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July 20, 2015 at 11:32 pm #25642
So who wants to make the token “Who Were You Last Timeline” thread?
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July 20, 2015 at 11:34 pm #25644
You radio, ‘RAMMING SPEED’
Zrrtzrrt begins moving towards you.
You are hit by turbolaser fire from MC-40a Mon Calamari Light Cruiser ‘Ashiles Memory’! [x3]
A small explosion vibrates through the ship. [x3]*ALERT*: Self Destruct in 10 Seconds.
*ALERT*: Self Destruct in 9 Seconds.
Your ships turbolasers hit MC-40a Mon Calamari Light Cruiser ‘Ashiles Memory’!. [x2]
*ALERT*: Self Destruct in 8 Seconds.
*ALERT*: Self Destruct in 7 Seconds.
Zrrtzrrt steps closer to you.
Zrrtzrrt misses you.You miss Zrrtzrrt.
*ALERT*: Self Destruct in 6 Seconds.
*ALERT*: Self Destruct in 5 Seconds.
You are hit by turbolaser fire from MC-40a Mon Calamari Light Cruiser ‘Ashiles Memory’! [x3]
A small explosion vibrates through the ship. [x3]*ALERT*: Self Destruct in 4 Seconds.
*ALERT*: Self Destruct in 3 Seconds.
A figure in a silver pressure suit arrives from the east.
*ALERT*: Self Destruct in 2 Seconds.
A figure in a silver pressure suit presses the fire button.
*ALERT*: Self Destruct in 1 Second.
Your ships Ion cannon hit MC-40a Mon Calamari Light Cruiser ‘Ashiles Memory’!.
The cockpit is engulfed in flames as the ship is *OBLITERATED*
You scream in agony as your body is engulfed in flames!
The ship erupts into a blazing inferno, and explodes before you!
You are ripped apart as your spacecraft explodes…
..Everything begins to fade to black…and then
…nothing.
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July 20, 2015 at 11:51 pm #25677
Thank you for a hilarious couple of perms to cap off the TL, Lanx and Bak. I love you.
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July 20, 2015 at 11:52 pm #25681
You open the door.
OOC [||||||] < >
Health 4082/4082 Move 2519/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
Hangar Bay 1
A massive hangar with a blue force field door stopping the
atmosphere from escaping the room, there’s dozens of TIE Fighter
Squadrons hanging from there docking clamps inside of this room. There
are also a few highly visible and uncomforting empty AT-AT and AT-ST
parking spots. A few interior defense turrets lay here inactive for
the time. Above the interior defense turrets is a catwalk with a few
control panels here and there monitoring the condition of the bay.
There’s also a small camera in the corner sweeping the Hangar Bay from
left to right.
Obvious exits:
South – Intersection – External Loop/Interrior Corridors
Northeast – Too dark to tell
Northwest – Too dark to tell
B-Wing Starfighter ‘Courier02’ Firespray-Class Patrol Craft ‘Tsongas’
CR-90 Corellian Corvette ‘Beta1’
(Humming) A rectangular control console has been set beside the southern blastdoors.
An Imperial Flight Officer watches over the hangar
A figure in reinforced survival armor wielding a [AEW-G2] triple-barrelled repeater is standing here.
A titanic, good looking pink skinned Iktotchi male wielding a [AEW-G2] triple-barrelled repeater is standing here.
The hangar bay doors are open.
The hatch is closed.
The door consoles beside the flat, square blastdoors look somewhat exposed.
(OOC) Type destroy door console to temporarily disable this blastdoor.OOC [||||||] < >
Health 4082/4082 Move 2516/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
s
Intersection – External Loop/Interrior Corridors
This corridor seems rounded off into separate directions leading
to different sections of the Station, with the trademark grey
durasteel walls and glossy black tiling to reflect the highly ambient
lighting, this seems like a busy intersection with numerous sounds
that can be heard from all directions, from different machines
working, the sounds of ships thrusters and repulsor lifts, to the
sound of human voices being dissolved by the humming of the ships
systems that drown out virtually anything in the distance. There also
seems to be sounds of more human voices and the sounds of everyday
things near this intersection. Most likely the city portion of the
Station is very close by from the sounds of things.
Obvious exits:
North – Hangar Bay 1
East – External Loop
South – Interior Corridor
West – External Loop
(Humming) A rectangular control console has been set beside the northern blastdoors.
The door consoles beside the flat, square blastdoors look somewhat exposed.
(OOC) Type destroy door console to temporarily disable this blastdoor.OOC [||||||] < >
Health 4082/4082 Move 2513/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
A small explosion vibrates through the ship. [x41]
n
Hangar Bay 1
A massive hangar with a blue force field door stopping the
atmosphere from escaping the room, there’s dozens of TIE Fighter
Squadrons hanging from there docking clamps inside of this room. There
are also a few highly visible and uncomforting empty AT-AT and AT-ST
parking spots. A few interior defense turrets lay here inactive for
the time. Above the interior defense turrets is a catwalk with a few
control panels here and there monitoring the condition of the bay.
There’s also a small camera in the corner sweeping the Hangar Bay from
left to right.
Obvious exits:
South – Intersection – External Loop/Interrior Corridors
Northeast – Too dark to tell
Northwest – Too dark to tell
B-Wing Starfighter ‘Courier02’ Firespray-Class Patrol Craft ‘Tsongas’
CR-90 Corellian Corvette ‘Beta1’
(Humming) A rectangular control console has been set beside the southern blastdoors.
An Imperial Flight Officer watches over the hangar
A figure in reinforced survival armor wielding a [AEW-G2] triple-barrelled repeater is standing here.
A titanic, good looking pink skinned Iktotchi male wielding a [AEW-G2] triple-barrelled repeater is standing here.
The hangar bay doors are open.
The hatch is closed.
The door consoles beside the flat, square blastdoors look somewhat exposed.
(OOC) Type destroy door console to temporarily disable this blastdoor.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
An Iktotchi male scans north.A small explosion vibrates through the ship. [x10]
close s
You close the door.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>An Iktotchi male scans south.
l
Hangar Bay 1
A massive hangar with a blue force field door stopping the
atmosphere from escaping the room, there’s dozens of TIE Fighter
Squadrons hanging from there docking clamps inside of this room. There
are also a few highly visible and uncomforting empty AT-AT and AT-ST
parking spots. A few interior defense turrets lay here inactive for
the time. Above the interior defense turrets is a catwalk with a few
control panels here and there monitoring the condition of the bay.
There’s also a small camera in the corner sweeping the Hangar Bay from
left to right.
Obvious exits:
South – (closed)
Northeast – Too dark to tell
Northwest – Too dark to tell
B-Wing Starfighter ‘Courier02’ Firespray-Class Patrol Craft ‘Tsongas’
CR-90 Corellian Corvette ‘Beta1’
(Humming) A rectangular control console has been set beside the southern blastdoors.
An Imperial Flight Officer watches over the hangar
A figure in reinforced survival armor wielding a [AEW-G2] triple-barrelled repeater is standing here.
A titanic, good looking pink skinned Iktotchi male wielding a [AEW-G2] triple-barrelled repeater is standing here.
The hangar bay doors are open.
The hatch is closed.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>B-Wing Starfighter ‘DITraveller’ lands on the platform.
A small explosion vibrates through the ship. [x6]A figure in reinforced survival armor flatly whispers into a comlink.
open sA small explosion vibrates through the ship. [x29]
You open the door.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
l
Hangar Bay 1
A massive hangar with a blue force field door stopping the
atmosphere from escaping the room, there’s dozens of TIE Fighter
Squadrons hanging from there docking clamps inside of this room. There
are also a few highly visible and uncomforting empty AT-AT and AT-ST
parking spots. A few interior defense turrets lay here inactive for
the time. Above the interior defense turrets is a catwalk with a few
control panels here and there monitoring the condition of the bay.
There’s also a small camera in the corner sweeping the Hangar Bay from
left to right.
Obvious exits:
South – Intersection – External Loop/Interrior Corridors
Northeast – Too dark to tell
Northwest – Too dark to tell
B-Wing Starfighter ‘DITraveller’ B-Wing Starfighter ‘Courier02’
Firespray-Class Patrol Craft ‘Tsongas’CR-90 Corellian Corvette ‘Beta1’
(Humming) A rectangular control console has been set beside the southern blastdoors.
An Imperial Flight Officer watches over the hangar
A figure in reinforced survival armor wielding a [AEW-G2] triple-barrelled repeater is standing here.
A titanic, good looking pink skinned Iktotchi male wielding a [AEW-G2] triple-barrelled repeater is standing here.
The hangar bay doors are open.
The hatch is closed.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
A figure in reinforced survival armor looks at you.
say Come.A small explosion vibrates through the ship. [x12]
‘Come.’ you say.OOC [||||||] < >
Health 4082/4082 Move 2510/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>The hatch on B-Wing Starfighter ‘DITraveller’ opens.
A being in modified combat armor steps out of B-Wing Starfighter ‘DITraveller’.
A small explosion vibrates through the ship. [x5]A figure in reinforced survival armor now follows you.
s
Intersection – External Loop/Interrior Corridors
This corridor seems rounded off into separate directions leading
to different sections of the Station, with the trademark grey
durasteel walls and glossy black tiling to reflect the highly ambient
lighting, this seems like a busy intersection with numerous sounds
that can be heard from all directions, from different machines
working, the sounds of ships thrusters and repulsor lifts, to the
sound of human voices being dissolved by the humming of the ships
systems that drown out virtually anything in the distance. There also
seems to be sounds of more human voices and the sounds of everyday
things near this intersection. Most likely the city portion of the
Station is very close by from the sounds of things.
Obvious exits:
North – Hangar Bay 1
East – External Loop
South – Interior Corridor
West – External Loop
(Humming) A rectangular control console has been set beside the northern blastdoors.
A figure in reinforced survival armor arrives from the north.
An Iktotchi male arrives from the north.
The door consoles beside the flat, square blastdoors look somewhat exposed.
(OOC) Type destroy door console to temporarily disable this blastdoor.OOC [||||||] < >
Health 4082/4082 Move 2507/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
sA small explosion vibrates through the ship. [x28]
Interior Corridor
This corridor seems endless with its grey durasteel walls and its
extremely ambient lighting filling each stretch of hallway. The tiling
is a deep midnight marbled black with a glossy surface that reflects
softly the ambient lighting. The durasteel grey walls seem like there
all one piece; they go on endlessly without a noticeable seam. The
light fixtures seem like theyre a plastic type material and are
placed inside of the grey durasteel ceiling. The feel to this area is
a bit lighter then the rest of the station. The halls here aren’t
empty as there are a few people walking back and forth from various
rooms, rushing as if they had to be somewhere.
Obvious exits:
North – Intersection – External Loop/Interrior Corridors
East – An Imperial XX-9 Turbolaser Turret
South – Interior Corridor
West – An Imperial XX-9 Turbolaser Turret
A figure in reinforced survival armor arrives from the north.
An Iktotchi male arrives from the north.OOC [||||||] < >
Health 4082/4082 Move 2504/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
s
Interior Corridor
This corridor seems endless with its grey durasteel walls and its
extremely ambient lighting filling each stretch of hallway. The tiling
is a deep midnight marbled black with a glossy surface that reflects
softly the ambient lighting. The durasteel grey walls seem like there
all one piece; they go on endlessly without a noticeable seam. The
light fixtures seem like theyre a plastic type material and are
placed inside of the grey durasteel ceiling. The feel to this area is
a bit lighter then the rest of the station. The halls here aren’t
empty as there are a few people walking back and forth from various
rooms, rushing as if they had to be somewhere.
Obvious exits:
North – Interior Corridor
South – //* Main Floor of the DeathStar *\\
A figure in reinforced survival armor arrives from the north.
An Iktotchi male arrives from the north.OOC [||||||] < >
Health 4082/4082 Move 2501/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
s
//* Main Floor of the DeathStar *\\ [Turbolift Landing]
This corridor seems endless with its grey durasteel walls and its
extremely ambient lighting filling each stretch of hallway. The tiling
is a deep midnight marbled black with a glossy surface that reflects
softly the ambient lighting. The durasteel grey walls seem like there
all one piece; they go on endlessly without a noticeable seam. The
light fixtures seem like theyre a plastic type material and are
placed inside of the grey durasteel ceiling. The feel to this area is
a bit lighter then the rest of the station. The halls here aren’t
empty as there are a few people walking back and forth from various
rooms, rushing as if they had to be somewhere.
The corruption of the Dark Side has covered this area like a thick, dense fog.
Obvious exits:
North – Interior Corridor
South – [***] A High-Speed Cylindrical Turbolift [***]
Southeast – Interior Corridor
Southwest – Interior Corridor
A small voice receiver is mounted to the wall here.
A Stormtrooper is here guarding the turbolift.
A figure in reinforced survival armor arrives from the north.
An Iktotchi male arrives from the north.OOC [||||||] < >
Health 4082/4082 Move 2498/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
A small explosion vibrates through the ship. [x6]
s
[***] A High-Speed Cylindrical Turbolift [***] [Turbolift]
Set within the centre of three side-by-side turbolift tubes that provide
personnel basic access to most of the Death Star’s decks, this circular
lift platform is wide enough for perhaps ten or twelve people. The bleak
grey durasteel colour scheme of the corridors is in effect here, with
two vertical glowlamps glaring bright white light into the barren,
soulless interior. These light fixtures are covered with a see-through
duraplast material to prevent accidental damage. Nearer the turbolift
doors themselves, a detailed floorplan reveals locations around the
massive superweapon.
The corruption of the Dark Side has covered this area like a thick, dense fog.
Obvious exits:
North – //* Main Floor of the DeathStar *\\
A small voice receiver is mounted to the wall here.
A figure in reinforced survival armor arrives from the north.
An Iktotchi male arrives from the north.OOC [||||||] < >
Health 4082/4082 Move 2495/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
s
Alas, you cannot go that way.OOC [||||||] < >
Health 4082/4082 Move 2495/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
block nA small explosion vibrates through the ship. [x6]
You move to block the north exit.OOC [||||||] < >
Health 4082/4082 Move 2495/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
hide
You slip into the shadows.OOC [||||||] < >
Health 4082/4082 Move 2495/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
l
throw hilt reinfA small explosion vibrates through the ship. [x26]
[***] A High-Speed Cylindrical Turbolift [***] [Turbolift]
Set within the centre of three side-by-side turbolift tubes that provide
personnel basic access to most of the Death Star’s decks, this circular
lift platform is wide enough for perhaps ten or twelve people. The bleak
grey durasteel colour scheme of the corridors is in effect here, with
two vertical glowlamps glaring bright white light into the barren,
soulless interior. These light fixtures are covered with a see-through
duraplast material to prevent accidental damage. Nearer the turbolift
doors themselves, a detailed floorplan reveals locations around the
massive superweapon.
The corruption of the Dark Side has covered this area like a thick, dense fog.
Obvious exits:
North – //* Main Floor of the DeathStar *\\
A small voice receiver is mounted to the wall here.
(Grouped) (Hide) A masked figure in plated body armor wielding a simple rustic hilt emitting a dull garnet blade is blocking the north exit.
A figure in reinforced survival armor wielding a [AEW-G2] triple-barrelled repeater is standing here.
A titanic, good looking pink skinned Iktotchi male wielding a [AEW-G2] triple-barrelled repeater is standing here.OOC [||||||] < >
Health 4082/4082 Move 2495/2567 Force 6090/6090
Tone [none] Time [night] Language [basic] Comlink [0:0]
<>
You throw A gold engraved durasteel hilt with a brilliant azure blade at A figure in reinforced survival armor!
You throw your saber, guiding it with the force!
The holster is empty. HOLSTER your weapons first.
A figure in reinforced survival armor stops following you.
Your whirling lightsaber maims A figure in reinforced survival armor!
You do 869 points of damage.
Your lightsaber flies back into your hand.
throw saber merc
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July 20, 2015 at 11:54 pm #25684
That was pretty unfortunate, but the ship was going down anyway! It was fun!
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July 21, 2015 at 12:12 am #25711
So I was told to launch a squadron then jump in an escape pod to get to space where I could then land it on the Carnage. I launched my squadron then jumped in the escape pod and next thing I know I’m drowning in the salty waters of Mon Calamari! After a long while I got to the hospital and waited for my movement to return. Then I found a B-wing and launched into space. After narrowly noting being blown up by Carnage, as it did target me, and a long time of trying to land I finally did. I landed, opened my B-wing, stepped out, destroyed one of the hanger computers and then see it. “Maybe we should get our people out of there before we blow it up?” (station blows up)
“…” – direct quote from me after it all.
It serious blew up right after that com came through.
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July 21, 2015 at 1:28 am #25771
Yeah, that whole getting us killed off by some sith right before the Carnage blew up was my bad. I figured you were one of the 10 million iktotchi that had been running around with us earlier and followed you into that death trap, but it was sorta amusing, and I got to try out some cortosis for about two seconds.
At least I can say that we managed to board it unlike the jedi.
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July 21, 2015 at 1:41 am #25773
Actually I was landing the JO flagship as you guys were dying, but I checked the hull on the deathstar and aborted the landing because it was about to blow up.
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July 21, 2015 at 4:39 am #25790
Just spent 20 minutes waiting for all the old planetary AI files to delete. Yeah!
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