August 13, 2012 at 4:53 pm #19715
Started this thread as a reference for the MSDP help files, and to post all changes and additions to the MUD’s MSDP variables. More to come.
August 13, 2012 at 5:09 pm #19716
Here is a XML file including the MSDP puller for CMud. Not all variables are included in the pull alias, as I do not use them all for my purposes. However, if you want to add them in, feel free to modify it by adding or removing them from the pattern in the alias.
pull alias: VREPORT
Once you’ve used vreport, it will pull all of the specified variables for the first time, and continuously pull when the MUD decides they should update. When one updates, they all update. However, I haven’t noticed lag or any such. Be aware that turning off your triggers and scripting, copyovers, crashes, and logging out, will shut down your MSDP. I recommend setting a trigger for “VREPORT” after all of these occassions. Also, ensure to add follow-on commands, such as SCORE, that will update your credits information, as was designed by Rojan, our MSDP IMM.
Download Link: https://dl.dropbox.com/u/93993914/MSDP%20Script.xml
February 21, 2015 at 7:40 pm #24747
You just spoke a whole bunch of Latin to me. Explain it again in layman’s terms for dumb people like me.
February 23, 2015 at 10:36 am #24754
MSDP (Mud Server Data Protocol) is used to transmit variables from the mud server to the mud client in a back end “behind the scenes” fashion. It is somewhat reminiscent of how $_SESSION variables work in a web browser when interfacing with a web server. The important thing to note is that these variables are transmitted outside the typical text output of the mud and in a fashion that allows developers to use them in external plugins/scripts.
A common example of how they are used would be the visible HP/Movement/Mana bars you can create in high end mud clients or the character sheets generated outside the standard mud output. In the case of the HP/Mana bars, you could easily generate this information using regular expressions in a prompt trigger. However, prompts are not static and can be changed by players or when the IMMs change the default prompts. MSDP transmits these values in a standard format that IS much more static and more efficient in the long term.
There is another forum post somewhere posted by Rojan that lists all the MSDP variables supported by Lotj. Johnson has already created a plugin for MUSHclient that includes all of the Lotj MSPD information, which is why it is a pre-requisite for the majority, if not all, of his plugins.
February 23, 2015 at 11:33 am #24756
Never messed with plug-ins myself but this looks interesting. I wonder if it would work with my client, Zmud.
February 23, 2015 at 2:48 pm #24757
The new link I’ve posted is for CMUD, which falls very closely with ZMUD. You should be able to make it work. If not, let me know. All of my plugins and built on the zugg platform. Also, Kirash, I’ve submitted a helpfile to Walldo for MSDP already. Once it’s up, it helps to explain a lot about what MSDP is.
February 23, 2015 at 2:51 pm #24759
Here’s the first draft of the helpfile.. the rest are condensed and color-coded, but this should give you a basic idea.
MSDP (Mud Server Data Protocol)
Legends of the Jedi is now MSDP enabled!
Great! So, what is MSDP?
MUD servers often want to send additional data to a MUD client that doesn’t necessarily need to be displayed. MSDP, or Mud Server Data Protocol, addresses this issue by providing a route for MUD servers to send variables their values to MUD clients that can be both generic or specific for the MUD in question.
What does this mean to me?
This means that common variables that we may want to monitor heavily, such as health, movement, stats, credits, etc., are all able to be easily tracked now. The great thing about MSDP is that much of the information is now instantaneous which allows for great client-side interfaces, such as health and move gauges, that no longer rely on inaccurate screen-capturing methods.
How do I get started?
Some clients, such as MUSHClient, fully support MSDP and make it rather easy to pull the data from the MUD’s telnet level. Others, such as CMud, are a royal PITA, and need specific scripting, as they do not support it, and have no desire to at current. Get involved in the LotJ forums for help with capturing the info on your client!
MSDP project home page:
LotJ MSDP Thread:
Current MSDP Variables on LotJ
BASIC CHARACTER INFORMATION
CHARACTERNAME Character name
SERVERID Server name
SNIPPETVERSION Snippet version
AFFECTS Affected by
HEALTHMAX Maximum HP
MOVEMENTMAX Maximum Movement
MANA Force ponts
MANAMAX Maximum force points
TOPLEVEL Mort/Wiz level
CLASS Main class
LEVELCOMBAT Combat level
LEVELPILOTING Piloting level
LEVELENGINEERING Engineering level
LEVELHUNTING Bounty hunting level
LEVELSMUGGLING Smuggling level
LEVELDIPLOMACY Diplomacy level
LEVELLEADERSHIP Leadership level
LEVELFORCE Force level
LEVELESPIONAGE Espionage level
LEVELSLICER Slicer level
LEVELMEDIC Medical level
LEVELSCIENCE Science level
STAT takes gear into account. STATPERM is only modified by training the stat and cybernetics
STRPERM Base strength
DEXPERM Base dexterity
CONPERM Base constitution
INTPERM Base intelligence
WISPERM Base wisdom
CHAPERM Base charisma
COMMCHANNEL Comlink frequency
COMMENCRYPT Comlink encryption
* Updates only with SCORE, GOLD, or banking commands
MONEYINV Credits held
MONEYBANK Credits in all bank accounts
MONEYTOTAL Total credits
OOC AND ROOM INFORMATION
OOCLIMIT OOC points
BOTTINGCOOLDOWN Bot cooldown time remaining (seconds)
BOTTINGTIME Botting time (seconds)
ROOMVNUM Room vnum
ROOMNAME Room name
ROOMEXITS Room available exits
OPPONENTNAME Name of whoever you’re in ground combat with and focused on
OPPONENTHEALTH Target’s HP percent
OPPONENTHEALTHMAX Target’s maximum HP percent
* Updates only at specific times to help promote fairness.
CURRENTAMMO Current blaster ammo remaining
MAXAMMO Maximum blaster ammo
BLADEPOWER Current blade energy remaining
GRENADEROUNDS Current grenade rounds remaining
SHIELDENERGY Current shield energy remaining
LIGHTTIME Current flashlight energy remaining
MEDPACPOWER Current medpac bacta remaining
PILOTING Determines if you are piloting (1) or not (0)
SHIPSPEED Current speed
SHIPMAXSPEED Maximum speed
SHIPHULL Current hull strength
SHIPMAXHULL Maximum hull strength
SHIPSHIELD Current shield strength
SHIPMAXSHIELD Maximum shield strength
SHIPSYSNAME Current star system
SHIPGALX Current star system’s X coordinate
SHIPGALY Current star system’s Y coordinate
SHIPSYSX Current sublight X coordinate position
SHIPSYSY Current sublight Y coordinate position
SHIPSYSZ Current sublight Z coordinate position
SHIPHEADX X coordinate position your ship is coursing to
SHIPHEADY Y coordinate position your ship is coursing to
SHIPHEADZ Z coordinate position your ship is coursing to
February 23, 2015 at 3:03 pm #24760
Do you have a link to Johnson’s thread? I’m on my phone right now and can’t really search.
February 23, 2015 at 8:56 pm #24771
mmk..lets see…clicked link and it’s a script…plugin menu for Zmud wants a file…grr
How did you load it on Cmud? Sorry, like I said complete newb when it comes to plugins for Zmud.
September 3, 2015 at 10:25 am #26885
Updated.. unfortunately, I had to make a new link.
Here’s the MSDP connector/puller for C/Zmud:
1. Copy the code into a text file (you can use notepad or the like) and then save it as whateveryouwant.xml
2. In the Package Editor (click the Alias button to bring it up quickly), go to File > Import and import the XML file that you just saved the code into.
3. Save the package editor, then enter ‘vreport’ on the command line. This will draw the MSDP data into the client, and then (after 1 second) force your score to be displayed to help fill out some of the data.
Hope this helps!
September 4, 2015 at 3:48 am #26886
Thank you X!
January 4, 2021 at 11:16 pm #32249
MSDPVARS helpfile has gone missing, here’s the contents as of december 2020
MSDPVARS1 VARIABLE DESCRIPTON VARIABLE DESCRIPTION BASIC CHARACTER INFORMATION LEVEL/CLASS INFORMATION CHARACTERNAME Character name TOPLEVEL Mort/Wiz level SERVERID Server name CLASS Main class SNIPPETVERSION Snippet version LEVELCOMBAT Combat level AFFECTS Affected by LEVELPILOTING Piloting level HEALTH Hit points LEVELENGINEERING Engineering level HEALTHMAX Maximum HP LEVELHUNTING Bounty hunting level MOVEMENT Movement LEVELSMUGGLING Smuggling level MOVEMENTMAX Maximum Movement LEVELDIPLOMACY Diplomacy level MANA Force ponts LEVELLEADERSHIP Leadership level MANAMAX Maximum force points LEVELFORCE Force level WIMPY Wimpy HP LEVELESPIONAGE Espionage level RACE Race LEVELSLICER Slicer level CLAN Affiliation LEVELMEDIC Medical level LEVELSCIENCE Science level STAT INFORMATION STAT takes gear into account COMMS INFORMATION STATPERM is only modified by COMMCHANNEL Comlink frequency training the stat and cybernetics COMMENCRYPT Comlink encryption AC Armor HITROLL Hitroll CREDITS INFORMATION DAMROLL Damroll * Updates only with SCORE, GOLD, or STR Strength banking commands STRPERM Base strength MONEYINV Credits held DEX Dexterity MONEYBANK Credits - all accounts DEXPERM Base dexterity MONEYTOTAL Total credits CON Constitution CONPERM Base constitution OOC AND ROOM INFORMATION INT Intelligence OOCLIMIT OOC points INTPERM Base intelligence BOTTINGTIME Bot time elapsed WIS Wisdom BOTTINGCOOLDOWN Bot cooldown time left WISPERM Base wisdom ROOMVNUM Room vnum CHA Charisma ROOMNAME Room name CHAPERM Base charisma ROOMEXITS Room available exits OPPONENTS OPPONENTNAME Name of whoever you're in ground combat with and focused on OPPONENTHEALTH Target's HP percent OPPONENTHEALTHMAX Target's maximum HP percent EQUIPMENT * Updates only at specific times to help promote fairness. CURRENTAMMO Current blaster ammo remaining MAXAMMO Maximum blaster ammo BLADEPOWER Current blade energy remaining GRENADEROUNDS Current grenade rounds remaining SHIELDENERGY Current shield energy remaining LIGHTTIME Current flashlight energy remaining MEDPACPOWER Current medpac bacta remaining SPACE PILOTING Determines if you are piloting (1) or not (0) SHIPSPEED Current speed SHIPMAXSPEED Maximum speed SHIPENERGY Current ship energy level SHIPMAXENERGY Current ship maximum energy capacity SHIPHULL Current hull strength SHIPMAXHULL Maximum hull strength SHIPSHIELD Current shield strength SHIPMAXSHIELD Maximum shield strength SHIPSYSNAME Current star system SHIPGALX Current star system's X coordinate SHIPGALY Current star system's Y coordinate SHIPSYSX Current sublight X coordinate position SHIPSYSY Current sublight Y coordinate position SHIPSYSZ Current sublight Z coordinate position SHIPHEADX X coordinate position your ship is coursing to SHIPHEADY Y coordinate position your ship is coursing to SHIPHEADZ Z coordinate position your ship is coursing to
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