when used in a room
with a citizen mob, there's a chance they will decide to turn on the
government, increasing crime from 1-2.5 points. Success is more likely if the
public has low opinion of their government.

High crime costs the government money over time due to embezzlement, but also
causes a fixed penalty to public opinion which will go up and down along with
the crime rating. Crime can also make it easier to reduce military presence on
a planet, since military presence no longer goes up on its own if crime is
higher.

Clans can make incitement illegal. If this is set, inspiring crime will mark
you as wanted if a local police mob is in the room when used.

See Also: PLANETS, CRIME

INSTALL_CAMERA CAMERA_SWEEP MONITOR_CAMERA CAMERAS CAMERA MONITOR

[:: Legends of the Jedi ::]

There are three skills relating to the installation and usage of cameras:

Syntax: install_camera
Syntax: monitor_camera <number>
Syntax: camera_sweep

INSTALL_CAMERA is simple, using the skill allows a player to install a camera
item in their current room using a camera from their inventory. Cameras can
be removed from a room by performing a sweep using the CAMERA_SWEEP skill,
which will destroy the camera if one is found. This requires a toolkit.

MONITOR_CAMERA has multiple different functions. Without any input, the skill
by itself will locate any of the cameras installed on the player's current
planet. The player can then select a camera by just using monitor_camera again
and this time adding the number afterwards.

When monitoring a camera, the player will be able to view any activity
occuring in that room in real time so long as they are not interrupted through
any of the normal methods. A player can get another look at the room by
entering "look datapad" without having to begin monitoring again. While
viewing others via camera, conversations cannot be heard in the viewed room.
Usage of the "datastat" command will not interrupt monitor_camera.

INTEGRATED OPTICS

[:: Legends Of The Jedi ::]

Level 145 Bounty Hunting Skill
Syntax: Automatic in combat while wearing goggles.

A skilled bounty hunter becomes significantly better at integrating goggles
with their existing equipment. Penalties to combat while wearing goggles are
reduced.

INTELLIGENCE INT

[:: Legends Of The Jedi ::]

Intelligence (INT in your 'score') represents your character's mental
capacity. Among other things, it affects:

- the rate at which a character learns a new skill or power

- the percentage rate at which a character practices a new language

- the maximum number of languages you have. See also Help int_limit.

- helps with save rolls, mainly forcer based

The INT stat affects SCIENCE, ENGINEERING and MEDICAL
Training in both ESPIONAGE and SCIENCE can sometimes raise this stat.

See Also: HELP STAT_CHART

INTERCOM

[:: Legends Of The Jedi ::]

Syntax: intercom <message>

This command is used to send a message over the intercom system in a ship. It
will relay the specified message to all rooms on the spaceship, including jail
cells.

See Also: SHIPTALK

INTEREST

Interest on LotJ is paid out per day.

You must be on for long enough each day in order to qualify to get interest.
You don't need to be online to get the interest, however.

INT_LIMIT

What is the intelligence limit, you may be wondering. To put it simply, it is a
way to ENFORCE through code a certain level of intelligence, or lack thereof,
upon certain characters. Races such as Gammorean and Whiphids are limited in
their speech IC to 3 words at a time. For instance, if they tried to do 'say I
am so cool' it would fail to go through, warning them to keep the sentences to
three words or less.

A similar effect is found if you have 12 or less intelligence. Your sentences
will be limited. Don't be lazy, go find a teacher to train your int, or pick a
smarter race! Any attempts to bypass this system will be dealt with harshly.

Channels affected: talk/yell/whisper/clantalk/say/sayto/broadcast

ITHORIAN ITHORIANS ITHOR

Ithorians are intelligent, bipedal herbivores native to Ithor, sometimes rudely
nicknamed 'Hammerheads' because of the T-shape of their heads. They are famous
for their pacifism and environmentalism. Force-sensitivity is not uncommon
among Ithorians, with talented sensitives serving as "Herdmasters", healers,
priests, and leaders. Their four throats can produce beautiful music, or in
extreme circumstances, a dangerous shockwave.

Famous Ithorians
*Momaw Nadon, regular of the Mos Eisley Cantina
*Roron Corobb, Clone War-era Jedi Master (killed by General Grievous)

JAIL

[:: Legends Of The Jedi ::]

Level 25 Leadership Skill
Syntax: jail <person>

When in a clan, this skill will send a stunned target to the local clan jail.

See Also: HELP JAIL_GUIDELINES

JAIL_GUIDELINES

Many clans will find the need to take and hold prisoners. Please follow these
guidelines. If you have any questions, contact the RPC or immortal staff.

WHEN A CLAN MAKES AN ARREST
A prisoner held in a jail cell may be incarcerated for 7 days, max. Prisoners
should log in at least 4 of the 7 days during their normal playing hours to be
available for roleplay. Players should contact the RPC about requesting
roleplay from a clan. If the prisoner fails to log in for 4 of the 7 days, a
new set of 7 days will begin. Jailing clans are required to post arrest records
on the message terminal.

PRISON ROLEPLAY
Prisoners should offer roleplay opportunities during their confinement by
informing the RPC that they are available. Barring an IC emergency, jailing
clans are responsible for responding and providing roleplay to the prisoner.
Sniping, stunning, blackjacking and injecting do not count as roleplay.
Prisoners who act hostile or aggressive in jail should expect to be roleplayed
with less as a result of their actions.

PRISONER EQUIPMENT
All clan prison cells will have a locker room. The prisoner must be offered the
opportunity for a courtesy locker to store gear not considered contraband. If
the prisoner is not cooperative or refuses to store the gear, ownership results
to the player in charge of the arrest. It is the clan members' responsibility
to determine who is in charge of the equipment. If the prisoner is released by
the clan, they must be allowed to access the locker.

CONTRABAND
Clans reserve the right to confiscate contraband, including weapons and
explosives. They may also keep sensitive items of strategic importance, such as
datapad contents, navcharts, keys, etc.

CAPITAL PUNISHMENT
If a clan issues the death penalty for a prisoner, it must follow the
guidelines laid out in HELP PERM. If the RPC should find a death penalty perm
illegal, the character will be restored to the captors' jail cell and an
Immortal note on the message terminal.

LENGTH EXTENSION
Clans can request an extension beyond seven days for prisoners. They must file
requests in advance.

JAM

[:: Legends Of The Jedi ::]

Level 100 Slicer Skill
Syntax: Jam <Target ship>
Jam <Target ship> Overload

This skill uses the slicer's ability to tamper with the navigational
computers of the victim ship via the communication systems. The slicer uses
his datapad to transmit a series of corrupt nav readings, jamming the target's
ship and preventing the use of radar, targeting, tractor beams and
communications such as talk or clan, but not intercom, hail or system
broadcast.

A jam attempt is a straight comparison between the target and the slicer's ship
comm stats. If the slicer has more of a comm stat than the target, the target
will be jammed for a period of time proportional to the gap between the two
comm stats. If the slicer's ship does not have a higher comm stat, they will
fail to jam the target's ship.

A slicer can overload their ship's comm system to get an edge, effectively
increasing the stat by a factor of 11. There is a drawback to this, in that
it will destroy the slicer's own comm systems on their own ship. A ship with
a destroyed comm system will be treated as if it is jammed itself, however the
comm system can be repaired with a transceiver item and the repairship skill.

A slicer can also break free of a tractor beam capture attempt by jamming the
ship's navigational computers.

See Also: HELP REPAIRSHIP

JAWA JAWAS

Jawas are short, humanoid, rodentlike natives of Tatooine, known for hiding
their bodies in hooded brown cloaks and for their glowing yellow eyes. They can
only speak their native language, which is a quick, jabbering form of
communication. Most Jawas never leave the relative safety of their clans on
Tatooine, but those who do are likely to find their skill in scavenging,
tinkering, and surviving to be useful as criminals or mechanics.

Famous Jawas
*Tteel Ktak, Jawa crawler captain who discovered Jabba's rancor

JEDI SUB-CLASS GUARDIAN SENTINEL CONSULAR SAGE

[:: Legends Of The Jedi ::]

Syntax: apprentice class <list/class name>

If you are lucky enough to get force, you will have to pick a sub-class. Sub
classes break up the level bonuses given to forcers and also change how force
points are gained. Upon completing your training and attaining the rank of
Knight, you will receive a passive bonus unique to your sub-class.

Until you select one you will gain 5 force points per level. Points are not
retroactive.

Class Level bonus FP/level Other Bonus(es)
Not selected - 5 -
Guardian/Juggernaut +70 com, +30 esp, +20 pil 20 Force Combat
Sentinel/Assassin +50 smu, +40 com, +30 sli 25 Force Suppression
Consular/Sorcerer +50 lea, +40 com, +30 eng 35 Force Mastery

Note: This replaces the old bonuses. Any characters who have more than
the new defined maxes will not be lowered.

See Also: APPRENTICE FORCE_SYSTEM FORCE_GHOST FORCE_COMBAT FORCE_MASTERY
FORCE_SUPPRESSION

JETPACK MASTERY

Level 140 Bounty Hunting Skill
Syntax: Automatic in combat while wearing jetpacks.

A skilled bounty hunter becomes better at integrating jetpacks with their
existing equipment. Penalties involved in flying while in combat are reduced.

See Also: HELP ENERGIZE

KALEESH

Kaleesh are reptilian humanoids from the planet Kalee. They have reddish-brown
scaly skin, four-clawed hands, and five-clawed toes. They have long ears,
yellow eyes and several tusks, obscured behind their traditional skullike
masks. Their society is polygynous and views war as an essential part of life,
and they are fierce combatants. They tend to be spiritual, believing that those
who perform great deeds ascend to godhood upon death, but also merciless.

Famous Kaleesh
*Saes, Jedi-turned-Sith who commanded the Harbinger
*Bentilais san Sk'ar, a famous General in the Galactic Empire.

KAMINOAN

Kaminoans are tall, thin, graceful creatures who live in artificial cities on
the ocean planet of Kamino, such as Tipoca City. They mature quickly and are
known for a brilliant mind for medicine and science. They are able to see
detailed color in the ultraviolet spectrum and are extremely conscious of
etiquette. High-status Kaminoans may wear a large, decorative collar.

Famous Kaminoans
*Lama Su, Prime Minister of Kamino during the Clone Wars
*Kina Ha, Jedi Master who was genetically altered for long hyperspace journeys

KEL_DOR 'KEL DOR' 'KEL DORIAN' 'KEL DORIANS'

Kel Dor (or Kel Dorians) are a species native to the high-technology planet
Dorin. Oxygen is toxic to them, so they wear rebreathers on most planets. They
are tall and muscular, with peach to crimson skin, and dark black eyes
(occasionally with silver irises). Kel Dor tend to have a very strong sense of
morality, as well as quick reflexes and, often, a connection to the Force. The
Baran Do Sages are a Kel Dor Force tradition.

Famous Kel Dor
*Plo Koon, Jedi Master

KHOMMITE KHOM

Khommites are a hairless species of Near-Humans with ridges along their scalp
and gray-to-green skin. They reproduce exclusively via cloning, producing lines
of "perfect" beings conforming to specific genetic patterns. Each new clone of
a given pattern takes the same name, but with a number denoting how many of
that clone have been produced. Khommites tend to have an extremely rigid
outlook on life, prizing intelligence but not creativity. They are genderless,
sexless beings but usually use the male pronoun. They often make very skilled
negotiators, engineers, and physicians.

Famous Khommite
*Dorsk 81, Jedi Padawan who studied under Luke Skywalker in the New Republic

KICK

[:: Legends Of The Jedi ::]

Level 7 Combat Skill
Syntax: kick (when in combat)

By learning this skill, a combatant studies the flows of combat. You
unleash a damaging kick when you spot an opening. This kick is in
addition to any other attacks.

KIFFAR

[:: Legends Of The Jedi ::]

Kiffar are a near-Human race distinguished by their scarlet blood and their
facial tattoos (Qukuuf), which mark their clan and homeworld. A rare few have
been known to practice psychometry: the ability to read the psychic past of an
object by touching it. They are sometimes called "Kiffu" after their world of
origin. Kiffar make skilled warriors, smugglers, spies, and slicers.

Famous Kiffars
*Quinlan Vos, Jedi and psychometry master
*Sintas Vel, Bounty Hunter and one-time wife of Boba Fett

KIFFAR KIFFU

Kiffar are a Human subrace distinguished by their scarlet blood and their
facial tattoos (Qukuuf), which mark their clan and homeworld. A rare few have
been known to practice psychometry: the ability to read the psychic past of an
object by touching it. They are sometimes called "Kiffu" after their world of
origin. Kiffar make skilled warriors, smugglers, spies, and slicers.

Famous Kiffars
*Quinlan Vos, Jedi and psychometry master
*Sintas Vel, Bounty Hunter and one-time wife of Boba Fett

KILL MURDER

[:: Legends Of The Jedi ::]


Syntax: kill <victim>
Syntax: murder <victim>

These are the two basic commands to begin a fight. A melee weapon requires you
to have approached your victim. To attack a player character, you must use the
murder command. The main drawback to this command is the associated alignment
drop.

WARNING:
Before using the murder command, make sure you read and understand HELP PERM.

KNOCK

[:: Legends Of The Jedi ::]


Syntax: knock <direction>

This command allows a player to knock on a closed door. Players in the room on
the other side of the door will hear a knocking coming from that door.

See Also: BUZZ INVITE OPEN

KUBAZ

Kubaz are an insectivorous species native to the planet Kubindi, with rough,
dark, greenish skin. Many also inhabit Ku'Bakai 6, 8, and 11. They have a
short trunk for a nose and are known for living in hives--all members of the
hive ruled by a Queen, the mother or ancestor of all its inhabitants. Kubaz
tend to be loyal and persistent, and they have a natural talent for gathering
information.

Famous Kubaz
*Garindan, local informant on Tatooine

LAND

[:: Legends Of The Jedi ::]


Syntax: land
land <planet> <pad>
land <ship name> <hangar#>
land abort

This command lands the ship at the specific location, or displays the available
landing sites. LAND ABORT will pull out of your landing attempt, cancelling the
maneuver. If for any reason you stop PILOTing the ship during landing, you will
crash.

See Also: HELP PILOT

LANGLIMIT

[:: Legends Of The Jedi ::]


The number of languages your character can learn is dependent on your
intelligence stat. To see how many languages you can learn, type SCORE or
LANGUAGE. As your intelligence raises, so will the number of languages you can
learn.

See Also: Help Communicator, Help Master_Communicator

LANGUAGES LANGUAGE LEARN LANG


Syntax: languages
Syntax: language learn <language name>
Syntax: speak <language>

Languages alone shows which languages you know, and `language learn
<name>` will add to your percentage of language knowledge. To learn a
language, a scholar who is knowledgable in that tongue must be present.

If someone is speaking in a language, and you know it, you will be able
to understand what they are saying. However, to change the language in
which you are speaking, you must change that manually. (See help on SPEAK).

Warning: You may only learn a certain number of languages! Refer to
help langlimit for more information.

LANNIK

Lanniks are short, bipedal humanoids noted for their long, pointed, droopy ears
and their pink skin. Their culture emphasizes combat and a militaristic code of
honor. They can be hotheaded, arrogant, and fearless, but they can also think
clearly in the heat of battle. They tend to be loyal and to make excellent
soldiers and scouts, but their technical skills are limited, and their
technology comes from the inventions of other races.

Famous Lannik
*Even Piell, Jedi Master

LASAT

Lasats are a physically powerful, furry humanoid race. They originated on the
Wild Space planet Lira San, but have since adopted Lasan as their home. Their
fur patterns vary from Lasat to Lasat, but all have a strong odor and a talent
for climbing. Lasat culture is built on oral tradition, surrounding clever and
stealthy heroes--and many Lasat become soldiers, scouts, spies, and smugglers.

Famous Lasat
*Garazeb 'Zeb' Orrelios, manned the VCX-100 Light Freighter 'Ghost'
*Chava the Wise, female mystic seeking Lira San
*Puggles Trodd, hunter and demolitions expert

LAUNCH

[:: Legends Of The Jedi ::]

Syntax: launch

This command can be used by the person piloting a ship to launch it into space
from the surface of a planet or a hangar on another ship.

Syntax: launch orbit

If launching from a planet, this variant of the command will cause the vessel
to remain in orbit after finishing its launch. This is useful if you want to
land on a different pad quickly.

Syntax: launch hover

On a planet, this command can be used to bring a ship into the air on a planet.
This allows the pilot to FLY the ship through any outdoor rooms.

Syntax: launch abort

This aborts a launch. The pilot must remain at the controls until the ship
settles back on the ground to avoid the risk of a potentially deadly crash.

See Also: FLY PILOT LAND SHIPS PILOTINGFAQ

LAW

.
This Help File is not presently in use. Check back later as we are in the
process of updating help files and commands.

LAWFUL_EVIL

This alignment has characters who believe in laws and try to follow them.

They are evil, but not necessarily overtly. A lawful evil character would use
the laws to do his evil, or hide behind them.

LAWFUL_GOOD

Characters of this alignment believe that
an orderly, strong society with a well-organized government can work to
make life better for the majority of the people. To ensure the quality of
life, laws must be created and obeyed. When people respect the laws and try
to help one another, society as a whole prospers. Therefore, lawful good
characters strive for those things that will bring the greatest benefit to
the most people and cause the least harm.

LCLASSCHANGE

[:: Legends Of The Jedi ::]

Syntax: lclasschange <class name>

Using this command in conjunction with mainchange will allow you to alter the
leadership focus of your character, as long as none of your character's classes
are above level 30.

See Also: mainchange leadership

LEADERSHIP

[:: Legends Of The Jedi ::]

Class Overview
Every group needs a leader. This is an irrefutable fact that applies not only
in nature, but in society. Although many beings are leaders in name the
Chancellor, Emperor, Supreme Leader Legends of the Jedi has an entire
Leadership class that is dedicated to the art of using their charismatic nature
to inspire others to greatness. Most beings can use their small amount of
leadership abilities to teach others, jail criminals, and call in
reinforcements to assist them. However, only specialized leaders are the best
teachers, and can call in the best reinforcements and even then, some of them
will only answer the call of a leader in a clan. Beings that are primarily
leaders gain experience twice as fast and those that are in their group do so
at 1.5 times their normal rate. Specialized leaders are also able to select
another class in which they are naturally talented. During character selection,
a leader selects a subclass one of the other main classes which gives
specific bonuses to the player and their group depending on the leaders
subclass (see below) as well as gain an additional 30 levels in that subclass.
Anytime that a group is performing a patrol, building a starship, or manning a
battlegroup, a dedicated leader should be in command for the best possible
inspiration and results.

Class Skills
The Leadership class comes naturally to many beings who are talented in other
areas. Talented leaders are able to call upon a greater number of allies to
assist them in their journeys, and are most comfortable leading groups into
combat from the front. Leaders of groups have a multitude of feats that they
can call upon to assist their friends in a fight.

Leadership Subclasses
Leaders are naturally talented in a subclass of their choosing, resulting in 30
additional levels in that class, as well as a subclass perk if they are leading
a group.
Combat: Group tactics enable your team to cause 10% more damage.
Piloting: Firing weapons consumes 15% less fuel.
Engineering: Coordinated construction teams reduce the time required for group
members to build ships by 1/3 and cause their parts to add 25% more progress to
the frame.
Smuggling: Your group is untrackable.
Espionage: Utilizing the latest technology, spies are able to work faster
together. A spy leader is able to cover for their group by detecting slip
attempts.
Slicer: Thinking and working together, your group will work 25% faster.
Medical: By working together, doctors are able to work faster and heal beings
quicker.
Science: Following the guidance of a scientist, students learn faster when
examining objects.

Famous Leaders
*Sheev Palpatine, AKA Darth Sidious, the Emperor of the Galactic Empire.
*Wilhuff Tarkin, Grand Moff of the Outer Rim and destroyer of Alderaan.
*Princess Leia Organa, Senator of the Imperial Senate, General of the Rebel
Alliance, and Chief of Staff of the New Republic.

See Also: HELP LCLASSCHANGE, HELP CALL, HELP TEACH, HELP REFRESH, HELP RALLY,
HELP MORALE, HELP FORTIFY, HELP BROADCAST, HELP PROPAGANDA, HELP INSPIRECRIME


LEADPLANET

[:: Legends Of The Jedi ::]

Syntax: leadplanet <command>

Any clan leader or the appointed governor (with the diplomat empowerment) of a
planet can control its settings using the LEADPLANET command. Entering the
command with no arguments shows an overview of the current settings and state.

When managing a planet, you will need to keep three values in balance: Public
opinion, your clan's military presence, and the crime rate. There are a variety
of factors leading into each of these three numbers, so see their dedicated
helpfiles for more.

Planets produce tax revenue for their government, but also require some money
to operate, primarily to fund military levels on the planet. The amount of
income generated by the current tax rate is shown on SHOWPLANET <planet> to
members of the controlling clan.

Options for Government Clans:

leadplanet military <#>: Sets the target military presence for the planet. This
costs the clan an amount based on the target number and the planet's population
each hour, as shown on SHOWPLANET. Actual military presence will trend toward
this gradually over time, assuming crime is not higher than the current
presence. See HELP MILITARY PRESENCE for more.
leadplanet tax <#>: Sets the tax rate to this percentage. Taxes can be set from
0% to 30%. Taxes below 10% will generally make the populace happy, and over 20%
will make them upset.
leadplanet blockade: Enacts a blockade on the planet. This requires a clan
member to be in a corvette or larger within 7500 units of the planet. The
blockade can be ended using the same command, or will be ended as soon as there
is no longer a clan member in a corvette or larger near the planet.
leadplanet freeport: Toggles freeport status. Freeport planets don't require a
permit to trade cargo and will not charge any taxes when selling or buying
cargo.
leadplanet embargo: Toggles embargo status. Players can't sell or buy cargo
normally on planets under embargo. Trafficking will bypass this, however.
leadplanet holiday: Declares a planetary holiday, making the population
temporarily happier but costing the clan some planetary income.
leadplanet yield <target>: Yields control over the planet to the clan of the
given player in your room. The RP circumstances must justify ceding the planet
or it will be revoked as per SPYAPP rules.
leadplanet broadcast <message>: Sends an official broadcast from the planet.
This type of broadcast will be sent without the (Private Signal) notice
accompanying broadcasts sent via the networkhack or broadcast skills.
leadplanet cargopass: Generates one cargo permit for the planet.
leadplanet wanted <view/clear>: Shows or resets the list of players who are
wanted for crimes committed on the planet.

Options for Crime Clans:

Crime clan members can use leadplanet on any planet if they are a member of
clan leadership or have been granted the diplomat empowerment.

leadplanet network: Establishes or removes a crime network for your clan on the
planet. There is a one-time cost of 100,000 credits to establish a network.
Once established, crime-impacting abilities by your clan members will be 33%
more effective and your clan will get a cut of tax income based on the crime
rating, as shown on SHOWPLANET.

See Also: SETLEADER 'MILITARY PRESENCE', 'PUBLIC OPINION', CRIME, 'PLANET
FLAGS', 'CLAN EVENTS'

LEAVESHIP

[:: Legends Of The Jedi ::]


Syntax: leaveship

Leaves the current ship (at hatch).

LEETSPEAK

DO NOT USE LEETSPEAK ON LOTJ UNLESS YOU WANT TO BE PUNISHED.

LEGENDARY_SHIPS

&244[&051:: Legends Of The Jedi&051 ::&244]

LotJ Policy Information

About Legendary Ships
Legendary ships are inspired by the likes of the Millennium Falcon, whose
exploits were known across the galaxy. On LotJ, these ships have upgraded stats
or special attributes such as not being traceable or having extra cargo pods.
Legendary ships can be acquired through IC means, as a reward from events, and
they can also be applied for.

The staff aims to keep a number of legendary ships in the galaxy at any given
time. To this end, legendaries are meant to be used - not locked away. They
didn't become legendary by gathering dust! Players who own a legendary ship and
go inactive for a long period of time shouldn't be surprised if their ship ends
up in the junkyards of Jakku or with a new seedy owner.

Legendary Ship Applications
To apply for a legendary ship, submit an 'other' app and include what type of
legendary ship you are seeking, or perhaps some defining characteristics - as
well as why your character would own such a ship. If approved, the staff will
either match you with an existing legendary, or consider creating a new one.

Legendary Ship Policies
(1)&253 Legendary ships cannot be renamed or modified.
(2) Clans cannot own legendary ships, and players cannot own more than one.
(3)&253 If a legendary ship's owner dies, the pilot will inherit the ship.
(4) Murdering an owner for the reason of taking over the legendary ship is
considered mugging.
(5)&253 Legendary ships can be hijacked, but not pirated.
(6) Legendary ships cannot be stored on a clan (or otherwise protected or
hidden landing pad) or aboard a hangar bay for more than one hour.

LETHARGY

[:: Legends Of The Jedi ::]

Level 50 Dark Side Force Power

Force Point Cost: 600

Syntax: feel lethargy <target>

A user of the dark side of the Force can hinder their foes with layers of
hatred and negative energy. Lethargy will cause its target to become less
effective in combat, missing the opportunity to strike sometimes. It will also
slow them significantly when moving between rooms.

If the target is affected by an ability enhancing their speed, such as Force
speed or sprint, it will remove that effect instead of applying its own.

See Also: HELP SPRINT, HELP FORCE SPEED

LEVEL LEVELS

[:: Legends Of The Jedi ::]

General Command
Syntax: level

Your character advances in power by gaining experience. Type LEVEL to see how
many experience points you'll need for the next few levels. There are a wide
variety of methods you can choose to gain experience. Some methods are as
simple as killing practice droids (for combat) or as advanced as completing
multi-tiered quests.

This mud contains anti-powerleveling code. A brief synopsis of how it
functions: Your last 25 kills are recorded. Each time you kill a creature that
has been one of your last 25 kills you will receive less and less exp for it.
The creature will also learn from its experience with you over time; if its
intelligence is higher than your own it will begin to gain an advantage over
you in combat.

Your character's levels are considered In-Character information (for more
information, see HELP IC). This does not mean you should go about saying `I am
a level 75 combat can anyone help me?` There are several methods for relaying
this information. A suggestion for how to do this would be state skills you'll
be able to do once you're fully leveled. Someone with 150 espionage could say,
"I should be able to make a great fusion cutter when I'm finished training!"

DO NOT USE GAT OR GALACTIC APTITUDE TEST. THAT IS AN OLD METHOD OF DESCRIBING
YOUR LEVELS AND IS TOTALLY TASTELESS AND SOUNDS REALLY TACKY! Thanks.

LEVELBOOSTS

Level boosts are the process of boosting a character's levels higher than they
naturally would be. Unless it's part of a set, apped character, we don't do
them. You will have to make do with the levels you rolled. Thank you.

LEVITATE

[:: Legends Of The Jedi ::]

Level 5 Universal Force Power

Force Point Cost: 100

Syntax: feel levitate <item> <target>

A basic usage of the Force, this power allows one to float an object from their
inventory across the room to another person. It's not necessary to be standing
near the target.

LIFT

HELP TURBOLIFT, LIFT

Turbolifts on Legends of the Jedi are similar to elevators in the real world.
You call them, step inside, then say where you desire to go. Using them is just
as simple! When standing in a room labeled [Turbolift Landing] just say:
TURBOLIFT, LIFT, or CALL and it will call the lift to where you are standing.

Once the turbolift has arrived on your level, step inside and the room
description will indicate how to access a list of floors available. Turbolifts
are completely operated by voice commands, so just say the floor after finding
it on the list and you'll be brought there.

An exception to how the game's turbolifts work is inside of starships. All that
is needed in a starship turbolift is to enter the number of your desired floor.

LIFTHACK

[:: Legends Of The Jedi ::]

Syntax: lifthack <argument>

Allows a player to override a turbolift's security systems (new lifts only). If
you are on a turbolift landing, you do not need to provide an argument. If you
are in a lift, the argument is the level number or name that you want to go to.
Requires a datapad.
Though it is a level 100 skill, some lifts have more advanced security systems
and require a higher slicer level.

LIGHT

[:: Legends Of The Jedi ::]

Syntax: light <pipe>

This command is part of the old SMAUG pipe and smoking system. While these
commands have yet to be entirely removed from the game, the objects they may be
used upon have been. These commands are no longer in use on this mud.

See Also: TAMP

LIGHTS

[:: Legends Of The Jedi ::]


Lights are used to allow people 'see' in dark rooms. Lights are essential
to the game, and come in all shapes and sizes. They are generally carried
(held) and last for a limited time.

In order to preserve the power of the light, They can be turned on and off.
Switching a light on and off is a simple matter of typing 'use (name)'
Where (name) is the name of the object. IE: Use glowrod.

LIGHTSABER

[:: Legends Of The Jedi ::]

Lightsabers are an ancient technology used only by the Jedi and Sith today.
They are very hard to construct and are a true test to one's force
sensitivity. On average they consist of a 10 to 11.5 inch cylinder handle
and a blade of tight parallel coherent packets or `light`. There are 9
basic parts that are needed to make a lightsaber.

They are:
A Superconductor
A Mirror
A Lens
A Sheet of Durasteel
A Circuit Board
A Battery
1-3 Crystals
A Toolkit
An Oven

LIGHTSABERS 'ADVANCED LIGHTSABER' 'LIGHTSABER MASTERY'

[:: Legends Of The Jedi ::]

Level 2 Force Skill: Lightsabers
Level 45 Force Skill: Advanced Lightsaber
Level 85 Force Skill: Lightsaber Mastery

Syntax: Use of the skill is automatic once learned.

This series of skills enables a Force user to wield lightsabers more
effectively. With each successive skill learned, their ability to hit and
damage their opponents will improve significantly.

LIMBER

[:: Legends Of The Jedi ::]

Level 80 Bounty Hunting Skill
Syntax: limber

This bounty hunting ability gives the user a bonus of +5 dexterity for a
duration that depends on their percentage in the skill. This is handy for
beating armor penalties.

LINKDEAD

.
While the LotJ staff understands that there are legitimate occasions where a
player loses connection, thereby causing their avatar to become link-dead, we
discourage the practice of doing this on purpose. If you find yourself unable
to log out in a properly flagged room [Hotel], please contact an Immortal on
IMMCHAT.

Interfering with linkdead players is strictly prohibited. However...on the same
token, going linkdead to avoid interference is also prohibited. If you do
either, you will be subject to severe punishment.

LOADSHIP

[:: Legends Of The Jedi ::]

Syntax: loadship <smaller ship> <larger ship> <bay #>

This command lets you move a ship you own, or if you have the clan
PILOT empowerment, one that your clan owns, into the bay of your ship.
Note, the bay must be open prior to loading the ship.

See also - UNLOADSHIP

LOCATESHIP

[:: Legends Of The Jedi ::]

Level 50 Slicer Skill
Syntax: Locateship <shipname>

Allows a player to determine ownership and last docking point information
on starships. Requires a datapad.

LOCATIONS WEARLOCS WEARFLAGS WEARLOC


Input: Get this: Skill: Layers:
hands hands MCL (Yes)
hold hold MCM, MC, MCL(No)
head head MA, MCM (No)
body body MCL, MC (Yes)
over over MCL (Yes)
feet feet MCL (Yes)
about about MCL, MA (No)
arms arms MCL, MC (Yes)
waist waist MCL, MH, MC (Yes)
legs legs MCL, MC (Yes)
wrist right or left wrist MJ, MCM (No)
finger right or left hand MJ, MCM (No)
ears ears MJ, MCM (No)
neck neck (can wear two) MJ, MCM (No)
back back MC, MCL (No)

Other wear locations:
Worn on: Skill:
Light Makeflashlight
Shield Makeshield
Wield/Dual Makeblade, Makeblaster
Makebowcaster, Makeforcepike
Eyes Makegoggles

Legend:
MA - Makearmor
MJ - Makejewelry
MC - Makecontainer
MCM- Makecomlink
MCL- Makeclothing
MH - Makeholster
Layers: - Can wear more than 1 item on this location.

LOCKCUFFS LOCK_CUFFS 'LOCK CUFFS'

Lock Cuffs is a future feat (not yet fully implemented) that will allow players
to make binders that are lockable/unlockable.

LOCKDATAPAD UNLOCKDATAPAD

Syntax: lockdatapad <5 digit number>
Syntax: unlockdatapad <security code>

Through the course of your adventures, you may find it prudent to add some
degree of security to your datapads. Use the lockdatapad command to add a 5
digit passcode, which will prevent the 'datamem' command from functioning.
Unlock it with the same 5 digit code to regain access. Be warned! Slicers are
able to crack your datapad's code.

See Also: Crackdatapad

LOCKER LOCKERS

Lockers are storage centers that allow people to protect their belongings
while adventuring, and allows you to store items for your clone. Lockers
can only be accessed from LOCKER Rooms.

1. Purchasing a locker
It costs 1000 credits a locker. Once purchased, you can open and
close it as much as you wish. Use LOCKER PURCHASE.

2. Opening the locker
Opening your locker is free, you simply use LOCKER OPEN.

3. Using the locker
Use PUT <item> <name> to put items into it, and GET <item> <name>
to get items from the locker. The locker is named with your name, so
to use it just use your name inplace of the container name.

4. Closing the locker
Always make sure to close your locker when you're done, because people
can remove items from it. Use LOCKER CLOSE to close it up. You can also use
LOCKER CLOSE <#> to close someone else's locker for them.

The lockers command will show you a list of all your lockers.

LOCKINFO

[:: Legends Of The Jedi ::]

Level 40 General Command

Syntax: lockinfo

This handy little datapad function allows a player to descramble the keypad
locks on ships that they own, or ships owned by their clan (assuming they have
the pilot empowerment). This command may be used after reaching level 40 in any
class.

See Also: HELP LOCKINFO, HELP SETCODE, HELP SETLOCK, HELP SHORT, HELP UNLOCK

LOG LOGS

[:: Legends Of The Jedi ::]
Logging your connection is prudent, if you intend to protect yourselves. If you
are permed unfairly you must produce a log to fight the `unfair` death when
requesting a restore with the RPC. It is also imparative that the permer
maintains logs of PK incidents in the event that the permed person requests a
restore. This file deals solely with how to log. For information on the restore
process, refer to help restore.

Most clients you use have their own logging ability, and that will be accessed
through their own help files. It is wise to establish what that specific client
uses as logging procedure, and perform a test. Most people who use telnet make
the false assumption that it lacks a logging function.

To log in Microsoft Telnet:

Start the telnet program. Type 'set logfile log.txt' where log.txt is any name
you'd like to use. Be aware that it will not APPEND to the logfile, it will
replace it each time.

To log in Gmud:

Click on FILE, and then LOGGING from the drop-down list. Specify your filename.

To log in Portal GT:

Click on SCROLLBACK, then select 'Log incoming text...', and specify your log
file.

To log in Zmud:

Option 1) CRTL + L or click on file, then log from the drop down list and enter
a file name to save the log under.
Option 2) Click File, select 'Save buffer' and enter a file name to save the
log as. Caution: This method is only as effective as the size of your scroll
back buffer.

To log in MUSHCLIENT:

Click File -> Log Session. Edit the options as necessary then click 'OK'.
Alternatively, the keystroke Shift+Ctrl+J opens the same dialogue.

&To log in TinTin++:

&#LOG {APPEND|OVERWRITE|OFF} {<FILENAME>}
&Example: #LOG {APPEND} {/home/Frump/.tintin/lotj.log}

See Also: Help Perm, Help Restore, Help RPC

LOOKUP


Level 25 Slicer Skill
Syntax: lookup <player name>

Used to scan a player in the same room to view their datafile. This includes
their character's history as well as their clan affiliation and rank if they
are in a public clan. For instance, a member of the Galactic Republic's rank
and affiliation would be available, but not a member of the Black Sun, which is
commonly a hidden crime clan.

A word of warning, some players may object to you running a background check on
them, so it is often considered a good idea to ask their permission first. It
is also common for clans like The Empire to run identity checks on their
planets so if you wish to keep your background or affiliation a secret it is
wise to do your best to avoid them.

See Also: HELP ENCRYPT_FILE, HELP DECRYPT_FILE, HELP BIOTEMPLATE, HELP HISTORY

LORELLIAN LORELLIANS

A subracial group of Humans that settled the world of Lorell, Lorellians are
known for a culture of curiosity to the point of greed--both for possessions
and for experiencing new places. They are skilled in both naval combat and
ground combat, typically working very well in small groups. Like most other
Humans, they have a variety of skin and hair colors. They are the ancestors of
the Hapans.

Famous Lorellians
*The Lorell Raiders, a group of pirates that predated the Hapes Consortium

LORRD LORRDIAN LORRDIANS

Lorrdians are a Human subrace from the planet Lorrd, known as excellent
diplomats, actors, and spies. They are taught to maintain perfect control of
emotion and expression, showing nothing except what they choose to show. They
can communicate in a unique kinetic language, only discernible to those who
understand it.

Famous Lorrdian
*Nee Alavar, Senator of the Galactic Republic

LUCK LCK


Luck (LCK in your 'score') represents your character's luck in life.

- Primarily affects the success or potency of various skills.

The SMUGGLING, SLICER and ESPIONAGE classes are affected by the LCK stat.
Training in SMUGGLING can sometimes raise this stat.

Note: Luck is more random than other stats, so levels in smuggling, slicer, and
espionage are also somewhat random. However, it is illegal to "roll for luck"
by making new characters repeatedly in search of better luck.

See Also: HELP STAT_CHART

LUNGE

[:: Legends Of The Jedi ::]

Level 125 Bounty Hunting Skill
Syntax: lunge <target>

This skill will make a hunter lunge at their target and try to hit them with
whatever melee weapons (forcepike, vibroblade) they have drawn. If you miss a
lunge you will be lagged out slightly. If you do not miss, you will be near
your target and will start full combat.

MACHINES

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of machines currently provides no benefit to
existing skills.

MAIL

[:: Legends Of The Jedi ::]

Syntax: mail

mail list
mail read #
mail take #
mail delete #
mail post

The mail system on LOTJ is a helpful way to send and receive private messages
to a character or their mailbox, without them needing to be online at the time
of sending. By using a datapad to write a message disk, ensure that the name in
the 'to' field is spelled correctly, not broken by color tags, or that the
mailbox number is correct and preceded by the @ sign. For Example:

datamem write 2 to Walldo
datamem write 2 to @12345

Once the disk is ejected, simply go to a mail terminal on any planet and hold
the disk in your hand. Entering mail post will send the message. While the mail
is left on the terminal, both of the people whose names are on the disk will be
able to see it, and subsequently remove it, from any mail terminal.

Note: If your name is absent from, spelled incorrectly or broken with color
tags in the 'from' field, you will not be able to see the message in your
mailbox after it is sent.

To see mail that is in your inbox, that has your name in the 'to' or 'from'
field, simply enter mail list while in a room with a mail terminal to see the
messages, who they are from, and their subject line. Entering mail read 1 will
show you the entirety of message 1, and so on.

You can delete mail instantly by entering mail delete.

See Also: HELP MAILBOX, HELP DATAMEM, HELP NOTEVOTE

MAILBOX

[:: Legends Of The Jedi ::]

Syntax: mailbox
mailbox <boxnumber> close
mailbox <open|list>
mailbox <boxnumber> read <message>

Mailboxes are a supplement to the standard mail system, in that you are still
able to receive mail sent to your name regardless of if you have purchased a
mailbox or not. In order to purchase a mailbox, you must be standing in a room
with a mail terminal, and you can then only access that particular mailbox from
that same room. The command mailbox list shows the mailbox numbers that you
own, the planet they are on, and the number of messages in them.
Mailboxes cost 25,000 credits to purchase, and you may only have a maximum of
3 mailboxes at any time.

To send mail to a mailbox, you must put @<boxnumber> in the `to` line of a
message disk.

See Also: HELP DATAMEM

MAINCHANGE

[:: Legends Of The Jedi ::]

Syntax: mainchange <class name>

If none of a character's classes are level 30 or higher, he or she may use this
command to alter the character's main class. Upon the usage of this command,
the corresponding character's levels will change to accurately reflect the new
main class.

Note: Abusing mainchange for level resets is classified as a violation
of rule 22. (help rules2)

Please see changes 1468 for further rules about the mainchange command.

See Also: Lclasschange

MAKEARMOR ARMOR LOCATIONS MATERIALS

[:: Legends Of The Jedi ::]

Level 100 Engineering Skill
Syntax(creation): makearmor <material> <about/head> <cover/nocover> <name>
Syntax(after creation): makearmor <armor name>

Required Items: Fabric/Duraplast/Durasteel, Sewing Kit

After you've created your armor, using the above syntax, it will show in your
inventory with an (unfinished) tag. Examining the piece of armor will give you
the amount of times the command must be entered before the armor will be
complete. The tag will go away once the armor is completed.

Armor Classes:
Class I armor is `light` armor, it gives low HP bonuses but doesn't lower your
dexterity. It is made using FABRICS as the primary component.

Class II armor is `medium` armor, it gives moderate HP bonuses as well as a
penalty to your dexterity while worn. It is made using DURAPLAST.

Class III armor is `heavy` armor, and it gives the best overall HP bonus. It
also gives the best AC coverage out of all the armor types. It is made using
DURASTEEL.

Simply making the armor with MAKEARMOR isn't enough, you will need to add an
UNDERLAY and a COATING in order to make the best armor. They will add anything
from HP bonuses to stat bonuses with underlays, and will add resistances to
certain forms of attack. Your skill percentage in several science knowledges
will be the determining factor in how good the armor is when you finish it.

Underlays and coatings must be added PRIOR to completing the suit of armor.
Making armor gives the option of making it COVER. Doing so with the head
location will make it cover eyes and ears. Making it with the about location
will make it cover all locations like the OVER location does, except for the
over location itself.

With the system comes added support for certain special types of armor that
will, when worn with both the about and head section, will change how you will
appear to others. An example would be someone appearing as `An Imperial
Stormtrooper`.

For the Jedi ability 'armor', see: HELP ARMOR_SPELL

See Also: ARMOR_GUIDE, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING,
RESTRING, ARMOR_CLASS

MAKEBINDERS MAKEBINDER

Level 50 Espionage Skill

Syntax: makebinders <binder name>

This skill allows players to construct their own bindings to restrain players.
A feat will soon be added to allow these binders to be locked with keycodes.
(Yes, I know it prompts you about a circuit board for lockable binders. That is
coming soon).
Requires: Toolkit, circuit board and duraplast or durasteel

MAKEBLADE

[:: Legends Of The Jedi ::]

Level 45 Engineering Skill
Syntax: makeblade <blade name>

Required Items: Durasteel, Battery, Superconductor, Circuit, an Oven and a
Toolkit.

This ability allows an engineer to create a custom vibro-blade in a workshop.

MAKEBLASTER PISTOLS RIFLES REPEATERS BLASTER_CLASSES

[:: Legends Of The Jedi ::]

Level 67 Engineering Skill
Syntax: makeblaster <repeater/pistol/rifle> <blaster name>

Required Items: Duraplast, Battery, Circuit, Superconductor, Ammunition,
1-3 Crystals, an Oven and a Toolkit

This skill allows an engineer to create a customized blaster. Using different
items will yield different blasters. Experiment and find the best formula!

Blaster classes are a way to diversify the use of blasters by breaking them up
into three categories: Rifle, Repeater and Pistol. The differences are rather
simple, but offer a nice contrast for both the person making the weapon and the
person using it.

PISTOLS - These weapons function exactly like regular blasters used to. They
are the single-handed weapons that are used by civilians and the military.
They have the least amount of bonuses and lowest damage rating.

RIFLES - With the aid of a scope, you are able to hit targets from further
away. These two-handed weapons are often used by military because they allow
many people to make an accurate shot on a target. Based on the power of the
scope, the hitroll bonus of the weapon will increase. Overall damage is also
increased when compared to a pistol made with the same components.
Required: A Scope.

REPEATERS - Rapid fire weapons have always been the epitome of suppressing
fire. While they aren't as accurate as other blasters, they are very good for
laying down a lot of damage all at once. For this reason they are mostly
restricted to military use, though not all governments disallow their usage.
Required: A Cooling Unit.

Note: The makeblaster skill will only use three crystals if there are three
differently-named blaster crystals in your inventory, and if there are, then it
will automatically use them.

MAKEBOWCASTER

[:: Legends Of The Jedi ::]

Level 90 Engineering Skill
Syntax: makebowcaster <name>

Required Items: Circuit, Superconductor, Battery, Duraplast, Bowcaster Bolt,
an Oven and a Toolkit (Optional: A Scope)

This skill will create a traditional Wookiee weapon, the bowcaster.
The engineer may also add an optional scope to the bowcaster. Do be
advised, these weapons are heavy and require an above average level
of strength to wield.

Only Wookiees may research the makebowcaster skill in a Library.

MAKECAMERA

[:: Legends Of The Jedi ::]

Level 75 Espionage Skill
Syntax: makecamera <name of camera>

This skill will create a camera that can be installed in a room and allow
players to monitor it remotely. Creating a camera requires the following parts:
battery, circuit, duraplast, lens toolkit (reusable), oven (reusable),
superconductor

See Also: HELP INSTALL_CAMERA, MONITOR_CAMERA, CAMERA_SWEEP

MAKECANTEEN

[:: Legends Of The Jedi ::]

Level 4 Engineering Skill
Syntax: makecanteen <canteen name>

Required Items: Durasteel(preferred) or Duraplast, and a toolkit.

This skill allows you to make water-holding canteens. Upon completion, the
canteen must be filled.

See Also: Help Makegrenade

MAKECIRCUIT

[:: Legends Of The Jedi ::]

Level 6 Engineering Skill
Syntax: makecircuit <name of blank circuit>

Required Items: Blank circuit board, Silicon gel, and a toolkit.

This skill allows you to make a circuit board, which is then used in the
crafting of various other items.

MAKECLOTHING

[:: Legends Of The Jedi ::]

Level 1 Engineering Skill
Syntax: makeclothing <wear location> <name>

Required Items: Cloth or Leather and Sewing Kit

This ability allows engineers to sew together clothing. Clothes give no stat
bonus other than what the material used gives, and most people will wonder why
you're walking around naked if you don't have clothes.

See Also: Help Wearlocs

MAKECLOTHING CLOTHES CLOATHING

[:: Legends Of The Jedi ::]

Level 1 Engineering Skill

Syntax: makeclothing <wear location> <name>

Required Items: Cloth or Leather and Sewing Kit

This ability allows engineers to sew together clothing. Clothes give no stat
bonus other than what the material used gives, and most people will wonder why
you're walking around naked if you don't have clothes.

See Also: Help Wearlocs

MAKECOMLINK

[:: Legends Of The Jedi ::]

Level 13 Engineering Skill
Syntax: makecomlink <wear location> <comlink name>

Required Items: Battery, Circuit, Crystal, Superconductor and a Toolkit.

This skill allows an engineer to craft a comlink to communicate with others
over a distance.

Level 25 engineering is required to make encrypted comlinks.

See Also: Help Wearlocs, Help Setencrypt, Help Tune, Help Talk

MAKECONTAINER

[:: Legends Of The Jedi ::]

Level 1 Engineering Skill
Syntax: makecontainer <wear location> <container name>

Required Items: Fabric and a Sewing Kit

This skill allows you to make containers that may be worn on various places on
the body.

Caution: You could not reasonably expect to hide items inside a chunk of
durasteel, a thin dress belt, or a fishing pole. Please do not directly copy
game items that are known to not be containers. Be reasonable when making
containers.

See Also: HELP WEARLOCS

MAKECUTTER


Level 150 Espionage Skill
Syntax: makecutter <name>

No more of this silly "my lightsaber is a fusion cutter not a lightsaber
because it says fusion cutter on the label!" A 150 level espionage skill
'makecutter' has been implemented to allow master infiltrators the chance to
create their own cutters. In order to craft one, you must be in a refinery.

The necessary parts are: A toolkit, durasteel or duraplast, a battery, a lens,
a superconductor, a mirror and a circuit.

MAKECUTTER CUTTER

Syntax: makecutter <name>
Level 150 espionage skill

No more of this silly "my lightsaber is a fusion cutter not a lightsaber
because it says fusion cutter on the label!" A 150 level espionage skill
'makecutter' has been implemented to allow master infiltrators the chance to
create their own cutters. In order to craft one, you must be in a refinery.

The necessary parts are: A toolkit, durasteel or duraplast, a battery, a lens,
a superconductor, a mirror and a circuit.

MAKEDATAPAD

[:: Legends Of The Jedi ::]

Level 30 Engineering Skill
Syntax: makedatapad <name>

Required Items: Circuit, Superconductor, Battery, Duraplast, an Oven and
a toolkit

This skill allows an engineer to create a personalized datapad.

MAKEDRINK

[:: Legends Of The Jedi ::]

Level 10 Leadership Skill
Syntax: makedrink <drink container> <drink name>

Required Items: Cookware and 1 to 3 ingredients.

This skill allows you to prepare custom drinks with ingredients you
source from around the galaxy. These drinks can be used for roleplay
purposes but may also offer some unique effects depending on the
ingredients you use. If your drink container is a custom-made
canteen, you can also set that container's desription.

See Also: HELP DESCITEM

MAKEDROID DROID

[:: Legends Of The Jedi ::]

Level 130 Engineering Skill
Syntax: makedroid <type>

This skill will allow an engineer to make a droid. Engineers are allowed ONE
DROID ONLY. If you want to have a different type of droid you will have to
destroy your current droid and make a new one.

Body type Hp str dex int
Cylinder | 1000| | +10| +5
Biped | 3000| +5| +3| +4
Quadruped | 7000| +7| -4|

Different body types require different amounts of durasteel and duraplast.

Body type Durasteel Duraplast
Cylinder | 3 | 20|
Biped | 5 | 25|
Quadruped | 8 | 50|

Industry droids assist with building ships. They reduce the time needed to
complete the BUILDSHIP skill by up to 1/3 depending on the droid's level.

Translation droids can be ordered to translate everything into a language its
master chooses.

The droid may be controlled via the DUTY command. Droids save with your player
file and will disappear when you log out. Droids can and will die, and when
they do you will have to make a new one. Droids can level up, and they do so by
helping you or performing certain tasks. The higher their level the more they
can help.

Use DROIDSTAT to see detailed information about your droid.

See Also: DROIDSTAT, UPGRADEDROID, RENAMEDROID, TRADEDROID, DUTY,
DESTROYDROID, CLANDROID

MAKEFLASHLIGHT

[:: Legends Of The Jedi ::]

Level 9 Engineering Skill
Syntax: makeflashlight <flashlight name>

Required Items: Battery, Lens, Circuit and a Toolkit

This skill allows you to craft a flashlight that will illuminate dark areas
when used.

See Also: Help Use

MAKEFOOD

[:: Legends Of The Jedi ::]

Level 5 Leadership Skill

Syntax: makefood <name>

Required Items: Cookware and 1-3 ingredients

This skill allows you to cook customized meals with ingredients you
source from around the galaxy. These meals can be used for roleplay
purposes but may also have some added health benefits. These meals
can have custom descriptions.

See Also: HELP DESCITEM

MAKEFORCEPIKE


Level 65 Engineering Skill
Syntax: makeforcepike <name>

Required Items: Battery, Circuit, Superconductor, Durasteel, an Oven and a
Toolkit.

This skill allows an engineer to create a personalized forcepike. Forcepikes
are extremely heavy and only the strongest of beings can wield them.

MAKEGOGGLES MAKEGOGGLE GOGGLES

[:: Legends Of The Jedi ::]

Level 15 Engineering Skill
Syntax: makegoggles <goggles name>

Required Items: Battery, Circuit, Duraplast, Lens, an Oven and a Toolkit

This skill allows an engineer to create a pair of infrared goggles which bestow
upon the user the "detect_hidden" affect, letting them notice mobs and players
using the hide skill.

See Also: HELP HIDE

MAKEGRENADE

[:: Legends Of The Jedi ::]

Level 80 Engineering Skill
Syntax: makegrenade <grenade name>

Required Items: Drink Container, Battery, Circuit, Chemicals, Toolkit

This allows an engineer to make a custom grenade in a workshop. Using different
chemicals will yield different results. Experiment and find the best formula!

Warning: Failure can cause injury!

MAKEHOLSTER

[:: Legends Of The Jedi ::]

Level 10 Engineering Skill
Syntax: makeholster <holster name>

Required Items: Cloth or leather, Duraplast, and a Toolkit

This will let you make a custom holster that you can wear on your waist
and store weapons in.

See Also: Help Draw, Help Holster

MAKEJEWELRY


Level 30 Engineering Skill
Syntax: makejewelry <wear location> <name>

Required Items: Precious Metal, an Oven and a Toolkit.
Optional Items: Crystal

This ability allows engineers to make jewelry. Crystals can be added, but are
not required - only their cost value will be added to the item, not any
stats or affects.

MAKELANDMINE

[:: Legends Of The Jedi ::]

Level 75 Engineering Skill
Syntax: makelandmine <mine name>

Required Items: Drink Container, Battery, Circuit, Chemicals, Toolkit

This allows an engineer to make a custom landmine in a workshop.

Warning: A crafting failure can cause the landmine to explode!

MAKELIGHTSABER 'LIGHTSABER CRAFTING'

[:: Legends Of The Jedi ::]

Level 40 Force Skill

Syntax: makelightsaber <name>

Required Item(s): Durasteel, a lens, a mirror, a battery, a circuit, a
superconductor, and between one and three crystals.

You will need a toolkit and oven to assemble the parts. Usage of this skill
teaches one MUCH about the Force, with the experience depending on the
components used.

MAKEMEDPAC

[:: Legends Of The Jedi ::]

Level 25 Medical Skill
Syntax: makemedpac <medpac name>

Required Item(s): a toolkit, an empty canteen, a piece of durasteel, and some
sort of fabric for the bandages

This allows a skilled doctor or field medic to build a medical kit using
equipment from their local hospital. With the right amount of experience, all a
medical practicioner will need are parts and not medical facilities to
construct a medical kit. The more experience in crafting these medical kits,
coupled with the practicioner's experience, determine the extent to which the
patients wounds are treated.

See Also: HELP MAKECANTEEN

MAKESHIELD

[:: Legends Of The Jedi ::]

Level 70 Engineering Skill
Syntax: makeshield <shield name>

Required Items: Battery, Circuit, Superconductor, Crystal

Energy shields can be of great importance to those who wish to protect
themselves. They absorb blaster damage, though they do nothing for other
forms of physical attack.

The shield's energy is depleted by the amount of damage taken, and can be
recharged with ENERGIZE. The shield must be USED or ACTIVATED in order to
function otherwise it will simply lie dormant.

To energize: energize <shield> <battery>
*Must be unequipped
To activate: activate <shield>

NOTE: makeshield was removed from the game in 2018, and is unlikely to
return for balance reasons. Check CHANGES 1437 for more info.

MAKESOCIAL

Interested in creating a new social? Fill out the following form and email it
to [email protected]

Variables to remember-
Social Name-
When typed by itself:
You see:
Room sees:

When done to a person:
You see:
Victim sees:
Room sees:

When done to ones self:
You see:
Room sees:

[ ] Requires approach

------Action Description------
No argument: is waving.
To victim: is waving at you.
To self: is waving.
Room sees: is waving at $N.

Variables to remember
$n is the character using the social
$N is the victim of the social

MAKESPICE SPICE TAKEDRUG TOXICITY REFINE REFINERY ADDICTION POTENCY DRUGS WITHDRAWAL

[:: Legends Of The Jedi ::]

Syntax: MAKESPICE <rawspice> <finished product's name>
Syntax: takedrug <spice name>

Spice is the illicit drug of choice in the Star Wars galaxy. Smugglers can
refine raw spice into a product that players can consume for different buffs in
combat at the expense of having potentially severe side effects. The more spice
a character consumes, the more blood toxicity they gain. As the benefits from
spice wear off, side effects kick in based on your toxicity level. Side effects
can range from temporary blindness and gradual loss of health to instant
incapacitation. Taking more spice can temporarily stave off the symptoms, but
theyll be even worse when they come back!

The affected command will display both your spice buff and any withdrawal
symptoms after the spice wears off.

Spice comes in many types, and has two values: Potency and toxicity. Potency
determines how long the buff lasts, and toxicity measures how much the spice
poisons you. Some spice will give minor buffs while poisoning you for a short
while, and some can give a significant boost but are much more toxic.

Mastery of the NARCOTICS science will allow smugglers to refine spice with
substantially lower toxicity. They will also be able to see a spices potency
and toxicity when examining it.

MANDALORIAN MANDALORIANS TAUNG

The Mandalorians were a nomadic culture of clans, including multiple
species--beginning with the grey-skinned Taung but eventually becoming
predominantly Human. They are known for their T-shaped helmets, cutting-edge
weaponry, code of honor, and intensive martial tradition. Mandalorians find
glory and honor in conflict, so they are naturally aggressive. (In LotJ, all
Mandalorians are from Human tribes, and only those with the 'Mandalorian' race
or in a Mandalorian clan may roleplay as Mandalorians).

Famous Mandalorians
*Canderous Ordo, companion of Darth Revan
*Boba Fett, unaltered clone of Jango Fett, bounty hunter

MANDALORIAN_BIOTEMPLATE

[&178+]=====================[&178+]======================[&178+]
T&241he Ma&241n&241d&130a&208lo&130r&241ian Go&241vernment
&178| &130Personal Identification Record&178 |
[&178+]=====================[&178+]======================[&178+]
Birth Name&241:
Aliases&241:
Race&241:
Age&241:
Gender&241:
Pronouns&241:
Clan Affiliation&241:
Place of Birth&241:
Offspring and/or Spouses&241:
Occupation&241:
[&178+]=====================[&178+]======================[&178+]
&178| &130Employment History and Achievements &178|
[&178+]=====================[&178+]======================[&178+]
Employment&241:
Position&241/Rank&241:
Summary of Work&241:
Achievement&241:
Witness&241/Granter&241:
[&178+]=====================[&178+]======================[&178+]
&178| &130Criminal History &178|
[&178+]=====================[&178+]======================[&178+]
Crime&241:
Sentence&241:
Summary&241:
[&178+]=====================[&178+]======================[&178+]
&178| &130Medical History &178|
[&178+]=====================[&178+]======================[&178+]
Medical Information&241:
[&178+]=====================[&178+]======================[&178+]
&178| &130Personal History &178|
[&178+]=====================[&178+]======================[&178+]
-
[&178+]=====================[&178+]======================[&178+]

MANDALORIAN_BLANKTEMPLATE

&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&T&&241he &M&a&&241n&&241d&&130a&&208lo&&130r&&241ia&n Go&&241vernme&nt
&&178| &&130Personal Identification Record&&178 |
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
irth Name&&241:
&Aliases&&241:
ace&&241:
&Age&&241:
ender&&241:
ronouns&&241:
lan Affiliation&&241:
lace of Birth&&241:
ffspring and/or Spouses&&241:
ccupation&&241:
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&&178| &&130Employment History and Achievements &&178|
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&Employment&&241:
osition&&241/ank&&241:
&Summary of Work&&241:
&Achievement&&241:
itness&&241/ranter&&241:
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&&178| &&130Criminal History &&178|
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
rime&&241:
&Sentence&&241:
&Summary&&241:
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&&178| &&130Medical History &&178|
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&Medical Information&&241:
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&&178| &&130Personal History &&178|
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&
&-
&[&&178+&]&=====================&[&&178+&]&======================&[&&178+&]&

MANIFEST

[:: Legends Of The Jedi ::]

Level 2 Force Skill

Syntax: manifest

'Manifest' is a command available to Force Ghosts, allowing them to switch
between 'Ethereal' (invisible to all, unable to interact) and 'Manifested',
which will allow others in a room to see and interact with you, although they
still won't be able to use physical attacks against you. Use of Force skills
during either state will slowly deplete your character's HP, and once that hits
zero, the ghost will fade out of existance permanently.

See Also: HELP PRESENCE, HELP VENGEANCE, HELP DISPEL SPIRIT, HELP CONVERGE

MAP MAPPER

[:: Legends Of The Jedi ::]

LOTJ does not have a native map feature, however many of our custom clients do.
Try the map help command on Mudlet or mapper help on Mushclient.

See Also: Help Clients

MASK

[:: Legends Of The Jedi ::]

Level 50 Light Side Force Power

Force Point Cost: 250

Syntax: feel mask <target>

Jedi can reach out and fool the minds of those around them, enabling them to
remain unseen. Be wary, however, for those who are wise or intelligent are
harder to fool. This ability does not prevent people from seeing the masked
being entering or exiting a room, but if the user remains still they have a
chance to not be seen.

See Also: HELP REMOVE MASKING

MASQUERADER

Syntax: Passive

Doubles the number of disguise slots available to those with the disguise
skill.

MASTER_COMMUNICATOR 'MASTER COMMUNICATOR'

[:: Legends Of The Jedi ::]

Feat - master communicator
Class - Leadership
Level - 140

This feat allows you to learn three extra languages (cumulative with COMMUNICATOR).

MATCHVECTOR

[:: Legends Of The Jedi ::]

Level 135 Slicer Skill
Syntax: matchvector <ship>

When used in space, by a slicer with a datapad, this skill will let them
attempt to hack the enemy ship's nav comp and make their own ship match
the enemy ship's hyperjump vector.

MAXCHARGE CHARGE

The way charge works is simple. Each time you fire a weapon, it takes a certain
amount of CHARGE from the ship. Once you hit 0, you can't fire anymore. The
rate of recharging is every 80 seconds. Each recharge raises the charge value
by HALF of the maxcharge. After 160 seconds it should be full if unused.

Weapon - Amount taken per shot
Lasers - 2
Turbolasers - 3
Autoblasters - 1
Ion - 2
Pulse - 1
Missle - 1
Torp - 1
Rock - 1
Burst Missiles - 2

MEDICAL

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of the medical field will produce better results
when a doctor makes medpacs, and when an engineer enhances armor with the bacta
underlay. This knowledge is required for a scientist to hypothesize medical
topics.

See Also: HELP MAKEMEDPAC, HELP ENHANCEARMOR, HELP HYPOTHESIZE, HELP
ARMOR_TABLE

For information on the Medical class: HELP MEDICAL_CLASS

MEDICAL_CLASS

[:: Legends Of The Jedi ::]

Class Overview
For the most advanced healthcare technologies and treatments, a medical doctor
is who you'll want to see. Able to operate on the most dire of wounds, medics
are the backbone of post-battle care. More important, however, are their
abilities at preparing a warrior for their struggles ahead. Younger doctors may
find themselves producing medpacs for the inevitable wars to come, but will
quickly grow into learning anesthesia and surgical methods. Implantable
cybernetics are desired by all sentients for self-improvement. However, only
competent doctors are able to perform surgery on their patients, and only the
most skilled are able to replace an older model cybernetic with an improved
version. Only beings who have dedicated themselves to the medical trade,
however, are able to harness their expertise and produce clones for the
galaxy's population - when and if the technology becomes available. Doctors can
do a lot of good for a lot of beings within the galaxy. Although, there are
always rumors of one or two out there that are using their considerable
abilities for far more unsavory purposes...

Class Skills
The Medical class is full of beings who wish to heal others. Foremost in the
galaxy at being able to perform restorative aid and surgery on other beings,
surgically implant helpful cybernetics, and use ancient cloning techniques to
restore a version of life to the dead.

Famous Doctors
*2-1B, Rebel Alliance surgical droid and implanter of a Jedi's cybernetic hand.
*Harter Kalonia, Resistance doctor to a brave Wookiee.
*Cornelius Evazan, mad, disfigured, cruel cosmetic surgeon, holds the death
sentence on twelve systems.

See Also: HELP AID, HELP FIRST AID, HELP MAKEMEDPAC, HELP REVIVE, HELP CYBER,
HELP CLONE

MEDITATE

[:: Legends Of The Jedi ::]

Level 2 Force Skill

Syntax: meditate

A Force user can use this skill when not fighting to focus either on their
hatred and anger, or their serenity and calmness. Upon successful use of this
skill, the user's force points will increase and their mental state will be
improved slightly.

See Also: HELP FEEL

MEMORYCHECK MEMORY

[:: Legends Of The Jedi ::]

Syntax: memorycheck
Syntax: memorycheck <name>
Syntax: memorycheck <name> write
Syntax: memorycheck <name> view
Syntax: memorycheck <name> rename <new name>

When invoked with a name given this command will force your character to
try and remember someone. This can be a greet or a dub, and it will tell
you how long ago you saw them.

When invoked without any parameters it will display a list of names your
character can remember, greets and dubs, and will also show you how long
ago you've seen them. Using the write and view functions, it is possible to
write notes on greets/dubs and view the notes you've left.

This is important as the memory of your character, in terms of greets/dubs,
is dependant on your intelligence. The people with the lowest intelligence
will only be able to remember dubs and greets for a week, while those with
higher intelligence will be able to remember them for longer. It is said that
those with 25 intelligence are capable of remembering dubs/greets for
incredibly long periods of time.

To update a greet any of the following must happen:

a) You hear them on any IC channel
b) You see them in any IC way

Greets last longer than dubs, so keep that in mind if your dubs suddenly go
missing for `no reason`. Greets cannot be restored once you have lost them,
so please don't ask. There is no way of knowing who is lying and who is
honest.

MENTALSTATE


Mentalstate is a property of all mobiles and characters. The higher
your mentalstate is, the harder it is to hit in combat, and casting force
spells when your mentalstate is too high is all but futile. Jedi and Dark
Jedi alike can calm themselves by meditating. If you are not one of those,
it is best to sleep, or wait it out. High mentalstate will also cause you
to become insane, and you will see things that aren't really there.

MERC FUREY KHAN HATCHET

Originally based on the Merc 2.1 code which was created by Furey,
Hatchet, and Kahn.
This original code base is available as Merc_21.tar.gz via FTP from:
ftp.tcp.com, ftp.math.okstate.edu and game.org.
E-mail to '[email protected]' to join the merc mailing list.

Merc would like to thank ...
... Diku Mud for their code base.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
and hours of enjoyment.
Share and enjoy.

MERCENARY MERCENARIES

Mercenary clans are under several restrictions which were agreed to when the
clans were formed. These restrictions serve as the clans outline and contract
with the staff. Mercenary clans are semi-legal to legal organisations. This is
to create a greater distinction between 'Mercenaries' and 'syndicates'. 'As
such they are limited with what they can and can not do on 'Governed' worlds -
planets that arn't `Independent` or `Neutral.` The local police forces are
assumed to be very aware of and on the look out for members of Mercenary clans,
and as such they can not perform hostile actions on Governed planets unless
they are hired by legitimate organisations based on those worlds.

Example: The Rebellion are attacking Kuat Drive Yards. A group of mercenaries
are walking by the battlezone, the mercenaries may not take part unless they
are contacted by KDY and asked for help in that specific instance at that
specific time.
Please note these restrictions are only in place on 'Governed' worlds, Neutral
/ 'Independent' worlds follow the normal rules as every other clan in the mud.
At this time, mercenary clans may not attack or raid clans/clanbases on
'Governed' planets.

MIC MICROPHONE

[:: Legends Of The Jedi ::]

Microphones, or mics, are listening devices, bought from NPC stores, which
listen to their room's spoken words and transmit them to a chosen comm channel.
If a microphone is tuned to 0, it will not transmit at all.

If you find one and wish to know what channel it was tuned to, you can use
'TUNE MICROPHONE -' to get its channel.

To listen to a microphone, you must have a comlink in your inventory tuned to
the same channel as the microphone. You must also be in the same starsystem as the
microphone.

Microphones pick up text spoken with say, speech portions of emotes, or yells.
They will not pick up whisper, talk, clantalk, intercom, or other commands
which communicate over a remote channel. Microphones will still pick up voices
through one layer of container, like a bag or a custom container, but won't go
through two or more layers. So, if you put a microphone in a bag, and that put
that bag in your backpack, it will be effectively muted until you take the bag
back out.

PLEASE NOTE: There are rules about what is acceptable as a container used to
hide a microphone. Using any black (&), near-black, or otherwise very hard to
see colors for a container to hide a microphone in is illegal. Ending the
container name with (2) to make it look like a stack, or other meta methods are
also illegal. It is legal to make a container that looks like another in-game
item, however.

See Also: HELP TUNE, HELP COMLINK

MINDTALK

[:: Legends Of The Jedi ::]

Level 90 Universal Force Power

Force Point Cost: 50 (Initial use only)

Syntax: feel mindtalk <target>
Syntax: mindtalk <message>
Syntax: mindtalk end

This skill allows those attuned to the force the ability to speak to each
other. The force allows two force trained people to speak to each other on a
channel. The channel is accessed via the MINDTALK command.

Mindtalk end will end a conversation. This will be required if you plan on
starting another conversation. Those who are not trained in the force will not
be able to hear the force and could not speak with anyone this way.

MINE MINES LANDMINE

[:: Legends Of The Jedi ::]

Level 85 Combat Skill
Syntax: mines <object>

Allows a soldier to conceal a landmine where it is most likely to be tripped by
an enemy. To plant the mine, drop it on the ground and type mines <name of
mine>. Tripping a mine can destroy a ship if placed inside and stumbled over
by an unaware boarder.

See Also: GRENADE

MINERALS

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of minerals will allow the rock enthusiast to
identify the practical applications for a crystal, and identify cortosis on
weapons. Engineers use this knowledge to produces better results when
gemcutting. Rudimentary knowledge of this science will allow you to discern the
properties of crystals and rare metals.


See Also: HELP GEMCUTTING, EXAMINE

MINESWEEPER

[:: Legends Of The Jedi ::]

Feat - minesweeper
Class - Espionage
Level - 150

This feat allows a trained agent to enter a room without detonating a landmine.

MIRALUKA

Miraluka are an eyeless, near-Human race that uses the Force to see (although
most do not command the Force the way a Jedi or Sith might). They see inorganic
matter only dully, while life appears vibrant and beautiful to them.
Culturally, Miraluka possess an intense connection to the living Force--relying
on intutition, instinct, and connection to make decisions--and they consider
each other one great family.

Famous Miraluka
*Visas Marr, Sith Assassin and apprentice to the Jedi Exile
*Jerec, former Emperor's Hand and Dark Jedi

MIRIALAN

Mirialans are a Human subrace native to the planet Mirial. Their skin may be
pale yellow to dark green, and they often have geometrical tattoos of religious
or personal significance. Mirialans are known for their skill as smugglers and
soldiers and for their intense spirituality. Regardless of their beliefs,
Mirialans tend to be fiercely devoted to them.

Famous Mirialans
*Luminara Unduli, a Clone Wars-era Jedi Master that perished during Order 66
*Barriss Offee, Jedi Knight && Healer, padawan of Luminara Unduli
*Hylo Visz, an Old-Republic era smuggler famous for blockade running.

MOBPROG MOBPROGRAMS OBJPROG ROOMPROG MUDPROG

.
The MOBprograms have been contributed by N'Atas-ha.

Haus hacked together room && obj programs 'cause
he got sick of failing to add lever bitvectors,
and cause he thought Carnage was a
Trancendentally Cool Mud.

MONEY GOLD CREDIT

[:: Legends Of The Jedi ::]

Syntax: gold
money
credit

Displays the current total credits you are carrying.

MON_CALAMARI 'MON CALAMARI' 'MON CALAMARIAN' 'MON CALAMARIANS'

The Mon Calamari are an octopoid species native to the planet Dac (sometimes
called Mon Calamari). Their bodies are humanoid but with domed heads, webbed
hands, and large eyes. They are typically refined, idealistic, and
well-educated beings with a talent for shipbuilding. Mon Calamari are the much
more social of the two races of Dac, inhabiting the surface while most of their
neighbor Quarren isolate themselves underwater. The two races have had
conflicts from time to time throughout their history.

Famous Mon Calamari
*Admiral Ackbar - Hero of The Battle of Endor, detector of traps.

MORALE

[:: Legends Of The Jedi ::]

Feat - morale
Class - Leadership
Level - 130

This feat lets you temporarily boost the morale of your party. Those affected
get +10 to their hitroll.

MOTD

&039A long time ago in a galaxy far, far away...

&220STAR WARS: LEGENDS OF THE JEDI

It has been five years since the Battle of Fondor and a tense peace has settled
across the stars. The REMNANTS of the Galactic Empire fought on after the death
of Emperor Banis, but they were no match for the growing industrial and
military might of the Rebel Alliance. Beaten and battered, they had no choice
but to sign the Mon Cala Peace Accords.

With nothing left to rebel against and no interest in returning to the failed
ways of the Old Republic, the GALACTIC ALLIANCE was born, pledging to forge a
new era of cooperation and progress. Still, after decades of failed galactic
governance, many planets have opted to go it alone. This newfound independence
has reopened old wounds previously shut by the Republic and Empire, and some
fear new regional conflicts are beginning to brew.

Amidst war-torn systems and the looming specter of uncertainty, whispers of
newfound hope and opportunity echo throughout the galaxy. As factions maneuver
for power and influence in the wake of the Galactic Empire's defeat, a delicate
balance teeters between peace and chaos. Will you rise to the challenge and
shape the destiny of the galaxy, or will you succumb to the temptations of
greed and power? Only time will tell. Welcome to LEGENDS OF THE JEDI!

MOUNT DISMOUNT

[:: Legends Of The Jedi ::]

Level 7 Combat Skill
Syntax: mount <mob>
dismount

This allows you to mount certain mobs. Being mounted cuts down
on the movement points that you use. Traveling while mounted
allows a person to traverse water sectors without sustaining
drowning damage.

MOVE MOVEMENT

STAR WARS: Legend of the Jedi
The game world of LotJ consists of thousands of inter-connected rooms. The most
common method to move your character between rooms is to follow the cardinal
directions. North (n), east (e), west (w), up (u), down (d), northeast (ne),
southeast (se), southwest (sw), and northwest (nw).

Rooms may also be seperated by doors, which may or may not be locked. As you
may have guessed, doors can be opened and closed with the 'open' and 'close'
command respectively. Some doors may be voice-activated, in which case the
commands 'confirm' or 'enter' are generally used.

At times, you may find yourself too tired to move. Each character has a limited
amount of movement points that may be regenerated by resting your character
with either the SIT, REST, or SLEEP commands. When you are finished with your
recovery and are ready to continue adventuring, type WAKE or STAND.

How quickly you move through the game world is determined by a mix of your
dexterity and constitution stats. Those who are fit and in shape can move
quickly, while those who are sluggish cannot.

MSDP


Legends of the Jedi is now MSDP enabled!

Great! So, what is MSDP?
------------------------
MUD servers often want to send additional data to a MUD client that doesn't
necessarily need to be displayed. MSDP, or Mud Server Data Protocol, addresses
this issue by providing a route for MUD servers to send variables their values
to MUD clients that can be both generic or specific for the MUD in question.

What does this mean to me?
--------------------------
This means that common variables that we may want to monitor heavily, such as
health, movement, stats, credits, etc., are all able to be easily tracked now.
The great thing about MSDP is that much of the information is now instantaneous
which allows for great client-side interfaces, such as health and move gauges,
that no longer rely on inaccurate screen-capturing methods.

How do I get started?
---------------------
Some clients, such as MUSHClient, fully support MSDP and make it rather easy
to pull the data from the MUD's telnet level. Others, such as CMud, are a royal
PITA, and need specific scripting, as they do not support it, and have no
desire to at current. Get involved in the LotJ forums for help with capturing
the info on your client!

MSDP project home page:
http://tintin.sourceforge.net/msdp/

LotJ MSDP Thread:
http://www.legendsofthejedi.com/forums/topic/the-msdp-thread/


Related help files: HELP MSDPVARS1

MSDPVARS

VARIABLE DESCRIPTON VARIABLE DESCRIPTION
BASIC CHARACTER INFORMATION LEVEL/CLASS INFORMATION
CHARACTERNAME Character name TOPLEVEL Mort/Wiz level
SERVERID Server name CLASS Main class
SNIPPETVERSION Snippet version LEVELCOMBAT Combat level
AFFECTS Affected by LEVELPILOTING Piloting level
HEALTH Hit points LEVELENGINEERING Engineering level
HEALTHMAX Maximum HP LEVELHUNTING Bounty hunting level
MOVEMENT Movement LEVELSMUGGLING Smuggling level
MOVEMENTMAX Maximum Movement LEVELDIPLOMACY Diplomacy level
MANA Force ponts LEVELLEADERSHIP Leadership level
MANAMAX Maximum force points LEVELFORCE Force level
WIMPY Wimpy HP LEVELESPIONAGE Espionage level
RACE Race LEVELSLICER Slicer level
CLAN Affiliation LEVELMEDIC Medical level
LEVELSCIENCE Science level
STAT INFORMATION
STAT takes gear into account COMMS INFORMATION
STATPERM is only modified by COMMCHANNEL Comlink frequency
training the stat and cybernetics COMMENCRYPT Comlink encryption
AC Armor
HITROLL Hitroll CREDITS INFORMATION
DAMROLL Damroll * Updates only with SCORE, GOLD, or
STR Strength banking commands
STRPERM Base strength MONEYINV Credits held
DEX Dexterity MONEYBANK Credits - all accounts
DEXPERM Base dexterity MONEYTOTAL Total credits
CON Constitution
CONPERM Base constitution OOC AND ROOM INFORMATION
INT Intelligence OOCLIMIT OOC points
INTPERM Base intelligence BOTTINGTIME Bot time elapsed
WIS Wisdom BOTTINGCOOLDOWN Bot cooldown time left
WISPERM Base wisdom ROOMVNUM Room vnum
CHA Charisma ROOMNAME Room name
CHAPERM Base charisma ROOMEXITS Room available exits
OPPONENTS
OPPONENTNAME Name of whoever you're in ground combat with and focused on
OPPONENTHEALTH Target's HP percent
OPPONENTHEALTHMAX Target's maximum HP percent
EQUIPMENT
* Updates only at specific times to help promote fairness.
CURRENTAMMO Current blaster ammo remaining
MAXAMMO Maximum blaster ammo
BLADEPOWER Current blade energy remaining
GRENADEROUNDS Current grenade rounds remaining
SHIELDENERGY Current shield energy remaining
LIGHTTIME Current flashlight energy remaining
MEDPACPOWER Current medpac bacta remaining
SPACE
PILOTING Determines if you are piloting (1) or not (0)
SHIPSPEED Current speed
SHIPMAXSPEED Maximum speed
SHIPENERGY Current ship energy level
SHIPMAXENERGY Current ship maximum energy capacity
SHIPHULL Current hull strength
SHIPMAXHULL Maximum hull strength
SHIPSHIELD Current shield strength
SHIPMAXSHIELD Maximum shield strength
SHIPSYSNAME Current star system
SHIPGALX Current star system's X coordinate
SHIPGALY Current star system's Y coordinate
SHIPSYSX Current sublight X coordinate position
SHIPSYSY Current sublight Y coordinate position
SHIPSYSZ Current sublight Z coordinate position
SHIPHEADX X coordinate position your ship is coursing to
SHIPHEADY Y coordinate position your ship is coursing to
SHIPHEADZ Z coordinate position your ship is coursing to
COMMANDSTACK Z your upcoming command stack

MUGGING

Mugging is when you attack someone for the sole purpose of taking any of their
possessions. Mugging generally works by stunning the victim and then stealing
from them and/or picking up what they drop. The act almost always done for the
purpose of bettering one's self and this is a very distinguishing feature about
mugging. Mugging is illegal!

Any form of attack such as blocking someone into a room, grabbing them, binding
them, stunning them with grenades or blackjack, landmines, sniping or otherwise
attacking someone to do any of the things in the preceding paragraph will be
considered mugging.

If you think you are being mugged, please use the REPORT command to report them
using anything from a DUB you've placed on your attacker or their race if you
haven't dubbed them yet. Use of REPORT, RPC and IMMCHAT will not be affected by
being stunned. While we will not step in most of the time we will carry out
punishments against the muggers every time we have a report and enough grounds
to act.

Not reporting muggings contributes to the problem because then some muggers
think that they can get away with it. Don't let them take anyone else's things,
report them as soon as you can.

Note for Thieves: When you steal an item(s) from someone, and then they attack
you to retrieve said item(s), please do not invoke help mugging. You were not
mugged.

This includes any sort of action that restrains, incapacitates, stuns, or
otherwise renders a player's ability to act against their will.

MULTIPLAY MULTIPLAYER MULTIPLAYING MULTI

[:: Legends of the Jedi ::]

Multiplay is defined as two players playing from one internet connection. In
other words, two people sharing a home. Multiplay is generally not set up for
"sometimes I play here, sometimes I play there" type of situations.

Multiplaying is only allowed with imm permission, which can be obtained by
going to our website (legendsofthejedi.com) and submitting a "Multiplay"
application. There are a few rules about multiplaying that must be followed:

You and your multiplay partner must be in the same clan or not be in a clan.
All normal LOTJ rules concerning IC/OOC boundaries apply.

Violating these rules is grounds for removal of multiplay permissions.
Continued access past that point will be at the discretion of the staff.

A single player may not log in to multiple characters simultaneously. For a
single player who wants to play multiple characters at different times
("alting"), see HELP ACCOUNT and Rule #6 under HELP RULES1.

MULTIPLE MULTIPLES 'MULTIPLE ITEMS'

[:: Legends Of The Jedi ::]

Ever had to differentiate between several items, perhaps named the same thing?
The best way to do this is as follows.

If you have two items named A BAG, they look the same but have different
contents. LOOK IN BAG will let you look in the first one, and to look in the
second one, type LOOK IN 2.BAG. Let's suppose that there are several bags: you
would use 3.bag, 4.bag, 5.bag, 6.bag, and so forth.

If there are five bags, and you'd like to get three, you can type GET 3 BAG.
There is no period between the number and the item in this context, so keep
that in mind.

Now, let's suppose there are five bags on the ground, and you want to get them
all at once. You'd type GET ALL.BAG, and you'd see: You get A bag (5). That
number in brackets is how many you picked up. Remember, if you want to get
all.<item> you have to use the FULL name, i.e. ALL.BAG instead of ALL.BA.

Using the ALL.<ITEM> works for multiple things that share a keyword. For
instance, if you have an item called A BAG FULL OF CHEESE, and an item called A
STINKY BAG, and another item called A BAG, and you drop them all, you can pick
them all back up again with GET ALL.BAG. Test it out, once you get a feel for
it, you'll wonder how you lived without it!

MULTIPLE_ACCOUNTS

.
Having multiple accounts is forbidden. If you are found with more than one,
one of the player's choosing will be deleted. If there is at least three or
four, all accounts will be deleted. This, of course, means that all points
will be lost, and the player will be forced to make a new account.

MUUN MUUNS

Muun are tall a humanoid species with pale skin, elongated heads, and three
hearts. They are known for their affinity for numbers, as well as their
tendency to be both greedy and patient. Some Muun descend to become swindlers
or hackers. Most Muun are introverted beings who prefer to stay indoors and
avoid travel.

Famous Muun
*San Hill, head of the InterGalactic Banking Clans (killed by Darth Vader)

M_ADVHERO_

Well done!

M_BALZHUR_

Suddenly out of nowhere, a hideous beast appears, bringing with it the
horrible smell of brimstone, death and decay!

The demon gives you the most evil and spine tingling sneer that makes you
fall to your knees, and release your bladder...

The next second, the immense mass of slimey muscle and claws is all over you
...shredding you to a bloody mess!

Mercifully, everything goes black as it moves its widening maw towards your
head...

M_GODLVL10_

You are all powerful!

M_GODLVL1_

...Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel
indeed much more free than you have ever felt before...

You float high into the heavens... a vortex of ever-changing curved beams
of colored light swirling around you faster and faster...

Your soul is bursting with emotions you can barely conceive...
You feel a burning inside... both cold and hot... a tingle of electricity
grows into a powerful buzzing surge jolting through every inch of your body.

A strange chorus of voices begins to sing indecipherable and long forgotten
words... the singing grows louder and louder... a million voices as one.

You feel yourself losing touch with reality... and all goes quiet.

M_GODLVL2_

...You begin to feel light-headed.

Your hands begin to tingle softly...
The feeling quickly grows into a strange radiating pulse of energy!

The tingle rises up your arms and into your head, filing your mind with
visions of worlds of wonder, far off places, great towers, vast mountains,
oceans, seas, lush valleys, dark caverns and twisted passages...

You sense a feeling of wonderous potential and power in your hands...
Enough power to build and create these visions for yourself!

You feel much more powerful, eager and inspired!

M_GODLVL3_

...You feel slightly faint as your head begins to spin.

Your hands begin to tingle once more...
A vortex of energy starts to swirl throughout your hands, going faster
and faster... becoming almost painful!

Beams of light break through your skin, one at a time, then more and
more until the light is almost to bright to bear...

As your squint your eyes, you perceive a vision of great beasts of wonder,
dangerous and unnatural fiends, pixies, faeries, tribes and clans, peoples
of all kinds, ancient forgotten artifacts, weapons of vast untapped powers,
crystal balls, magick rings, staves, wands, rods, arcane tomes of untold
secrets... your mind is bursting with inspiration...

You sense a new, reborn feeling of unlimited potential and power...
In your hands the power to build and create these visions for yourself!

The bright light from your hands fades away... but strange faint glow
remains always.

M_GODLVL4_

You suddenly feel much more powerful!

M_GODLVL5_

You suddenly feel much more powerful!

M_GODLVL6_

You suddenly feel much more powerful!

M_GODLVL7_

You suddenly feel much more powerful!

M_GODLVL8_

You suddenly feel much more powerful!

M_GODLVL9_

You suddenly feel much more powerful!

NABOO

Naboo are a Human subrace native to the planet Naboo. Culturally, most Naboo
hold to ideals of innocence, peace, diplomacy, and inner purity. Many Naboo are
talented pilots, as well. They are a well-educated people with strong medical
and artistic traditions.

Famous Naboo
*Padme Amidala, Senator from Naboo and wife of Anakin Skywalker
*Darth Sidious, Emperor of the Galactic Empire

NAME NAMES

[:: Legends Of The Jedi ::]

LOTJ is a roleplay-enforced game and characters are required to have sensible
names. Character names copied from/inspired by Star Wars Canon or popular
movies, TV shows, novels, anime, video games, et al. are not allowed. Droid
character names can include letterss and hyphens.

If your character name is not up to standard, you may need to choose a new one.
You will receive a prompt and can use the command &knewname.

NAMES

.
The name of your character is very important. As we are trying
to keep this a Role Play Mud please pick reasonable names.
Names of wee known start wars characters are frownd upon
and names with profanity or just plain stupid will be denied.

i.e. Luke, Vader, Han are well known names.
i.e Fish Head, Supermanguy, are just plain stupid.

NAMESHIPROOM DESCSHIP DECORATESHIP

&244[&051:: Legends Of The Jedi&051 ::&244]

General Command
&244Syntax: &051nameshiproom <new name&051>
descship (change the description of the current room)
decorateship (change the ship's info description)
&231
Players have the luxury option in some ships of customizing both the internal
room names and descriptions of their ships, as well as the description of their
ship itself that shows up on the 'info' command.

If your descriptions are troll-y or just overall bad, we reserve the right to
reset your ship to its default state. If they're abusive/harassing/downright
inappropriate we may just delete your ship.

Please note: A ship requires the 'customizable' flag in order to use these
commands. Not all ships have that flag.

NAMESTRUCTROOM

[:: Legends Of The Jedi ::]

General Structure Command

Syntax: namestructroom <new name>

Required Item(s): 5,000 credits

This command will change the name of a room in a structure that you own, or
that your clan owns (if you have the proper bestowment). Naming a room in a
structure costs 5,000 credits, and you must be standing in the room you wish to
rename.

Warning: If your structure's room names are deemed inappropriate, your
structure will be removed from the game.
Tip: If you see a structure with an unacceptable room name, inform the staff.

See Also: HELP STRUCTURES

NARCOTICS

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill

Syntax: passive

Acquiring advanced knowledge of narcotics will produce purer results when a
smuggler makes spice. Rudimentary knowledge of this will allow you to discern
the properties of drugs.

NAUTOLAN NAUTOLANS

The Nautoloans (or Nautiloids) are humanoid amphibians native to the aquatic
world Glee Anselm. They have smooth green skin and large, lidless black eyes,
as well as an excellent sense of smell. They can sense pheremones and have an
excellent ability to read others' emotions, and they have a notable musical
tradition. They have been known to be masterful soldiers, scouts, smugglers,
and spies, although their technical skills are limited.

Famous Nautolan
*Kit Fisto, Jedi Master
*Zinn Toa, Force-sensitive

NAVCHART

What is a nav chart? It is a bit of information that a nav computer can
interpret, expanding the ship's options for hyperjumps beyond the normal
systems.

It is not necessary to get a nav chart to get to systems like Coruscant, or
Corellia. These are part of the `known galaxy`. Other parts, however, have not
been well documented and are either unsafe to go to (hyperspace conduit
difficulties) or are beyond the reach of most vessels. The `known galaxy` is
actually made up of the territory that belonged to the Republic, as senators
and emmisaries needed to travel throughout it's borders.

To find a nav chart, look everywhere you can. Certain sectors are hidden to
pose a challenge to players, as they contain special items that are some of the
best you can get.

To interact with your nav computer, use NAVSTATUS. NAVSTATUS alone shows you
what sectors your nav comp already has. NAVSTATUS LOAD [nav chart] lets you
load one in. NAVSTATUS CLEAR lets you empty your ship's nav computer, handy if
you want to sell your ship later.

There is currently no way to copy or create nav charts, you must find them in
game.

NAVCOMMANDS

While battlegroups can utilize many piloting comamnds, they cannot use them
all. Here is a list of what you can make your battlegroup ships do:

Vector/Course/Trajectory/ Face
Velocity/Speed
Proximity/Radar/Fleetradar
Chaff/Fire
Hyperspace/Lightspeed
Recharge
Autopilot
Info
Shields
Openbay
Closebay
Aconfig
Selfdestruct
Calculate/Navstat
Gravitywell

See Also: BATTLEGROUP

NAVIGATION

[:: Legends Of The Jedi ::]

It is an automatic skill.

See also Help coordinates. help hyperspace , help course

NAVIGATOR

[:: Legends Of The Jedi ::]

Feat - navigator
Class - Piloting
Level - 100

This feats allow you to calculate your jumps more efficiently by increasing the
ship's hyper drive rating by 30%.

NAVSTAT NAVSTATUS

[:: Legends Of The Jedi ::]


Syntax: navstatus
Syntax: navstatus load <chart>
Syntax: navstatus clear

This command allows the pilot or navigator of a vessel to manipulate its
Navigation Computer. When used without any other arguments, it will display
your Navigation Computer's status. You can also load new navcharts into the
ships computer, as well as clear the navigation computer of ALL navcharts.

See Also: CALCULATE HYPERSPACE LIGHTSPEED NAVCHART NAVIGATION SPACE

NAVSTATUS

[:: Legends Of The Jedi ::]


Syntax: navstatus
Syntax: navstatus load <chart>
Syntax: navstatus clear

This command allows the pilot or navigator of a vessel to manipulate its
Navigation Computer. When used without any other arguments, it will display
your Navigation Computer's status. You can also load new navcharts into the
ships computer, as well as clear the navigation computer of ALL navcharts.

See Also: CALCULATE HYPERSPACE LIGHTSPEED NAVCHART NAVIGATION SPACE

NEIMOIDIAN NEIMOIDIANS

Neimoidians are a near-Duros race with grayish-green skin and lumps on their
foreheads. They are communalistic, growing up in hives, and only the strongest
are permitted to go into trade and business. They tend to avoid physical labor
or danger in favor of mental work and bargaining, generally coming across as
greedy or cowardly to more physical races. Neimoidians may come from Neimoidia
itself, or colonies like Cato Neimoidia, Deko Neimoidia, and Koru Neimoidia.
Their clothing is symbolic and reflects their wealth and rank.

Famous Neimodians
*Nute Gunray, Viceroy of the Trade Federation
*Lufa Danak, Trade Federation representative to the Galactic Republic

NETWORKHACK

[:: Legends of the Jedi ::]

Level 99 Slicer Skill
Syntax: networkhack <message>

Required: [Comm Junction] flagged room, comlink

This skill is identical to the 'Broadcast' skill with the exception that it
allows you to utilize your slicer ability to bypass the 50000 credit cost.

See Also: HELP BROADCAST

NEUTRAL_BIOTEMPLATE

&030Accessing Datanet File &086######&085..
&018..&024..&030..&042..&048..
&018..&024..&030..&042..&048..&085..
&018..&024..&030..&042..&048..&085..&045..&086Authentication complete
&018..&024..&030..&042..&048..&085..&045....&086Displaying File
&018+(&024===&030====&042=====&048======&085====&086)+(&085====&048======&042=====&030====&024===&018)+
&030 Name&045:&086
&030 Age&045:&086
&030 Race&045:&086
&030 Homeworld&045:&086
&030 Occupation&045:&086
&018+(&024===&030====&042=====&048======&085=&086)Records(&085=&048======&042=====&030====&024===&018)+
&030 Employment&045:&086
&030 Education&045:&086
&018+(&024===&030====&042=====&048==&086)Personal History(&048==&042=====&030====&024===&018)+


&018+(&024===&030====&042=====&048======&085====&086)+(&085====&048======&042=====&030====&024===&018)+&030

NEUTRAL_BLANKTEMPLATE

&&030Accessing Datanet File &&086######&&085..
&&018..&&024..&&030..&&042..&&048..
&&018..&&024..&&030..&&042..&&048..&&085..
&&018..&&024..&&030..&&042..&&048..&&085..&&045..&&086Authentication complete
&&018..&&024..&&030..&&042..&&048..&&085..&&045....&&086Displaying File
&&018+(&&024===&&030====&&042=====&&048======&&085====&&086)+(&&085====&&048======&&042=====&&030====&&024===&&018)+
&&030 Name&&045:&&086
&&030 Age&&045:&&086
&&030 Race&&045:&&086
&&030 Homeworld&&045:&&086
&&030 Occupation&&045:&&086
&&018+(&&024===&&030====&&042=====&&048======&&085=&&086)Records(&&085=&&048======&&042=====&&030====&&024===&&018)+
&&030 Employment&&045:&&086
&&030 Education&&045:&&086
&&018+(&&024===&&030====&&042=====&&048==&&086)Personal History(&&048==&&042=====&&030====&&024===&&018)+


&&018+(&&024===&&030====&&042=====&&048======&&085====&&086)+(&&085====&&048======&&042=====&&030====&&024===&&018)+&&030

NEUTRAL_EVIL

Neutral evil characters are the embodiment of evil. They care only for
destruction and the bringing of evil everywhere they go. They are the most evil
aligment there is.

NEUTRAL_GOOD

Neutral good embodies the ultimate pursuit of good. Characters with this
alignment place the greater good above all else. While the can have an
appreciation for laws, organization and consequence, they will almost always
opt for the way for the greater good.

NEW NEWBIE

[:: Legends Of The Jedi ::]

&046BASIC SUPPORT
&244The &231help&244 command is a large archive of help files on various topics, commands,
and skills. &231Help Newbie_index &244contains an index of cheat sheet help files that
will explain core concepts. There are also many useful guides on our website:
&231https://www.legendsofthejedi.com/category/getting-started&244.

&046KEY THINGS TO KNOW
&244LOTJ is an immersive, roleplay-enforced game, read &231Help Roleplay&244 for more info.
This is a game with moderated PvP elements - Every character will die sooner or
later, but this does not mean players are free to kill each other without
restraint. Read &231Help Perm&244 for more.

&046HOW TO COMMUNICATE
&231OOC&244 is our global out-of-character chatroom, say hi! The &231RPC&244 is a group of
volunteers with a dedicated channel who are here as a resource for new players.
The &231IMMCHAT&244 channel is a private line with LOTJ's dedicated staff. &231TALK&244 is our
primary game-wide, in-character channel, and &231clantalk&244 is a secure way to talk
to your fellow clan members. &021Join our Discord!&051 https://discord.gg/z6NZDy99

&046WHAT SHOULD YOU DO NEXT?
&244Many core game functions are explained in the Newbie Academy. Already in game?
Arkania, Coruscant, and Wroona are newbie-friendly planets and have a high
concentration of quests. We also strongly urge newbies to join a clan. LOTJ is
a social game, and a joining a clan can immediately provide you with a group
friends who can help out.

If you have any questions, don't hesitate to ask! May the Force be with you.

NEWBIECHAT

[:: Legends Of The Jedi ::]

Syntax: newbiechat <message>

This channel can be used to ask questions about the MUD until you reach
level 6.

NEWBIE_INDEX INDEX

Syntax: HELP #

Where # is the number of the desired help file listed below. I.E. Help 1

1 - Hitpoints and movement
2 - Basic commands
3 - Communication and character commands
4 - OOC and IC communication
5 - Mud points
6 - Races and classes
7 - The Force
8 - Different elements of your character
9 - How to level
10 - Botting/automating activities
11 - Player death and restores
12 - Getting started in the galaxy
13 - Basics of space flight
14 - Moving your ship around
15 - Traveling between planets
16 - Space combat
17 - Landing your ship

NEWNAME

[:: Legends Of The Jedi ::]

Syntax: newname <new name>

If you have been informed that you must change your name, this will allow
you to set your new name. If you have any questions, please use RPC or IMMCHAT.

NEWS

[:: Legends Of The Jedi ::]

Syntax: news <page number>

Valid page numbers: 1 thru 9

This command is used by players to examine the news files. There are 9 news
files available for players to peruse and they are considered an IC form of
publication.

See Also: NEWSWRITE IC

NEWS_10

.

Broadcasting Network
[Tatoo News Service]: [*] Breaking News [*]
The image of a young man, dressed in a simple work suit appears. He is standing
in the middle of a street, with sandy winds blowing about him and his face
protected by a darkened visor, presumedly to keep the sand out. He begins
speaking in a deep, firm voice, attempting to shout over the wind, `Over the
last few days a heated debate over the bill of secession from the Republic has
been running in the Tatooine Parliament House, after Representative Franklin
Keyes of the Mos Espa District proposed the controversial bill.`


[Tatoo News Service]: [*] The shot changes to a view of the Parliament building
but the reporter continues speaking over the image [*] `It seems many of the
Parliament's inital concerns were well-founded however, when in a unprecedented
move, Chancellor Shademehr Shirak outcasted Senator Plog Magre, the appointed
Speaker of the Tatoo system from the Republic. The Tatooine Liberation Front
has taken this as an opportunity to gain more followers, as in recent days
there have been rumors of an upcoming strike by the revolutionary group.`

[Tatoo News Service]: The image returns once more to the man, `One citizen I
spoke to had this to say 'The Republic have been trying to protect us from
Fangs... But maybe he actually will go once they've left? ' Another was not so
optimistic 'If the Republic thinks the person we elected to represent us is not
good enough for them, then they're not good enough for US.' While the debate
rages on, armed mobs of vigilantes have been forming to combat the ever
increasing crime problems. Some of these groups appear to be affiliated with
the Liberation Front and are even challenging Republican forces in the region.
Other rumors persist of the involvement of a third party source of funds for
these mobs as well...` [*] The man nods his head promptly and smiles slightly
to the camera [*] `This is Gregory Alisto, reporting live from Tatooine for
the Tatoo News Service.`

NIKTO

Nikto are a humanoid species with leathery skin, covered with spikes and small
horns. They have several subspecies due to rapid evolution after a supernova
near their planet, with varied skin colors. They are skilled warriors, scouts,
and hunters, but their piloting and technical skills are lacking. They are
often employed by the Hutts as bodyguards or enforcers.

Famous Nikto
*Ma'kis'shaalas, Jedi Knight
*Bok, warrior for hire
*Giran, Malakili's assistant

NMOTD

Welcome to Legends of the Jedi! We are a roleplay-enforced MUD based in the
Star Wars Expanded Universe. If this is your first time playing on LotJ,
You can speak directly to the staff on a private channel, IMMCHAT, or you
can speak with the player elected RPC (Role Play Council) on the channel
'RPC', and let us know you're here! The command is:
<channel name> <your message>. (For example, 'Immchat Hello')

Some helpfiles you might find useful:
ACCOUNTS, RPC, RULES, STORYLINE

Below you will see a message followed by a FOUR digit number:
type this number and hit 'enter' to begin your Star Wars adventure!

NOCOLORONOOC

.
NO COLOR ON OOC!
It's all yellow for a reason.

NOGHRI NOGRHIS

[:: Legends Of The Jedi ::]

Noghri are a race of short humanoids with gray skin, beady black eyes, and
skeletal features. Their culture is primitive, with little technology, but each
clan has a strong sense of honor. They are fierce and loyal, and they are
capable of quickly adapting to new cultures and place. They have been known to
be fearsome assassins.

Famous Noghri
*Rukh, Imperial Remnant bodyguard (Assassinated Grand Admiral Thrawn)

NOKILL

A 'nokill' flag has been added for NAMED mobs. It doesn't make sense
for some mobs to die and then suddenly be back alive again ( the ones
with names as opposed to ones like anonymous stormtroopers etc ).
This flag will cause the mob that has it to appear to flee before it
dies... It will still give experience but won't leave a corpse lying
around.

use: mset <mob#> flags nokill

NORTH SOUTH EAST WEST UP DOWN

Syntax: north or n
Syntax: south or s
Syntax: east or e
Syntax: west or w
Syntax: up or u
Syntax: down or d

Use these commands to walk in a particular direction.

NORTHEAST NORTHWEST SOUTHEAST SOUTHWEST

Syntax: northeast or ne
Syntax: northwest or nw
Syntax: southeast or se
Syntax: southwest or sw

Use these commands to walk in a particular direction.

NOTE TERMINAL

[:: Legends Of The Jedi ::]

Syntax: note list (number) OR: Mail list (number)
Syntax: note read (number) OR: Mail read (number)
Syntax: note read all OR: Mail read all
Syntax: note take (number) OR: Mail take (number)
Syntax: datamem download (number)
Syntax: note show
Syntax: note post OR: Mail post
Syntax: note remove (number) OR: Mail remove
Syntax: note vote (number) open/close/yes/no/abstain
Syntax: note remove (number) - Immortal only
Syntax: note delete (number) - Immortal only

NOTE LIST lists notes which you can read. NOTE READ reads one or all notes.
By specifying a number after NOTE LIST, you will list all notes including
and after that number.

NOTE SHOW shows your note in progress if you are holding a message disk.

NOTE POST posts your note for reading. Posting is not automatic. Notes posted
on a public terminal, or addressed to "All" on a clan terminal, can only be
removed by an Immortal.

NOTE REMOVE removes the entire note if you are the sender, or just removes you
from the to-list if you are a recipient.

NOTE TAKE takes the note as in NOTE REMOVE, as well as physically placing
it into your inventory.

Once a note has been posted on a bulletin board, the author may open voting
with 'note vote (number) open'.

All those who can read the board may then vote on the issue in the note with
'note vote (number) yes/no/abstain'. The author may close the voting.

Note list will show whether a note is not a voting note, open to voting or
closed to voting. The character that separates the author and the recipient in
'note list' will be a colon, a capital V or a capital C accordingly.

Mail on the mud is always in-character. To send mail to another player, you
must fill out the TO field as their character's login name. Nothing more,
nothing less.

See Also: HELP DATAMEM, DATAMEM_GUIDE, COPYPASTE

NOTEVOTE

[:: Legends Of The Jedi ::]

Syntax: note vote <number> open/close/yes/no/abstain

Once a note has been posted on a bulletin board, the author may open
voting with 'note vote <number> open'. All those who can read the
board may then vote on the issue in the note with 'note vote <number>
yes/no/abstain'. The author may close the voting; the syntax for that
should be clear enough.

Note list will show whether a note is not a voting note, open to voting
or closed to voting. The character that separates the author and the
recipient in 'note list' will be a colon, a capital V or a capital C
accordingly.

NOWITHDRAW

[:: Legends Of The Jedi ::]

Syntax: nowithdraw

Use of this command by authorized clan members will allow those players to
prohibit any withdrawals of clan funds by players with the withdraw
empowerment.

See Also: WITHDRAW

NR_BIOTEMPLATE


[]==The Republic Datanet File #001-101==========================[]
[]==============================================================[]
[| , ,^. . |
[| ,'| _ \ / _ |`. | Birthname:
[| / / `.\| |/,' \ \ | Gender:
[| / : `. ,' : \ | Age:
[| : | | | | : | Species:
[| | : : : : | | National Planet:
[| : `.__,' `.__,' : |
[| \ / |
[| \ / |
[| `. ,' |
[| `-._______,-' |
[|_________________________/
[]==============================================================[]
[]====EMPLOYMENT HISTORY========================================[]
[| -
[]====PERSONAL HISTORICAL DATA==================================[]
[| -
[| -
[]====MISCELLANEOUS=============================================[]
[| -
[]==============================================================[]

OBJECTS

To see the objects you currently posess, type INVENTORY and EQUIPMENT.
INVENTORY is the items you are carrying, but are not currently wearing.
EQUIPMENT shows you the equipement you are currently wearing.

You may WEAR, WIELD, or HOLD equipment to use it. To stop using a piece
of equipment, you REMOVE it. Before you may wield a new weapon, you must
first REMOVE the old weapon.

You can gain information on your objects by using LOOK or EXAMINE. EXAMINE
tells you the condition of your item, as a more detailed form of LOOK.

OBSCURE

[:: Legends Of The Jedi ::]

Level 80 Dark Side Force Power

Force Point Cost: 1000

Syntax: feel obscure

Channeling their dark energies, practitioners of the dark side of the Force are
able to create a field which will repel the eyes of other force users using
farsight and prevent those within the room from using farsight. Only a Jedi of
significant skill has the ability to dispel this dark presence.

See Also: HELP REVEAL, HELP PERCEPTION

OFFSHOOT

Arkanian Offshoots are a Human subrace, genetically engineered from Arkanians,
by Arkanians, to serve Arkanians as manual laborers. They have five-fingered
hands, humanlike eyes, and snow-white skin, and they are little better than
slaves on Arkanian. Those who escape the mines of their homeworld may work as
soldiers, hunters, smugglers, or pilots on the fringes of society.

Famous Arkanian Offshoots
*Gorman Vandrayk, an Offshoot scientist who went on the run from Adascorp
*Jarael, an warrior and former slaver from Taris

OLD_MORGUKAI_WAR_DROID


Welcome to The Morgukai Empire, home of the renowned Droid Legion.

You have been programmed to serve user_name: MORGUKAI_EMPEROR

Before you begin, there are reminders placed within your setup files that
require your attention.

1. You are military grade battle droids. You are required to role-play as such.
Your job is to follow orders and be the best example of a cutting-edge robotics
program you can be. This means no meltdowns, no pissing matches and most of all
no spyapps.

2. No resignations. You are Morgukai war droids. You are property of the clan.
This means you start within the clan from the factory.

3. You have really solid levels and can choose a variety of classes. This is
why you have a point/deposit price. Don't lose your deposit because you want to
be an asshat.

Have some personality, kick some ass, but most of all have some fun!

END_MORGUKAI_PROGRAMMING

OLD_TROOPS SQUAD TROOP TROOPS TROOPERS

[:: Legends Of The Jedi ::]

Syntax: duty <troop/all> <command> <extra parameters>
Syntax: squad <troop/all> <command> <extra parameters>

Follow/group/add: Instruct a trooper to join your squad.
Use/equip: Instruct a trooper to wear or wield an item.
Remove/unequip: Instruct a trooper to remove an item.
Get: Have the trooper get something.
Drop: Have the trooper drop something.
Set: Change the settings on a blaster.
Battery: Reload a blaster.
Open/Close: Open or close something, respectively.
Use: Use or activate something.
Kill/attack/murder: Instruct the trooper to attack a target
Block: Instruct the trooper to block a direction
Dismiss/Leave: Have the trooper leave your squad.

Troops are soldiers recruited by clans from various planets. They represent the
armies that you, the players, can command. Different planets give different
types of troops, with better or worse stats, depending.

To interact with troops, you must use the DUTY or SQUAD command. You can give
various commands to the squad, getting different results. Here is a listing:

Entering the command alone will display your currently formed squad.
Your squad is easily distinguished from others in the room by a shortened
display. An example of this would be:

[x16] Republic troopers.
[x3] Your Republic trooper squad.

Your squad is automatically in your group, and they will auto-assist each other
even if not in the same squad. You can tank or have one of your squad members
tank to take out the enemy.

Note: To reference your troops, try calling them troop, or 2.troop, or 3.troop
etc.

OMWATI OMWAT

Omwati are a slender, near-Human species native to Omwat. They have blue skin
and fine hair that tends to be pearly or metallic in hue. Their hair is
extremely fine, like spider silk or feathers. They are slightly taller than
most Humans and tend to be reflective, curious, and devoted. They are excellent
problem-solvers and engineers, and many also become leaders or traders.

Famous Omwati
*Qwi Xux, principal construction engineer of the Death Star
*Bleth Fahr, Former Jedi Knight

ONDERON

Onderon, in the three-planet system of the same name, circles a yellow sun
and has four moons with widely-varying orbits. The closest moon, Dxun, is
home to numerous bloodthirsty creatures who are periodically able to
migrate to the surface of Onderon, due to an annual period in which the
two worlds' atmospheres intersect. The human inhabitants of Onderon
gradually evolved defenses against the beasts, eventually culminating in
the enormous walled city of Iziz. Native life on the planet includes the
deadly dragon-bird.

OPEN CLOSE LOCK UNLOCK PICK

[:: Legends Of The Jedi ::]

General Commands

Syntax: open <object/direction>
close <object/direction>
lock <object/direction> <code>
unlock <object/direction> <code>
pick <object/direction>

The open and close commands will open and close an object or a door.

The lock and unlock commands will lock and unlock a closed object or door. A
player must have the requisite key or 5-digit code to lock or unlock.

The pick command can open some locks without having the key. In order to pick
successfully, a player must have practiced the appropriate skill.

See Also: HELP LOCKINFO, HELP SETCODE, HELP SETLOCK, HELP SHORT

OPENHANGAR CLOSEHANGAR 'SHIP HANGAR'

.
(See OPENBAY and CLOSEBAY)

ORDER

[:: Legends Of The Jedi ::]

Syntax: order <character> command
Syntax: order all command

ORDER orders one or all of your charmed followers (including pets) to
perform any command. The command may have arguments. You are responsible
for the actions of your followers, and others who attack your followers
will incur the same penalty as if they attacked you directly.

Most charmed creatures lose their aggressive nature (while charmed).

If your charmed creature engages in combat, that will break the charm.

ORDERS ORDERTALK OT

No order commands are currently implemented.

ORION

.
Orion came to LotJ and started making changes. From the start he headed towards
goals he set, a flowchart he drew up, and a general concept of the game that he
envisioned. In his time on LotJ he has spent over 10,000 hours online. He
spends this time coding, building, or handling player issues. No issue is too
small for his attention, and though he has a capable staff of delegates he
wouldn't ask any of his staff to do something he wouldn't do personally.

Orion believes in a system of rules which we are all accountable to. Orion
believes in ethical administrative practices. Some time ago, he disabled the
SLAY ability that imms had, making it only work on mobiles. He believes that
discussion rather than banning will solve most issues. Orion also likes to
spend his time confusing the hell out of players by coding out his thoughts.

Orion codes, builds, does PR, makes quests, manages three ports, manages the
website, manages the forums, handles inter-mud politics and often goes on TMC
to flame little assholes with big mouths. Orion doesn't believe in heavy-handed
actions to supress opinions, but if you piss him off enough he will deal with
anyone who provokes him harshly.

Orion's golden rule: Come to me with questions, or facts, not questions posed
as statements of fact.

OSAY

[:: Legends Of The Jedi ::]

Syntax: osay <message>

The only legal way to send an OOC message to all the occupants in the room
without using the OOC channel.

Usage of this will surpass language barriers, drunkenness, and won't
interrupt your IC actions.

OSET_FLAGS OSET_FLAGS OSETFLAGS OFLAGS OFLAG OBJ_FLAGS

help oset flags
Syntax: oset <object> flags <flag> [flag]...
1. glow: Object will glow.
2. dark: The object will be dark.
3. magic: The object will be capable of magic.
4. bless: The object will be blessed.
5. antievil: Object cannot be wielded/worn by a player with negative
alignment.
6. noremove: Once a player wields/wears this object, they cannot
remove it.
7. antisith: Object cannot be wielded/worn by a Sith
8. antisoldier: Object cannot be wielded/worn by a Soldier.
9. donation: ???
10. covering: ???
11. hum: The object will emit a humming sound.
12. invis: The object will be invisible.
See also, Help Oset_Flags2

OSET_FLAGS2 OSET_FLAG2 OSETFLAGS2 OSETFLAG2 OFLAGS2 OFLAG2

1. nodrop: Once in a players inventory, the player cannot drop
it.
2. antigood: Object cannot be wielded/worn by a player with positive
alignment
3. antipilot: Object cannot be wielded/worn by a Pilot.
4. anticitizen: Object cannot be wielded/worn by a Citizen.
5. antineutral: Object cannot be wielded/worn by a player with
neutral alignment.
6. inventory: ???
7 antithief: Object cannot be wielded/worn by a Thief.
8. antijedi: Object cannot be wielded/worn by a Jedi.
9. clanobject: Object designed for a specific clan or
organization.
10. antihunter: Object cannot be wielded/worn by a
Hunter.
11. small_size: Can only be worn by; jawa, noghri,
ewok
12. human_size: Can only be worn by; Human, Rodian, Twi'lek,
Adarian
13. large_size: Can only be worn by; Wookiee, Mon Calamarian,
Gamorrean
14. hutt_size: Can only be worn by; Hutt
15. contraband: DO NOT SET IT ... This will be added and removed
automatically
by customs officers and crimelords etc. Its purpose is to give
experience for
smuggling illegal goods from planet to planet.

OVERTHROW

Syntax: overthrow

This command will allow you to take over the leadership of your clan. Note: You
have to be either the #1 or #2 of the said clan, and there cannot be a formal
leader. An already existing leader may use ABDICATE to step down, thusly
allowing one of their APPOINTED leaders to take over.

PACKAGE

Syntax: Package <command>

Commands: List, Deliver, Request

This is a command used to obtain a package from different package depots around
the galaxy. PACKAGE REQUEST will ask for a package, PACKAGE LIST will show the
packages you have, and their destinations. When you finally come to the place
you need to be, you must PACKAGE DELIVER to finish the package run. Each time
you deliver one of these packages you will gain credits, as well as experience.

PAGE PAGELENGTH

[:: Legends Of The Jedi ::]

Syntax: page <number of lines>

This command sets your screen to only display a certain amount of lines.
After setting pagelength, type clear to reinitialize your screen.

PAGER

[:: Legends Of The Jedi ::]

Syntax : Pager

Toggles the pagelength limiter.

PARRY

[:: Legends Of The Jedi ::]

Parry, the skill itself, is a skill used by jedi to deflect blaster
shots, either back at the person firing or at the ground.

`Parrying` is automatic, if you have a melee weapon equiped. The type
of parrying done WITHOUT a saber is called a `melee parry`. Melee
parrying is different in that it only parries other melee weapons. If
you try to parry the slice of a saber and you don't have a cortosis
weapon, you may find your weapon destroyed by the attack. Regardless,
your character will AUTOMATICALLY attempt to parry, and it is not based
on the PARRY skill.

Percentage for melee parrying is based on the three weapon proficiency
skill ratings for the weapon type. For Example: vibro-blades will use
vibro-blades, advanced vibroblade and vibroblade mastery to generate
the chance to parry, and the chance to counter-attack.

Your best bet is to try to get as many of those three proficiency
types per melee weapon as high as possible if you want the best chance
to parry.

PASSWORD

[:: Legends Of The Jedi ::]

Syntax: password <old-password> <new-password>

PASSWORD changes your character's password. The first argument must be
your old password. The second argument is your new password.

The PASSWORD command is protected against being snooped or logged.

Passwords can not contain certain characters, or spaces. As well, we
advise that you use an alphanumeric password (containing both numbers and
letters) as they are harder to guess.

PAU'AN PAUAN

[:: Legends Of The Jedi ::]

Pau'an (or Ancients) are a long-lived, tall, near-Human race which shares the
planet Utapau with the Utai. Of the two species, Pau'an are more inclined to
administration, diplomacy, and technological work. They are usually peaceful
and amiable, although their large frames, pale skin, and red shadows around
their eyes appear fearsome to many.

Famous Pau'an
*Tion Madon, Pau City Port Administrator
*Zodu Onglo, weapons smuggler
*The Grand Inquisitor, Imperial Inquisitorius leader and former Jedi Knight

PAU'AN PAUAN ANCIENTS

Pau'an (or Ancients) are a long-lived, tall, near-Human race which shares the
planet Utapau with the Utai. Of the two species, Pau'an are more inclined to
administration, diplomacy, and technological work. They are usually peaceful
and amiable, although their large frames, pale skin, and red shadows around
their eyes appear fearsome to many.

Famous Pau'an
*Tion Madon, Pau City Port Administrator
*Zodu Onglo, weapons smuggler
*The Grand Inquisitor, Imperial Inquisitorius leader and former Jedi Knight

PAZAAK

[:: Legends of the Jedi ::]
With thanks to @Kbug for implementing this LUA-based mini-game!

Pazaak is a card-based gambling game similar to real-world blackjack, in
which the goal is to draw cards to score as close to 20 as possible
without going over that number. The player with the highest score at
or below 20 will win a round, and 3 rounds will win the entire game.
Unlike Blackjack, if you tie with your opponent, the round does not
count.

To play Pazaak, you must first collect a deck of 10 cards, and find
an NPC card-dealer in game:
&136a smartly dressed pazaak dealer is attending the game table.

Different Pazaak cards can be collected around the Galaxy from
stores, via mob-drops, as quest rewards, or from 'booster packs'.

Once you have 10 Pazaak cards, these must be placed into a container
(either one made by an engineer, or a specific deck container purchased
from an NPC). On visiting an NPC dealer that is ready for your game,
you may ask them to explain the RULES (say rules) for an overview
of the commands used in the game.

PC NPC

[:: Legends Of The Jedi ::]

Information for Kbug

PC = player character
NCP = non-player character

PCOOKIES

Cookies are a new programming tool that enables programmers and builders to
define your character for in their program. Mud programs can be designed to
set a cookie on your pfile, and then read then read that cookie to `remember`
you. Cookies exist over copyovers, and a player can not set or remove their
own cookies.

PEEK

[:: Legends Of The Jedi ::]

Level 20 Smuggling Skill
Syntax: usage of this skill is automatic once learned

This skill shows you a character's inventory when you look at a character.
You must be close to the character in order to peek into their inventory.

PERCEPTION

[:: Legends Of The Jedi ::]

Level 80 Force Skill

Syntax: Use of the skill is automatic once learned.

This skill gives a Force user a chance to know when another is using the
farsight power to see their location. With enough skill, it will even reveal
the identity of the one using farsight.

It also allows them to know when their current room is under the effect of the
obscure power.

See Also: HELP FARSIGHT, HELP OBSCURE

PERMIT CARGOPASS EMBARGO FREEPORT

LOTJs cargo system provides plenty of opportunities for governing clans to
generate revenue from their planets. Besides collecting taxes on each cargo
purchase and sale, clans can sell cargo pass permits on a per-planet basis
using leadplanet cargopass that allow players to access that planets cargo
network. Alternatively, planetary leaders can declare a planet a freeport,
meaning no cargo permit is needed, using leadplanet freeport.

Governments also have the ability to issue a total halt to a planets cargo
trading, permit or not, using leadplanet embargo.

Governing clans will need to be on the lookout for smugglers not paying their
dues by trafficking in contraband...

See Also: Help Cargo, Help Trafficking

PICK_SHIP_LOCK 'PICK SHIP LOCK'

[:: Legends Of The Jedi ::]

Level 90 smuggling skill

Syntax: pick <ship name>

This allows you to open the hatch on anothers ship. Be warned, some mobs
might get offended at the attempt and will alert others as well as start to
attack you.

PILOT

[:: Legends Of The Jedi ::]

Syntax: Pilot

This command will cause your character to assume control of a ship's manual
controls. On a starfighter this would be a joystick, other ships have other
forms of control, though many are joysticks and panels. This command is
useful for dodging oncoming fire, landing, and launching maneuvers.

Leaving, or attempting to leave, the room will make you stop piloting. If you
stop piloting in the middle of a landing maneuver, your ship will crash.

See Also: HELP SHIPDODGE, HELP LAND, HELP LAUNCH, HELP PILOTINGFAQ

PILOTING

[:: Legends Of The Jedi ::]
Class Overview
From single man starfighters to huge flagships with the population of major
cities - such as the Inexpugnable-Class Command flagship - pilots are the
navigators of the space frontier. Anyone can be a pilot to some personal
degree, but dedicated pilots excel far beyond the normal in space techniques.
Able to specialize in squadrons, large ships such as frigates and cruisers, and
then the heavy battleships, true pilots also have more advanced weapons
capabilities and defensive abilities to help them come out on top in space
combat. A truly dedicated pilot is master of their domain, as no amount of
forcepike, blaster, or lightsaber training can help you in space.

Because large and heavy spacecraft can only be owned by clans, not by
individuals, a pilot's choice of clan--and trust with clan leaders--determines
their access to these ships. Depending on their race, most beings can fly
freighters, especially if they specialize in espionage or smuggling.

Class Skills
The Pilot class is comprised of the best pilots and battlegroup commanders that
can be found across the galaxy. Novice pilots will learn the basics of flight
with transports and fighter-class vessels, then slowly move into flying
freighters and gunboats, before stepping up into capital-class vessels - as
well as all of the support skills required to be a proficient fleet commander.

Famous Pilots
*Gial Ackbar, Admiral of the Rebel Alliance and detector of traps.
*Poe Dameron, ace snubfighter pilot of the Resistance.
*Wedge Antilles, leader of Rogue Squadron and survivor of both Death Star runs.

See Also: HELP SMALL_SPACECRAFT, HELP SPACECOMBAT, HELP WEAPON_SYSTEMS, HELP
TRACTORBEAM, HELP REPAIRSHIP, HELP SHIPS, HELP PILOTINGFAQ, HELP SHIPSIZE

PILOTINGFAQ TRAVEL PILOTFAQ

Greetings, if you're reading this chances are you are new to the mud. Well,
part of LotJ is its piloting. It can be very confusing at first but after you
get the hang of it it is pretty simple. Let's start with the basics.

Step 1: Getting a ship
First of all you'll need a ship, this is done by going to a spaceport (Place
with a ton of ships) and typing TAXI. Then you simply enter ##STAR (### = the
number of the Starhopper) After boarding explore it a bit you'll find the pilot
station and then type PILOT to grip the controls. Then, type LAUNCH

Step 2: Learning the system
LotJ's space system is based on X Y Z coords, think of each sector of space as
a giant cube and you should be good. To check the status of your ship and its
components type STATUS or INFO to get basic readouts.

Step 3: Flying
Alright, so now you should be in space, time to get used to some basic
controls. First type PROX (short for proximity) that will show you how far away
you are from other ships and stellar objects. Then type RADAR to see what
objects are in that system and their coords. Type SPEED ### (# = the speed you
wish to go) it's probably best to go your max speed.

Step 4: Plotting your course
Now that you're drifting around in space you'll probably want to go to a new
planet, this is pretty easy. First, I'll assume you know a little bit of math
and can figure out this simple statement. I'm also assuming you have a datapad.
So first type SHOWPLANET 'PLANET NAME' then copy the COORDS of that planet and
remember the STARSYSTEM name. Then type CALCULATE <STARSYSTEM> <X Y (Z-500)>.
If done correctly you will get a message saying to wait a to get your course
ploted. After you get a message saying you're ready to go. Simply type HYPER
and you're off.

Step 5: Getting to your new planet
After you exit hyper space, you should be about 500 units away from the planet.
Quickly type COURSE <PLANET> and after some time you will begin orbiting the
planet. To find out where you can land type LAND, you'll get a list. Then type
LAND <planet name> to get a list of pads on THAT planet. Then type LAND <planet
name> <pad keyword> IE. Land coruscant primary. To land on coruscant's primary
pad. You will begin a landing sequence it is VERY important not to type
anything while landing as it could result in a crash. After your landing is
complete you are safe to leave the ship or do it again.

Step 6: Asking for help
At some point, there is a very good chance you will run out of fuel. You'll try
a hyperspace jump that's a little too ambitious, or you'll be exploring
uncharted space. When it happens, use the CURRENTCOM and TALK commands to
choose a comlink and call for help.

I hope this helps ya new pilots learn how to fly. Of course this is just the
basics and there are plenty more secrets and techniques behind piloting, but
these are the most elementary.

See Also: NAVCHART, NAVSTATUS, SHIPS

PING_SHIP 'PING SHIP' PING PINGSHIP

[:: Legends Of The Jedi ::]

Feat - Ping Ship
Class - Slicer
Level - 150

Now when you locateship a ship, it will try to find the sector the ship is in
so long as it isn't docked or in hyperspace. This distance is an absolute (non
negative) number and indicates how far away they are. If you are in 0,0 and
you locateship a ship in 3,3 it will say you are 6 sectors away.

PIRATEFAQ


Q: Whats with all the frigging pirates?
A: Pirates were put in place to force clan leaders, members and everyone
in general to pay attention to their planets. For too long the power
for most clans was reserved for friends alone. That sort of mentality
is counter-productive against a growing pbase.

Q: My ship got blown up by a pirate. Can I be restored?
A: Only people who were destroyed by the pirates when they were tractoring
people and then self destructing will get a restore. The rest are just
sad but fair. It's not like there have not been warning. Heed the GNI,
MOTD and other forms of being alerted if you'd like to keep safe.

Q: Fine, pirates are fun and all, but why so many of them?
A: The system is designed to work thusly - A clan decides they want the
revenue from a planet. They move their ships in there, put them in
orbit, set their autopilot routines (+pirate, a new one), and the
ship(s) they put there will guard the system from oncoming
pirates. This also gives citizens (unclanned PCs) the chance to
form an IC political alliegance, and gives some interesting RP with
an IC political alliegance, and gives some interesting RP with
regards to protection of planets where smaller clans have their
base.

Q: Don't you think that all the pirates will drive the newbies away?
A: If some people quit there isn't much to stop them. Those who quit
because of being killed by pirates aren't the type who would
learn how to play. All the veterans know how it's always been: die
a million deaths to learn a million truths. The saying holds true
for pirates.

Q: Alright, what can I do to get away from them in a public shuttle?
A: Try to stick to zones that clans are protecting. The home
system of each major clan are pretty well guarded (if they have
+pirate enabled), so those are a good bet.

It's best, however, to be self reliant. Before launching make
sure your shields are charged at least half way. If you launch
and you see a bunch of ships and your shields are low, an easy
way to get away is to type CALC LOCAL. You want to set a course
away from the planet. If its at 0 0 0, try coursing to 1000 1000 1000.

If you are surrounded by pirates, don't be a hero. Eject quickly and
get on your comlink to ask for help. A barloz can easily make it to
a planet despite a bunch of pirates.

- More in PIRATEFAQ2 -

PIRATEFAQ2

Q: Why do they show up sometimes 3 at once, especially ASFs?
A: The pirate system spawns based on the chaos theory. No real regulation
by code restricts the amount of pirates from a system, nor counts the
sizes of the ships to see what is `fair` and what isn't. It randomly
assigns pirates to systems, and the law of averages keeps the
distribution of them fairly equal.

Q: What if a pirate comes to orbit the planet I am on and won't leave?
A: Each pirate has a self destruct timer for 3 minutes from it's time
of creation onwards. Just wait it out, if you can't call for help.

Q: Finally, how long until the pirates are gone once and for all?
A: A mob ship system is being made by Orion, and once that is in place
for the timeline advancement the pirates will be disabled. For this
timeline, however, everyone needs to cope with it and learn from it.


Consider pirates a way to learn how to fly a ship, so that when you
end up fighting real ships you'll know what you're doing, somewhat.

Bitching about pirates to try to get them removed won't work, either.

- More in PIRATEFAQ -

PIRATES


Pirates are ships in uncharted space that are just like bounty mobs in a
way. Idealy you would shoot them down, and you would get credits from
their death and piloting experience. However be advised these mob ships
have the potential to both disable your ship and blow it up if you aren't
careful. If you decide to go pirate hunting please familiarize yourself
with the logistics of space combat before trying, and if you're unsure of
what to do ask a friend to come along, someone who has done it before.
Pirates will fire on your vessel regardless of the type and make, and the
owner. They will fire at newbies, people in Public Shuttles, and even at
people in small starfighters. Just be forewarned, and enjoy!

PIRATESHIP

[:: Legends Of The Jedi ::]

Level 145 Smuggling Skill
Syntax: pirateship
pirateship release <ship name>

PIRATESHIP will allow a master smuggler to steal a ship.

A person may only ever have one `stolen` ship. The ship will not be owned by
the person, though it will appear in SHIPS OWNED. The real owner of the ship
can still see it, as the posession of the ship never changes.

Governing clans (and do-gooder slicers) can enact security on landing pads,
which will set off the planet's governing clan alarms if a pirateship attempt
is made there. Likewise, nefarious slicers can disable security.

Smugglers who successfully steal a ship can then use TRADESHIP <ship> <target>
to trade stolen rights of that ship to someone else. Still, it's only one
stolen ship per character. Smugglers can trade stolen ships to crime clantypes.
The number of stolen ships a crime clan can maintain is based on its number of
active members.

To relinquish your hold on a ship, you can either PIRATESHIP RELEASE to release
your claim from anywhere, or use TRADESHIP <ship> NONE (while in the room with
the ship). You will not be able to see or set codes of the ship, or self
destruct it, but autopilot and launching, as well as other goodies will work
while it is stolen.

See Also: Help Security

PK PERMING PERM PERMED

[:: Legends of the Jedi ::]

All perms (player kills) on LotJ require justification by the permer, and all
restore requests require justification by the permed. Perm validation falls
under the jurisdiction of the RPC. If a disputed perm fails to meet the
standards held by the RPC, then a permed person may be restored. There are
many factors that can be provided to the RPC to justify a perming - The
following are the most commonly looked at in restore cases:

- Logical cause
- Logs
- Proof of in-game events

Please do not waste the RPC's time with frivolous restores or perms. Please
exercise your best judgement when perming someone or applying for a restore.
Perms may not be random. Characters who are loose with their trigger finger,
perm others for casual offenses, or otherwise craft a character who repeatedly
carries out poor perms will be at the mercy of the staff. Responsibility for
perms carried out as part of a bounty hunting contract will fall on the
shoulders of the hiring party.

Be aware of your actions and understand there is always a consequence. LotJ is
an RP/PK mud: virtually every character will end up dead eventually. This is
not a rule or regulation but on a practical level, offering some degree of
roleplay with a perm can go a long way towards preventing frivilous restore
requests. Put yourself in their situation: if you just stun a person, whisper
into their ear, then perm then, that person is probably going to be upset.

To read more about the restores, type HELP RESTORE
To read about how to APPLY for a restore, type HELP RPCTRIAL

See Also: HELP DEATH, HELP RESTORE, HELP RPCTRIAL

PLANETS PLANET

[:: Legends Of The Jedi ::]

LotJ includes many planets from the Star Wars universe. Each planet has
different features, new areas to explore, and unique offerings in shops.

Syntax: planets
Syntax: planets ai (to show support, military, and crime details)
Syntax: planets income (to show cashflow information for your clan's planets)

This command shows the list of planets. With no argument, you see basic
information, including their starsystem and governing clan. The AI and INCOME
arguments will focus on other aspects of information about the planets.

Planets can be neutral or controlled by a government clan. The governing clan
will need to retain control over their worlds by either keeping the population
happy or maintaining military control to suppress crime. Sometimes, this means
they'll be working against the efforts of rebels or agitators who are trying to
stir up the population.

See HELP PLANET SYSTEM GUIDES for a list of guides focused on various planet
management tasks.

See Also: SHOWPLANET, LEADPLANET, 'MILITARY PRESENCE', 'PUBLIC OPINION', CRIME,
CAPTURE, 'PLANET FLAGS'

PLAYEROWNEDCAPITALSHIPS

.
NO PLAYER OWNED CAPITAL SHIPS!

Unless you send in an application to own one.
and get it accepted.

PODPRICES

Max Cargo Pods per ship:
Fighter = 2 Pods
Transport = 4 Pods
Freighter = 10 Pods
Gunboat = 15 Pods
Corvette = 20 Pods
Frigate = 25 Pods
Cruiser = 35 Pods

Price per pod:
4K = Small Pod (100 Units)
12K = Medium Pod (300 Units)
20K = Large Pod (500 Units)

POINTS

One of the game's unique features is the ability to accumulate account points.
These points can then be spent purchasing unique playable races and levels.
Account points can be earned in the following ways:

-Points can be earned upon the death of a character if they meet certain
requirements (total levels, time played, etc) up to a maximum of 3,500.
-By writing 'tips' (help tips). Up to 100 points per tip can be awarded.
-By submitting a description for either an NPC or object in the gameworld,
up to 75 points can be awarded. The object cannot be player created. The MUD
is *very* big and there are a *ton* of NPC's and OBJ's without descriptions,
so there are a lot of points to be made from this.
-By writing a quality history, description, character sheet, or think log.

What can I spend points on?
Points can be used at character creation to purchase unique playable races,
as well as levels for your character during creation. Purchasing levels skips
the need to level, it cannot be used to raise your maximum level in a class.
To view the particular costs of a race, input 'showrace <race>'.

For more information:
https://www.legendsofthejedi.com/account-creation-points-system

POINTS REWARD

One feature of the account system (help account) is the ability to accumulate
account points. These points can then be spent on a number of things.

How do I get points?
-Points can be earned upon the death of a character. Not all characters qualify
for points. If your character meets certain requirements (total levels, age,
etc.) they will recieve up to 2,000 points.
-By writing 'tips' (help tips). Up to 100 points per tip can be awarded. Tips
can be submitted at www.legendsofthejedi.com/ideas.
-By submitting a description for either a MOB or Object in the gameworld. Up to
75 points can be awarded. The object cannot be player created. The MUD is
*very* big and there are a *ton* of MOBs and OBJs without descriptions, so
there are a lot of points to be made from this.
-By writing a quality history, description, character sheet, think log, or
participating in a roleplay session. Refer to 'help points reward'.

What can I spent points on?
Points can be used at chargen to purchase some races, as well as levels for
your character (Note: levels can only be purchased using points at chargen).
Purchasing levels skips the need to level, it does not raise your maximum level
in a class. To view the particular costs of a race, input 'showrace <race>'.

(0 ) - Combat (5 pts)
(1 ) - Piloting (5 pts)
(2 ) - Engineering (5 pts)
(4 ) - Smuggling (10 pts)
(5 ) - Diplomacy (10 pts)
(6 ) - Leadership (5 pts)
(7 ) - Espionage (10 pts)
(8 ) - Slicer (10 pts)
(9 ) - Medical (5 pts)
(10) - Science (15 pts)

** Points are a privilege, not a right **

PONDER

[:: Legends Of The Jedi ::]

Level 1 Science Skill
Syntax: ponder

This skill is the first stage of SCIENCE. Young scientists use this until
they hit level 30 to level up in science. Be warned, it will not be
easy to walk the path of the scientist. Those wishing instant gratification
will be disappointed.

PRACTICE PRAC

[:: Legends Of The Jedi ::]

General Command
Syntax: practice
Syntax: practice <skill|class>


PRACTICE without an argument tells you your current ability level in all the
skills and powers available to you. Adding an argument after practice will
display a variety of information. Typing in a skill or ability will allow you
to practice a skill once. All skills start out at 0% and must be practiced
or researched.

A new feature to LotJ allows players to see skills for a specific class. To do
this, add the class name after typing practice, eg: practice combat

PRECISION

[:: Legends Of The Jedi ::]

Feat - precision
Class - Piloting
Level - 150

Your ability to hit targets with ship weapons is increased by 15 percentage
points.

PRESENCE

[:: Legends Of The Jedi ::]

Level 100 Light Side Force Skill

Syntax: Use of the skill is automatic once learned.

This ability is one of the higher jedi knowledges, allowing a Force
sensitive character the chance to become a Force Ghost on death. Once a
person is adequately aware of themself, has brought their mind to enough
calm, and has the compassion to remain existant to help those they know
may need it. The jedi must not wish to live longer, but instead to remain
amongst the living for some greater purpose. A temple on a planet known
only to the Jedi is said to be where such an ability might be learned.

See Also: HELP MANIFEST, HELP CONVERGE, HELP DISPEL SPIRIT

PRIVATE_BOUNTIES 'PRIVATE BOUNTIES' PRIVATEBOUNTIES

[:: Legends Of The Jedi ::]

Policy Information

Private Bounties
Any bounty (capture or disintegration) placed in a manner other than going to a
coded bounty office and posting a bounty with the BOUNTY command is considered
a private bounty. This includes things like "hitman for hire" or
assassinations.

Direct Character Knowledge
Private bounties must be placed against a SPECIFIC person whom your character
KNOWS. In other words, you must have a greet or a dub of the target and be able
to supply it to the bounty hunter. This extends even to bounties against
members of a clan. Each target must be known to your character, and must be
specified by name and given a greet or dub. You may NOT place blanket private
bounties such as "any member of the Empire" or "the leaders of the Rebellion".

For more information, see &231CHANGES 2117 and &231CHANGES 1004.

Bountier Responsibility
Furthermore, as with public bounties, any private disintegration bounty that
you place must have an IC reason and fulfill the conditions covered in &231HELP
PERM. The placers will bear the onus of the RP and will take the responsibility
for all actions as a result of the bounty if a restore case is submitted.

&046See Also: &231HELP BOUNTY, HELP PERM, HELP RESTORE

PROMOTE

[:: Legends Of The Jedi ::]

Syntax: promote <character> <0-11>

Promote is used by clan leaders to promote people in their clan. When
someone is promoted their rank shows up in who. For RP reasons it would
be best if you have a formal ceremony when promoting someone.

To demote someone, you use the same syntax as you did for the promotion, but
you lower the number. Taking a player from a 10 to a 5 would simply be PROMOTE
<CHARACTER> 5

PROMPT FPROMPT

[:: Legends of the Jedi ::]

Syntax: Prompt <string>
Fprompt <string>
prompt account|default|default2|default3
fprompt account|default
Account prompt <string>
Account fprompt <string>

When NOT in combat, your PROMPT is a set of display lines that reveals a
variety of information about your character that you would expect to see on a
routine basis.

When IN combat, your FPROMPT is a set of display lines that reveals a variety
of information about your character and the opposing character every combat
round to provide status updates.

The game automatically sets your prompt and fprompt when your character is
created. Through the PROMPT and FPROMPT commands, you can customize them to
meet your needs and desires using Prompt Tokens as seen in HELP PROMPT_TOKENS.

You can also use the ACCOUNT PROMPT or ACCOUNT FPROMPT commands to set up
account wide prompt and fprompt for easily retrieval across multiple characters
via PROMPT ACCOUNT or FPROMPT ACCOUNT.

There are several default prompt options and a default fprompt option that you
can revisit should you prefer:

Prompt Default
Health: 500/500 [OOC: ||||||][ ] Movement: 1000/1000 >
[]

Prompt Default2
HP: 500/500 [OOC: ||||||] Time: [ day ] Tone: [ none ] Movement: 100% >

Prompt Default3
{Tone: none } {Time: day } {Ambience: average }
{Health: 500/500} {OOC:||||||} [*] {Movement: 1000/1000} []

Fprompt Default
- Enemy: [ 100% ] -
Health 500/500 (100%) Move 1000/1000 (100%) < >

See Also: Help Prompt_Tokens

PROMPT_TOKENS

The primary special character is: %
Tokens are listed below:
[Stat Name Current Maximum Graphic Percentage]
Hitpoints %h %H %c %C
Movement %v %V %z %Z
Forcepoints %m %M %x %X
Carry Weight %q %Q
(Battle Stats) (Token) (Battle Stats) (Token)
Graphic HP %e Percentage HP %E
Graphic AP %p Numerical AP %P
Mental State %G
(Server Stats) (Token) (Server Stats) (Token)
Current Users %u Max Players %U
(Miscellaneous) (Token) (Miscellaneous) (Token)
People near you %A (Line Break) %_
Time-till-Backup %t TTB (Hidden) %T
OOC Limit %B Time of day %W
OOC Limit (#) %b Ambience %J
Speaking Tone %D Action timer %g
Flashlight On %f
Language %w Bot Status %o
Current droid %d Current droid's HP %s
Current comlink channel %k Current comlink encryption %K
Command stack %S

(Immortal-Only)
%r - Vnum of current room
%R - Vnum of current room (Requires config +vnum. Shows '<#vnum> '
)
%i - Wizinvis (Shows '(Invis Lv) ', with trailing space)
%I - Raw wizinvis (Shows 'Lv', and only if wizinvis is active)

The other special characters are:
& - Foreground color ^ - Background color

Please see HELP COLORS for a list of the color tokens.

Note: when creating your own prompt, we suggest ending the prompt with the line
break token %_. If you do not, then occasionally other things will appear on
the same line as your prompt, which looks ugly and can mess up triggers and
plugins.

PROTECTORATE_BIOTEMPLATE


&231 /::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231\
|| The &231Jedi &231Protectorate &231Datafile &231||
\::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231/
&244 &231|
&244 / \ &231|
&244 / / ||&244 \ \ &231| Name:
&244 / \ || &244 / \ &231| Species:
&244 | \ || &244 / | &231| Gender:
&244 | / || &244 \ | &231| Age:
&244 \ \ __\/__&244 / / &231| Birthplace:
&244 \ \ /||\&244 / / &231| Occupation:
&244 \ \_/||&244\_/ / &231|
&244 \________/ &231|
/::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231\
|| Employment &231History &231||
\::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231/
Employer:
&231 Title:
&231 Length of Employment:
&231 Location:
&231 /::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231\
|| Criminal &231Record &231||
\::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231/
Location:
&231 Charge:
&231 Sentence:
&231 /::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231\
|| Additional &231Information &231||
\::::::::::::::::::::::::::::::&231|::::::::::::::::::::::::::::::&231/


PROTECT_ACCOUNT


Level 120 Slicer Skill
Syntax: protect_account #account

The slicer, using his knowledge of computer systems, is able to protect an
account from hackers. The protection is strong, jamming the hacker's system,
and causing a strong electric surge. This can permanently kill the hacker
if they are attempting it from a non-safe room or area.

PROTOCOL_DROID 'PROTOCOL DROID'

Protocol droids are primarily designed to aid organics with etiquette and
relations, serving as unsurpassable translators. They are usually humanoid, or
else designed to look like the organics they serve--with rare exceptions. Some
protocol droids are programmed as scientists, engineers, or medical work
instead of diplomacy, but they are almost always polite, respectful, and
dignified.

Protocol Droids are able to learn almost all known languages in the Galaxy
via the LANGUAGE LEARN <language> command, to assist in translating them
for 'organic' players.

Famous Protocol Droids
*C-3PO, counterpart to R2-D2, companion to Luke Skywalker and others
*TC-14, assistant to the Viceroy of the Trade Federation

PROXIMITY PROX

[:: Legends Of The Jedi ::]

Syntax: proximity [<distance>]
Syntax: proximity [speed | velocity | projectiles | ships] [<distance>]

Proximity Radars give you a direct distance from you to all other objects
in your current starsystem, including planets, ships and stars.

The optional speed/velocity mode lists all of the objects, with their speed
instead of their distance. For tactical situations and the like.

Proximity projectiles will list all projectiles aimed at your ship.

Proximity ships will list only planets and ships in the system.

All proximity modes support an optional distance argument which limits the
entries shown to only those within that distance of your ship.

See Also: HELP RADAR

PSHIELD PSHIELDS

[:: Legends Of The Jedi ::]

Syntax: pshields <on/off>

This command is used to toggle the status of the planetary shields. To use this
command, you must not only be a member of the clan who controls the planet, but
you must also be in the command center on the planet, and have the PSHIELDS
command empowerment.

See Also: PTURRETS PSTAT SHOWPLANET CLANS EMPOWER

PSHIELDS

[:: Legends Of The Jedi ::]

Syntax: pshields <on/off>

This command is used to toggle the status of the planetary shields. To use this
command, you must not only be a member of the clan who controls the planet, but
you must also be in the command center on the planet, and have the PSHIELDS
command empowerment.

See Also: PTURRETS PSTAT SHOWPLANET CLANS EMPOWER

PSTAT

[:: Legends Of The Jedi ::]

General Command
Syntax: pstat

This command will display information about the planetary defenses of the
planet you are on. To view this information you must be a member of the clan
that controls the planet. Information includes ships in orbit, the shield
status, and the planetary turret status.

See Also: PTURRETS PSHIELDS

PTALK

[:: Legends Of The Jedi ::]

Syntax: ptalk <message>

Just like the clan channel, only it can only be heard by other clanmates
on the planet. Can only be used on a planet your clan controls.

This command is no longer in use.

PTURRETS

[:: Legends Of The Jedi ::]

Syntax: pturrets <manual/automatic>

This command is used to toggle the status of the planetary turbolasers and ion
cannons. To use this command, you must not only be a member of the clan who
controls the planet, but you must also be in the command center on the planet,
and have the PTURRETS command empowerment.

Planetary weapons can be fired manually by using the familiar space combat
commands TARGET <ship> and FIRE. Using TARGET alone will give a list of the
ships in the system and their range from the planet.

Note: The locations of the command center and weapon control rooms vary from
planet to planet. While some planets may have the weapon control stations in
the same room as the command center due to IC/RP considerations, most planets
have separate command centers, ion cannon controls, and turbolaser controls.

See Also: PSTAT PSHIELDS PTALK TARGET FIRE

PTURRETS PTURRET

[:: Legends Of The Jedi ::]

Syntax: pturrets <manual/automatic>

This command is used to toggle the status of the planetary turbolasers and ion
cannons. To use this command, you must not only be a member of the clan who
controls the planet, but you must also be in the command center on the planet,
and have the PTURRETS command empowerment.

Planetary weapons can be fired manually by using the familiar space combat
commands TARGET <ship> and FIRE. Using TARGET alone will give a list of the
ships in the system and their range from the planet.

Note: The locations of the command center and weapon control rooms vary from
planet to planet. While some planets may have the weapon control stations in
the same room as the command center due to IC/RP considerations, most planets
have separate command centers, ion cannon controls, and turbolaser controls.

See Also: PSTAT PSHIELDS PTALK TARGET FIRE

PULL PRESS PUSH LEVERS PULLCHAINS SWITCHES BUTTONS

[:: Legends Of The Jedi ::]

Syntax: pull <trigger>
Syntax: push <trigger>
Syntax: press <trigger>

Levers, switches, pullchains and buttons can do all sorts of interesting
things... open or unlock doors, change exits around, teleport you to another
location, cast a power, summon a monster... you name it!

QUARREN

Quarren (or Qarren) are aquatic natives of the planet Dac. They are humanoids
with squidlike heads, able to change the color of their skin during mating
rituals. Quarren are culturally isolationist and rarely leave Dac, and their
dependency on the more social Mon Calamari for offworld diplomacy and trade has
produced deep resentment. Those who do leave Dac often become criminals.

Famous Quarren
*Tessek, member of Jabba The Hutts inner circle

QUARREN QARREN

Quarren (or Qarren) are aquatic natives of the planet Dac. They are humanoids
with squidlike heads, able to change the color of their skin during mating
rituals. Quarren are culturally isolationist and rarely leave Dac, and their
dependency on the more social Mon Calamari for offworld diplomacy and trade has
produced deep resentment. Those who do leave Dac often become criminals.

Famous Quarren
*Tessek, member of Jabba The Hutts inner circle

QUERMIAN QUERMIANS

Quermians are a very tall, near-Xexto species created by Arkanian geneticists.
They have long necks, four arms, two clawed feet, and small bodies (with a
second brain in their chest). They have no noses, smelling with their hands.
They normally hide one pair of arms. Some of the galaxy's greatest diplomats,
doctors, and thinkers, Quermians are typically gentle and unassuming, hating
violence. They are fascinated by new species and experiences.

Famous Quermians
*Yarael Poof, Jedi Master and member of the Pre-Clone Wars Jedi Council
*Nim Tar, New Republic Senator

QUEST QUESTS TIERS

LotJ's questing system works by breaking up quests that
are available mud wide to into 4 tiers. As you level your
character, quest tiers will open up to you.

Tier Your Level Exp Payout Credit Payout
----------------------------------------------------
1 1 - 24 5000 - 20000 1000 - 2500
2 25 - 49 21000 - 49000 2500 - 4500
3 50 - 99 50000 - 99000 4500 - 7500
4 +100 100000 - 150000 7500 - 10000
----------------------------------------------------

For example, if you have 35 levels of smuggling, you can
complete quests that fall into smuggling tiers 1 and 2.

If you have 100 levels of leadership and 35 levels in
smuggling, then you qualify for tier 4 in leadership,
but you will still be in tier 2 for smuggling.

Mobs that are programmed for higher tiers than you
qualify for will not solicit you to complete that quest.
Mobs will reject items turned in if you do not qualify
for the tier level of that quest.

QUEST_TIERS

LotJ's questing system works by breaking up quests that
are available mud wide to into 4 tiers. As you level your
character, quest tiers will open up to you.

Tier Your Level Exp Payout Credit Payout
----------------------------------------------------
1 1 - 24 5000 - 20000 1000 - 2500
2 25 - 49 21000 - 49000 2500 - 4500
3 50 - 99 50000 - 99000 4500 - 7500
4 +100 100000 - 150000 7500 - 10000
----------------------------------------------------

For example, if you have 35 levels of smuggling, you can
complete quests that fall into smuggling tiers 1 and 2.

If you have 100 levels of leadership and 35 levels in
smuggling, then you qualify for tier 4 in leadership,
but you will still be in tier 2 for smuggling.

Mobs that are programmed for higher tiers than you
qualify for will not solicit you to complete that quest.
Mobs will reject items turned in if you do not qualify
for the tier level of that quest.

QUICK_HEALER 'QUICK HEALER'

[:: Legends Of The Jedi ::]

Feat - quick healer
Class - Combat
Level - 50

While not stunned, you regain health at triple the normal rate. When stunned,
you will regain health at five times the normal rate. When incapacitated or
mortally wounded, you will regain health at a marginal rate. You are also
stunned for half the duration from blaster stun effects.

QUIT HOTEL

Places that are designated safe to log out will be marked with a [HOTEL]
flag. Here, players can safely use the quit command. Players who disconnect
instead of quitting out are considered link-dead; we encourage you to log out
properly to prevent bugs, crashes, and other nasty things. Use hail hotel to
quickly find one.

Players who disconnect without using the quit command are considered to be
"linkdead" - a state that leaves your character vulnerable to bugs and crashes.
We highly suggest avoiding going linkdead.

Rules around when and where you can log out:
* If you are in PK or being hunted/tracked by another player, you must wait 3
minutes after reaching a hotel flag to log out, go link-dead, or go AFK. If
pursuers reach you before three minutes is up, the option to log out of that
room is lost. Players who violate this rule will likely find themselves turned
over to the player pursuing them.

* You must stay logged out for 30 minutes before switching alts in a
time-sensitive situation. This includes clan actions like attacks and
investigations, people calling for your alt on commnets, and moments right
after your clan alt is permed.

* You cannot log out inside another clan's base.

* You cannot log out inside another person's ship or home without permission.

QUIT HOTEL LOGOUT

Places that are designated safe to log out will be marked with a [HOTEL]
flag. Here, players can safely use the quit command. Players who disconnect
instead of quitting out are considered link-dead; we encourage you to log out
properly to prevent bugs, crashes, and other nasty things. Use hail hotel to
quickly find one.

Players who disconnect without using the quit command are considered to be
"linkdead" - a state that leaves your character vulnerable to bugs and crashes.
We highly suggest avoiding going linkdead.

Rules around when and where you can log out:
* If you are in PK or being hunted/tracked by another player, you must wait 3
minutes after reaching a hotel flag to log out, go link-dead, or go AFK. If
pursuers reach you before three minutes is up, the option to log out of that
room is lost. Players who violate this rule will likely find themselves turned
over to the player pursuing them.

* You must stay logged out for 30 minutes before switching alts in a
time-sensitive situation. This includes clan actions like attacks and
investigations, people calling for your alt on commnets, and moments right
after your clan alt is permed.

* You cannot log out inside another clan's base.

* You cannot log out inside another person's ship or home without permission.

QUOTA

Quota is a value for modifications and components on a ship. Every ship
has a quota, and it basically determines how many parts can fit on the
vessel. The help file COMPONENTS gives a chart to figure out how much
quota each part takes up, and how many credits per part it costs to
install.

See: COMPONENTS

RACE RACES FREERACE PRICE DEPOSIT

Legends of the Jedi provides many races from the Star Wars universe for you to
choose from. Races each have different maximum levels depending on your chosen
class, and they can also have unique abilities or restrictions. Use 'showrace'
to view the full list of available races.

For some races, it costs some number of account points to create a character of
that race. There is a base, nonrefundable cost, and a separate deposit which
you will receive back upon your character's death along with any points you
have earned by playing the character. A variety of races are always available
for free, meaning you do not need an established account with points to use
those races.

Use 'help <race name>' and 'showrace <race name>' to get more information about
each race.

See Also: HELP SHOWRACE, HELP POINTS

RADAR

[:: Legends Of The Jedi ::]

Syntax: radar

Shows the coordinates of all ships, stations, stars and plants in the
current starsystem.

See Also: Proximity

RADIO

[:: Legends Of The Jedi ::]

Syntax: radio <message>

This command allows a player to send a broadcast into the system that it is
currently in. All ships within range of the transmitting ship will receive this
message. Range is determined by the transmitting and receiving ships'
communications system value.

See Also: INTERCOM SYSTEMTALK RADIO

RALLY

[:: Legends Of The Jedi ::]

Feat - rally
Class - Leadership
Level - 120

This feat lets you rally your party members, restoring 20% of their health.
Doing this puts a RALLY affect on you, and you cannot do it again until the
affect has worn off. This is only usable if you are the leader of a group, and
if your group is present.

REALNAME

[:: Legends Of The Jedi ::]

This command is for use by Firrerreos alone. It will allow you to
specify your birth name, or your `real` name. The name is significant to the
firrerreo, as they will follow any order given to them by anyone who knows
and speaks their real name.

This command means that you may all use your character's name as the name
they call themselves by, and not the name they were given by their parents
at birth. This of course allows firrerreo to greet like the rest of the races.

REBELLION REBEL ALLIANCE REBELS

The Immortal Staff reserves the names of Rebel Alliance, The Rebellion,
Alliance to Restore the Republic, and any other names that resemble the
Rebellion in the Star Wars galaxy. The primary reason for this restriction is
to avoid multiple groups arguing that they are the REAL Rebel Alliance, as well
as to avoid having everyone under the sun call themselves it, resulting in the
name becoming meaningless. In essence, there is a moratorium on formclanning
any clans with that as a title.

Generally, the groups that become the Rebellion will form ICly from
in-character groups, clans and alliances. However, those seeking the title of
'The Rebellion/Rebel Alliance/Alliance to Restore the Republic' will need to
apply and coordinate with the staff.

The Immortal Staff reserves the right to deny or strip this moniker to any
prospective clan if it is felt the clan isn't living up to expectations.

From watching the developing roleplay the staff will, at a logical point, be
able to grant the clan/group leader the 'right' to use the title of The
Rebellion/RebelAlliance/Alliance-to-restore-the-republic, and then aid them in
officializing and uniting the clans under their leadership.

REFLEXES

[:: Legends Of The Jedi ::]

Feat - reflexes
Class - Smuggling
Level - 95

This feat gives you +30% chance to dodge.
If wearing heavy armor, it will instead give you +15% chance to dodge.
When wielding a lightsaber, it will instead give you +10% chance to dodge.

REFRESH


Feat - refresh
Class - Leadership
Level - 90

This feat allows you to refresh the movement of your party members. Doing this
puts a REFRESH effect on you, and you cannot do it again until the effect has
worn off. This is only usable if you are the leader of a group, and if your
group is present.

REFUEL

[:: Legends Of The Jedi ::]

Syntax: refuel <ship> <amount/full>

This allows the user to refuel any ship at a landing pad or while landed on
another vessel. Be warned, that refueling while landed on another vessel takes
the fuel from that ship's fuel reserves. This command used only for medium and
small spacecraft, as capital ships that are in orbit around a planet controlled
by their clan regain fuel every turn.

See Also: RELOAD

REINFORCEMENTS

[:: Legends Of The Jedi ::]

Syntax : reinforcements

This calls some troopers to follow you.

RELEASE

[:: Legends Of The Jedi ::]

Syntax: release

This command will release anyone you either are holding, or carrying,
dropping them to the ground.

Also see: BIND, UNBIND, GRAB, SUBDUE, CARRY, or STRUGGLE

RELOAD

[:: Legends Of The Jedi ::]

Syntax: reload <ship> <weapon> <amount>

Valid weapons: CHAFF MISSILES TORPEDOS ROCKETS PULSES

Reload allows for the user to reload weapons such as missiles and torpedoes, as
well as chaff for defensive measures, onto their ship.

For reloading your ground weapons, see: AMMO

See Also: `WEAPON SYSTEMS` SPACECOMBAT

REMNANTS_BIOTEMPLATE

&095Please wait while we process your request&245...
...
....
&095File located. Displaying public access file&245:
___________________________________________________________
/ \
|............................................................
|...................&095Personal File Database&245...................
|...Full Name&124:&131
&245|...Aliases&124:
&245|...Age&124:
&245|...Race&124:
&245|...Homeworld&124:
&245|...Occupation&124:
&245|...Next of Kin&124:
&245|............................................................
|.....................&095Background Report&245.....................
|.............&095Education
&245|.........Focus&124:
&245|......Location&124:
&245|............&095Employment
&245|......Position&124:
&245|......Employer&124:
&245|..............&095Criminal
&245|.......Charges&124:
&245|......Sentence&124:
&245|............................................................
|......................&095Personal History&245......................
|
|&131 Fill out your backstory here.
&245|
\___________________________________________________________/

REMNANTS_BLANKTEMPLATE

&&095Please wait while we process your request&&245...
&&245...
&&245....
&&095File located. Displaying public access file&&245:
&&245 ___________________________________________________________
&&245/ \
&&245|............................................................
&&245|...................&&095Personal File Database&&245...................
&&245|...Full Name&&124:&&131
&&245|...Aliases&&124:
&&245|...Age&&124:
&&245|...Race&&124:
&&245|...Homeworld&&124:
&&245|...Occupation&&124:
&&245|...Next of Kin&&124:
&&245|............................................................
&&245|.....................&&095Background Report&&245.....................
&&245|.............&&095Education
&&245|.........Focus&&124:
&&245|......Location&&124:
&&245|............&&095Employment
&&245|......Position&&124:
&&245|......Employer&&124:
&&245|..............&&095Criminal
&&245|.......Charges&&124:
&&245|......Sentence&&124:
&&245|............................................................
&&245|......................&&095Personal History&&245......................
&&245|
&&245|&&131 Fill out your backstory here.
&&245|
&&245\___________________________________________________________/

REMODULATE

&244[&051:: Legends Of The Jedi&051 ::&244]

Level 30 Slicer skill
&244Syntax: &051remodulate <datapad in inventory&051> <modulation code&051>
&244Required Items: &0512 Datapads, Circuit, Toolkit
&244Optional Items: &051A Coprocessor

This will attempt to reprogram one datapad with another. To begin, you
must hold the higher leveled datapad.

Higher modulation in your datapad will be required for espionage and slicer
skills that require datapads. Certain skills require certain modes, and for
all intents and purposes, the higher the mode you have the better.

The highest modulation you can create depends on your slicer level.

&244The standard remodulations are:
0. &051BS1
1. &051Medical
2. &051ES1
3. &051SRK
4. &051MSTR

A sufficiently skilled slicer may use &051datastat to see their datapad's current
modulation. It can also be deduced from the datapad's number of message slots.

As a side note, if you're a slicer and you can get the MSTR setting, or even a
high setting, you don't want to be giving them away, as the higher the
modulation the more one can do with it, and thus it is imperative that you do
not allow the most powerful of hacked datapads to fall into the hands of the
less skilled. Think of it as handing out guns as opposed to keeping only one
for yourself when everyone else has none.

&051"Spec Master" Modulations
A Spec Master modulated datapad gives the user an advantage only when slicing a
computer system that corresponds to its type.

5. &051Turbolift &244- Lifthack Skill
6. &051Spacecraft &244- Slice for Ships
7. &051Room &244- Disable_Security Skill
8. &051Datanet &244- Decrypt_File Skill

These modulations are obtained by incorporating a coprocessor into the
remodulation process. The location in which a slicer remodulates a datapad with
a coprocessor will be imprinted on the datapad, granting a speed bonus when
slicing in that specific room.

&051See Also:&231 HELP MAKEDATAPAD, HELP DATASTAT

REMODULATE COPROCESSORS

Level 30 Slicer skill
Syntax: remodulate <datapad in inventory> <modulation code>
Required Items: 2 Datapads, Circuit, Toolkit
Optional Items: Coprocessor

This will attempt to reprogram one datapad with another. To begin, you must
hold the higher leveled datapad.

Higher modulation in your datapad will be required for espionage and slicer
skills that require datapads. Certain skills require certain modes, and for all
intents and purposes, the higher the mode you have the better.

The highest modulation you can create depends on your slicer level.

The standard remodulations are:
- BS1
- Medical
- ES1
- SRK
- MSTR

A sufficiently skilled slicer may use datastat to see their datapad's current
modulation. It can also be deduced from the datapad's number of message slots.

As a side note, if you're a slicer and you can get the MSTR setting, or even a
high setting, you don't want to be giving them away, as the higher the
modulation the more one can do with it, and thus it is imperative that you do
not allow the most powerful of hacked datapads to fall into the hands of the
less skilled. Think of it as handing out guns as opposed to keeping only one
for yourself when everyone else has none.

"Spec Master" Modulations
A Spec Master modulated datapad gives the user an advantage only when slicing a
computer system that corresponds to its type.

Turbolift - Lifthack Skill
Datanet - Decrypt_File Skill
Spacecraft - Slice for Ships
Room - Disable_Security Skill

These modulations are obtained by incorporating a coprocessor into the
remodulation process. The location in which a slicer remodulates a datapad with
a coprocessor will be imprinted on the datapad, granting an extra bonus when
slicing in that specific room.

See Also: HELP MAKEDATAPAD, HELP DATASTAT

RENAMEDROID

Syntax: renamedroid <name>

Droid names must include at least one number.

This command allows you to rename your droid. Please keep in mind when
renaming your droid that it is a DROID, and should be named as such. Any
droids found to be not keeping to this standard will either be renamed or
destroyed.

Remember: Your droid has to look like a CANON droid. This means no & colors.
This means no droids with the same name as you. This means, in the sharpest
sense, YOUR DROID HAS TO LOOK LIKE A CANON DROID. Again, this will be enforced
by the staff, and you are encouraged to use your best judgment. Be in the
line, don't toe it!

Warning: If your droid is found to have a name identical to a player's title,
the owner, and the person who did the renaming (if different) will both be
subject to SEVERE punishment.

Related Helpfiles: MAKEDROID, DROIDSTAT, UPGRADEDROID, TRADEDROID

RENAMESHIP

[:: Legends Of The Jedi ::]

Syntax: RENAMESHIP <ship> <new name>

This command will change the name of a ship that you own, or are a defined
pilot of, to the name that you specify. Renaming a ship costs 10,000 credits,
and you must be standing on the same landing platform as the ship that you
wish to rename. Ship names should be coherent names, not a string of letters
and numbers.

WARNING:
- Your ships name is at the mercy of immortals. If deemed inappropriate
your ship will be removed from the game. If you see a ship with an
unacceptable or incoherent name, inform the RPC or immortals.

Infractions will result in the following penalties:
1st time offender - Loss of renameship for 24 hours and the ship will be named
by the imm.
2nd time offender - Loss of renameship for 7 days and the ship will be named
after the character.
3rd time offender - There is a very real chance you'll lose the ability to
rename ships forever. Not even remotely sorry.

RENAMESTRUCTURE

[:: Legends Of The Jedi ::]

General Structure Command

Syntax: renamestructure <old name> <new name>

Required Item(s): 5,000 credits

This command will change the name of a structure that you own, or that your
clan owns (if you have the proper bestowment). Naming a structure costs 5,000
credits, and you must be standing in the room of the structure you wish to
describe.

Warning: If your structure's name is deemed inappropriate, your structure will
be removed from the game.
Tip: If you see a structure with an unacceptable name, inform the staff.

See Also: HELP STRUCTURES

REPAIR

[:: Legends Of The Jedi ::]

Syntax: repair <item>
repair all

This command may be used at an NPC repair shop. Each repair shop NPC will only
repair certain types of objects.

REPAIRARMOR


Level 20 Engineering Skill
Syntax: repairarmor <armor name>

An engineer utilizing this skill can repair any damaged piece of armor or
container no matter where they are - All that is required is a sewing kit.
The time it takes to repair a piece depends on the engineer's skill and the
amount of damage the armor has taken.

See Also: HELP REPAIRWEAPON

REPAIRDOOR

[:: Legends Of The Jedi ::]

Level 20 Engineering Skill
Syntax: repairdoor <direction>

Required Items: Durasteel, Toolkit

Once a door is broken via blastdoor, breach, doorbash, or doorcut, the door
cannot be closed or locked again until the area is reset. To avoid security
risks, an engineer is able to repair the door before a reset occurs.

See Also: HELP BLASTDOOR, HELP BREACH, HELP DOORBASH, HELP DOORCUT

REPAIRDROID


Level 60 Engineering Skill
Syntax: repairdroid <droid>

Required Items: Droid parts

This skill will use up a droid part in your inventory to repair damage to a
droid. You can heal any droid this way, not just your own.

REPAIRHATCH


Level 50 Engineering Skill
Syntax: repairhatch <ship name>

Required Items: A broken hatch, Hull, a Toolkit

Lightsabers and fusion cutters can cut a ship's hatch open, rendering it
unable to launch - this skill allows an engineer to repair said hatch.

REPAIRHULL

Level &05155 Engineering Skill
&244Syntax: &051repairhull <ship&051>

&244Required Items: &051Damaged Ship, Hull/Durasteel, Hydrospanner, Toolkit

This skill allows an engineer to repair any hull damage to a landed spacecraft.

&196Note: This command does use durasteel, behind-the-scenes, so valuable armor
components can go bye bye. Best to stow these away.

REPAIRSHIP SHIP_MAINTENANCE SHIPMAINTENANCE 'SHIP MAINTENANCE'

[:: Legends Of The Jedi ::]

Level 50 Piloting Skill
Syntax: repairship <system>

Ship Systems: --------
Fuel - Halts a fuel purge (see HELP SABOTAGE)
Drive - Repairs the ship's drive
Launcher - Repairs the missile launcher
Laser - Repairs the lasers
Ion - Repairs the ion cannons
Cloak - Repairs the cloaking system
Turret - Repairs a turret
Comm - Repairs the ship's comm system
Tractor - Repairs the tractor beam

Ship maintenance grants a pilot the ability to use the repairship command.
To repair a ship, one must be in the relevant room of the ship - either the
engine room, or the one that houses that particular ship system.

REPAIRSTRUCTURE

[:: Legends Of The Jedi ::]

Level 40 Engineering Skill
Syntax: repairstructure <structure>

Required Item(s): Damaged Structure, Hull, Hydrospanner

This skill allows an engineer to repair any hull damage to a structure.

See Also: HELP STRUCTURES

REPAIRWEAPON

[:: Legends Of The Jedi ::]

Level 25 Engineering Skill
Syntax: repairweapon <weapon name>

Required Items: oil, duraplast, toolkit

An individual utilizing this skill can repair any damaged weaponry no matter
where they are - All that is required is oil, duraplast, and a toolkit. The
time it takes to repair a weapon depends on the individual's skill and the
amount of damage to the weapon.

See Also: HELP REPAIRARMOR

REPORT

[:: Legends Of The Jedi ::]

Syntax: report <target>

This will report, for the immortals, the name and location of someone who
you believe to be abusing the rules, or exploiting things in the game. This
will also save to a logfile, and will allow immortals to review it after the
fact, to find out where, when, and who was reported.

REPUBLIC_BIOTEMPLATE

&226 _________________________
&226 / &196T&202he &196G&202alactic &196R&202epublic &226/\
&226 _______________/ &196C&202itizenship &196R&202egistry &226\____________________
&226| _________________
&226| / &208Certified Data &226/\____________________________________________
&226|| &228
&226|| &228 Name&178:
&226|| &228 Race&178:
&226|| &228 Age&178:
&226|| &228 Aliases&178:
&226|| &228 Occupation&178:
&226|| &228 Homeplanet&178:
&226|| &228 Known relatives&178:
&226||________________________________________________________________
| ____________________
| _____________/&208 Background Report &226/\_____________________________
&226|| &228
&226|| &228 Employment&178:&228 Employer&178:
&226|| &228 Location&178:
&226|| &228 Position&178:
&226|| &228 Criminal&178:&228 Charges/Convictions&178:
&226|| &228 Sentence&178:
&226||________________________________________________________________
| ___________________
| ____________________________________/&208 Personal Account &226/\_______
&226|| &228
&226|| &228 Fill out your backstory here
&226||________________________________________________________________

REPUBLIC_BLANKTEMPLATE

&&226 _________________________
&&226 / &&196T&&202he &&196G&&202alactic &&196R&&202epublic &&226/\
&&226 _______________/ &&196C&&202itizenship &&196R&&202egistry &&226\____________________
&&226| _________________
&&226| / &&208Certified Data &&226/\____________________________________________
&&226|| &&228
&&226|| &&228 Name&&178:
&&226|| &&228 Race&&178:
&&226|| &&228 Age&&178:
&&226|| &&228 Aliases&&178:
&&226|| &&228 Occupation&&178:
&&226|| &&228 Homeplanet&&178:
&&226|| &&228 Known relatives&&178:
&&226||________________________________________________________________
| ____________________
| _____________/&&208 Background Report &&226/\_____________________________
&&226|| &&228
&&226|| &&228 Employment&&178:&&228 Employer&&178:
&&226|| &&228 Location&&178:
&&226|| &&228 Position&&178:
&&226|| &&228 Criminal&&178:&&228 Charges/Convictions&&178:
&&226|| &&228 Sentence&&178:
&&226||________________________________________________________________
| ___________________
| ____________________________________/&&208 Personal Account &&226/\_______
&&226|| &&228
&&226|| &&228 Fill out your backstory here
&&226||________________________________________________________________

REPULSE

[:: Legends Of The Jedi ::]

Level 95 Universal Force Power

Force Point Cost: 1200

Syntax: feel repulse

This is a powerful ability which lets a master of the Force create a shockwave
of energy to sweep across their surroundings. It will throw people into the
air. They will often be thrown out of the room, and will take some damage and
be disoriented briefly upon landing. If it hits a target who is blocking an
exit, that target will be thrown out the exit they had been blocking. Members
of the caster's group are unaffected, and other Force users will have a higher
chance of resisting the effects.

See Also: HELP FORCE PUSH, HELP FORCE WAVE

RESCUE

[:: Legends Of The Jedi ::]

Level 30 Combat Skill
Syntax: rescue <character>

Rescue allows a soldier to pull a squad-mate out of combat,
taking their place against the opponent.

See Also: HELP FLEE

RESEARCH

[:: Legends Of The Jedi ::]

Level 1 Leadership Skill
Syntax: Research <skill/language>

This skill allows a player to increase the percentage level of their skills.
Each successful attempt will increase the skill by a % depending on your
intelligence level. Skills cannot be researched past 90%.

You must be in a library to use the research command. Also, be aware there
are limitations on how far you can research a skill, depending on what level
you received that skill at, and what level you are currently.

If you are 3+ levels above the level needed to learn the skill, your skill %
will jump directly to 90% (except for very difficult skills such as
slice/secure, flurry, and the sciences).

See Also: STUDY PONDER SKILLS

RESEARCH LIBRARY

[:: Legends Of The Jedi ::]

Syntax: Research <skill/language>

This skill allows a player to increase the percentage level of their skills.
Each successful attempt will increase the skill by a % depending on your
intelligence level. Skills cannot be researched past 90%.

You must be in a library to use the research command. Also, be aware that there
are limitations on how far you can research a skill, depending on what level
you received that skill at, and what level you are currently.

If you are 3+ levels above the level needed to learn the skill, your skill %
will jump directly to 90% (except for very difficult skills such as
slice/secure, flurry, and the sciences).

See Also: STUDY PONDER SKILLS

RESIDENT


Syntax: resident <add/remove/list/clear>
Add - allows you to add a person's name to your resident list.
Remove - remove a person from your resident list
Clear - Clear your resident list

The resident system is a new system to enhance player homes. What this system
allows is for you to be able to add residents that can freely come and go from
your home. You are unable to add an alt to your home, and if you are caught
doing so you WILL be punished.

By adding someone as a resident, you are essentially considering them something
akin to an owner of the home. As such, the Immortals will not intervene should
they decide to sift through your locker and pilfer.

You can currently have up to 2 residents.

See Also: HELP RULES1

RESIGN

[:: Legends Of The Jedi ::]

Syntax: resign <your password>

This command will make you quit from your clan. Please be aware that after
you quit from your clan, your former allies can hunt you down and kill you
if there are reasons for it.

In essence, leaving a clan should not be done lightly, as it can have some
very negative impacts on the lifespan and happiness of your character.

REST SLEEP STAND WAKE

[:: Legends Of The Jedi ::]

General Commands
Syntax: rest
Syntax: sleep
Syntax: stand
Syntax: wake

These commands change your position. When you REST or SLEEP, you
regenerate hit points, force points, and movement points faster.
However, you are more vulnerable to attack, and if you SLEEP,
you won't hear many things happen.

Use STAND or WAKE to come back to a standing position. You can
also WAKE other sleeping characters.

RESTORE

[:: Legends Of The Jedi ::]

Character Restore Policy

It is possible that a player kill (perm) will eventually happen that violates a
rule or lacks the RP backing to qualify as legal. The Roleplay Council (RPC) is
a group of elected players who review and judge on such cases. If you feel that
you deserve a restore after being permed, you are welcome to contact the RPC.

* Do not log back on if you have a clone. This will overwrite your file, and
make a restore impossible.
* Restores must be submitted within 48 hours of the perm. If you are the
permer, be prepared to make yourself available to the RPC in this window. The
RPC will then have an additional 48 hours to vote.
* You must be able to clearly convey why you feel your perm was unjustified.
* Try and keep a calm demeanor when talking with the RPC. It's never a bad
idea to take a few hours to cool down.

Restore Guidelines
If your character is restored from an illegal perm, they have somehow
'miraculously' survived an imminent demise and have awakened from a coma with a
mild concussion and memory loss, meaning that they are unable to remember
specific details about the perm. For example, you would not know that "the
Imperial Star Destroyer 'Devastator' piloted by Darth Vader fired the shot that
killed me." You would only know that your ship blew up, you ejected and slammed
your head against the bulkhead and don't remember what happened.

For the next 7 days following a perm that is found to be illegal, the permer
may not attack the victim unless the victim initiates the fight.

DO NOT submit restore requests for every character that dies "just because".
Frivolous perms or restore requests can result in punishment.

To read about how to APPLY for a restore, type HELP RPCTRIAL

&046See Also: &231HELP DEATH, HELP PERM, HELP RPCTRIAL

RESTRING

[:: Legends Of The Jedi ::]

Level 130 Engineering Skill
Syntax: restring <covering about armor> <description>
restring <upper layer armor/container> <new string>

This is used to set the description you assume when wearing both a covering
helmet and a covering suit of body (about) armor, or to completely change
the string of a piece of uppermost layer armor or container to have a custom
appearance.

A good example of a string for covering armor would be `A being in Golden
Plated Armor`.

You MUST make the restrung description descriptive of a type of armor.
Please do not specify age, race, gender, or anything else not related
directly to the armor itself. Failure to follow this requirement could
result in your character being disallowed from using the skill.

Examples of Bad Covering Armor Restrings:
`A being in an Elegant Dress` - Dresses do not hide a person's identity
`A man in a pair of overalls` - What if a woman wears it? Don't include gender.
`A human in a business suit` - Has species in it. A Jawa could put it on.
`Someone in a suit of armor` - Uses the special keyword Someone.

You will also notice that none of these are actually armor.

See Also: HELP ARMORDESC

RESURRECT

[:: Legends Of The Jedi ::]

Dark Side Force Ability

After learning this ability, a group of force masters can actually raise the
dead. The dark teachings of long gone sith lords teach of how to bring ones
post-corporeal state back into the mortal coil. By means of collective power
and the focused desire for the vengeance and review of the force ghosts life,
those who have passed can walk again. The force sensitivity of the ghost,
however, will greatly diminish as they are resurrected, or so it is recorded.

RETREAT

Level 110 Bounty Hunting Skill
Syntax: retreat <direction>

A bounty hunter with control of the battlefield can use their exceptional
awareness to allow themselves an orderly withdrawal. Retreat enables a bounty
hunter to choose which direction they flee from combat, instead of randomly
choosing a direction in which to run. Like flee, a hunter cannot retreat past a
blocked exit.

See Also: HELP BLOCK

REVEAL

[:: Legends Of The Jedi ::]

Level 80 Light Side Force Power

Force Point Cost: 1000

Syntax: feel reveal

Practitioners of the dark side have become known for clouding all foresight and
insight with their powers. The Jedi have developed a counter to at least one
dark side method, however. Reveal permits a Jedi to remove the obscure effect
from a room, so that he or she may use any abilities prevented by the obscure's
presence.

See Also: HELP OBSCURE

REVIVE

[:: Legends Of The Jedi ::]

Level 30 Medical Skill
Syntax: Revive (character)

Similar to aid, It can be used to restore a stunned back into
consciousness. It has the unique ability of being able to treat paralysis
though, such as that caused by Blackjack and Concussion bombs.

In order to use, you must be holding a medpac. It will deduct 1 unit from
the medpac, and revive the target.

If a being has the sleep condition from being injected with a sedative, revive
will purge the sleep from their body, and then a WAKE will rouse them.

See Also: HELP INJECT, HELP DIAGNOSE

RIP

[:: Legends Of The Jedi ::]

LEVEL 102 IMM COMMAND
Syntax: rip <on/off>

The rip command will either enable or disable rip graphics. Rip graphics
will only work provided you are using a rip compatible terminal program.

RMOTE

Rmote is a command that lets you affect the actions occuring in the room
in which you stand. Rmote should be treated seriously, as it is a RULE to
not abuse it. All rmotes are logged, and those who break the rules will be
punished.

Clarification

There has been an increase in incidents of what can be termed as 'power-posing'
or 'godmoding' requiring this clarification. You may not, under any
circumstances, force an experience or effect upon another character, in any
way. This includes the use of rmotes, emotes, whispers, tells, or any other
method.

RODIAN RODIANS

Rodians are a humanoid species native to Rodia, notable for their reptilian
green skin, large trumpet-like ears, bony skull ridge, and multifaceted eyes.
Their long fingers end in suction cups. Rodians are known for their violent
culture, often finding work as criminals or soldiers, many seeking the ultimate
title of 'Hunt Master'. Rodians are also famous for a vibrant tradition of
theatre and drama.

Famous Rodians
*Greedo - shot first by Han Solo.

ROJAN

.........................ROJAN Q'DEL.........................
.............................................................
..............................,,.............................
.............................+$77............................
.............................-$ZI............................
.............................+7OI............................
.............................+$77............................
.............................+$$7.......Administrator........
AIM: RojanQDel...............=7I7............................
.............................-7+7............................
.............................-777............................
.............................-7I7............................
EMAIL: [email protected]............................
.............................:$77............................
.............................:777............................
.............................:77I............................
YAHOO: rojanqdel.............:77I............................
..............................777............................
..............................777............................
..............................777............................
MSN: [email protected]...,777............................
..............................777............................
..............................777............................
.............................,777............................
FORUMS: Rojan QDel............$$7............................
..............................$$$............................
..............................$77............................
.............................,$77............................
............................,=$77............................
.............................Z$$$7...........................
............................:7$$$$...........................
..........................,.I7$$$Z$,.........................
...........................=?7$$ZZZ7.........................
..........................-=?I77$Z$7I........................
........................,:-=?I7$$Z$7II.......................
........................-:-=?I7$$Z$77I$......................
.......................---+?I7$$$$7III=,.....................
.......................I-==+?I77$$$7IIII.....................
.......................===+??I777$77II7I.....................
.......................?++??II77$$777I7I.....................
.......................7???III77$$777777.....................
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........................777777$Z$$77777......................
.........................777.$Z.8Z..77:......................
..........................77.7Z.8$..77.......................
...........................Z.?Z.7Z..Z........................
..............................8..8...........................
.............................................................
....................FEAR THE ALMIGHTY SPORK..................

ROLL

[:: Legends Of The Jedi ::]

Level 65 Piloting Skill
Syntax: Roll

A skilled pilot can override the system of a starfighter, enabling the pilot to
escape from projectiles that may be following his vessel. Exceptionally skilled
pilots capable of ship dodging are able to even break target locks on their
ship.

Please note: Usage of this ability can damage your ship. A pirate's lock cannot
be broken in this way.

When coupled with shipdodge, roll will allow a pilot to escape tractor beam
capture attempts and nullifies the effects of a tractor beam halt, letting them
speed back instantly up at the cost of fuel.

See Also: HELP SPACECOMBAT, HELP FIRE, HELP SHIPDODGE

ROSTER

Syntax: roster

This will list all the current members of the clan by division. This takes a
long time to do because the roster updates instantly. To prevent people from
using it for exploitative purposes it takes a VERY LONG TIME to complete.

Usage of the command is reserved for the Leader and anyone whom the leader
has empowered with `roster`. To use it you must be holding a datapad. This
does not indicate anywhere which members are currently online. There is
support for preventing inaccurate listings on the roster.

Please do not complain about the wait as it is going to stay this long.
The mud updates the roster so it will only show people who have been online
since this feature was added to the mud.

Note: A * next to a clan member's name on a roster readout indicates
a clanmember inactive for two weeks or longer.

RPC

[:: Legends of the Jedi ::]

The RPC, or Roleplay Council, is a unique feature of Legends of the Jedi.
Elected by the player base, the RPC are here to serve as a resource to the
players. The primary duty is to serve as a method for players to appeal a death
based on a violation of the rules of LotJ, however, they are are also here to
answer any questions about LotJ you might have as well as determine whether or
not a player will be punished for a violation of the RULES or SPYAPP, usually
based on the severity of the violation.

If you believe there was a violation of a rule or spyapp or you wish to request
a restore, please have an unedited log of the event(s) and be able to tell them
what specific rule you believe was broken. The RPC can be contacted by typing
the command: RPC <message>. For example: rpc Help, Ralen killed me!*

See Also: HELP RPCTRIAL
*Author's Note: Ralen will not actually kill you.

RPCAPP

[:: Legends Of The Jedi ::]

The first of which is what we expect from an RPC Member:
- Attendance. RPC members are part of the LotJ Staff, appear on the wizlist and
in effect have means of representing LotJ. Therefore they are required to be
on at LEAST every other day.
- Judgement skills. The RPC are the elected judges of the pbase's actions and
the consequences thereof.
- More than a three months worth of play experience.

What we expect from RPC Candidates:
- Name of the RPC character you'd like to have. Can also be a handle
or distinctive name that others may know you by. Please make sure the
names are appropriate, or you will be disqualified.
- Experience you would bring to the RPC. Include any assets you believe
you have, or any relevant skills.
- A platform that you will use for the election, where you can include
any new concepts, ideas, strategies, angles or other inspired actions
you intend to undertake. Good way to get votes.

If you believe you would be an asset to Legend of the Jedi and wish to join the
RPC, please head to the website at www.legendsofthejedi.com and click the 'APPLY
FOR RPC' button.

RPCDEFENSE

If you are asked to defend a perm, you must submit the following information to
[email protected] within 24 hours of the request. You will be informed
of what rules are being questioned in your perm, so that you can defend your
actions.

Name: <State your character's name>
Clan: <State what clan he or she is in, if any. If none, type none.>
Summary: <State a brief description of the event, in your words>
Rules Broken: <This is your chance to defend yourself against rules that were
said to be broken, and offer rules which support the legality of your actions.>
Logs: Formatted logs to validate your case. (remove your prompt, command
echoes, and OOC lines unless OOC is somehow relevant in this case)
Thinks: Any thinks that you feel would support your case should be submitted
here.
Character sheet: Any portion of your character sheet which is relevant to the
case may be included here.

You must sell your defense to the RPC in this email. Any statements gathered by
the RPC are for their information, and may or may not be submitted as evidence.
It is your responsibility to submit a cohesive argument with all of the
relevant data that is needed to defend your actions. RPC will not sift through
your logs for evidence to support your views!

The judge will compare your logs to the plaintiff's logs for consistency, and
may ask to review your think logs. Any inconsistencies in logs or thinks will
be followed up with a full search of system logs to determine if log tampering
is evident. When the judge is satisfied that the case information that has been
submitted is valid, then voting will begin. All other RPC members are free to
discuss the trial as it goes on, but only the judge can add notes to the case,
and close the vote when a decision is rendered.

RPCFAQ

Frequently asked questions: RPC

What is the RPC, and why are they here?
RPC is a body of players, elected by other players, to serve somewhat
as a body of judges for cases of role play discrepancies, or for reviewing
deaths that are suspected to be invalid. They also moderate many of the
channels and can enforce any of the rules.

How can I become RPC?
RPC members are chosen by the players in quarterly elections. Candidates
that make it to RPC must to show their peers that they have both a keen
sense of good RP and are able to remain neutral during conflicts. Having
disputes with Imms can disqualify you from running, as immortals have
veto power over candidates.

I don't agree with what the RPC decided. What can I do?
In most cases, RPC's vote cannot be turned over by an immortal. In
the event that you feel a biased opinion or viewpoint swayed the
proceedings, you may ask for an appeal from the Player Relations
Supervisor. Appeals made in an attempt to overturn a denied restore
in the hopes that it'll slip through the system will be harshly punished.

Can I help the RPC and gain favor by enforcing the rules like they do?
We generally ask that the players who aren't RPC leave the enforcing to
the Imms or the RPC themselves. Players are free to offer helpful hints,
or even direct people to rules, help files and all that, but in the end
all enforcement, threats and other such uses of `authority` should be left
to the immortals and the RPC.

I don't think (insert name here) should be on the RPC. What can I do?
Either run against him/her next RPC election, or if the case is severe,
contact an immortal with the complaint. If the complaint is legitimate,
the situation will be reviewed. Just remember, RPC members are elected by
their fellow players. They are your liaison to the immortals and your best
hope for your opinions being represented.

RPC show up on the wizlist because they represent LotJ with their
viewpoints. Please give them the courtesy and respect they are due.

RPCTRIAL

[:: Legends Of The Jedi ::]

Syntax: rpctrial
rpctrial submit

Be sure to read this in its entirety so that you have everything ready at
hand for submitting your case, to make the process easier for you.

First Buffer: supply the name of the permer, or any information you have
which will help the RPC to track the permer down. This will be changed
to Permer by RPC, but they'll need this information to help them know who
to reach out to for information.

Second buffer: A summary of the perm and what rules you feel were broken
and HOW.

Once you have finished, your case will be put into the general pool for RPC.
You should now go to www.legendsofthejedi.com and log in with your account.
Under player tools in the upper right hand corner is an option called "Submit
logs to RPC". Here you can provide the following supplemental information:
The permee's name, relevant logs for your case, and additional info such
as your character sheet and think logs.

You must sell your case to the RPC! Any statements gathered by the RPC are
for their information, and may or may not be submitted as evidence. It is
your responsibility to submit a cohesive argument with all of the relevant
data that is needed to support your case - The RPC will not sift through
your logs unguided looking for data to support your views.

Requesting a restore recap:
Buffer 1- Name and/or information on the permer
Buffer 2- A brief summary of the situation, and what rules were broken and WHY
Website log uploader - Your account name, the permee's name, logs of the
perm incident and any other relevant logs, any relevant character sheet/think
log info

Typing RPCtrial will allow you to view information about your case after it
is submitted.

A final note - Don't lie to the RPC. They will always find out, and it never
works in your favour and may immediately invalidate your restore.

See Also: HELP RPC

RPCTRIAL_EXAMPLE

RPC trial Example: (Color tags are not necessary)

First Buffer:
I was permed by a Jawa male on Coruscant.

Second Buffer:
Name: Grensia
Clan: The Republic

Summary: I was on Coruscant, studying in the library, when a Jawa male came in
and started screaming `nsfnasn nwerk sds! Lsnf? Slfnak wixl slfoiw S Mwieem?
Woeiru!!` He then drew a weapon and attacked me. I am not a newbie, but I
hadn't yet purchased weapons or armor so yeah. I got permed by a Jawa. I am
requesting a restore because I don't know that Jawa, and I don't believe that
he knew me either. I feel that he couldn't have possibly had IC cause to do
what he did. Thanks for reviewing my case. I realize that there may be a whole
backstory that I couldn't see from my perspective, but I just can't fathom what
it is, and I want to be sure that it's a legal perm.

Rules Broken: The rule that I believe was broken is HELP PERM, which states
that perms may not be random. I believe that the information noted above, and
the evidence in my logs will show that this was a random perm.

(Logs are then emailed to [email protected])

RULES RULE

Help RULES1 and RULES2 contain the main set of rules to abide by while playing
LotJ. There are additional help files on game policies you should be familiar
with.

HELP IC - This mud strives to maintain a healthy IC/OOC separation.
HELP PERM - This file outlines legal and illegal playerkilling.
HELP BIOTEMPLATE - Characters are responsible for having a unique IC history.
HELP BOTTING - There are specific circumstances and rules for when you can
use client-side triggers on the MUD.
HELP MUGGING - Players are not allowed to randomly attack others in order to
take their gear.

The LotJ Ban Policy
The administrators reserve the right to ban you from playing here, whether
temporarily or permanently. Bans and their length are issued on a case-by-case
basis. We try to accomodate, so players shouldn't be afraid of being banned
for accidentally breaking rules.

Disclaimer
All rules are held to the interpretation of the staff and not your own. When
in doubt, please ASK. Should you find a loophole in any of the published rules
or something considered exploitable, you should contact the staff. Players
are held accountable for any breach of the rules or attempts to exploit or
bypass rules or code.

RULES1

This help file spells out the core rules of LOTJ. While we aim for clarity and
fairness, every scenario cannot be covered explicitly and rules are subject to
staff interpretation. If you think another player has broken a rule, contact
the staff. Remember the golden rule of LotJ: Anything players can do, we can
undo.

(1) LOTJ is a decades-old community and everyone is here to have fun: we expect
our players to be civil to each other. Do not disrespect, insult, troll, or
harass your fellow players or the staff. Sexist, racist, or other hateful
language is not tolerated. Read &kHelp Community&k for more info.

(2) LOTJ is an immersive, roleplay-enforced environment and you are expected to
play as such. We also expect players to keep a barrier between in-character
(IC) and out-of-character (OOC) information. Read Help IC for more info.

(3) LOTJ is a PVP mud with moderated player killing. All PKs must comply with
&kHelp Perm&k.

(4) You must be 18 years or older to play LOTJ. Also, characters cannot be
roleplayed as under 18.

(5) LotJ is a reactive system. Immortals generally do not halt active roleplay
- If you feel there is a breach of the rules, make sure you are logging and
contact the staff when the situation is finished.

(6) Players can have unlimited characters, but only one account. You may not
share characters or accounts with other people. If two players wish to play
from the same house, they must follow the rules in &kHelp Multiplay&k.

(7) Your alts may not interact in any way, shape or form. They may not share
ships, items, information, agendas, goals, ulterior motives, or vendettas. They
cannot be related without immortal permission. When in doubt, KEEP IT SIMPLE,
STUPID! Err on the side of caution.

(8) You may not have characters in different clans (ie multiclanning). They
must be in the same clan or independent.

RULES2

This help file spells out the core rules of LOTJ. While we aim for clarity and
fairness, every scenario cannot be covered explicitly and rules are subject to
staff interpretation. If you think another player has broken a rule, contact
the staff. Remember the golden rule of LotJ: Anything players can do, we can
undo.

(9) Godmodding - taking control of another player's character or NPC during
roleplay - is not allowed. This includes speaking on behalf of NPC planets,
leaders, and citizens.

(10) If you are in a conflict, regardless of who instigated the fight, there is
an incentive to let the other character go: For two weeks, the player who was
let go must curtail revenge against the player who let them go unless they are
provoked by that player.

(11) You cannot log out, go link-dead, or AFK while being attacked or pursued
by another player. You must wait 3 minutes after reaching a hotel or home to
establish that you are no longer being pursued. This is further expanded upon
in HELP QUIT.

(12) You may not destroy ships on pads randomly or without cause. You may,
however, attack certain ships if this would provide you with a strategic
advantage if you are engaged in battle with the ship owner or if you are at war
with the ship owner (clan or individual who is clanned).

(13) Players/clans may not keep someone in jail without diligent effort to
roleplay with the jailed. Please see HELP JAIL_GUIDELINES for more information.

(14) Clans require a certain degree of trust between members to function.
Spying or otherwise betraying your clan (or former clan) must follow HELP
SPYAPP.

(15) Roleplay is conducted in English only.

(16) Consensual erotic roleplay is allowed but please keep it to private areas
and be mindful of exposing your activity to other players. Remember, LOTJ is
generally a PG-13 setting.

(17) Reimbursing items, levels, et al. lost in a crash is at the staff's
discretion and isn't always possible. Thank you for understanding.

(18) Do not power roll repeatedly over and over for luck or force stats.

RYN

The Ryn are an uncommon species of humanoids, with distinctive upright white
hair, dark purple, blue, green, or black skin, and powerful grasping tails.
They are nomadic with no knowledge of their homeworld and a reputation as con
artists, leading to extensive discrimination against them throughout the
galaxy--and many do become smugglers, scoundrels, and informants. Ryn have a
strong musical tradition and often claim to have invented Sabacc.

Famous Ryn
*Droma, companion of Han Solo, later founded the Ryn Network.
*Romany, refugee clan leader

SABOTAGE

[:: Legends Of The Jedi ::]

Level 60 Espionage Skill
Syntax: Sabotage <system>

In an engineroom this command allows you to damage one of the following:
Fuel, Engine, Launcher, Laser, Ion, Cloak

SAFEZONE

[:: Legends Of The Jedi ::]

A safe zone is any area that has been designated as SAFE for players to RP in
without fear of being PKed.

You may not PK another player in a safe zone, and you may not incapacitate
another player in a safe zone, only to drag them off world to be permed from a
non-safe zone.

If you are hunting for a player who is hiding out in a safe zone, then you must
coax them out, contact the governing clan to turn them over to you, or wait
until they leave.

SALESMAN

[:: Legends Of The Jedi ::]

Feat - salesman
Class - Leadership
Level - 50

This feat nets you 10% more credits when selling items to shops, gets you a
better price for parts sold when stripping ships, and improves your odds of
success when using the buycontraband and sellcontraband commands.

SALVATION

[:: Legends Of The Jedi ::]

Level 85 Light Side Force Power

Force Point Cost: 1500

Syntax: feel salvation

Compassion for life and understanding of the spirit gives a Jedi the power to
stay concious a little longer. If a Jedi is injured enough to become
unconscious while affected by Salvation, the effect will heal them back to
consciousness. In addition, the flash of light-side energy will remove them
from combat and free them from any stun effect, such as bash. The effect will
be consumed when this happens.

SAVE

SAY

[:: Legends Of The Jedi ::]

General Command
Syntax: say <message>

'Say' will send a message to all awake characters in your room. The
single quotation mark (') is a synonym for say. EG: ' Hello World!

SAYTO

[:: Legends Of The Jedi ::]

General Command
Syntax: sayto <victim> <message>

Says whatever you put as the message to the victim, as long
as you can see the victim and they are in the same room as you.

SCAN

[:: Legends Of The Jedi ::]

Level 5 Combat Skill
Syntax: scan <direction>

Keen eyed scouts can scan ahead and spot potential danger. This skill
enables you to scan for one or more rooms in the specified direction.
Your relative success depends on your skill level, the area type and
ambient light.

SCIENCE

[:: Legends Of The Jedi ::]

Class Overview
The slowest path of all, science ultimately alters the course of galactic
civilizations. By pondering the universe, and then by studying particular
fields, a scientist can gain an advantage on many different tasks, such as
engineering. A master scientist can eventually write datachips to help others
learn any skill that they have already mastered. But the true culmination of
science is development: the ability of a clan to introduce new technologies
into the game. It is by the work of their scientists that a government or
engineering firm unveils new spacecraft, cybernetics, and crafting materials.
Thanks to this steady progress, the technology developed late in a timeline
will be markedly improved from earlier eras.

Many scientists choose engineering as their main class, relying on their race's
natural affinity for the sciences to see them through. Others choose leadership
as their main class and science as their subclass, resulting in immense
potential for teaching others the sciences.

Class Skills
The Science class promotes knowledge, education, and invention, and scientists
are the cornerstone of any great research and development team. The core skills
of the class revolve around pondering life's great mysteries, studying subjects
of interest, hypothesizing your theories, and developing new technologies.

Scientific Knowledge Skills
Many of the scientist's skills are based around areas of knowledge. Scientific
knowledge skills are gained by studying an item related to the area of
knowledge. As your overall knowledge of the scientific knowledge skill
improves, so does your proficiency in using other skills related to that
scientific field. Achieving mastery of the different areas of scientific
knowledge is crucial for technical and scientific classes.

Famous Scientists
*Galen Erso, crystallographer and unwilling developer of the Death Star.
*Nuvo Vindi, mentally unstable designer of the Blue Shadow Virus.
*Qwi Xux, Imperial weapons designer of the Death Star and Sun Crusher.

See Also: HELP PONDER, HELP STUDY, HELP HYPOTHESIZE, HELP DEVELOP

SCIENCES

[:: Legends Of The Jedi ::]

Level 30 Science Skills
Syntax: usage of these skills is automatic once learned.

The sciences have an effect on various things that you do. What they do is up
to you to figure out. In order to raise percentages in the sciences, you must
study an object related to the science in question. This is also something you
must figure out on your own. In order to develop something pertaining to a
science field, you MUST have that science adepted.

The sciences are: advanced electronics, chemistry, construction, data,
destruction, edibles, education, electronics, enhancement, equipment,
forensics, guidance, machines, medical, minerals, narcotics, and spacecraft.

Note: You can only gain percentages equal to your current science level.
This means you need 100 science levels to adept the sciences.

See Also: HELP STUDY, HELP DEVELOP

SCIENTIFIC_MIND 'SCIENTIFIC MIND'

[:: Legends Of The Jedi ::]

Feat - scientific mind
Class - Science
Level - 50

You get bonus experience in all classes, and master skills twice as fast due to
your scientific mind!

SCORE

[:: Legends Of The Jedi ::]

General Command
Syntax: score
score level
score stat
score time

This command, when used with no arguments, brings up a sheet filled with your
character's statistics. With the level argument added, this command brings up
the status of your class levels and displays a metered bar that approximates
how much more experience is necessary to gain an additional level.

SCOUT_DROID 'SCOUT DROID'

Scout droids tend to be lightweight versions of war droid models, with a
versatile skillset adaptable to a variety of responsibilities. They are
typically programmed for surveillance or piloting, but capable of combat or
guard duty if necessary.

Famous Scout Droids
*F1 canine exploration droids
*Scout Surveyor droids

SCREENREADER

[:: Legends Of The Jedi ::]

Syntax: config +screenreader

Screenreader mode changes certain output of the game so that it's more
compatible with using a screenreader.

- Disables ANSI color for most output.
- Changes the format of certain commands, such as showrace, to read better.
- Highlights keywords with text instead of a color change.
- Prints the speech color of characters you don't know along with their tone.

SEARCH

[:: Legends Of The Jedi ::]

Level 3 Smuggling Skill

Syntax: search
Syntax: search <container>

Sometimes not all items are in clear view. Some items may be concealed or
hidden, and will require some searching to find.

See Also: HELP CONCEAL, SHARP EYE

SECOND_ATTACK 'SECOND ATTACK'

[:: Legends Of The Jedi ::]

Level 50 Combat Skill
Syntax: Use of the skill is automatic once learned.

This skill gives you an extra attack during the combat round. This applies to
all forms of attack. The chance of making an additional attack, how much damage
and the chance of hitting are determined by your skill in Second Attack.

SECURE_TURBOLIFT

Syntax: secure turbolift

A slicer can improve the security of a turbolift by using the secure ability
from within the lift. A turbolift, once secured, can only be lifthacked by a
slicer of adequate skill in slice with the specific lifthack ability.

SECURITY DISABLE_SECURITY

[:: Legends Of The Jedi ::]

Level 100 Slicer Skills
Syntax: security
disable_security

A trained slicer can enable security in a room, creating an alarm system that
will notify the planet's governing organization of shady activity.

Disable_security is used to disable the alarms, allowing a thief to work
in relative peace.

Slicers over level 140 will notice a [Security] tag in rooms that have been
secured.

Skills that will trip an alarm - hack, short, lifthack, tapdata, breach,
doorcut, disable_security, doorbash, slice, pirateship, trafficking, explosions

See Also: HELP TAPDATA, PIRATESHIP

SELFDESTRUCT

Syntax: Selfdestruct <access code> <time delay>
[Deactivating Selfdestruct: Selfdestruct <code> 0]

Used in conjunction with the correct code, to blow up a ship.

SENATEAPPS SENATORAPPS SENATE SENATOR

Senators on Legends of the Jedi are an application role for high-level clan
members who represent their planet in the Republic clan, vote on crucial
matters, and maintain their planet with the leadplanet command. They are also
responsible for maintaining general cohesion and driving the clan's roleplay
plot.

SENATE DUTIES
As a Senator, you will be responsible for representing your planet and
ensuring that their interests are protected. You will work with other Senators
to create and enforce laws and policies, and you will also have the opportunity
to pick division heads who help shape the clan. The full extent of the Senate's
authority will vary from era to era and clan to clan.

NOTE: Senators serve an important role and need to be at least semi-active.
Inactivity will result in replacement.

RUNNING FOR SENATE
Players can only apply to be a senator when the staff announces elections. Apps
are submitted through the website.

Applications should clearly communicate your short- and long-term plans for
your character, their planet, and how you want to influence the Republic. The
more detail you can provide about your roleplay motivations, the better. While
character description and history can be interesting, they are not as important
as your plans for your senator.

Pre-existing characters with a species connection to the planet and/or can
spell out an occupational connection to the planet are preferred.

MORAL ALIGNMENT
Not every senator needs to be a goody two-shoes, not every senator needs to be
a back-stabber, but we need to know what to expect from your character.

SENSE_ATTUNEMENT 'SENSE ATTUNEMENT'

[:: Legends Of The Jedi ::]

Level 75 Universal Force Power

Force Point Cost: 300

Syntax: feel 'sense attunement' <target>

With enough training and awareness, a Force user can feel whether or not a
nearby target has potential Force sensitivity, and if so, how great it is. This
is essential for a master looking for apprentice, and only a master can use it.

See Also: HELP AWAKEN FORCE

SETADJECTIVE

[:: Legends Of The Jedi ::]

General Command
Syntax: setadjective <new message>

This sets what shows up when people use clantalk, to the left of the rank/div
indicator. Only the leader may set this. Keep in mind that if you set
it to something inappropriate you will be in trouble.

SETBLASTER

[:: Legends Of The Jedi ::]

General Command
Syntax: setblaster <full|high|normal|half|low|stun>

Alters your blaster's power setting.

SETCODE

[:: Legends Of The Jedi ::]

General Command

Syntax: setcode <field> <old code> <new code>

This command allows the owner of a ship to change the ship's codes. The owner
must be in the cockpit of the ship for this command to work. All ship codes
must be between 11111 and 99999.

The fields that may be set aboard a ship are:
Dock - the code to dock with the ship from another
Hangar - the code to remotely open the ships hangar doors
Hatch - the code to open the hatch on the ship from the outside
Selfdestruct - the code to activate the ships self-destruct sequence

See Also: HELP LOCKINFO, HELP SETLOCK

SETDIVISION SETDIV

[- Legends of the Jedi -]

Syntax: setdivision <target> <division>

Use of this command will place the target individual into the specified
division within your clan. Only clan members empowered with the INDUCT
command may use it. To see a list of divisions in your clan, use SHOWDIVISION.

See Also: EMPOWER SHOWDIVISION CLANS

SETDRAW

[:: Legends Of The Jedi ::]

Syntax: setdraw <weapon> <draw message>
setdraw <weapon> clear


This command is used to add a custom draw message that accompanies the drawing
of a weapon. It can only be used on weapons crafted by players. Clearing the
draw message will eliminate the message completely, except for lightsabers
where it will default to the "ignites with a soft glow and hum" message.

The following are valid tokens:
$n: wielder's name
$s: his/her/its/their for wielder
$e: he/she/it/they for wielder
$m: him/her/it/them for wielder
$p: the name of the weapon

See Also: Draw

SETENCRYPTION COMLINK ENCRYPTION COMMLINK

Comlinks are electronic communication devices used in conjunction with the
TALK command to transmit audio to all other comlinks in game tuned to that
channel. Using an encryption can ensure that no other comlink tuned to that
channel will understand what is being said unless tuned to the same encryption.

To choose a comlink to use, use the CURRENTCOM command.

For Example:
You are carrying:
[ IMMTech ] Wrist-mounted Comlink
A ring-sized finger comlink

To set your comlink to the finger comlink, you would enter:
currentcom ring or currentcom finger.

To set it to the wrist comlink, you would use:
currentcom IMM or currentcom wrist.

To use the comlink, use TALK <message>, eg. talk Hello, World!

Also, once a currentcom is selected you can see the channel it is tuned to
in your SCORE. All your equipped comlinks also show their channels and
encryptions when you type EQUIPMENT.

To set a comlink's channel, you use the tune command:
tune <comlink> <number>
To set an encryption on a comlink, you use the setencryption command in
the same fashion, or setenc: setencryption <comlink> <number>

The range of numbers for encryptions goes from 1 to 99999. Not all comlinks are
encryptable, however, but those that are may be obtained through asking an
engineer, buying through a player's shop, or finding them in-game.

All comlink channels are considered a method of In-Character communication,
and are not to be used for Out of Character (OOC) conversations.
See Also: HELP IC, HELP TALK, HELP CURRENTCOM

SETHOME

[:: Legends Of The Jedi ::]

Syntax: sethome
sethome clear

This command is used to set the location a particular ship considers home. This
location must be a ship landing bay. The clear option removes any 'home'
designation from the ship.

See Also: SHIPS

SETLEADER

[:: Legends Of The Jedi ::]

Syntax: setleader <name>

This will set the current planet's leader. There are criteria you must meet
before being allowed to set the leader. Usage of the skill will indicate
which of these you fail to meet, should it fail.

See Also: LEADPLANET

SETLOCK

[:: Legends Of The Jedi ::]

General Command

Syntax: setlock <direction> <old code> <new code>
setlock <structure> <old code> <new code>
setlock <bound character/mob> <old code> <new code>

This command allows a player to alter the lock combination on certain types of
doors and items. Doors that have a keypad, doors to buildings using the new
structure system, and the combinations on binders (i.e. handcuffs) can be
changed using the appropriate syntax above.

See Also: HELP LOCKINFO, HELP SETCODE, HELP SHORT, HELP UNLOCK

SETWAGES

[:: Legends Of The Jedi ::]

Syntax: setwages <amount>

Sets your clans base hourly wage. This amount, adjusted by a modifier to
reflect relative clan ranking, is paid out to each employee during each pay
period.

See Also: SETDIVISION SHOWDIVISION CLANS

SHARP_EYE 'SHARP EYE'

[:: Legends Of The Jedi ::]

Level 90 Espionage Skill
Syntax: Use of this passive skill is automatic once learned.

SHARP EYE is an espionage skill that allows one to notice items that have been
CONCEALED on the ground.

It is a passive skill, meaning, that if you've trained it, it will
automatically take affect.

See Also: HELP SEARCH, CONCEAL

SHIPCHARGE

The way charge works is simple. Each time you fire a weapon, it takes a certain
amount of CHARGE from the ship. Once you hit 0, you can't fire anymore. The
rate of recharging is every 80 seconds. Each recharge raises the charge value
by HALF of the maxcharge. After 160 seconds it should be full if unused.

Weapon - Amount taken per shot
Lasers - 2
Turbolasers - 3
Autoblasters - 1
Ion - 2
Pulse - 1
Missle - 1
Torp - 1
Rock - 1
Burst Missiles - 2

SHIPCODE SHIPCODES 'SHIP CODES'

.
Its very important that you understand the 'access codes' system LotJ
uses with its ships before attempting to pilot any spacecraft. LotJ is a
very strategy-based MUD, and you never know when the tables might turn.

First off, Every ship has its own set of SIX Access codes, no matter
what. What they do on each ship, now that can change. The six types of
codes are as follows:

[Hatchway Code, or HATCH]:
Knowledge of this code is required to open the outside hatch of the
ship. Guard this code carefully, because it permits full, unrestricted
access to your or your friends ship.
[Docking Code, or DOCK]:
This code allows ships equipped with docking rings to dock alongside
your ship, and board your vessel. Always keep a sharp eye.
[Hangar Code, or HANGAR]:
This code is only important on ships that are large enough to support
hangars. Using REMOTEBAY, You can open the hangar on any nearby ship
providing you know its hangar code.
[Selfdestruct Code, or SELFD]:
This is the mother of all ship systems, the SELFDESTRUCT Feature. When
your ship is in threat of capture or if your onboard an enemy vessel,
you can engage the selfdestruct sequence with this code. When the timer
hits zero, the ship explodes, killing its crew.

[The remaing two codes are incomplete]

See Also: HELP SELFDESTRUCT, HELP SETCODE.

SHIPDODGE


Syntax: Passive

This skill will automatically factor in the ability of the pilot of a
ship under fire. Use of the PILOT command is essential to the inclusion of
this skill's benefits into the scheme of space combat. A ship that is smaller
than its target can hit it more, and is much less likely to be hit when
shot in retaliation.

Does not function for ships Cruiser size and greater.

This skill enhances the ROLL skill by adding a chance to break target locks on
your ship.

See Also: HELP PILOT, HELP SPACECOMBAT, HELP SPACE_COMBAT_1_2_3, HELP FIRE,
HELP ROLL

SHIPSIZE SHIPSIZES SHIPCLASS

[:: Legends of the Jedi ::]

This is a list of the ship sizes. When landed, they use up space equal to
their size. For example, a Corvette uses 30 units of hangar space. Make
sure hangars are built accordingly.

Ship Size chart: ( Skill Required )
1) Vehicle [Size: 1] Small Spacecraft *NOT IMPLEMENTED*
2) Starfighter [Size: 2] Small Spacecraft
3) Transport [Size: 5] Small Spacecraft
4) Freighter [Size: 15] Medium Spacecraft
5) Gunboat [Size: 20] Medium Spacecraft
6) Corvette [Size: 30] Corvette Spacecraft
7) Frigate [Size: 35] Large Spacecraft
8) Cruiser [Size: 50] Large Spacecraft
9) Battleship [Size: 65] Heavy Spacecraft
10) Battlestation [Size: 100] Heavy Spacecraft
11) Platform [Size: 200] Heavy Spacecraft

Note: All large and heavy spacecraft, including frigates, are considered
capital ships and can only be owned by clans, not by individuals.

See Also: SHIPS, PILOTINGFAQ, SMALL_SPACECRAFT, MEDIUM_SPACECRAFT,
LARGE_SPACECRAFT, HEAVY_SPACECRAFT

SHIPSTATS

Autoblasters: A rapid-fire weapon which shoots four times every time you fire
them.
Range: 1000 Damage: Low
Accuracy: Good up close against any target, poor at long range
Recharge Time: 6.6 seconds *

Lasers: A general-purpose weapon which can do moderate damage against both
small and large targets.
Range: 1000 Damage: Moderate
Accuracy: Moderate vs. fighters, excellent vs. larger targets
Recharge Time: 20 seconds *

Ion Cannons: Does substantial damage to shields and can disable systems once
shields are down.
Range: 1000 Damage: High (shields only)
Accuracy: Moderate vs. fighters, excellent vs. larger targets
Recharge Time: 60 seconds *

Turbolasers: A high-powered, long-range energy weapon which excels against
capital ships.
Range: 2000 Damage: High
Accuracy: Good vs. capital ships, very poor vs. smaller targets
Recharge Time: 60 seconds *

* For all above weapon types, the number installed increases your possible fire
rate. Since it takes 60 seconds for each turbolaser to recharge, with four
installed you could fire them four times every minute. Recharge happens
gradually, so in that case you gain one turbolaser shot roughly every 15
seconds, regardless of whether you fired them at that pace or all in one burst.

Missiles: Fastest projectile, deals minor damage to shields / hull.
Torpedos: Moderately fast projectile, deals moderate damage to shields/hull.
Rockets: Slowest projectile, deals major damage to shields/hull.
Pulses: A fast projectile which deals major damage to shields.
Chaff: Shields the ship from projectiles, lasts for 20 seconds once launched.

* Adding/removing above components from your ship will modify the maximum
number of these consumable items your ship can launch with. Using them in
combat will deplete them until you have a chance to land and reload, or in the
case of capital ships, wait in orbit of a friendly planet.

Missile Tubes: Determines how many projectiles can be fired before you must
wait for the missile tubes to be prepared for another volley. This takes
roughly 20 seconds once you've used the last tube.

Tractorbeams: Can halt or capture ships into a bay. The # installed determines
range, 300 per installed. See HELP TRACTORBEAM for more information on usage.

Hull: Structural health of a ship. The ship blows up when it reaches 0.

Shields: Determines the maximum level of shields for a ship. Shields protect
the ship from damage to hull and must be brought to 0 before hull damage
occurs. Can be recharged, see HELP RECHARGE.

Energy: Energy used to enable all ship functions: defensive, offensive, and
passive. For example, hyperspace travel, weapons systems, and shield recharging
all uses fuel.

Speed: How fast a ship can potentially move in sector space.

Hyperspeed: Determines how far a ship can travel in hyperspace and how quickly.

Maneuver: How quickly the ship can complete maneuvers (landing, turning,
launching) and how effective it will be at dodging enemy fire when piloted by a
character with the SHIPDODGE skill.

Sensor Array: Determines range for STATUS command, increases chance to hit with
weapons at longer range, and enables lifeform detection with 50 installed.

Shield Boosters: Reduces incoming damage by 0.1 per shot for each installed.

Communications Array: Determines range of JAM, FAKESIGNAL, and REMOTEBAY.
Determines power of jam. If disabled, prevents talk, clan, and hail
communication lines.

See Also: All referenced skills

SHIPTALK

[:: Legends Of The Jedi ::]

Syntax: shiptalk <message>

This command is used to send a message over the intercom system in a ship. It
will relay the specified message to all rooms on the spaceship, including jail
cells.

See Also: INTERCOM

SHIP_BUILDING 'SHIP BUILDING'

[:: Legends Of The Jedi ::]

Feat - ship building
Class - Engineering
Level - 145

Reduces time to complete the BUILDSHIP skill by 1/3.

Compounds with other shipbuilding bonuses like being grouped with an
engineering leader or using an industry droid.

SHIP_SYSTEMS 'SHIP SYSTEMS' STATUS

[:: Legends Of The Jedi ::]

Level 1 Piloting Skill
Syntax: Status
Status (Shipname)

This command allows you to check the status of your spacecraft's systems,
or that of another ship.

See Also: HELP INFO, HELP SHIP_MAINTENANCE, HELP SHIPSTATS

SHORT

[:: Legends Of The Jedi ::]

Level 30 Slicer Skill
Syntax: short <direction>

Required Item(s): A Datapad and toolkit

A slicer can attempt to unlock a keypad-secured door.

See Also: HELP UNLOCK

SHOVE DRAG

[:: Legends Of The Jedi ::]

Syntax: drag <character> <direction>
Syntax: shove <character> <direction>
Syntax: shove <character> hatch

Drag will drag the victim in the specified direction if they are not
standing up, while shove will shove them in the specified direction
only if they are standing.

SHOW

[:: Legends Of The Jedi ::]

Syntax: show <object> <target>
show <#> credits <target>

This will show either the credits or a specified object to the target.
If you show someone an open container it will show them the contents as well.

SHOWCLAN

[:: Legends Of The Jedi ::]

Level 1 Slicer Skill
Syntax: showclan <clan>

Required Items: A Datapad

Display publicly available information about the specified clan. Such
information is considered in-character (IC).

See Also: HELP CLANS

SHOWDIVISION

[:: Legends Of The Jedi ::]

Syntax: showdivision

This command will display all of the divisions and ranks that make up each
division for your clan. You must be in a clan to use this command.

See Also: SETDIVISION CLANS

SHOWPLANET

[:: Legends Of The Jedi ::]

Level 1 Slicer Skill
Syntax: showplanet <planet>
showplanet <planet> resources
showplanet <planet> AI

Required Items: A Datapad

Display publicly available information about the specified planet. Such
information is considered in-character (IC). Adding 'resources' after the
planet name will show available cargo types and prices for that planet. You
cannot buy or sell resources at a planet that does not have them listed. Adding
'ai' after the planet name shows advanced information about the planet's
popular support.

Note: If a planet's name has two words, put them in single quotes.
Example: showplanet 'Nal Hutta'

See Also: HELP PLANETS, HELP CARGO

SHOWRACE

[:: Legends Of The Jedi ::]

Syntax: showrace
Syntax: showrace <race name>

Lets you see the stats for a specific race. Not specifying a race lets you see
a list of all races by point cost. You can see the stats for a race by
specifying the race's name.

The deposit and price fields tell you how much a race will cost. Price is how
many points you must pay to use that race, and deposit is how many points you
pay but will receive back upon your character's death (unless you abuse your
race and have it removed).

Note: Levels shown are normal levels after stat training but before cybernetics
and levelup gains. Luck is more random than other stats, so levels in
smuggling, slicer, and espionage are also somewhat random. However, it is
illegal to "roll for luck" by making new characters repeatedly in search of
better luck.

SHOWSKINCOLOR

[:: Legends Of The Jedi ::]

Syntax: showskincolor <race name>

Lets you see all of the possible skin colors and their corresponding numbers
for the race you specify.

SHOWSOCIAL

[:: Legends Of The Jedi ::]

Syntax: showsocial <social>

This will show you all the different messages for any given social. All the
information you would need to know about how a social looks is at your
disposal.

SILENT_SNEAK 'SILENT SNEAK'

[:: Legends Of The Jedi ::]

Feat - silent sneak
Class - Smuggling
Level - 135

This feat removes the "sneaking around" action message that you would otherwise
have while under the effects of sneak. Additionally, you will be able to use
the VISIBLE command to cease sneaking and not give an echo so long as you are
not hiding or invisible.

See Also: HELP SNEAK, HELP VISIBLE

SIT

[:: Legends Of The Jedi ::]

General Command
Syntax: sit

Sit makes your character sit down.

SITH 'RED SITH' 'SITH PUREBLOOD'

[:: Legends Of The Jedi ::]

The Sith are a species of red-skinned, tentacle-faced Near-Humans native to the
planet Korriban. Their culture emphasizes conflict and intense emotion, like
the religion of the same name. (The species may be differentiated from the
religion with the terms "Red Sith" or "Sith Pureblood".) They typically have
three claws on each hand, and their skin darkens with age.

Famous Sith
*Naga Sadow, Sith Lord
*Scourge, the Emperor's Wrath

SKILLS SKILL

[:: Legends Of The Jedi ::]

Type 'practice' to get a list of skills currently available to you and
to see to what extent you have them practiced. Type 'slist' to view a
list of all skills available at each level to your class.

Skills have % limits when learned, also. You cannot get a skill over 50% if
its at your current level. For instance, say you learn PEEK. Its level 20.
Now, take your level minus the skill level for the difference below:

Level Diff: Max %:
0 50%
1 70%
2 90%
3+ 100%

See Also: PRACTICE SLIST STUDY PONDER RESEARCH

SLAVERY

Player on player slave roleplay is not allowed.

SLEEP

[:: Legends Of The Jedi ::]

Syntax: feel sleep <victim>

This power puts its victim to sleep.

SLICE SECURE

The term "slicer," or "hacker," was used to describe computer experts, often
self-taught, who excelled at working within a complex computer network, and
were able to extract information from this network with great skill.
-Wookieepedia

Syntax: slice <option>
Syntax: secure <option>

Options: ship, turbolift

Slice and Secure are used by a slicer to secure and hack computer networks. A
secured network is immune to certain types of physical and virtual attacks,
while an unsecured computer can be easy prey to many. The skill of the slicer
determines how secure the system is, and how secure of a system can be sliced.

Slice and Secure generate security ratings. Security ratings are
a letter followed by a number - the letters indicate the most significant
portion of the rating, and the numbers, the least significant.

For example, an Aurek-6 rating is lower than an Aurek-7, which is
lower than a Besh-0. Ratings in the Aurek to Besh range are common.
Ratings in the Cresh band are considered uncommon, and Dorn
security ratings are very good to excellent.

For a parked or orbiting ship to experience the benefits of being secured,
it must be set to autopilot ON.

SLICER SLICING

[:: Legends Of The Jedi ::]

Class Overview
Slicers are the hackers of the Star Wars universe, and often pair well with
smuggling or espionage. Elite slicers bend electronics to their will. Send
false landing codes to enemy capital ships. Assist bounty hunters in tracking
their prey by slicing shipyard databases to locate starcraft. Secure lifts
during an assault on your base to prevent the enemy from accessing further
floors, or hack a lift to open your enemy clan to weakness. Hack unsecured bank
accounts or secure others (for a fee of course). Jam and disrupt enemy
communications, secure your clans electronic infrastructure, or eavesdrop on
communication traffic on an enemy planet by tapping into the comm system.

Slicing in the Legends of the Jedi galaxy is easy to get into, but a long road
to master - But master it you must! Being found out while sending false landing
codes to an Imperial Star Destroyer can get you slagged, and trying to hack a
back account that has been secured by one of your peers can leave you dead and
charred. Once mastered, however, slicing is a rewarding and powerful class.

Class Skills
The Slicer class is very important and attractive for technically-skilled,
datapad-driven beings. Able to secure and protect background files, starships,
turbolifts, and bank accounts, experienced slicers can also hack into all of
the above, as well as jam communications, track starships entering hyperspace
and across the galaxy, and monitor supposedly private communications.

Famous Slicers
*R2-D2, astromech droid and slicer companion of every major character.
*Lobot, Lando Calrissian's cyborg aide and computer officer of Cloud City.
*Mako, slicer companion of the SWTOR Bounty Hunter class.

See Also: HELP SLICE, HELP LOOKUP, HELP LOCATESHIP, HELP FAKESIGNAL, HELP
ENCRYPT_FILE, HELP LIFTHACK, HELP MATCHVECTOR, HELP TAPDATA

SLIP

[:: Legends Of The Jedi ::]

Level 10 Smuggling Skill
Syntax: Slip <object> <target>

This skill allows a player to pass an object to another player or mob
without others or the target noticing. The higher your skill, the more
likely you'll be able to slip something to someone unnoticed.

SLIPPERY

[:: Legends Of The Jedi ::]

Feat - slippery
Class - Smuggling
Level - 80

+25% chance to escape someone's hold.

SLIST FLIST

[:: Legends Of The Jedi ::]

Syntax: SLIST [ability name/ALL] [min level] [max level]
Syntax: SLIST FEATS [ability name/ALL] [min level] [max level]
Syntax: FLIST [min level] [max level]

SLIST ALL without any other arguments provides a complete list of skills
available and their levels. SLIST FEATS ALL similarly will provide a listing
of every feat available to characters.

The lists can also be fine-tuned to provide information within a certain range,
such as SLIST COMBAT 1 100 will provide only a list of skills for combat that
fall between 1 and 100. If only the skills between 50 and 100 are desired, the
syntax would be SLIST COMBAT 50 100. If the class has two words, it must be
enclosed in single quotes: SLIST 'BOUNTY HUNTING'.

A similar command exists for Force skills and spells. FLIST by itself provides
the entire list and FLIST [min level] [max level] allows what abilities are
presented to be fine-tuned.

See Also: SKILLS, PRACTICE, RESEARCH

SLOWDRAW

[:: Legends Of The Jedi ::]

Level 150 Smuggling skill
Syntax: slowdraw <target>

A keen smuggler can ease their weapon from its holster without anyone else in
the room noticing, drawing and shooting first for a single high-damage shot on
an unsuspecting target. It may take a minute or two, but this skill can provide
a keen advantage in certain situations. Interrupting a slowdraw or failing at
the skill results in a regular 'draw', visible to everyone in the room.

Only pistols can be slow-drawn.

See Also: HELP SMUGGLING, HELP SMUGGLER

SLUISSI

Sluissi are a reptilian race with a serpentine lower body and a humanoid upper
body, both covered in fine green scales. They have a hood of thick skin that
folds up and over behind their heads, framing their black eyes. Sluissi tongues
force them to speak Basic with a slur or lisp but can also sense heat. By
nature, Sluissi are calm, patient, and sociable, and they tend to dislike being
rushed. They are among the galaxy's greatest shipbuilders.

Famous Sluissi
*Candobar Inglet, Sluissi Senator

SMAUG THORIC

. [S]imulated [M]edieval multi-[U]ser [A]dventure game

SMAUG is an ongoing project headed up by Derek Snider (Thoric), who has
taken on several assistants in expanding and improving the code.

Thoric Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog

SMUGGLING SMUGGLER SMUGGLE

[:: Legends Of The Jedi ::]

Class Overview
Smugglers are rogues, thieves, and scoundrels - good, bad, and neutral - who
live outside the law or fight against it in order to get the upper hand. Many
Smugglers live a life of adventure for the excitement it provides. Others
prefer to advance their illicit careers. Some are good-hearted rogues in it for
the thrill or to right a wrong done to them or those they love. Others are
despicable knaves who serve only one master: the greed that swells inside them.
More often, a Smuggler falls somewhere in the middle, changing allegiances and
attitudes as the political climate changes, until something larger sets them on
a particular course through the galaxy. With a knack for getting into and out
of trouble, they have an instinct for self-preservation that keeps them alive.
However, it is usually tempered with a need to experience the thrills that the
profession has to offer. Smugglers often do not start out seeking to defy
authority and break the law. Some are thrust into the profession as a mean of
rebellion. Others wind up on the wrong side of the law due to bad luck, a poor
decision, or circumstances beyond their control.

Class Skills
The Smuggling class typically is selected by shady, devious, and down-right
sketchy criminals. Able to slip microphones onto other beings, hide in the
shadows, peek into other's possessions, steal credits, refine spice, disguise
their appearance, and sneak about - Smugglers are truly a shadowy force to be
reckoned with. Masters of the trade can hijack vessels, pirate stolen vessels,
and potentially strip parts from starships to sell on the black market.

Famous Smugglers
*Han Solo, half-witted, scruffy-looking, nerf-herder and Captain of the
Millenium Falcon.
*Lando Calrissian, smuggler, gambler, and Administrator of Cloud City.
*Talon Karrde, notoriously difficult-to-track smuggler and underground
information broker.

See Also: HELP SLIP, HELP HIDE, HELP PEEK, HELP STEAL, HELP DISGUISE, HELP
PIRATESHIP

SNIPE

[:: Legends Of The Jedi ::]

Level 35 Combat Skill
Syntax: snipe <direction> <target>

Experienced soldiers can accurately shoot at long-range targets.
This skill allows you to fire at opponents outside your current area.

When you use this skill, there is some delay while you line up your shot. After
that, if your target is found in the direction you're aiming, you'll fire.
Otherwise, the skill will automatically look for them until you cancel or find
them.

Sniping is most effective with a rifle, but it must have a full ammo clip and
be set to full power. You can also snipe with bowcasters and pistols, although
pistols have reduced damage when sniping.

See Also: DEADEYE

SOCIALIST_BIOTEMPLATE


&178 ___________________________________________________________
&178 _/ &220U&124n&160it&238ed &220So&124ci&160al&238ist &220Re&124pu&160bl&238ic of &220R&124y&160lo&238th&178&220: &244Citizenship Registry&178 \__
&178| &160_________________
&178| &160/ &244Certified Data &160 \____________________________________________
&178|&160|
&178|&160| &244 Name&160:
&178|&160| &244 Race&160:
&178|&160| &244 Age&160:
&178|&160| &244 Aliases&160:
&178|&160| &244 Occupation&160:
&178|&160| &244 Homeplanet&160:
&178|&160| &244 Known relatives&160:
&178|&160|
&178|&160|________________________________________________________________
&178|&160 ____________________
&178|&160 _____________/&244 Background Report &160 \_____________________________
&178|&160|
&178|&160| &244 Employment&160:
&178|&160| &244 Employer&160:
&178|&160| &244 Location&160:
&178|&160| &244 Position&160:
&178|&160| &244 Criminal Charges/Convictions&160:
&178|&160| &244 Sentence&160:
&178|&160|________________________________________________________________
&178|&160 ___________________
&178|&160 ____________________________________/&244 Personal Account &160 \_______
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|
&178|&160|__________________________________________________________________

SOCIALIST_BLANKTEMPLATE

&
&&178 ___________________________________________________________
&&178 _/ &&220U&&124n&&160it&&238ed &&220So&&124ci&&160al&&238ist &&220Re&&124pu&&160bl&&238ic of &&220R&&124y&&160lo&&238th&&178&&220:
&&244Citizenship Registry&&178 \__
&&178| &&160_________________
&&178| &&160/ &&244Certified Data &&160 \____________________________________________
&&178|&&160|
&&178|&&160| &&244 Name&&160:
&&178|&&160| &&244 Race&&160:
&&178|&&160| &&244 Age&&160:
&&178|&&160| &&244 Aliases&&160:
&&178|&&160| &&244 Occupation&&160:
&&178|&&160| &&244 Homeplanet&&160:
&&178|&&160| &&244 Known relatives&&160:
&&178|&&160|
&&178|&&160|________________________________________________________________
&&178|&&160 ____________________
&&178|&&160 _____________/&&244 Background Report &&160 \_____________________________
&&178|&&160|
&&178|&&160| &&244 Employment&&160:
&&178|&&160| &&244 Employer&&160:
&&178|&&160| &&244 Location&&160:
&&178|&&160| &&244 Position&&160:
&&178|&&160| &&244 Criminal Charges/Convictions&&160:
&&178|&&160| &&244 Sentence&&160:
&&178|&&160|________________________________________________________________
&&178|&&160 ___________________
&&178|&&160 ____________________________________/&&244 Personal Account &&160 \_______
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|
&&178|&&160|__________________________________________________________________
&

SPACE SHIP SHIPS FLIGHT

The following are the common commands for ships in LotJ:

BOARD <shipname> Enters a ship.
OPENHATCH <ship> Opens ships hatch.
CLOSEHATCH <ship> Closes ships hatch.
LEAVESHIP Leaves a ship.
LAUNCH Starts the engine on a ship.
SHIELDS <on|off|idle> Sets the shields auto recharge rate.
RECHARGE Recharges shields manually.
LAND <planet> <pad> Lands at specified
SPEED <newspeed> Sets speed to specified speed.
COURSE <x y z> Steers ship towards specified co-ords.
FACE <ship> Another way to turn the ship.
RADAR Scans the surrounding system.
PROXIMITY Views readout for your ships proximity.
PROXIMITY VELOCITY Shows the speed of other ships in system.
NAVSTAT Shows your nav computer's readout.
STARSYSTEMS Shows sectors of the known galaxy.
CALCULATE <system> Calculates hyperspace jump to system.
STATUS <ship> Shows ships status.
INFO <ship> Gives info on a ship.
HYPERSPACE Initiate hyperdrive, must have course locked.
RADIO <message> Sends a message to all ships in the sector.
HAIL <ship> <message> Sends a message to ship specified.
DOCK <ship> <code> Dock with specified ship.
TRANSFERFUEL <amount> Transfer fuel to a ship you are docked with.
UNDOCK <delay> Undock from docked ship.
OPENBAY <hangar> Open specified hanger on ship.
CLOSEBAY <hangar> Close specified hanger on ship.
REMOTEBAY <ship> <code> <bay> Used to transmit hangar codes.
TARGET <ship> Aims weapons or turret at specified target.
FIRE <missile|rocket|torpedo> Fires lasers or specified missile.
CHAFF Release a burst of chaff.
AUTOTRACK Ship follows target automatically
ADDPILOT <name> Allows a character to pilot your ship.
REMPILOT <name> Removes a character from pilot list.
ADDCREW <name> Allows a character to fire from your ship.
ADDCREW CLEAR Removes all registered crewmembers.
CLANBUYSHIP <ship> Buys a ship for your organization.
BUYSHIP <ship> Used to purchase a ship.
SELLSHIP <ship> Sells the ship to the local shipyard.
TRADESHIP <ship> <target> Transfer ownership of ship to another.
REPAIRSHIP <ship part> Repairs damaged parts of the ship.
PILOT Take control of flight path.
BATTLEGROUP Take control of a fleet.
SQUADRON Take control of a starfighter group.
FLEETRADAR See the formation of other battlegroups.
RENAMESHIP <ship> <new name> Used to change the name of a ship.
SHIPS <owned/clan> Used to see ships that you or your clan own.
LISTCARGO Used to see the status of your ship's cargo.
JETTISON <Pod #> Used unload your cargo while in space.
REFUEL <ship> full/<amount> Used to refuel your spacecraft's energy tank.
Aconfig +<setting> Set up how a ship functions when autopilot is on.
LOADSHIP <ship> <into> <bay#> Used to load a ship into a hangar.
UNLOADSHIP <ship> Used to unload a ship from a hangar.
SHIPS <type> Used to list ships on a pad or planet.

For a guide on your first piloting trip, try HELP PILOTINGFAQ.

SPACECOMBAT SPACE_COMBAT 'SPACE COMBAT RULES' 'SPACE PERM'

The guidelines of HELP PERM generally apply when you are fighting in space. It
is preferred that you try RP with your enemy through hails or radio before you
kill them, but the RPC and IMMs understand that this is not always possible.

If your character is a `pirate` with the character history and RP to back it
up, you MAY attempt to forcibly take control of another character's starship
mid-flight. This includes attacking, disabling, capturing or destroying the
ship (note that abusing the spirit of this help file, IE wandering the galaxy
blowing up ships because you feel like it, will result in punishment). You must
allow the pilot of the ship you are attacking an alternative to being permed
including ejection, capture, or enslavement.

The person whose ship is under attack may very well have good grounds to perm
you for your actions, so choose your targets wisely.

SPACECRAFT

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill
Syntax: passive

Acquiring advanced knowledge of spacecraft will enable an engineer to build
ships faster, and to upgrade them with a higher chance of success. Smugglers
are able to strip starships more efficiently at a black market with this
knowledge, and it is also required for a scientist to hypothesize smuggling and
piloting topics.

See Also: HELP BUILDSHIP, HELP UPGRADESHIP, HELP STRIPSHIP, HELP HYPOTHESIZE

SPACE_COMBAT_1_2_3 'SPACE COMBAT 1' 'SPACE COMBAT 2' 'SPACE COMBAT 3' 'SPACE COMBAT'

[:: Legends Of The Jedi ::]

Syntax: Passive

All the space combat skills add to your probability to hit another ship with
your weapon systems.

See Also: HELP SPACECOMBAT, HELP WEAPON SYSTEMS, HELP TARGET, HELP FIRE

SPEAK

[:: Legends Of The Jedi ::]

General Command
Syntax: speak
Syntax: speak <language>
Syntax: speak all (immortals only)

The speak command displays the current language you are speaking. To speak a
specific language (such as basic, for example), type 'speak basic'. Immortals
have the unique ability to speak so that everyone can understand, by typing
'speak all'.

SPEED VELOCITY ACCELERATE

[:: Legends Of The Jedi ::]

Syntax: speed <speed>

Adjust the current speed of your ship in realspace.

SPIES SPYING SPY TRAITOR TREACHERY BACKSTAB BACKSTABBING CROSSOVER SPYAPP

[:: Legends Of The Jedi ::]

LotJ Policy

Spyapp Basic Information
For clans to function, a certain degree of trust is required between its
members. To ensure this trust and provide continuity of the clan, every clan
member must adhere to the following set of spyapp rules:

1. You may not seek to harm (attacking, shooting, grenading, or stealing from)
members of your clan, as well as the clan itself.
2. You may not reveal classified information pertaining to your clan to those
who are unauthorized. This includes your clan's roster and secret projects.
3. If a player leaves a clan for any reason (including outcast), they may not
take hostile action against said clan. This includes sharing information about
the clan, clan members, or clan enemies. If the player's former clan decides to
pursue them, the player is free from spyapp restrictions. This does not apply
to players who violate basic laws like stealing from citizens, etc. It also
does not apply to players who attempt to subvert this rule by purposefully
concealing their identity and/or forcing "shoot me or else" situations.
4. You may not withdraw credits from your clan for personal gain. This includes
lining your pockets at the end of an era when the clan may be disbanded.

Prisoners of War
Without an approved spyapp, prisoners may reveal the following information to
warring clans if sufficient roleplay has been established:

1. Greets, dubs, and the rank information of members of the prisoner's clan.
2. The names, classes, and specifications of ships of the prisoner's clan.

Clan Leadership
Players in positions of authority in clans must closely follow all of these
rules. A clan is a community, and as such, its community leaders are expected
to act responsibly for the good of their clan and the game as a whole. However,
the Clan Leader is granted some leeway with regards to spyapp. This is because
they are the guardian of the clan's intention and goals. If there is valid
roleplay, a clan leader may perform such actions as outcasting members and
ordering their execution if they betray the clan's trust. However, clan leaders
are still bound by spyapp, and therefore cannot perform the following actions
via force or coercion, as they will bring harm to their clan:

1. Provide the clan's roster or inductlog.
2. Disband the clan.
3. Cede clan property, including developments, ships, credits, or planets.
Exception: As the terms of a ceasefire/truce, the clan leader may consult
with other clan officers/members and determine what is reasonable to
cede without irrevocably harming the clan.

Exceptions (Applying for a Spyapp)
Spyapp exceptions are submitted via our website applications, and must be
approved by staff. To receive approval, you must provide justification for the
spyapp in the form of roleplay logs, think logs, and character sheet. Be as
specific as possible with what your character will do with their spyapp: What
exactly do you want to reveal/do? Who are you going to reveal/do it to/or and
who/what is the target? Most importantly: Why?

Please do not ask the staff for instant-approval spyapps. We will not make a
clan-altering decision simply because you have a perfect opportunity to strike.

See Also: HELP CLAN, HELP GREET, HELP ROSTER, HELP INDUCTLOG, HELP APPLICATION

SPLIT

[:: Legends Of The Jedi ::]

General Command
Syntax: split <amount>

This command sets aside a specified amount of credits in your inventory.
These credits can then be dropped or put into a container. This is useful for
if you need to leave credits somewhere for someone, or wish to bribe.

Suggested use is in conjunction with SHOW and a container. A container, when
shown, will show it's contents to the viewer.

SPOILERS

LOTJ has a clear spoiler policy when it comes to TV and movies: Whether it's
the latest Marvel flick or the most recent episode of The Mandalorian, please
do not discuss spoilers on the mud or general Discord channels for at least ONE
WEEK after its debut. This includes via osay and tells, which are logged
channels that the staff can see.

The one exception is the Discord TV/Movie board, where spoiler-filled threads
can be found for many TV shows and movies. Here is the link
https://discord.com/channels/175116373545058304/1061393382640984165

People watch at different times and no one wants to have their experience
wrecked, so please be considerate to your fellow players. When in doubt, just
keep it to the Discord threads. Thank you!

SPRINT

[:: Legends Of The Jedi ::]

Level 80 Bounty Hunting Skill
Syntax: sprint

A hunter is often in good shape, and can run very quickly over short distances.
Sprinting uses a lot of movement points (700), and only last for a few rounds,
but can help a hunter catch his quarry or evade pursuers.

SPYAPP

[:: Legends Of The Jedi ::]

Spy Application Requirements:

::a. A minimum of 7 days of thoroughly recorded and well-written RP based think logs.
::b. Applications may be submitted in the applications section of the website,
www.legendsofthejedi.com. (BH Masters seeking to obtain a spy app should email the
relevant data to [email protected])
::c. For continuous spying, continuous and daily think log entries must be added
and maintained

SPYAPPS MUST BE APPROVED BEFORE YOU SPY OR BACKSTAB. HAVING A PENDING SPYAPP IS
NOT GOOD ENOUGH

See: SPYING

SQUADRON

[:: Legends Of The Jedi ::]

Squadron System Overview

Squadrons allow a player to control a group of starfighters. Every squadron is
formed around a lead fighter which must be operated by a player. All other
ships in the squadron can be left unpiloted, although other players can operate
them if desired.

Once configured on a landing pad, squadrons will automatically follow all
movements of the lead ship, including launching, hyperspace, and landing.

Important note: For best results, ensure all members of your squadron have the
same (or more) speed, maneuver, and hyperspeed as your fighter.

In combat, squadrons will automatically fire weapons along with the lead ship.
If you do "fire ion", every ship in your squadron will also immediately attempt
to "fire ion" on the same target. Unlike other unmanned ships, squadrons can
also dodge incoming fire. A squadron fighter's chance to dodge is equal to the
chance to dodge of its lead ship, so the lead pilot's skills matter a lot.

Squadrons automatically set up fleet positions to protect the lead ship. The
lead ship is automatically set in the central position and all other members
are set in the outer position. Unlike with battlegroups, not even turrets or
tractor beams can bypass this protection in squadrons, meaning the lead ship is
untouchable as long as it has a member of its squadron within 1000 units.

Squadron Commands

Syntax: squadron add <ship>
From inside your fighter, use this command to add another fighter landed
alongside yours to your squadron. You must have piloting rights on both your
current ship and the target to add it to the squadron.

Syntax: squadron remove <ship>
You can always remove a member of your squadron by name, even if you're not
landed or near the ship you want to remove.

Syntax: squadron exit
From inside a fighter which is part of a squadron, this will remove that
fighter from its squadron. If run on a squadron leader, the entire squadron is
disbanded.

Syntax: squadron status
Use this command to view an overview of your squadron's membership and the
current state of each ship.

Syntax: squadron assist
This command toggles whether your squadron members will automatically fire when
you do.

Syntax: squadron aim <system>
This allows you to designate which system on capital ships your squadron will
attempt to disable. Squadrons have the unique ability to, with a bit of luck,
disable systems on capital ships even when their shields are up. It can take
many shots to disable your target system. Setting an aim target doesn't reduce
your accuracy or damage, so there's no downside to setting one.

Possible targets: laser, ion, launcher, tractor, turret

Syntax: squadron roll
Syntax: squadron chaff
These commands let you issue specific tactical commands to your squadron. All
ships in the squadron will perform the requested maneuver, but your own ship
will not.

STAFF

[:: Legends Of The Jedi ::]

Legends of the Jedi's staff (consisting of both the RPC and immortal team)
policy is reactive - meaning we WILL NOT interfere with active roleplay.

If you wish to log a complaint, make sure you are logging the incident and
communicate with us after it has happened. Keep a cool head, and please do
not complain over RPC/IMMCHAT/OOC/OSAY. Keep in mind that when you complain
over osay, it has the potential to annoy the people roleplaying with you and
make any situation worse.

Please be aware, and even assured - anything a player does, we can undo.

STARSYSTEMS

[:: Legends Of The Jedi ::]

General Command
Syntax: starsystems

This command shows the co-ordinates of all known starsystems. Any systems
not listed on here are either not implemented on LotJ, or hidden for a
reason. Use caution when speaking of starsystems, as this information is IC.

START BEGIN

[:: Legends Of The Jedi ::]

|--------------------------------------|--------------------------------------|
| MOVEMENT | GROUP |
| north east west south northeast exit | follow group gtell ; split |
| northwest southeast southwest sleep |--------------------------------------|
| rest sit wake stand somewhere unlock | INFORMATION |
| lock open close scan scry look leave | death CR reimb rules damage commands |
| up down enter climb where fly float | areas experience score title weather |
|--------------------------------------| channels description experience note |
| CONFIG OPTIONS | who wizlist story tick MOTD news bug |
| flee norecall autoexit autoloot gag | mail time password slist report typo |
| autosac autocred pager blank brief | powers skills weapons languages idea |
| combine nointro prompt telnetga ansi |--------------------------------------|
| sound shovedrag nosummon | COMMUNICATION |
|--------------------------------------| |
| OBJECTS | social quest clan ordertalk guildtalk|
| get put drop give sacrifice hold | say tell chat question answer auction|
| wield wear remove inventory value | avatar shout yell counciltalk newbie |
| appraise list buy sell equipment |--------------------------------------|
| recite quaff zap brandish compare | COMBAT |
| empty fill eat drink examine pick |kill flee wimpy rescue aid murder cast|
|--------------------------------------|--------------------------------------|

To use the help menu, just type help <topic>.
To see help on individual areas, you can now type help <full area name>.
If you are new to the game, type HELP NEWBIE to see a special help series.

See Also: help !, help save, help quit, help pagelength, and help practice.

STATREP

[:: Legends Of The Jedi ::]

General Command
Syntax: statrep

This command displays your characters current and maximum hitpoints and
movement points. Using this command is inappropriate in an IC RP setting and is
frowned upon by the staff and serious players.

See Also: IC OOC ROLEPLAY

STATUS

[:: Legends Of The Jedi ::]

Syntax: Status
Status (Shipname)

This command allows you to check the status of your spacecraft's systems, or
that of another ship.

See Also: HELP INFO, HELP SHIP_MAINTENANCE

STAT_CHART

[:: Legends Of The Jedi ::]

Stat Quick Reference Chart

class raised by raises
combat str, con str, con, hr
piloting dex dex
engineering int dex
bounty hunting con con
smuggling lck, cha lck
leadership cha, wis cha
espionage dex, lck int
slicer wis, lck wis
medical int, wis wis
science int int, wis

Typically, classes with only one raised by stat (such as science) receive 2 per
level for that stat, classes with two, such as leadership, receive 1 level per
gain in each stat.

See Also: HELP STATS, HELP CLASS

STEAL

[:: Legends Of The Jedi ::]

Level 40 Smuggling Skill
Syntax: steal <object/credits> <character>

STEAL attempts to steal credits or an object from a mob or another player.
There are penalties for using STEAL on other players. In order to STEAL
successfully, you must practice the skill.

See Also: HELP MUGGING, HELP RULES, HELP SWIPE

STICKY_FINGERS 'STICKY FINGERS'

[:: Legends Of The Jedi ::]

Feat - sticky fingers
Class - Smuggling
Level - 60

This feat nets you 3x as many credits when stealing.

STOP

[:: Legends Of The Jedi ::]

General Command
Syntax: stop

This command simply interrupts the current timer-based skill your character
is currently in the middle of. You may wonder what the point is, and thats
simply answered. Sometimes you just want to STOP and not have to start another
action, and it's much easier to remember STOP than to think of another IC
command.

STORYLINE TIMELINE

[:: Legends Of The Jedi ::]

Timeline/Era Summary
As Legends of the Jedi is an RP-enforced MUD, it contains a cyclical storyline
for us to enjoy. A storyline (commonly known as a TIMELINE) is comprised of
three parts, each known as an ERA. Each era contains a separate and significant
part of the timeline and typically revolve around a major governmental shift
and/or conflict between two factions. If we were looking at the official Star
Wars story as a timeline, the following comparison could be made of our eras:

Era 1: Old Republic versus rise of the Empire
Era 2: Galactic Empire versus the Rebel Alliance
Era 3: New Republic versus an Imperial Remnant/Other outside antagonist

Are all timelines like this? Are we always following "The Canon"?
No. Many of our timelines follow this example, but no two have ever been the
same. In the past, we have had Mandalorians, Argazdans, Hapans, Chiss, Hutt
Cartels, outsider threats, insider threats, criminal clans, and many more
opponents that have risen to defeat the predominant clan of each era. We strive
to create new stories each timeline that are different, interesting, malleable,
and enjoyable.

So... Who decides what happens throughout a timeline?
The short answer is that a combination of Immortal planning and player
interaction determines what happens. LotJ is unique in the sense that although
the Immortals may plan for how a timeline begins, or how each era should
progress, the players are ultimately the ones that are living the story out.
Timeline stories and era events shift due to the decisions that influential
characters and organizations make. Even the least-known character can change
the galaxy, if they plan or handle it correctly.

How long is a timeline? Are there player wipes between each one?
There are no set time constraints on timelines or eras, but an era is generally
between 6-9 months, making timelines somewhere in the ballpark of two years.
You will have a good amount of time to either enjoy or to affect change within
a storyline! Characters are not deleted or wiped until a timeline change
occurs. However, sometimes the Immortals will wipe player shops, message
boards, and player homes between eras to assist the galaxy from becoming
cluttered by the remnants of inactive or bugged characters.

How do I know what era we're in?
The login Message of the Day will tell you what era we are currently in, as
well as a summary of events that got us there. If you are having trouble
finding it, you can enter HELP MOTD. Most players on the OOC channel can also
answer this question for you - they just cannot go in-depth!

Where can I find information on the history of current storyline?
By reading the news, of course! Entering the command NEWS ALL will show you all
of the news articles of the major events that have occurred during this
timeline - Beware, it is long! You can read each article with NEWS #. This is
the best method to quickly catch up on the events that have occurred thus far.
For more in-depth information, you can always use IC communications (covered in
another guide) for current information.

When will this era/timeline end?
We hold End of Era (EoE) and End of Timeline (EoT) events to mark the
significant changes within the mud. These can be major battles or large RP
events that your character can take place in. EoE and EoT events are typically
known via a CHANGES announcement, in which the staff will also ask the
playerbase to submit applications for new characters, positions, or clans for
the next era or timeline. This allows the entire playerbase an opportunity to
take place as influential change agents as the story progresses into its next
phase.

See Also: HELP MOTD, HELP NEWS, HELP CHANGES

STRENGTH STR

[:: Legends of the Jedi ::]

Strength (STR in your 'score') represents your character's physical power.

The most common concern with strength deals with how much your character
can carry. For each additional point of strength you gain an additional
amount of maximum carrying weight. Any character with 20 strength can
carry 500kgs; races can have a maximum of 25 strength, and can therefore
carry up to 999kgs when their strength is at its maximum.

Strength also affects (among other things):

- damage roll and hitroll; for each additional point of strength, each
of these will increase.

- chances of success for bash, doorbash, shove and drag, and the ability
to dual-wield heavier weapons.

The STR stat affects the COMBAT class.
This stat can be raised by training in COMBAT.

See Also: HELP STAT_CHART

STRUCTURES

[:: Legends Of The Jedi ::]

General Structure Information

Summary
Structures range in type from huts to huge senate halls. They also vary in cost
and the amount of components that are needed to build one. Any skilled engineer
may build a structure, but they are best completed by a team due to the
components required. Structures are customizable both inside and out, and allow
a character to impact the game world in a meaningful way. There are many
commands associated with the structure building and customizable process, all
documented through the various help files below.

Building a Structure
Engineers build a structure by holding a set of structural schematics and using
the buildstructure command (HELP BUILDSTRUCTURE). Once the structure's
scaffolding is in place, the engineer can use the upkeep <structure> display
command (HELP UPKEEP) to see what components are necessary to complete the
building. Metal, stone, and wood can be found in their natural environments out
in the galaxy and are gathered by an engineer(HELP GATHER). Duraplast and
durasteel (as well as the tools needed to gather) may be purchased from the
same vendor that sells the structure schematics. Not all structures need every
structure component.

Customizing a Structure
Structures may be customized by the owner to appear as something completely
different. The layout of the rooms within the structure and the room flags
themselves may not be changed, but all of the rooms can be renamed (HELP
NAMESTRUCTROOM) and re-described (HELP DESCSTRUCTURE). Through the upkeep
command (HELP UPKEEP), there are various options as to who is allowed within
the structure, and even how much they may have to pay to the owner to enter.
Realtors rejoice: Structures may even be purchased and sold!

Skills and Feats
Anyone may own and customize a structure, but only engineers can build and
repair them. Several engineering feats assist with not only gathering extra
resources (HELP HARVESTER), but also allows experienced engineers to build
structures more effectively (HELP STRUCTURE_BUILDING).

Structure Policies
* Characters may own only one structure per planet.
* There must be a valid IC reason to own more than one structure.
* Players may not hoard structure spots for the purpose of price hiking or
denying structure locations.
* Character may only place vendors in structures that they own, or have the
owner's permission for.

See Also: HELP BUILDSTRUCTURE, HELP DESCSTRUCTURE, HELP GATHER, HELP HARVESTER,
HELP NAMESTRUCTROOM, HELP RENAMESTRUCTURE, HELP REPAIRSTRUCTURE, HELP
STRUCTURE_BUILDING, HELP SURVEY, HELP UPKEEP

STRUCTURE_BUILDING

[:: Legends Of The Jedi ::]

Level 130 Engineering Feat

Engineering components are +33% more effective when using buildstructure.

See Also: HELP STRUCTURES

STRUGGLE

[:: Legends Of The Jedi ::]

General Command
Syntax: struggle

Used to struggle against someone holding you, or against bindings. Be
warned, it costs movement to use, and will tire you out quickly.

See Also: BIND, UNBIND, GRAB, RELEASE, SUBDUE OR SUBMIT

STUDY

[:: Legends Of The Jedi ::]

Level 30 Science Skill
Syntax: study <object/ship>

Use of this skill will let a scientist study an object, or a ship, to gain more
understanding of the subject. For example, if you were to study a circuit, you
would learn about electronics, and if you studied a chunk of durasteel you'd
learn about construction.

Note: The studying of ships is currently bugged and does not work.

See Also: HELP SCIENCES PRACTICE SLIST SKILLS PONDER RESEARCH

SUBDUE

[:: Legends Of The Jedi ::]

General Command
Syntax: subdue <victim>

Used to subdue someone who is either held or bound, handy if they
are struggling against their restraints.

See Also: BIND, UNBIND, GRAB, RELEASE, SUBMIT or STRUGGLE

SUBMIT

[:: Legends Of The Jedi ::]

General Command
Syntax: submit

This command will force your character to submit to someone that is holding
them. It will lower your movement points to 0. Perhaps this could be used
as a way to peacefully submit to their captor.

This command can also be used in combat to submit to your opponent, effectively
ending the battle.

SULLUSTAN SULLUST BOMEWRIGHT

[:: Legends Of The Jedi ::]

Sullustans (or Bomewrights) are humanoids distinguished by their almond-shaped
black eyes, facial jowls (dewflaps), and large round ears. Sullustans have
incredible intuition for navigating and piloting, leading to both Sullustans
and their language becoming commonplace throughout the galaxy. Their native
culture on Sullust is matriarchal, polyandrous, and ritualistic, consisting of
family units called Warren-clans including a mother, her husbands, and their
children. Burial rites and crypts are given special significance among
Sullustans. Sullustans have a pragmatic side as well, making them excellent
merchants and engineers.

Famous Sullustan
*Nien Nunb, Co-pilot of the Millenium Falcon with Lando Calrissian during the
Battle of Endor

SURVEY

[:: Legends Of The Jedi ::]

Level 20 Engineering Skill
Syntax: survey

This skill allows an engineer to check if the room is able to support a
structure, and informs them whether they can build basic or advanced structures
there. This skill is used in preparation for the buildstructure command.

See Also: HELP STRUCTURES

SWIPE

[:: Legends Of The Jedi ::]

Level 20 Espionage Skill
Syntax: swipe credits <character>

SWIPE attempts to steal credits from a mob or another player. In order to swipe
successfully, you must practice the skill. On successful attempts you will
gain a varied amount of credits that is proportional to the total amount of
credits held by the target.

You can also use this command to remove worn items from sleeping/stunned
players.

See Also: HELP STEAL

SWITCHMODE

[:: Legends Of The Jedi ::]

Syntax: switchmode

This command is not presently in use.

SYSTEMTALK

[:: Legends Of The Jedi ::]

General Command
Syntax: systemtalk <message>

This command allows a player to send a broadcast into the system that it is
currently in. All ships within range of the transmitting ship will receive this
message. Range is determined by the transmitting and receiving ships' comm
(communications system) value. The RADIO and SYSTEMTALK command are the
same command.

See Also: HAIL INTERCOM RADIO

T'SURR TSURR

T'surr are a rare humanoid race native to a planet of the same name. They have
four small, red eyes, razor-sharp teeth, and blue skin. Some grow black beards
on their face. They are tall, with powerfully built primary arms and smaller
secondary arms. They tend to be vicious, cunning bullies--except in the case of
male treatment of female T'surr, which is deferential.

Famous T'Surr
*Krayn, T'surr pirate and slave trader
*Ken-Kiba, T'surr spice runner

TAIL

[:: Legends Of The Jedi ::]

Level 30 Espionage Skill
Syntax: tail <victim>

This skill will try to secretly follow the victim. Use TAIL NONE
if you wish to secretly stop following them.

TALK CLANTALK BROADCAST COMM CHAT COMMNET COMMUNICATION

[:: Legends Of The Jedi ::]

Comlinks are the primary means of communication in the galaxy. There are a
number of channel-commands tied to use of a comlink:

Talk - An audio-only channel that spans the galaxy. Your comlink can be tuned
toa different channel using the tune command, and private encryption can
be set with the setencryption command. Before using talk, you must select
a comlink to use with the currentcom command.

Clantalk - Another audio-only channel. This is only available if you are a
member of a clan (refer to help clan for more information).

Broadcast - A visual channel used to broadcast a message over the holonets.
Generally reserved for company commercials, government speeches, announcements,
or other important messages.

Networkhack - An illegal version of 'broadcast' performed by hacking into a
planet's communication grid to transmit a pirated signal. This is a visual
channel.

Transmit - A command used in conjunction with holographic transmitters. Refer
to help transmit for more information.

See Also: HELP TRANSMIT, HELP NETWORKHACK.

TALZ

Talz are a large, furry race with four eyes (two for bright light and two for
darkness). Their homeworld, Alzoc III, was an icy world known for its wealth in
minerals. Their culture is normally simple, kind, and hospitable, living as
hunter-gatherer tribes, and advanced technology is beyond them: they are
unlikely to leave their homeworld unless enslaved.
Talz can only speak their own, insectlike language.

Famous Talz
*Foul Moudama, Jedi Master
*Muftak, regular at Mos Eisley Cantina

TAMP

[:: Legends Of The Jedi ::]

Syntax: tamp <pipe>

This command is part of the old SMAUG pipe and smoking system. While these
commands have yet to be entirely removed from the game, the objects they may be
used upon have been. These commands are no longer in use on this mud.

See Also: LIGHT

TAPDATA

[:: Legends Of The Jedi ::]

Level 140 Slicer Skill
Syntax: tapdata <comm/bank>

Tapdata allows a slicer to monitor certain computer networks and
view the traffic crossing over them. If the slicer taps into a comm network
junction, they will be able to see all of the CommNet traffic that is
originating from the planet they are on.

If the slicer taps into a banking network junction, they will be able to see
withdrawals and deposits from unprotected accounts, complete with the account
numbers. Again, only from bank terminals on the planet they are on.

Room tags will be visible to level 130+ slicers to indicate what rooms can be
tapped.

Slicers will be able to protect these tap points by enabling room security.

Rooms where this skill can be used are indicated by the [Comm Junction]
flag.

See Also: HELP SECURITY

TARGET

[:: Legends Of The Jedi ::]

Syntax: Target <ship name>

This skill will cause your weapon systems to lock onto the enemy ship for the
purpose of firing.

Warning: The use of target is an aggressive act and can result in your ship
being targeted and fired upon in return.

See Also: HELP SPACECOMBAT, HELP FIRE, HELP WEAPON_SYSTEMS, HELP
SPACE_COMBAT_1_2_3

TAX TAXES

[:: Legends Of The Jedi ::]

Taxes are an essential part to the concept of running a planet. If a clan
governs a planet and they are above 0 in popular support they will be able to
apply their tax rate automatically to every formal transaction that goes on.

For instance, if Coruscant is governed by the Republic and they are in good
standing with popular support, they will get taxes. If their tax rate is 20%
and an item is purchased for 1000 credits, 200 credits go to the Republic as
taxes and 800 goes to the merchant. The same applies for someone who sets a fee
of 500 credits to enter his workshop. When someone enters they pay 500 credits
and 100 credits will go to the Republic for taxes.

Buying ships, selling ships, buying items, selling items, even renting public
ships and buying structures are all taxed. This of course requires that a clan
is governing the planet these transactions are taking place upon.

All tax funds are deposited directly into the governing clan's funds. It then
brings to mind the question of what happens if one planet has the lowest tax
rate of all? Wouldn't it be more profitable to do business there?

TAXI

[:: Legends Of The Jedi ::]

General Command
Syntax: taxi

When used in the bay of a space station, or on the landing pad of a planet,
this will call one of the available public ships to your location. The public
ships will never be as good as a privately owned ship, but they will allow you
to travel to nearby starsystems.

See Also: Help Ships

TEACH

[:: Legends Of The Jedi ::]

Level 1 Leadership Skill
Syntax: teach <person> <skill>
Syntax: teach <accept/deny>

If you are 100% adept in a skill, you have the ability to teach it to another
player. If someone offers to teach you something, you may either accept or deny
it.

The effectiveness of 'teach' depends on your leadership level, with a bonus for
leader mains teaching a skill within their subclass.

TEAM

[:: Legends Of The Jedi ::]

Syntax: team
team join <color>
team talk <message>

This command is for the purposes of capital games. This is how to interact
with your team mates. When the command is entered without arguments
it will show who is on your team. TEAM TALK will send a message to CG players
on your team. Lastly, if you have no team, TEAM JOIN <color> will let you
join a team.

The staff can set your team after the fact, and will do so in order to make
the teams even. This isn't up for debate.

TELEPATHY

[:: Legends Of The Jedi ::]

Level 10 Universal Force Power
Force Point Cost: 150

Syntax: feel telepathy <target> <message>

This power enables you to whisper to someone anonymously while they are awake
and in the same room. Non-Force users in the room will have no indication that
this happened, while other Force users may detect a disturbance as a result.

TELL REPLY

[:: Legends Of The Jedi ::]

Syntax: tell <character> <message>
Syntax: tell @<account name> <message>
Syntax: reply <message>

'Tell' will send an OOC message to one online player. Regardless of whether
the character is online or not, the message will appear to go through. The
only way you will know if they have received it or not, is if the player
replies. This was to further remove OOC from IC, as players can no longer use
tells to find out if players are online. Because tells are entirely OOC, no
IC information may be shared nor spoken over it. Punishment will be issued to
those that infringe upon this rule. (Refer to HELP IC and HELP OOC)

'Reply' will do the same, however, it will send a message to the last character
who sent you a tell.

TELL REPLY DM DIRECTMESSAGE

[:: Legends Of The Jedi ::]

Syntax: tell <character> <message>
Syntax: tell @<account name> <message>
Syntax: reply <message>

'Tell' will send an OOC message to one online player. Regardless of whether
the character is online or not, the message will appear to go through. The
only way you will know if they have received it or not, is if the player
replies. This was to further remove OOC from IC, as players can no longer use
tells to find out if players are online. Because tells are entirely OOC, no
IC information may be shared nor spoken over it. Punishment will be issued to
those that infringe upon this rule. (Refer to HELP IC and HELP OOC)

'Reply' will do the same, however, it will send a message to the last character
who sent you a tell.

TEMPERATURE HOT COLD

Certain areas and rooms are designated as either 'hot' or 'cold' to simulate
extreme climates. Players entering these rooms without appropriate protective
clothing will periodically take damage due to the harsh conditions. To
mitigate this damage, ensure your character is equipped with suitable attire
for the environment they're traversing.

TERMINOLOGY

[:: Legends Of The Jedi ::]

ERA: A stage in the Legend of the Jedi storyline. The Old Republic is the
example of an era.
TIMELINE: The full LOTJ storyline, commonly going through the Old Republic,
Rise of the Empire, the New Republic, then a full player wipe (pwipe).
SECTOR: A star system. IE Coruscant, Corellia, Hutt Space, Drovian
CAPITAL SHIP: Frigate size and up. Help shipsize. Cannot be owned by individual
players
SUPPORT: the Popular support value of a planet in the `Planets` list
ORBIT: When your ship proximity is at 0 to a planet.
WARRING CLAN: A clan you are at WAR with when you type showclan <your clan>.
FRIENDLY SECTOR: A Star system that your clan controls, fighting here gives
some advantages.
SAFE SECTOR: The most important clans have these. Clans have up to two, they
have more special benefits
CAPITAL: Your clans Capital world, it is given a bonus to income. It is often
one of the clans two safe sectors
CAPTURE: When planets/sectors change ownership from one clan to another a
planet is captured. Planets can only be captured by a WARRING CLAN, and you may
only capture two planets every 24 hour period. That means that if you capture
your second planet at 11 AM, you are unable to capture any other planets until
11 AM the next day.
PIRATES: the Pirated freighters you see flying around, when in orbit they drop
support.
BLOCKADE: some clan members have this empowerment, it allows you to blockade
planets, stop ejections and lower enemy planets support
MANNED SHIP: A capital ship which has a person onboard, or is being manipulated
in any manner (IE battlegroup).

TEXTCOLOR

[:: Legends Of The Jedi ::]

General Command
Syntax: textcolor

This command is used to set the color for almost all your messages
sent over IC channels.

See Also: HELP TONE

THEORIZE

[:: Legends Of The Jedi ::]

Level 150 Science Skill
Syntax: theorize

You must have a hypothesis on a skill held in hand while using this
skill for it to be successful. This will, based on your skills as a scientist,
attempt to finish the hypothesis and finalize the book to be used by others
to gain general experience in the same class as the datachip's skill.
(Datachips do not increase skill %.)

Once finished, one may STUDY the book to learn from it.

THIEVES_EYE 'THIEVES EYE'

[:: Legends Of The Jedi ::]

Level 110 Smuggling Skill
Syntax: usage of this skill is automatic once learned.

This skill, for a master smuggler, can let him or her notice when
another is trying to steal their items. Once adepted, this skill is far
more powerful than even at 99%.

THINK

[:: Legends Of The Jedi ::]

Syntax: think <message>
Syntax: think list
Syntax: think delete <number>

A think log is an in character means of documenting your characters thoughts
and feelings. Think logs are a great thing to write if you are planning on
developing, perming, applying for spy app, or any other actions that you may
have to justify to the immortal staff or RPC.

Example:
think The old bartender, Jake, keeps making threats toward me and my family...
telling me that he'll have no choice to hurt them if I don't help him with his
dirty work. I'll play nice for now, but soon, Jake is going to find himself in
a whole mess of pain. Too bad he doesn't have a family to miss him.

THROW

[:: Legends Of The Jedi ::]

Level 1 Combat Skill
Syntax: throw <item> <direction>
throw <item> <direction> <target>
throw <item> hatch
throw <item> into <ship name>

A useful skill that allows you to throw what you're holding into a connecting
room, at a nearby person, at the ground, or out of a ship's hatchway.

See Also: HELP ARM, HELP GRENADE

TICK

[:: Legends Of The Jedi ::]

Many of the actions in the game are based upon interval timers, including
combat, most autonomous monster actions, hp/force/move regeneration, power
duration, weather, and area resetting.

Of these timers, the hp/force/move regeneration timer is popularly called the
'tick'. Ticks in the game average 30 seconds of real time, but the actual
amount varies randomly from 15 seconds to 45 seconds.

Area resetting is configured on a per area basis and items and mobs will reset
while players are present.

TIME

[:: Legends Of The Jedi ::]

Syntax: time

The time command will provide you the time of day on the planet you currently
on, and some relevant OOC information based on your timezone.

While LOTJ has an IC day/night cycle, and you will see some references to
months and years, that information is best ignored. The LOTJ community just
uses IRL time for reference and planning.

See Also: HELP ZONETIME

TITLE PUBLICTITLE

[:: Legends Of The Jedi ::]

Syntax: title <your title>

The title command is used to assign your character's title. This will only be
viewable by your clanmates that you have greet'd. Titles support color. In
order to set your title, you MUST include your character's name. Titles are
strictly IC.

Syntax: publictitle <your public title>

The publictitle command is used to assign your character's public title. This
will be viewable by anyone that you greet who is NOT in your clan. Public
titles also support color. In order to set your title, you MUST include your
character's name. Public titles are strictly IC.

TOGRUTA

Togruta are a red-skinned, near-Human race from the planet Shili. They live in
hunter-gatherer tribes that promote being social, genuine, and perceptive.
Those who find the hunts on Shili too limiting may leave to hunt in the galaxy
at large. They have sharp teeth for more easily eating meat (favoring small
rodents called thimiars), and they have large horns which give them simple
echolocation, connected to tentacles like Twi'leki lekku.

Famous Togruta
*Shaak Ti, Jedi Master
*Ahsoka Tano, Former Jedi Apprentice

TONE

[:: Legends Of The Jedi ::]

General Command
Syntax: tone <tone> OR tone list

This allows you to take on a characteristic or `tone` of speech.
Very handy for roleplay purposes, and is supported on most LotJ IC
channels.

For more info, type tone.

TOONG

Toong are a race of humanoids rodentlike beings with large heads and gangly
limbs. They take quickly to technology and piloting, but they have an extreme
natural anxiety when encountering other sentient races, and even other Toong
outside their immediate family. They prefer to avoid both conflict and peaceful
interaction with others as much as possible.

Famous Toong
*Ben Quadinaros, podracer who competed against Anakin Skywalker

TOP10

Top ten reasons Immortals hate Mortals:
10. Mortals complain about Everything
9. Mortals think IMMs are out to get them
8. Mortals don't grovel enough
7. Mortals don't praise immortals enough
6. Mortals don't generally like surprises
5. Mortals do not derive enough pleasure from physical suffering
4. Mortals point out all of the Immortals' mistakes (which of course
Immortals don't actually make )
3. Mortals don't like it when Immortals vent
2. Mortals whine
1. Mortals use the word `Overpowered`

Top ten reasons Mortals hate Immortals:
10. Immortals are always right
9. Immortals never apologize when wrong (refer to 10)
8. Immortals share their bad moods
7. Immortals Have the slay button
6. Immortals use the slay button
5. Immortals don't seem to understand that multiplaying can be a
productive tool
4. Immortals can't type
3. Immortals seem to enjoy the suffering of mortals
2. Immortals aren't afraid to use the words surprise or Oops
1. Immortals are way overpowered 🙂

TOTP

[:: Legends Of The Jedi ::]

The game supports the use of TOTP codes for certain operations
that require more security.

TOTP is what you get out of apps like Google Authenticator.

To setup TOTP, type:
account totp <your password>

NOTE: This is the one and only time you will be able to copy
and save your TOTP secret. Don't lose it!

To test your TOTP settings type:
account totptest <totp code>

If you need your TOTP code reset, talk to an Imm. It requires a lot
of access so you will need someone senior, and they will need to
type:
setaccount <account> cleartotp confirm

See Also: SETACCOUNT, ACCOUNT

TOUGHNESS

[:: Legends Of The Jedi ::]

Feat - toughness
Class - Combat
Level - 110

This feat reduces all damage taken by 10%.

TOYDARIAN TOYDARIANS

The Toydarians are beings native to Toydaria with blue and cream-colored skin,
fast-beating wings, and short tusks. Their webbed feet have three toes each,
and their crooked hands have three fingers each. They tend to be greedy and
pragmatic, with a broad skillset that suits many professions well. Toydarians'
bellies are filled with a buoyant gas to make flight easier.

Famous Toydarians
*Watto, Tatooine junk dealer and former owner of Shmi and Anakin Skywalker

See Also: HELP FLOAT

TRACK

[:: Legends Of The Jedi ::]

Level 55 Bounty Hunting Skill
Syntax: track <mob>

Track will assist you in tracking down a mob that is within the area,
giving you its general direction. This can also be used to track
other players.

TRACTORBEAM 'TRACTOR BEAMS' TRACTOR

[:: Legends Of The Jedi ::]

Level 35 Piloting Skill
Syntax: tractorbeam <ship> capture <bay #>
tractorbeam <ship> halt
tractorbeam <cargo pod>
tractorbeam <ev suit> (only on rescue ships)

This skill gives a player the ability to manipulate the ships controls so that
its tractor-beams can be used affect other objects in space. A skilled operator
may use the tractor-beams to draw in a ship into the hangar, alter its course
and speed, and capture cargo pods. The higher the percentage of this skill the
better the chance of its succesion.

See Also: CARGO JETTISON SHIPS

TRADEBOUNTY CLANTRADEBOUNTY

[:: Legends Of The Jedi ::]

Level 25 Bounty Hunting Skill
Syntax: tradebounty <target> <receiver>

The tradebounty skill is used to turn over a bountied target to the person who
placed said bounty. The target must be grabbed and bound. When the skill is
used, the hunter will release the target, the receiver will grab them, and the
credits will be transferred.

The clantradebounty empowerment will allow individuals to receive a target
placed by the clan.

TRADEDROID

Syntax: tradedroid <target player> <amount to charge>

This command allows you to trade your droid to another player. You specify the
player you are trading to, the amount you wish to charge them and they then
have the option to either accept or decline the offer.

See Also: MAKEDROID, DROIDSTAT, RENAMEDROID, UPGRADEDROID

TRADEFED_BIOTEMPLATE

..=============================================================..
//|OUTER RIM IDENTIFICATION FILE|(T)OFFICIAL SEAL OF THE TRD FED|\\
++================================================================++
||BEGIN SUBJECT PERSONAL FILE
|| SUBJECT NAME :
|| SUBJECT RACE :
|| SUBJECT AGE :
|| SUBJECT HEIGHT :
|| <EOS>
||---------------------------------
||BEGIN SUBJECT FAMILY FILE
|| SUBJECT PARENT 1:
|| SUBJECT PARENT 2:
||<EOS>
||---------------------------------
||BEGIN SUBJECT EMPLOYMENT HISTORY
||
||<EOS>
||---------------------------------
||BEGIN SUBJECT CRIMINAL RECORD
||
||<EOS>
++===============================+================================++
||BEGIN SUBJECT PERSONAL HISTORY FILE:
||
||
++================================================================++

TRADEFED_BLANKTEMPLATE

& ..=============================================================..
& //|&OUTER RIM IDENTIFICATION FILE&|&(T)OFFICIAL SEAL OF THE TRD FED&|\\
&++&================================================================&++
&||&BEGIN SUBJECT PERSONAL FILE
&||& SUBJECT NAME :&
&||& SUBJECT RACE :&
&||& SUBJECT AGE :&
&||& SUBJECT HEIGHT :&
&||& <EOS>
&||---------------------------------
&||&BEGIN SUBJECT FAMILY FILE
&||& SUBJECT PARENT 1:&
&||& SUBJECT PARENT 2:&
&||&<EOS>
&||---------------------------------
&||&BEGIN SUBJECT EMPLOYMENT HISTORY
&||&
&||&<EOS>
&||---------------------------------
&||&BEGIN SUBJECT CRIMINAL RECORD
&||&
&||&<EOS>
&++&===============================+================================&++
&||&BEGIN SUBJECT PERSONAL HISTORY FILE:
&||&
&||&
&++&================================================================&++

TRADESHIP

Syntax: tradeship <ship> <character> clan*

This command will trade a ship that you own to someone, or their clan. This
is most useful when selling ships that you have built. To trade a ship, it
must belong to you, or your clan (must be empowered with clantradeship).
You must also be standing on the same platform as the ship you wish to trade.

* 'clan' is an optional argument that will trade the ship directly to the
characters clan. 'tradeship ship self clan' will trade the specified ship
to your own clan.

* Smugglers who manage to steal a ship will be able to trade the ship to their
clan only if the clan is of the crime type.

TRAFFICKING BUYCONTRABAND SELLCONTRABAND

[:: Legends Of The Jedi ::]

Level 120 Smuggling Skill
Syntax: buycontraband <ship> <type> <amount>
sellcontraband <ship> <type> <amount>

Whats a smuggler without the ability to smuggle? LOTJs smuggling system
functions similarly to the cargo commands, but has its own risks and rewards.
Professional smugglers can trade in contraband to skip needing a cargo pass,
paying local clan taxes, and avoid trade embargos.

No smuggler is perfect. Failing the skill check (trafficking) when buying or
selling contraband runs the risk of alerting the authorities, possibly leading
to you being WANTED on the planet and attacked by local police. What determines
a successful smuggle attempt? A better skill percentage will make your day
easier. High planetary police budgets, customs agents and platform security
will not.

See Also: Help Cargo, Help Permit

TRANDOSHAN TRANDOSHA DOSHA

Hailing from the world known as Trandosha (or Dosha) within the Mytaranor
System, Trandoshans are an aggressive reptilian species of warlike tendencies.
Harboring a fierce hatred of the neighboring Wookiees of Kashyyyk and a strong
proclivity towards violence, Trandoshans have notably been found as slavers of
the hirsute Wookiees, bounty hunters, mercenaries and soldiers. Trandoshans
also worshipped a female deity known as the Scorekeeper who they believed
awarded them with Jagannath points for each kill they delivered.

Famous Trandoshan(s)
*Bossk, Bounty hunter hired by Darth Vader to track The Millenium Falcon
*Garnac, big game hunter who ran a hunting guild

TRANSFERFUEL

[:: Legends Of The Jedi ::]

Syntax: transferfuel <amount>

This command is used to transfer fuel from one ship to another. To transfer
fuel the two ships must be docked with one another, and the player attempting
to initiate the transfer must be LEVEL 30 or higher.

See Also: DOCK UNDOCK

TRANSMIT HOLOTRANSMITTER HOLO

[:: Legends Of The Jedi ::]

This command is used to interact with a holographic transmitter. These devices
can be used to send an image of oneself to another transmitter. The link is two
way by default, and allows all in the room to see the actions of those in the
room of the other projector. This mode of communication is invaluable both for
the ability to speak face to face across great distances, but also for the
quality of communication it offers.

The following commands can be used on transmitter objects which can be found in
clan bases, public meeting rooms, or other possible locations.

To start or join a channel: transmit <object> join <channel>
To leave: transmit <object> off (or leave)

You can also create a "broadcast channel". When doing this, others can join the
channel in receive-only mode. You'll also get a code which other players can
use to join the broadcast as senders. This could be used if two organizations
wished to broadcast a session with representatives from each of their
respective headquarters.

To start a broadcast channel: transmit <object> broadcast new <channel>
To add another sender to one: transmit <object> broadcast join <code>
Viewers can still join using: transmit <object> join <channel>

In any mode, you can get information about the transmitter's current state, as
well as the number of receive-only listeners, with the following command:

Show transmitter status: transmit <object> info

TRANSPONDER

[:: Legends Of The Jedi ::]

General Command
Syntax: transponder
transponder on
transponder off
transponder scan
transponder monitor

This command used from the cockpit of a ship will on it's own show the pilot
the status and options for the transponder on their ship. Anyone with their
transponder set to monitor will recieve a ping while in the cockpit of the ship
when another transponder is set to on. A ship with an active transponder will
broadcast their ship name, current star system, and their current energy level.

See Also: HELP DOCK, HELP TRANSERFUEL

TRANSPORTATION

[:: Legends Of The Jedi ::]

Level 30 Science Knowledge Skill
Syntax: passive

Acquiring advanced knowledge of transportation will enable an engineer to
produce larger containers. Rudimentary knowledge of this science will allow you
to discern the properties of containers and holsters.

See Also: HELP MAKECONTAINER, HELP EXAMINE

TRANSPORT_SPECIALIST 'TRANSPORT SPECIALIST'

[:: Legends Of The Jedi ::]

Feat - transport specialist
Class - Smuggling
Level - 100

This feat allows you to have control over an additional stolen ship.

TRIGGER

A trigger is an action, phrase, or game event that causes a program
held within a room, mob or object, to begin playing out its commands.

Triggers can be anything from a player or mob entering a room, to a
player stating a particular phrase within a room, or to a mob or an
object.

NOTE: Intentionally setting off another player's triggers is a serious offense.
Do not do it.

TRUE_EXAMINE

[:: Legends Of The Jedi ::]

Level 80 Bounty Hunting Skill
Syntax: true_examine <target>

Bounty hunters must be very keen of eye in order to spot their prey. Through
extreme practice and training, this skill allows a bounty hunter to see through
disguises and allow them to ascertain their quarry's true race.

TRUE_NEUTRAL

True neutrals distance themselves from all other alignments by lacking both a
fundamental view on laws and on morals. They will do what they aspire to do,
and will not concern themselves with either the good OR the bad of their own
actions. They are usually guided by another motive.

Bounty hunters would be well suited to True Neutral.

TSR D&&D AD&&D

. Dungeons && Dragons (tm) and TSR Hobbies Inc.

Here we'd like to duplicate the original credits from the Basic Rules,
Dungeons && Dragons (tm), (c) 1974, 1977, 1978, 1981, 1983 TSR Hobbies Inc.

Acknowledgements:
The following individuals have made this work possible through its years of
evolution: Dave Arneson, Brian Blume, Dave Cook, Anne C. Gray, Ernie Gygax,
E. Gary Gygax, Allen Hammack, Kevin Hendryx, John Eric Holmes, Harrold
Johnston, Tim Kask, Jeff Key, Rob Kuntz, Alan Lucien, Steve Marsh, Tom
Moldvay, Mike Mornard, Jon Pickens, Brian Pitzer, Michael Price, Patrick L.
Price, Paul Reiche, Evan Robinson, Gordon Schick, Lawrence Schick, Don Snow,
Edward G. Sollers, Garry Spiegle, Stephen D. Sullivan, Ralph Wagner, Jim
Ward, Jean Wells, Bill Wilkerson, Donald Paterson, and Frank Mentzer.

DIKUMud's concepts were directly based on TSR's D& concepts.

TUCK PALM

Syntax: Palm <item>
Or: Palm <item> <container>
Syntax: Tuck <item> <container>

Palm and Tuck are new skills rolled together under the palm skill. Palm is a
silent get (can be used out of a container or off the ground). Tuck is a silent
put and is rolled into the palm skill. Just type tuck and it's based off palm.

Also, a sidenote, you need to be in the room with someone else to get a % in
these skills.

TUNE

[:: Legends Of The Jedi ::]

General Command
Syntax: tune <comlink> <channel>
tune <comlink> -

Used to change the channel of a comlink for the purpose of using the TALK
command.

'tune <comlink> -' will return the tuned channel of the comlink or mic. This is
useful for ensuring you are going to be using the right one. (See also HELP
PROMPT to put the channel and encryption of your current comlink into your
prompt.)

We have had reports of the above command not properly reflecting on screen
readers. The command is 'tune <comlink> hyphen'.

See Also: HELP PROMPT, CURRENTCOM, COMLINK

TUNESHIP

[:: Legends Of The Jedi ::]

Level 50 Engineering Skill
Syntax: tuneship <ship name>

This skill will tune a ship, adding additional quota for upgrades. The amount
of quota added depends on the size of the ship and the engineering level of the
player tuning it.

TURBOLIFT

HELP TURBOLIFT, LIFT

Turbolifts on Legends of the Jedi are similar to elevators in the real world.
You call them, step inside, then say where you desire to go. Using them is just
as simple! When standing in a room labeled [Turbolift Landing] just say:
TURBOLIFT, LIFT, or CALL and it will call the lift to where you are standing.

Once the turbolift has arrived on your level, step inside and the room
description will indicate how to access a list of floors available. Turbolifts
are completely operated by voice commands, so just say the floor after finding
it on the list and you'll be brought there.

An exception to how the game's turbolifts work is inside of starships. All that
is needed in a starship turbolift is to enter the number of your desired floor.

TWI'LEK TWILEK TWILEKS TWI'LEKS

Twi'leks are a Near-Human species native to the hostile planet of Ryloth,
recognizable by their colorful skin and lekku (head-tails). Lekku contain part
of the Twi'lek brain, are used in their language, and are extremely sensitive.
The rarest Twi'lek skin colors are turquoise (Rutians) and red (Lethans).
Twi'leks are known for their calculating and charismatic natures, often
becoming talented merchants, diplomats, dancers, or criminals.

Famous Twi'leks
*Aayla Secura, Jedi Knight and Clone Wars-era General killed during Order 66.
*Bib Fortuna, Major Domo of Jabba The Hutt and weak-minded fool.

UBESE

Ubese are a rare Human subrace that survived the destruction of their homeworld
(rumored to be the accidental work of Jedi Knights attempting to disarm Ubese
nuclear weapons). Physically, they look like other Humans, although they
breathe only nuclear vapor instead of standard air. They tend to be hateful,
violent, and contemptuous, preferring to speak their native tongue. They are
united by their hatred of the Jedi, and they make skilled hunters and
assassins.

Famous Ubese
*Boushh, Ubese bounty hunter who Leia impersonated to infiltrate Jabba's palace
*Liash Keane, crime lord and technocrat

UFG PLANETGAME WARINFO

[:: Legends Of The Jedi ::]]

What is Star Wars without War? Up For Grabs (UFG) is LOTJ's system for
determining when different planets are susceptible to be being captured by
clans. Attacks and conflict can happen at any time, but UFG helps guide when
major battles happen on the mud.

Clans can launch invasions of vulnerable planets inside a UFG window using
either military or political means to capture the planet (see: help capture).
What planets are vulnerable, how frequently UFG windows occur, and how long
windows last are all variables that that change from era to era.

The &kWARINFO&k command and global echoes will provide you with additional
information.

SEE ALSO: Help Public Opinion, Help Capture

UGNAUGHT

Ugnaughts are diminutive, pig-like sentients hailing from the polluted
industrial planet of Gentes. Ugnaughts typically stand around a meter in
height, with stout, muscular bodies adapted for laborious work. Despite their
size, Ugnaughts possess a keen intellect and a knack for machinery, making them
invaluable in engineering and technical roles across the galaxy.

Famous Ugnaughts
*Ugloste, renowned Ugnaught engineer who played a crucial role in the
construction of Cloud City on Bespin.
*Mala Mala, skilled Ugnaught mechanic known for her expertise in droid repair
and modification.

UMBARAN

The Umbarans, also known as the Shadow People, were a slender, near-human
species native to the planet of Umbara. They were characterized by their pale,
bluish skin and gaunt, emaciated faces with gray markings around the sockets of
their colorless eyes. Although Umbarans did have hair, some of them either were
bald or shaved their heads. With their colorless eyes, they were capable of
seeing in the ultraviolet spectrum. On their gloomy homeworld of Umbara, the
so-called Shadow People formed an organized society divided into castes, and
they constantly schemed to improve their social rank. Because of the species'
skill at manipulating others, some off-worlders have spread rumors that
Umbarans have the ability to control minds. Their culture's traditional
clothing is the shadowcloak.

Famous Umbarans
*Sly Moore, Force Adept and Senior Administrative Aide to Chancellor Palpatine
*Darth Ruin, Dark Lord of the Sith and former Jedi known as Phanius

UNARMED 'UNARMED COMBAT' 'ADVANCED UNARMED' 'UNARMED MASTERY' UNARMED_COMBAT

[:: Legends Of The Jedi ::]

Level 100 Combat Skill: Unarmed Combat
Level 100 Bounty Hunting Skill: Advanced Unarmed
Level 120 Bounty Hunting Skill: Unarmed Mastery

Syntax: Use of the skill is automatic once learned.

These skills increase proficiency without weaponry. Unarmed Combat covers basic
attacks, parries, grabs and throws. Advanced Unarmed includes much more
complicated combat maneuvers. Unarmed Mastery involves secret techniques only
passed from master to apprentice. These skills are often known only to
assassins, as most high-risk targets have stringent security measures that
preclude carrying weapons within striking distance.

UNBIND

[:: Legends Of The Jedi ::]

Syntax: unbind <victim> <code>

Using this command will attempt to unbind a character. If the binding
has a keypad, a code must be supplied for it. Some keypads have a code
of 0, and no code must be supplied for it to work, although if you put
0 as the code, that will work as well.

See Also: BIND, GRAB, RELEASE, SUBDUE, SUBMIT or STRUGGLE

UNDOCK

[:: Legends Of The Jedi ::]

Syntax: undock <delay>

This command is used to undock two ships that are currently docked. When
initiating the undock command the player must input the amount of time they
wish to delay the procedure. The minimum delay time is 1 second, and the
maximum is 60 seconds. To cancel an undocking procedure that is initiated but
still executing the delay timer, use the UNDOCK command with a delay of 0. This
will cancel the undocking procedure. The UNDOCK command may only be initiated
from the ship that initiated the docking procedure.

See Also: DOCK TRANSFERFUEL

UNFAMILIAR

[:: Legends Of The Jedi ::]

Level 45 Universal Force Power

Force Point Cost: 500

Syntax: feel unfamiliar <target>

This allows a Force user to cloud the mind of their target, erasing all memory
they have of the caster. (The victim will forget all greets/dubs they have for
the caster.) This also leaves the victim's memory foggy for a short time,
preventing them from dubbing anyone until they recover so the Force user can
get away and remain unknown.

UNLOADSHIP

[:: Legends Of The Jedi ::]

Syntax: unloadship <ship>

This command lets you move a ship you own, or if you have the clan
PILOT empowerment, on that your clan owns, from the bay of a ship that
you own, or that your clan owns (if you have the empowerment).

See also - LOADSHIP

UPGRADE UPGRADESHIP DISMANTLE STRIPSHIP

[:: Legends Of The Jedi ::]

Level 85 Engineering Skill
Syntax: upgradeship <ship> <component> <amount>
Syntax: dismantle <ship> <component> <amount>

Required Items: Toolkit, Hydrospanner

This skill allows an engineer to modify an existing ship. The target ship
must be landed inside a garage. An engineer may only modify a ship that
they are either the owner, pilot, or copilot of.

Syntax: upgradeship <ship> limits
The 'limits' option prints out the ship's current stats and the range of
possible values, as well as the size and cost of each component.

Syntax: upgradeship <ship> <component> all
Syntax: dismantle <ship> <component> all
Using 'all' instead of a number will add or remove all possible components to a
ship, up to the ship's maximum or minimum values for it. If the ship doesn't
have enough quota to fit the maximum of a component, this command will instead
add whatever fits.

Syntax: stripship <ship> (must be in a room flagged blackmarket)
Stripship is used by an unscrupulous engineer to strip a starship for parts and
sell the parts on the black market. The engineer must have stolen ship rights
to strip it for parts. Pilots can protect their ships by hiring a skilled
slicer to secure a ships system. Stripping a ships parts will set its stats to
the minimum values. The amount of credits you receive from stripping a ship
depends on your science skills.

See Also: HELP COMPONENTS, HELP SHIPSTATS

UPGRADEDROID

[:: Legends Of The Jedi ::]

Level 120 Engineering Skill
Syntax: upgradedroid <command> <option>

Command Choices: Focus, Behavior

Focus: Picking a focus for your droid is like picking a class. Combat droids
can fight and help you in that sense. Industry droids can help you build ships.
Translation droids will help you by translating any language into your own and
vice versa. You must select one of these three things as your focus.

Behavior: The behavior of a droid determines a few things about how it
interacts with you and other people. Behaviors are: ignore, destroy, assist and
inactive. When you create your droid it will start inactive. You will have to
change its behavior to either ignore or assist to get it to start helping you.

See Also: MAKEDROID, DROIDSTAT, RENAMEDROID, TRADEDROID, DESTROYDROID

UPGRADESHIP DISMANTLE STRIPSHIP BLACKMARKET

Level 85 Engineering Skill

Syntax: upgradeship <ship> <component> <amount>
Syntax: upgradeship <ship> UPGRADE
Syntax: dismantle <ship> <component> <amount>
Syntax: stripship <ship> (must be in a room flagged blackmarket)

Required Items: Toolkit

This skill allows an engineer to modify an existing ship. The target ship
must be landed inside a garage. An engineer may only modify a ship that they
are either the owner, pilot, or copilot of.

Stripship is used by an unscrupulous engineer to strip a starship for parts and
sell the parts on the black market. The engineer must have stolen ship rights
to strip it for parts. Pilots can protect their ships by hiring a skilled
slicer to secure a ships system. Stripping a ships parts will set its stats to
the minimum values. The amount of credits you receive from stripping a ship
depends on your science skills.

See Also: HELP COMPONENTS, HELP SHIPSTATS

UPKEEP

[:: Legends Of The Jedi ::]

General Structure Command
Syntax: upkeep <structure> <option> <etc>

This command is used by the owner of a structure to set such things as the
price for entry, the account to credit with payments, to transfer ownership,
set the price for sale, or even to demolish the structure.

Upkeep Options
account <bank #> - set a bank account to receive entrance fees
demolish - CAUTION: destroy the structure (not currently implemented)
description - change the external description of the structure
sellprice <amount> - set a price for someone to automatically buy the structure
transfer <person> - transfer ownership of the structure (the person is not
required to be in the room)

CAUTION: It is your responsibility to specify a valid bank account prior to
setting the structure up with a sellprice, otherwise you will not receive the
funds from the sale.

See Also: HELP STRUCTURES

USE ACTIVATE

[:: Legends Of The Jedi ::]

Syntax : Use (item)

Quite obviously lets you use an item.

UTAI

Utai are the stronger, shorter, and tougher of the two major Utapau races. They
have a pale skin and elongated heads, with black eyes. They tend to focus on
manual labor and live far underground. Most Utai are simple and practical, but
their talents are broad, and they can be capable engineers, smugglers, and
spies as well.

Famous Utai
*Senin Vant, Pilot during the Battle of Utapau

VALOR

[:: Legends Of The Jedi ::]

Feat - valor
Class - Leadership
Level - 80

This feat will raise the mental state of your party.

VARIABLES


Legends of the Jedi is now MSDP enabled!

Great! So, what is MSDP?
------------------------
MUD servers often want to send additional data to a MUD client that doesn't
necessarily need to be displayed. MSDP, or Mud Server Data Protocol, addresses
this issue by providing a route for MUD servers to send variables their values
to MUD clients that can be both generic or specific for the MUD in question.

What does this mean to me?
--------------------------
This means that common variables that we may want to monitor heavily, such as
health, movement, stats, credits, etc., are all able to be easily tracked now.
The great thing about MSDP is that much of the information is now instantaneous
which allows for great client-side interfaces, such as health and move gauges,
that no longer rely on inaccurate screen-capturing methods.

How do I get started?
---------------------
Some clients, such as MUSHClient, fully support MSDP and make it rather easy
to pull the data from the MUD's telnet level. Others, such as CMud, are a royal
PITA, and need specific scripting, as they do not support it, and have no
desire to at current. Get involved in the LotJ forums for help with capturing
the info on your client!

MSDP project home page:
http://tintin.sourceforge.net/msdp/

LotJ MSDP Thread:
http://www.legendsofthejedi.com/forums/topic/the-msdp-thread/


Related help files: HELP MSDPVARS1

VECTOR COURSE TRAJECTORY

[:: Legends Of The Jedi ::]

Syntax: course (x) (y) (z)
course AWAY <target/planet>
course relative (x) (y) (z)

COURSE followed by xyz coordinates used to adjust your trajectory
once inside a planetary system so you may maneuver, attack other
craft or land. COURSE AWAY will set your trajectory opposite to the
chosen object. COURSE RELATIVE or "COURSE REL" followed by xyz
coordinates will move your vessel to that new location using your current
location as the starting point. Ex: course rel '500 0 0' will move your
ship 500 units in the x direction from where it currently is.

VENDOR SHOP

[:: Legends Of The Jedi ::]

LotJ features a unique system of player-owned shops. The following commands
outline the process of buying, establishing, stocking, and closing your very
own shop. However, be warned that the clan that governs the planet your shop is
located on has the ability to close your shop without notice. If your shop is
not regularly stocked, don't be surprised to find it closed one day. Closed
shops will dump all credits and objects in a corpse for anyone to take. Shops
also close down in the event of the owner being permed.

Syntax: buyvendor
Enter any room containing a storekeeper and use the buyvendor command to
purchase a deed. A Vendor deed costs 200,000 credits, and will be 'saved' to
your character until you place your vendor. You may own up to 3 vendor deeds.

Syntax: placevendor
Enter any empty shop not already containing a vendor and use the placevendor
command to set up your shop in that room. A Vendor will immediately appear and
a deed will be subtracted from you. Other characters can interact with this
vendor as they would at a normal shop.

Syntax: nameshop
Using the nameshop command will allow the shop's owner to set the title of the
room the shop is in.

Syntax: descshop
Shop owners may also describe their shop's room by using the descshop command.
This will place the user in the shell editor.

Syntax: pricevendor <object> <price>
To sell an object, give the item to your Vendor. Prices may or may not
automatically set to a default value depending on the value of the object. To
change the price on vendor items, use the pricevendor command.

Syntax: collectgold
To collect the credits that your Vendor has earned, go to your shop and use the
collectgold command. All earned money will be given to you, minus a 5% vendors
fee.

Syntax: vendors
The vendors command allows a shop owner to see a list of their shops, their
locations, and the credits each shop has earned.

Syntax: vendors inventory
The vendors inventory command expands upon vendors by listing the items in each
shop's inventory.

Syntax: sellvendor
Selling your Vendor will close your shop and return 100,000 credits to you. To
use the sellvendor command, you must be in the room of your shop.

Syntax: setvendor tone <tone>
Shop owners may change their vendors speaking tone.

Syntax: setvendor textcolor <text color>
Shop owners may change their vendors speaking text color.

Syntax: setvendor greeting <greeting message>
Shop owners may change what their vendor says to welcome new patrons into the
shop.

Syntax: setvendor description
Shop owners may change what their vendors description is when you look at them.
This will place the user in the shell editor.

Syntax: setvendor race <race>
Shop owners may change their vendors race, but only ONE TIME.

Syntax: setvendor skincolor <skin color>
Shop owners may change their vendors skin color.

Syntax: setvendor sex <value>
Shop owners may change their vendors sex.

Syntax: setvendor hiddenowner
Toggles whether the vendor shows the name of the player or clan who owns the
shop.

See Also: HELP CLANVENDOR, HELP BUY, HELP CLOSESHOP

VENDOR SHOP SETVENDOR

&244[&051:: Legends Of The Jedi&051 ::&244]

LotJ features a unique system of player-owned shops. The following commands
outline the process of buying, establishing, stocking, and closing your very
own shop. However, be warned that the clan that governs the planet your shop is
located on has the ability to close your shop without notice. If your shop is
not regularly stocked, don't be surprised to find it closed one day. Closed
shops will dump all credits and objects in a corpse for anyone to take. Shops
also close down in the event of the owner being permed.

&244Syntax: &051buyvendor
&231Enter any room containing a storekeeper and use the &046buyvendor&231 command to
purchase a deed. A Vendor deed costs 200,000 credits, and will be 'saved' to
your character until you &046place&231 your vendor. You may own up to &0463 vendor deeds&231.

&244Syntax: &051placevendor
&231Enter any empty shop not already containing a vendor and use the &046placevendor
&231command to set up your shop in that room. A Vendor will immediately appear and
a deed will be subtracted from you. Other characters can interact with this
vendor as they would at a normal shop.

&244Syntax: &051nameshop
&231Using the &046nameshop&231 command will allow the shop's owner to set the title of the
room the shop is in.

&244Syntax: &051descshop
&231Shop owners may also describe their shop's room by using the &046descshop&231 command.
This will place the user in the shell editor.

&244Syntax: &051pricevendor <object&051> <price&051>
&231To sell an object, give the item to your Vendor. Prices may or may not
automatically set to a default value depending on the value of the object. To
change the price on vendor items, use the &046pricevendor&231 command.

&244Syntax: &051collectgold
&231To collect the credits that your Vendor has earned, go to your shop and use the
&046collectgold&231 command. All earned money will be given to you, minus a 5% vendors
fee.

&244Syntax: &051vendors
&231The &046vendors&231 command allows a shop owner to see a list of their shops, their
locations, and the credits each shop has earned.

&244Syntax: &051vendors inventory
&231The &046vendors inventory&231 command expands upon &046vendors&231 by listing the items in each
shop's inventory.

&244Syntax: &051sellvendor
&231Selling your Vendor will close your shop and return 100,000 credits to you. To
use the &046sellvendor&231 command, you must be in the room of your shop.

&244Syntax: &051setvendor tone <tone&051>
&231Shop owners may change their vendors speaking tone.

&244Syntax: &051setvendor textcolor <text color&051>
&231Shop owners may change their vendors speaking text color.

&244Syntax: &051setvendor greeting <greeting message&051>
&231Shop owners may change what their vendor says to welcome new patrons into the
shop.

&244Syntax: &051setvendor description
&231Shop owners may change what their vendors description is when you look at them.
This will place the user in the shell editor.

&244Syntax: &051setvendor race <race&051>
&231Shop owners may change their vendors race, but only ONE TIME.

&244Syntax: &051setvendor skincolor <skin color&051>
&231Shop owners may change their vendors skin color.

&244Syntax: &051setvendor sex <sex&051>
&231Shop owners may change their vendors sex.

&244Syntax: &051setvendor hiddenowner
&231Shop owners may toggle the vendors ownership display between the owning
character or clan's name and no one.

&051See Also:&231 HELP CLANVENDOR, HELP BUY, HELP CLOSESHOP

VENGEANCE

[:: Legends Of The Jedi ::]

Level 90 Dark Side Force Skill

Syntax: Use of the skill is automatic once learned.

A hatred for your killer, and desire to get vengeance, can give a dark-side
force user the power to remain existant after being killed, becoming a Force
Ghost. To learn this ability one must have focused hatred, and a developed
mind. The skill is said to be learned from the bowels of a dark temple, but
it is not public knowledge where this temple is.

See Also: HELP MANIFEST, HELP CONVERGE, HELP DISPEL SPIRIT

VENTRILOQUATE

[:: Legends Of The Jedi ::]

Level 9 Universal Force Power

Force Point Cost: 85

Syntax: feel ventriloquate <speaker> <message>
feel ventriloquate '<multi-word speaker>' <message>

Ex: feel ventriloquate Rojan May the Force be with you.
feel ventriloquate 'A Disembodied Voice' May the Force be with you.

This power throws your voice, making it appear that some other object or
character in the room is saying your message. Others in the room have a chance
to know that someone is using ventriloquism, but not who. The target need not
be a real character in the room. You can use any name for it.

VERPINE VERPINES

The Verpine are a race of tall, green mantid beings with large black eyes
native to the Roche asteroid field. They can communicate in Verpine via radio
waves and are known for their technologically advanced culture. So great is
their fascination with technology that they are more likely to be moved to
action by technology in danger than by ideals or rhetoric. Verpine can also
produce unintelligent worker drones. They are fairly sociable, and their
culture and government are primarily democratic (using radio wave communication
for quick decision-making).

Famous Verpine
*Zraii, head ship engineer for the Rebellions Rogue Squad

VIBRO-BLADES VIBROBLADES VIBROBLADE 'ADVANCED VIBROBLADE' 'VIBROBLADE MASTERY' VIBRO

[:: Legends Of The Jedi ::]

Level 1 Combat Skill: Vibro-blades
Level 40 Combat Skill: Advanced Vibroblades
Level 100 Bounty Hunting Skill: Vibroblade Mastery

Syntax: Use of the skill is automatic once learned.

Vibroblades house a sonic generator in the hilt, causing the blade to vibrate.
The wounds caused penetrate much deeper than might otherwise be the case.
These skills increase proficiency with vibroblades. Vibro-blade covers basic
attacks, parries and ripostes. Advanced Vibroblades includes the most complex
combat maneuvers known to the public. Vibroblade Mastery involves secret
techniques only passed from master to apprentice.

See Also: HELP AMMO

VIEWRPC

[:: Legends Of The Jedi ::]

General Command
Syntax: viewrpc
viewrpc <name>
viewrpc retired

This command allows players to see the current roster of active Roleplay
Council (RPC) members. You can also check up on their bio, the date they
started, or (if applicable) when they retired. Although retired RPC aren't
visible when you type VIEWRPC alone, you can still see their profiles by
typing 'viewrpc retired'.

VISION

[:: Legends Of The Jedi ::]

Syntax: feel vision <target>

This spell originates on Dathomir, where witches would use their energy
together to perform feats well outside of their own personal abilities. This
spell in particular is a good example. A group of forcers, or witches, can work
together, the vision allowing them to find and identify people. The person who
casts the spell first will see a true image of the person's whereabouts, while
the rest of the people in the room will see the conjured image of the target
in the air.

The skill requires three people to work properly, and it is said to be hard
to master.

VITALITY

[:: Legends Of The Jedi ::]

Level 65 Light Side Force Power

Force Point Cost: 400

Syntax: feel vitality

A Jedi can use this to draw protection from the force, reducing the damage
taken in combat by half.

VURK VURKS SEMBLA

Vurks are waterbreathing, reptilian humanoids from the planet Sembla, with
bulbous black eyes and an arced head crest. Although they are technologically
advanced, they live a nomadic existence, moving from place to place with
friends and acquaintances. They may lack discipline but are prone to deep
introspection, questioning each other and traveling with those who share their
philosophies. Their culture emphasizes sharing one's own accomplishments as a
natural part of life.

Famous Vurk
*Coleman Trebor, Jedi Master and Member of the pre-Clone Wars Jedi Council
*Sweitt Concorkill, Senator of the Galactic Republic

WALLDO

Walldo is beyond help.

WANTED BLACKLIST PARDON IMMUNITY GRANTIMMUNITY REMOVEIMMUNITY

[:: Legends Of The Jedi ::]

Players can become wanted by a planetary government for crimes like murdering
civilians or guards, getting caught trading contraband, using crime-like
skills, destroying non-pirate ships near a planet, and more. Governing clans
also have a suite of tools for managing players' wanted status using the
blacklist empowerment. Local governors can also check a planet's WANTED and
IMMUNITY list using leadplanet wanted. A player's wanted and immunity status
will be displayed when you use the lookup command. WANTED status will reset
when a planet is captured.

Syntax: blacklist <name> <planet name/all>
Add a WANTED flag to a player, causing police mobs to automatically attack
them.

Syntax: pardon <name> <planet name/all>
Remove a player's WANTED status.

Syntax: grantimmunity <name> <planet name/all>
Players with immunity status will not get WANTED status when caught committing
crimes.

Syntax: removeimmunity <name> <planet name/all>
Remove a player's immunity status.

WAR

[:: Legends Of The Jedi ::]

A clan is only considered to be "AT WAR" when THEY have declared war upon
another clan using the WAR command. It is therefore a very good idea for clans
to have an active leadership to declare war swiftly back in return. Declaring
war allows a clan to perform many actions against another clan that it can not
normally do.

Clans at war can:
1) Capture enemy planets or force them to go neutral.
2) Destroy unmanned ships in accordance with HELP CAPITALRULES.

Other things to note:
1) War MUST have been declared if you wish to perm someone for the primary
reason of "he was a member of clan X." The RPC will determine, as usual, if
your primary reason is adequate. A simple "we were at war" in the vast majority
of cases is not good enough. Perms carried out for the main reason of "they are
a member of the enemy clan" will be carefully reviewed by the RPC. It's
recommended that you have a better reason than just that to kill an enemy clan
member. As always, 'exceptional circumstances' may arise, and the validity of
the kill will be determined by the RPC.

2) Reasonable attempts should be made to capture prisoners - there is no need
to kill everyone in a warring clan. However, this is not always possible or
even a sane action.

3) While you may kidnap specific clan members when not at war, going after
random clan members for the primary reason of clan affiliation is not allowed.

WARRIOR

[:: Legends Of The Jedi ::]

Temporary Race Information

Summary
Warrior races represent the unseen faces of conquering armies and navies. They
are meant to be leveled quickly and deployed to the field of battle to help
turn the tide for their clan. The tradeoff to this is that warrior races have a
limited skill set and cannot hold major ranks in clans.

Warrior races are generated as a result of certain events/incidences occuring
during the course of the games timeline. Their actions and interactions are
segregated between those against other Warriors and those against normal
characters.

Rules of Engagement: Warriors vs Warriors
Providing War has been declared. Warriors fighting other Warriors may
essentially fire at will. For all intents and purposes, in fighting other
Warriors, help perm does not apply. Providing War is declared.

Rules of Engagement: Warriors vs Non-Warrior Characters
Warriors fighting normal characters essentially follow something very similar
to those governing private bounties. A task force of Warriors must be ordered
by a clear Superior to kill/capture a specific target. As with private
bounties, the burden of supporting evidence and reason (IE help perm) will lie
primarily with the Superior, however the Warriors involved will be expected to
cooperate with the RPC in event of a restore case. It is highly recommended
that the warriors create a think log entry when tasked with a 'mission'. In the
case of 'normal' characters combatting Warriors. Providing they are Warring
enemies, you may fire at will.

As with bounties, a generic, `kill everyone` is NOT suitable.

Additional Rules and Expectations
1) Warriors may not request spyapps.
2) Warriors must follow orders from their superiors, or risk losing their
character.
3) Warriors are designed for their own specific clans and as such may not
resign from them.
4) 'Storing' your warriors for later in the timeline is a recipe for getting
them slain.
5) When a new era approaches, warrior characters generally DO NOT live into the
new era. You may apply for your warrior character to continue, but you should
create your character with the understanding that it is likely you will not
make it into the next era.

See Also: HELP CLANS

WATCH

[:: Legends Of The Jedi ::]

General Command
Syntax: watch <person>
watch none

Use of this command will direct your character's attention to a specific
person in the room. This is handy for keeping track of people who like to
sneak around. If you use this command while sneaking, people won't see a
message indicating that you are watching, and whom. Nor will they see the
action message, as it will be assumed you are watching your target secretly.

WEAPON_SYSTEMS 'WEAPON SYSTEMS'

[:: Legends Of The Jedi ::]

Syntax: Passive

This skill allows you to use the various weapon systems on a spacecraft.

See Also: HELP SPACECOMBAT, HELP TARGET, HELP FIRE

WEAR HOLD WIELD LOCATIONS WEARLOCS WEARFLAGS WEARLOC


Input: Get this: Skill: Layers:
hands hands MCL (Yes)
hold hold MCM, MC, MCL(No)
head head MA, MCM (No)
body body MCL, MC (Yes)
over over MCL (Yes)
feet feet MCL (Yes)
about about MCL, MA (No)
arms arms MCL, MC (Yes)
waist waist MCL, MH, MC (Yes)
legs legs MCL, MC (Yes)
wrist right or left wrist MJ, MCM (No)
finger right or left hand MJ, MCM (No)
ears ears MJ, MCM (No)
neck neck (can wear two) MJ, MCM (No)
back back MC, MCL (No)

Other wear locations:
Worn on: Skill:
Light Makeflashlight
Shield Makeshield
Wield/Dual Makeblade, Makeblaster
Makebowcaster, Makeforcepike
Eyes Makegoggles

Legend:
MA - Makearmor
MJ - Makejewelry
MC - Makecontainer
MCM- Makecomlink
MCL- Makeclothing
MH - Makeholster
Layers: - Can wear more than 1 item on this location.

WEEQUAY

Weequay are a tough, humanoid race native to Sriluur, a harsh desert planet.
Their skin is wrinkled, gray-brown, and leathery, and their eyes are black.
Male Weequay travelers traditionally tie their hair into braids, one for each
year away from home, while females are usually bald. Having the ability to
communicate via pheremones, they speak little and may come across as
unintelligent. Their culture is collectivist, and many do not take a personal
name at all. They tend to be paranoid and mean-spirited.

Famous Weequay
*Sora Bulq, Jedi Master
*Kiera Swan, Pirate and Bounty Hunter

WHILL

Although Yoda's race is unnamed in Canon and Legends, here at LOTJ we assume
that he was a Whill. Whills are short, long-eared, and extremely agile beings.
They are naturally intelligent and close to the Force, and they are known for
their talents as leaders, teachers, and scientists.

Famous Whill
*Yoda, Jedi Master and instructor
*Yaddle, Jedi librarian and morichro practitioner

WHIPHID

Whiphids are a nomadic race that inhabit the icy world Toola, organized into
small tribes of three to ten families. They are extremely large, tough beings,
at 2.2 to 2.5 meters tall and over 400 kg. They are natural hunters and
predators, and the most successful hunter in a tribe is honored with the title
Spearmaster. Technologically, Whiphid culture is extremely primitive, and they
can only speak in very simple sentences. Whiphids can be pleasant and sociable,
and they usually know the difference between friend and food.

Famous Whiphid
*KKruhk, Jedi Knight during the Clone War, renowned for surviving many
near-death experiences.

WHISPER

Syntax: whisper <victim> <message>

Whisper will send a private message to the victim. Others in the room will see
an emote stating that you are whispering to the target.

See Also: SAY SAYTO

WHO

[:: Legends Of The Jedi ::]

The who list, a familiar feature on any mud, is extremely modified on LotJ.
In order to preserve our roleplay-intensive environment, the who list only
shows the NUMBER of players online - The only way you will know if someone
is playing is by encountering them ICly.

Immortals and RPC members are still shown, of course.

WIMPY

[:: Legends Of The Jedi ::]

Syntax: wimpy
Syntax: wimpy <number>

WIMPY sets your wimpy value. When your character takes damage that reduces your
hit points below your wimpy value, you will automatically attempt to flee. Your
wimpy cannot be set higher than your racial HP base + skeletal cyber HP boost
if one is installed.

WIMPY with no argument sets your wimpy value to 20% of your maximum hit points.

Some monsters also have wimpy settings and will flee from you.

WISDOM WIS

[:: Legends Of The Jedi ::]

Wisdom (WIS in your 'score') represents your character's wisdom and ability
to incorporate learning. Among other things, it affects:

- the percentage a character learns of a new language at each practice,
though intelligence affects this slightly more

- helps with save rolls, mainly forcer based

In other words, it is expert knowledge about the practical aspects of life
acquired as one ages.

The LEADERSHIP, SLICER, and MEDICAL classes are affected by the WIS stat.
Training in MEDICAL, SCIENCE and SLICING can sometimes raise this stat.

See Also: HELP STAT_CHART

WITHDRAW

Syntax: withdraw <amount> <reason for withdrawal>

This command allows a clan member with the withdraw empowerment to withdraw
funds from the clans account. The player must be at a banking terminal to use
this command.

The withdrawn amount, clan member making the withdrawal, and justification will
all be stored in the banklog, where they can be viewed by the clan's
leadership.

Justifications must be between 25 and 140 characters.

See Also: DONATE EMPOWER BANKLOG NOWITHDRAW SPYAPP

WIZLIST

&008LotJ proudly recognizes the following for their hard work and dedication:
&007Ghost&008, the creator of LotJ. &007Anna&008 and &007Orion&008, second generation owners. &007Gral&008,
&007Greven&008, and &007Gathorn&008 for years of advice and guidance; and the &007many former
staff members&008 who have contributed over the years.

&015Active staff for Star Wars: Legends of the Jedi:

&011C&008o&007-&011O&008wners
&007Rojan and Walldo

&011A&008dministrators
&007Ralen

&007 &011C&008oders
&007Miros, Rengawm, Rojan, Nield

&011S&008enior &011S&008taff
Claudius, Klor

&011S&008taff
Xerakon, Telestrial, RussM

&011R&008PC
Athrun, Carl, Flek, Madelyn, and Ocerion

WOOKIEE WOOKIEES

Wookiees are a tall, bipedal race native to the planet Kashyyyk. Their bodies
are covered in thick hair. Wookiee tribal society is marked by a well-developed
sense of honor. A typical Wookiee lifespan is around 350 years. They are
skilled fighters, but they are usually less stealthy than other races, and they
can only speak their native language, Shyriiwook. Due to their history of
enslavement, there is NO CHANCE of cooperation between Wookiees and Trandoshans
on any level.

Famous Wookiees
*Chewbacca, hero of the Rebellion, life-long companion of Han Solo
*Zaalbar, hero and companion of the reformed Darth Revan (KOTOR)

WOUND WOUNDS


Wounds on LotJ work in a rather simple fashion. You have the following
wound locations:

Head, Neck, Back,
Left/Right Arm, Left/Right Wrist, Left/Right Hand,
Left/Right Leg, Left/Right foot

A headshot gives 10x damage. All other locations deal 1/3rd of the damage
but offer other advantages. Shooting someone in the wrist or hand can
cause them to drop their weapon, with a check on the skill GRIP. Wounds
to the arms, wrists and hands significantly drop the amount of damage
they can do.

Being wounded in the leg or foot slows you down, and can also make you leave
pools of blood as you wander. This would be a nice trail for the other person
to follow and ultimately find you. As you get a wound in each of the leg/feet
locations your movement will be slowed cumulatively. Wounds cannot stack,
however, so even if you are wounded 30 times in the left leg it counts as being
wounded once.

Each time you are wounded you will drop blood. Blood will also drop
periodically as your wounds will cause you to suffer. It is possible to die
from bleeding to death. In order to fix your wounds, you must have a medic
HEALWOUND you. To see a list of wounds type WOUNDS, or have a medic DIAGNOSE
you.

In order to wound someone, you must be AIMing at a particular body part. Please
see the AIM helpfile for more details concerning that.

See Also: HELP DIAGNOSE, HEALWOUND

WROONIAN WROONA

Wroonians are a human subrace with blue skin and yellow irises. Their world is
mostly oceanic, and so they have a long history as traders, merchants, scouts,
smugglers, and pirates. Wroonians tend to be materialistic but accepting of
fate, sometimes risking life for valued possessions. They tend to be social and
impulsive, and they make excellent merchants and diplomats.

Famous Wroonians
*N. Papanoida, a wealthy and influential Baron from the end of the Clone Wars
*Dasha Defano, Rebel Alliance pilot

XTERM 256COLOR 16COLOR ACCESSIBLE DONTREMAP16

[:: Legend Of The Jedi ::]

The mud supports 256 color mode.

Syntax: &&###

These numbers can be found in the table at the bottom of this help file. If you
find any of the colors difficult to read, you have a few options. Note: The
colors in this help file will be affected by the config options below if they
are enabled.

Syntax: config +/-<option below>

16COLOR This option turns off the 256 color mode.
ACCESSIBLE This option changes some of the darker colors to brighter ones.
DONTREMAP16 Original 16 colors are not changed in accessible mode.

&000000 &001001 &002002 &003003 &004004 &005005 &006006 &007007 &008008 &009009 &010010 &011011 &012012 &013013 &014014 &015015
&016016 &017017 &018018 &019019 &020020 &021021 &022022 &023023 &024024 &025025 &026026 &027027 &028028 &029029 &030030 &031031
&032032 &033033 &034034 &035035 &036036 &037037 &038038 &039039 &040040 &041041 &042042 &043043 &044044 &045045 &046046 &047047
&048048 &049049 &050050 &051051 &052052 &053053 &054054 &055055 &056056 &057057 &058058 &059059 &060060 &061061 &062062 &063063
&064064 &065065 &066066 &067067 &068068 &069069 &070070 &071071 &072072 &073073 &074074 &075075 &076076 &077077 &078078 &079079
&080080 &081081 &082082 &083083 &084084 &085085 &086086 &087087 &088088 &089089 &090090 &091091 &092092 &093093 &094094 &095095
&096096 &097097 &098098 &099099 &100100 &101101 &102102 &103103 &104104 &105105 &106106 &107107 &108108 &109109 &110110 &111111
&112112 &113113 &114114 &115115 &116116 &117117 &118118 &119119 &120120 &121121 &122122 &123123 &124124 &125125 &126126 &127127
&128128 &129129 &130130 &131131 &132132 &133133 &134134 &135135 &136136 &137137 &138138 &139139 &140140 &141141 &142142 &143143
&144144 &145145 &146146 &147147 &148148 &149149 &150150 &151151 &152152 &153153 &154154 &155155 &156156 &157157 &158158 &159159
&160160 &161161 &162162 &163163 &164164 &165165 &166166 &167167 &168168 &169169 &170170 &171171 &172172 &173173 &174174 &175175
&176176 &177177 &178178 &179179 &180180 &181181 &182182 &183183 &184184 &185185 &186186 &187187 &188188 &189189 &190190 &191191
&192192 &193193 &194194 &195195 &196196 &197197 &198198 &199199 &200200 &201201 &202202 &203203 &204204 &205205 &206206 &207207
&208208 &209209 &210210 &211211 &212212 &213213 &214214 &215215 &216216 &217217 &218218 &219219 &220220 &221221 &222222 &223223
&224224 &225225 &226226 &227227 &228228 &229229 &230230 &231231 &232232 &233233 &234234 &235235 &236236 &237237 &238238 &239239
&240240 &241241 &242242 &243243 &244244 &245245 &246246 &247247 &248248 &249249 &250250 &251251 &252252 &253253 &254254 &255255

You can also view the name and hexcode of each color in the table above
by using the &kview256&k command.

See Also: HELP 256COLOR

YELL

[:: Legends Of The Jedi ::]

Syntax: yell <message>

Yelling will send a message to all awake characters within a few rooms
of where you are, depending on ambience (See HELP AMBIENCE). Beyond that,
players receive the message, 'You hear someone yelling nearby.'. Yelling
is an IC form of communication. (Refer to HELP IC and HELP OOC)

YEVETHA YEVETHAN YEVETHANS N'ZOTH

Yevetha, or Yevethans, are a clawed, humanoid species native to N'zoth, with
green or yellow skin. They look somewhat like emacieated humans, and they have
six fingers and six toes on each hands. They have ridges along their backs, and
their retractable claws are called dew claws. Their eyes are black and
expressionless. Yevetha culture is obsessed with death, and blood sacrifice is
seen as an honor to the victim's family.

Famous Yevathans
*Nil Spaar, Darama of N'zoth
*The Darama, god of the Yevethans

YODA JOKE

The Top 12 Things Uttered by Yoda While Making Love
Rated R

12. Ahhh! Yoda's little friend you seek!

11. Urm. Put a shield on my saber I must.

10. Feel the force!

9. Foreplay, cuddling. A Jedi craves not these things.

8. Down here I am. Find a ladder I must!

7. Do me or do me not, there is no try.

6. Early must I rise. Leave now you must!

5. You know, this would be a lot more fun without Frank Oz's hand up
my ass.

4. Happens to every guy sometimes this does.

3. When 800 years old you get, Viagra you need too, hmmmm?

2. Ow, ow, OW! On my ear you are!

1. Who's your Jedi Master? Who's your Jedi Master?

ZABRAK ZABRAKS IRIDONIANS

The Zabrak or Iridonians are a Near-Human species native to Iridonia. All have
horns, with the pattern of horns varying from one Zabraki subrace to another.
They tend to be dedicated, focused, and intense, and many use complex facial
tattoos to express their personality. Due to the harshness of Iridonia, it is
very common for Zabraks to become spacefarers.

Famous Zabrak
*Darth Maul, Sith Lord who slew Qui Gon Jinn
*Bao Dur, hero and companion of the Jedi Exile

ZELTRON ZELTRONS

Zeltron are a Human subrace (or arguably near-Human race) with red skin,
varying from pink to deep crimson. They are known for sensing the emotions of
others and producing pheremones that calm and attract the beings around them.
They have a second liver (allowing them to process alcohol or spice more
effectively), and the pursuit of pleasure and sexuality is important in their
culture. They feel emotion deeply.

Famous Zeltron
*Luxa, criminal on the Telos space station (KOTOR 2: The Sith Lords)

ZONETIME

[:: Legends Of The Jedi ::]

Syntax: zonetime
zonetime <option>

The zonetime command lets you set your local timezone from a list
of available options. There are many game systems and features
that use your own local timezone when showing you timestamps.
Your local timezone saves to your account and carries over
across characters.

See Also: HELP TIME

_DIEMSG_

...Everything begins to fade to black

...and then

...nothing.

---------------------------------------------------------------------------

Please be aware that if you want a restore, do not try to log back into a
clone, as the clone can fail. This makes restoring you impossible, as the
character that is restored will now be the clone that died, not the original
one you lost.

_UNDEADVICTMESSAGE_

Your world fades to black. As a lifetime of memories flashes before your eyes,
you feel your life force leave your body. Suddenly, you are cold. You are
filled with a sudden, instinctual aggression. You can think of nothing else as
your eyes blink back open. Your world has a red tint and you feel compelled to
kill. Kill now.

(OOC) You are now an undead warrior. Your race has been changed, you have been
added to the Darkness clan, and your sole purpose in life is to infect and kill
the residents of the galaxy.

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