-
-
July 24, 2008 at 3:19 pm #7468
Mine was made by one person and then modified by another to add comlink and tone. They also put it in the colors of the Irish flag. I’m reluctant to share how to do it without their permission but I’ll show you what it looks like =]
<-(OOC:||||||)(Time:day)(Lang:basic)(Near:)[ ]
(Amb:quiet)(Com:0)(T:hesitant)(HP:950/950-MV:1990/1990)->
-
July 24, 2008 at 4:10 pm #7473"Acothea":2wirfobo wrote:You’re right, Walldo. That would be nice. >.>[/quote:2wirfobo]
Ambiance is a spy/double-agent/triple-agent’s best friend/lover.(Much better definition than that stupid helpfile, FYI)
-
July 24, 2008 at 6:00 pm #7475
I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.
-
July 25, 2008 at 10:06 pm #7492
Here’s my meager contribution. I’m actually pretty satisfied with the aesthetic of it.
&z|&Y%g&z| (&G%A&z) ( &rton:&R%D&z|&rlng:&R%w&z|&rcom:&R%k.%K&z|&ramb:&R%J &z)%_&z|&Y%g&z| ( &rhp:&R%h&p/&r%H &z| &bmv:&B%v&p/&b%V &z| &cOOC&z(&C%u&z)&c:&G%B &z)&w%_
Which looks like:
|*| () ( ton:none|lng:basic|com:6161.0|amb:average )
|*| ( hp:2755/2755 | mv:1990/1990 | OOC(48)||||| )I realize the approached tag is in the middle – it’s that way on purpose. I don’t want to be approached and have my eyes gloss over it… I want it to be an eyesore.
-
July 26, 2008 at 7:28 pm #7500"Flek":3g2lkekc wrote:I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:3g2lkekc]
There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.
-
July 27, 2008 at 2:28 am #7504"RenegadeJedi":aanqxfvh wrote:"Flek":aanqxfvh wrote:I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:aanqxfvh]
There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.[/quote:aanqxfvh]
If there is a loud area I have never come around is in game.
-
July 27, 2008 at 12:53 pm #7508"Flek":39nssmmq wrote:"RenegadeJedi":39nssmmq wrote:"Flek":39nssmmq wrote:I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:39nssmmq]
There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.[/quote:39nssmmq]
If there is a loud area I have never come around is in game.[/quote:39nssmmq]There are loud areas, but just like RJ said, those rooms are ‘specially-coded areas that are loud’
-
August 1, 2008 at 10:47 am #7542
Updated prompt string to include comlinks and language
&C%h/%H&Bhp &C%v/%V&Bmv [&COOC: %B&B] Comlink(&W%k|%K&%_Ambience(&W%J& Speaking(&W%w& Tone(&W%D& Near Me(&W%A& Busy?(&W%g&&w%_
Reads as:
1000/1000hp 1540/1540mv [OOC: ||||||] Comlink(-|-)
Ambience(average) Speaking(basic) Tone(light) Near Me() Busy?(*)"Flek":32s2dtl7 wrote:Loud isnt used at all in this mud.[/quote:32s2dtl7]Eh, yeah it is…I’ve ran into some loud spots…an entire section of a planet was loud according to my prompt.
-
November 3, 2008 at 3:28 pm #8074
Feel free to add suggestions!
Prompt:
&z&Y&wHealth: &B%h&O/&P%H&w | Mv: &B%v&O/&P%V&Y&w | Tone: &B%D&z&Y&w | Online: &P%u&W <&W%g&W> &W[&wOOC: %b&W] &w%_&W[&zNearby: &R%A&W]&w%_Health: 999/1000 | Mv: 1017/1040 | Tone: none | Online: 29 < > [OOC: 6]
[Nearby: ]Fprompt:
&wHP: &B%h&w/&P%H &w[ %C ] | Mv: &B%v&w/&P%V &w[ %Z ] | %E | [OOC:%b&w]%_&W[&zNearby: &R%A&W]&wHP: 998/1000 [ 99% ] | Mv: 898/1040 [ 86% ] | Enemy: [ 100% ] | [OOC:6]
[Nearby: a silver practice droid] A silver practice droid is in perfect condition.
-
December 5, 2008 at 11:15 pm #8324"Hoosh":28yqaer1 wrote:Feel free to add suggestions!
Prompt:
&z&Y&wHealth: &B%h&O/&P%H&w | Mv: &B%v&O/&P%V&Y&w | Tone: &B%D&z&Y&w | Online: &P%u&W <&W%g&W> &W[&wOOC: %b&W] &w%_&W[&zNearby: &R%A&W]&w%_Health: 999/1000 | Mv: 1017/1040 | Tone: none | Online: 29 < > [OOC: 6]
[Nearby: ]Fprompt:
&wHP: &B%h&w/&P%H &w[ %C ] | Mv: &B%v&w/&P%V &w[ %Z ] | %E | [OOC:%b&w]%_&W[&zNearby: &R%A&W]&wHP: 998/1000 [ 99% ] | Mv: 898/1040 [ 86% ] | Enemy: [ 100% ] | [OOC:6]
[Nearby: a silver practice droid] A silver practice droid is in perfect condition.[/quote:28yqaer1]
Add %_ to the end of your fprompt?
-
December 7, 2008 at 12:53 am #8348
<!– m –><a class="postlink" href="http://www.legendsofthejedi.com/wiki/index.php?title=Prompt">http://www.legendsofthejedi.com/wiki/in … tle=Prompt</a><!– m –>
If someone wants to put all the prompts collected here in that, be my guest. But for now, I don’t have time
-
December 8, 2008 at 10:32 pm #8356
Guess I’ll contribute too…
prompt &cO&wOC &c[%B&c] &c<&Y%g&c>%_&cH&wealth &c[&Y%h&w/&O%H&c] &cM&wovement &c[&Y%v&w/&O%V&c]%_&cT&wone &c[&Y%D&c] &cT&wime &c[&Y%W&c] &cA&wmbience &c[&Y%J&c] &c[&Y%A&c]
OOC [||||||] < (action timer) >
Health [950/950] Movement [1990/1990]
Tone [smooth] Time [day] Ambience [quiet] [(approach)]OOC [||||||] < >
Health [950/950] Movement [1990/1990]
Tone [smooth] Time [day] Ambience [quiet] []
-
January 6, 2009 at 7:51 pm #8776
For those who like the basics but a little less epilepsy-inducing colour wise.
prompt %_&O[&RHp&O:&W %h&O/&W%H&O] [&GMv&O:&W %v&O/&W%V&O]&w%_%_&O[&cOOC&O:&w %B&O]&w
Translates to:
[color=#FFBF00:mev40rfr]/color:mev40rfr][color=#FF0000:mev40rfr]Hp[/color:mev40rfr]: 900[color=#FFBF00:mev40rfr]/[/color:mev40rfr]900[color=#FFBF00:mev40rfr[/color:mev40rfr] [color=#FFBF00:mev40rfr]/color:mev40rfr][color=#00FF00:mev40rfr]Mv[/color:mev40rfr]: 1990[color=#FFBF00:mev40rfr]/[/color:mev40rfr]1990[color=#FFBF00:mev40rfr[/color:mev40rfr]
[color=#FFBF00:mev40rfr]|||||[/color:mev40rfr][color=#FFBF00:mev40rfr[/color:mev40rfr]
All the black elements are obviously white on the MUD.
-
January 31, 2009 at 12:13 am #9055
On the ambiance note there, should make it so say travels rooms also in those ambiance levels, they might travel half the distance as the yells would or something, haven’t thought about it much just reading now and saw it so just a thought.
This topic has 45 replies, 28 voices, and was last updated 1 year, 10 months ago by .
You must be logged in to reply to this topic.