Legends of the Jedi Forums Newbie Watering Hole Prompt Exchange
This topic has 45 replies, 28 voices, and was last updated 1 year, 10 months ago by Falcon.
Viewing 15 posts - 16 through 30 (of 45 total)
    • Acothea Participant
      July 23, 2008 at 3:39 am #7462

      You’re right, Walldo. That would be nice. >.>

    • RebornSinner Member
      July 24, 2008 at 3:19 pm #7468

      Mine was made by one person and then modified by another to add comlink and tone. They also put it in the colors of the Irish flag. I’m reluctant to share how to do it without their permission but I’ll show you what it looks like =]

      <-(OOC:||||||)(Time:day)(Lang:basic)(Near:)[ ]
      (Amb:quiet)(Com:0)(T:hesitant)(HP:950/950-MV:1990/1990)->

    • Drel Member
      July 24, 2008 at 4:10 pm #7473
      "Acothea":2wirfobo wrote:
      You’re right, Walldo. That would be nice. >.>[/quote:2wirfobo]
      Ambiance is a spy/double-agent/triple-agent’s best friend/lover.

      (Much better definition than that stupid helpfile, FYI)

    • Flek Participant
      July 24, 2008 at 6:00 pm #7475

      I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
      Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.

    • latro Member
      July 25, 2008 at 10:06 pm #7492

      Here’s my meager contribution. I’m actually pretty satisfied with the aesthetic of it.

      &z|&Y%g&z| (&G%A&z) ( &rton:&R%D&z|&rlng:&R%w&z|&rcom:&R%k.%K&z|&ramb:&R%J &z)%_&z|&Y%g&z| ( &rhp:&R%h&p/&r%H &z| &bmv:&B%v&p/&b%V &z| &cOOC&z(&C%u&z)&c:&G%B &z)&w%_

      Which looks like:

      |*| () ( ton:none|lng:basic|com:6161.0|amb:average )
      |*| ( hp:2755/2755 | mv:1990/1990 | OOC(48):|||||| )

      I realize the approached tag is in the middle – it’s that way on purpose. I don’t want to be approached and have my eyes gloss over it… I want it to be an eyesore.

    • Drel Member
      July 26, 2008 at 7:28 pm #7500
      "Flek":3g2lkekc wrote:
      I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
      Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:3g2lkekc]
      There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.
    • Flek Participant
      July 27, 2008 at 2:28 am #7504
      "RenegadeJedi":aanqxfvh wrote:
      "Flek":aanqxfvh wrote:
      I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
      Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:aanqxfvh]
      There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.[/quote:aanqxfvh]
      If there is a loud area I have never come around is in game.
    • Troll Participant
      July 27, 2008 at 12:53 pm #7508
      "Flek":39nssmmq wrote:
      "RenegadeJedi":39nssmmq wrote:
      "Flek":39nssmmq wrote:
      I dont use ambience in my prompt because its too easy to know what your ambiance is without it.
      Loud isnt used at all in this mud. If your in a ship its quiet. If your not in a ship its average.[/quote:39nssmmq]
      There are certain, specially-coded areas that are loud; however, to my knowledge, there isn’t a specific room TYPE that automatically gives itself that ambiance, as starships do to quiet.[/quote:39nssmmq]
      If there is a loud area I have never come around is in game.[/quote:39nssmmq]

      There are loud areas, but just like RJ said, those rooms are ‘specially-coded areas that are loud’

    • Kirash Participant
      August 1, 2008 at 10:47 am #7542

      Updated prompt string to include comlinks and language

      &C%h/%H&Bhp &C%v/%V&Bmv [&COOC: %B&B] Comlink(&W%k|%K&B)%_Ambience(&W%J&B) Speaking(&W%w&B) Tone(&W%D&B) Near Me(&W%A&B) Busy?(&W%g&B)&w%_

      Reads as:

      1000/1000hp 1540/1540mv [OOC: ||||||] Comlink(-|-)
      Ambience(average) Speaking(basic) Tone(light) Near Me() Busy?(*)

      "Flek":32s2dtl7 wrote:
      Loud isnt used at all in this mud.[/quote:32s2dtl7]

      Eh, yeah it is…I’ve ran into some loud spots…an entire section of a planet was loud according to my prompt.

    • Hoosh Member
      November 3, 2008 at 3:28 pm #8074

      Feel free to add suggestions!

      Prompt:
      &z&Y&wHealth: &B%h&O/&P%H&w | Mv: &B%v&O/&P%V&Y&w | Tone: &B%D&z&Y&w | Online: &P%u&W <&W%g&W> &W[&wOOC: %b&W] &w%_&W[&zNearby: &R%A&W]&w%_

      Health: 999/1000 | Mv: 1017/1040 | Tone: none | Online: 29 < > [OOC: 6]
      [Nearby: ]

      Fprompt:
      &wHP: &B%h&w/&P%H &w[ %C ] | Mv: &B%v&w/&P%V &w[ %Z ] | %E | [OOC:%b&w]%_&W[&zNearby: &R%A&W]&w

      HP: 998/1000 [ 99% ] | Mv: 898/1040 [ 86% ] | Enemy: [ 100% ] | [OOC:6]
      [Nearby: a silver practice droid] A silver practice droid is in perfect condition.

    • Drel Member
      December 5, 2008 at 11:15 pm #8324
      "Hoosh":28yqaer1 wrote:
      Feel free to add suggestions!

      Prompt:
      &z&Y&wHealth: &B%h&O/&P%H&w | Mv: &B%v&O/&P%V&Y&w | Tone: &B%D&z&Y&w | Online: &P%u&W <&W%g&W> &W[&wOOC: %b&W] &w%_&W[&zNearby: &R%A&W]&w%_

      Health: 999/1000 | Mv: 1017/1040 | Tone: none | Online: 29 < > [OOC: 6]
      [Nearby: ]

      Fprompt:
      &wHP: &B%h&w/&P%H &w[ %C ] | Mv: &B%v&w/&P%V &w[ %Z ] | %E | [OOC:%b&w]%_&W[&zNearby: &R%A&W]&w

      HP: 998/1000 [ 99% ] | Mv: 898/1040 [ 86% ] | Enemy: [ 100% ] | [OOC:6]
      [Nearby: a silver practice droid] A silver practice droid is in perfect condition.[/quote:28yqaer1]
      Add %_ to the end of your fprompt?

    • DCLXVI Member
      December 8, 2008 at 10:32 pm #8356

      Guess I’ll contribute too…

      prompt &cO&wOC &c[%B&c] &c<&Y%g&c>%_&cH&wealth &c[&Y%h&w/&O%H&c] &cM&wovement &c[&Y%v&w/&O%V&c]%_&cT&wone &c[&Y%D&c] &cT&wime &c[&Y%W&c] &cA&wmbience &c[&Y%J&c] &c[&Y%A&c]

      OOC [||||||] < (action timer) >
      Health [950/950] Movement [1990/1990]
      Tone [smooth] Time [day] Ambience [quiet] [(approach)]

      OOC [||||||] < >
      Health [950/950] Movement [1990/1990]
      Tone [smooth] Time [day] Ambience [quiet] []

    • Gann Participant
      January 31, 2009 at 12:13 am #9055

      On the ambiance note there, should make it so say travels rooms also in those ambiance levels, they might travel half the distance as the yells would or something, haven’t thought about it much just reading now and saw it so just a thought.

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