Legends of the Jedi Forums Share Yo’ Scripts Hyperspace Calculations and Hypmap (cMUD)
This topic has 6 replies, 4 voices, and was last updated 11 years, 9 months ago by Johnson.
Viewing 7 posts - 1 through 7 (of 7 total)
    • Xerakon Moderator
      July 2, 2012 at 2:54 pm #19460

      Hey guys,

      Here’s a few links that I find useful.

      #1: Hyperspace Calculation Files
      http://pastebin.com/cZQ73zPT

      Currently has all of the public systems information in it. I’m still working on a new editor to put the information in via popup box.
      Manual usage: “ccoruscant” will begin calculating the jump to the Coruscant system, and so forth.

      #2: Hyperspace Map
      http://pastebin.com/ZSjkFbtE

      This brings up a graphical map in another window, sized to fit the map of public planets. At this time, all planets have to be added manually due to the MXP function. A really nifty graphical tool that I enjoy. Will be adding more functionality, such as coloring features if you do not have enough fuel to get to the planets and such. THIS MUST BE USED WITH THE CALCULATIONS SCRIPT ABOVE!
      Syntax: “hypmap” brings up the map, “unmap”, or clicking on a destination, removes it. Very easy to set to a trigger, such as planet launch, or hyperspace calculations complete.

    • Rojan QDel Keymaster
      July 2, 2012 at 7:16 pm #19462

      Would love to see a screenshot of the map

    • Johnson Participant
      July 3, 2012 at 3:42 am #19464

      Thought I would add my own calculation script to this thread rather than start a new.

      http://pastebin.com/ZkCVnqmB

      Mine isn’t as elaborate as Xerakon’s with a fancy map and all, but it’s simple enough to suit my needs, perhaps someone else will find it useful also.

      It’s just a single alias “calculate [planet name]”, doesn’t matter how many words the planet’s name is. It grabs the planet’s coordinates and appropriate system for you so you don’t have to reprogram a bunch of specific planets or make a bunch of custom aliases every time they change/move. One command to rule them all?
      This was written with zMUD but I don’t see any issues arising should someone try it on cMUD.
      It uses showplanet, so it does require you to have a datapad on hand and if you aren’t at 100% skill it may not work properly as you can fail the skill now and then… enjoy.

    • sky Participant
      July 5, 2012 at 1:06 am #19475

      Can you make a hypmap window for mushclient?

    • Xerakon Moderator
      July 5, 2012 at 1:45 am #19479

      Probably would just have to take a look at the scripting and convert it to what mushclient uses.

Viewing 7 posts - 1 through 7 (of 7 total)
You must be logged in to reply to this topic.