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July 2, 2012 at 2:54 pm #19460
Hey guys,
Here’s a few links that I find useful.
#1: Hyperspace Calculation Files
http://pastebin.com/cZQ73zPTCurrently has all of the public systems information in it. I’m still working on a new editor to put the information in via popup box.
Manual usage: “ccoruscant” will begin calculating the jump to the Coruscant system, and so forth.#2: Hyperspace Map
http://pastebin.com/ZSjkFbtEThis brings up a graphical map in another window, sized to fit the map of public planets. At this time, all planets have to be added manually due to the MXP function. A really nifty graphical tool that I enjoy. Will be adding more functionality, such as coloring features if you do not have enough fuel to get to the planets and such. THIS MUST BE USED WITH THE CALCULATIONS SCRIPT ABOVE!
Syntax: “hypmap” brings up the map, “unmap”, or clicking on a destination, removes it. Very easy to set to a trigger, such as planet launch, or hyperspace calculations complete.
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July 3, 2012 at 3:42 am #19464
Thought I would add my own calculation script to this thread rather than start a new.
Mine isn’t as elaborate as Xerakon’s with a fancy map and all, but it’s simple enough to suit my needs, perhaps someone else will find it useful also.
It’s just a single alias “calculate [planet name]”, doesn’t matter how many words the planet’s name is. It grabs the planet’s coordinates and appropriate system for you so you don’t have to reprogram a bunch of specific planets or make a bunch of custom aliases every time they change/move. One command to rule them all?
This was written with zMUD but I don’t see any issues arising should someone try it on cMUD.
It uses showplanet, so it does require you to have a datapad on hand and if you aren’t at 100% skill it may not work properly as you can fail the skill now and then… enjoy.
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July 5, 2012 at 1:06 am #19474
http://i108.photobucket.com/albums/n24/Xerakon/hypmap.png for a visual.
I plan on adding an extra “grab” script, and manual prompt to add planets, but haven’t really.. well… cared to do so yet.
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July 5, 2012 at 1:45 am #19479
Probably would just have to take a look at the scripting and convert it to what mushclient uses.
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July 5, 2012 at 5:26 am #19481
Ask and ye shall receive!
Screenshot:
http://i.imgur.com/qhMvY.jpgMUSHClient Plugin:
http://pastebin.com/MELAUdhMCommands are:
hypmap (must have a datapad!)
hidemap
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