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September 15, 2013 at 12:00 am #22411
ok I can not get this to work is anyone else using this? or can someone help me get this working? here is the error I am having
Run-time error
Plugin: LotJGUI (called from world: lotj)
Function/Sub: OnPluginBroadcast called by Plugin LotJGUI
Reason: Executing plugin LotJGUI sub OnPluginBroadcast
[string “Plugin”]:996: attempt to compare number with nil
stack traceback:
[string “Plugin”]:996: in function ‘draw_score’
[string “Plugin”]:1554: in function ‘drawWindows’
[string “Plugin”]:1583: in function <[string “Plugin”]:1564>
Error context in script:
992 : — colour score numbers based on your alignment
993 : if (msdp[“ALIGNMENT”] ~= nil) then
994 : if (tonumber(msdp[“ALIGNMENT”]) == 0) then — if you’re neutral
995 : textColor = colourSilver
996*: elseif (tonumber(msdp[“ALIGNMENT”]) > 0) then — if you’re good
997 : textColor = 16744448
998 : else
999 : textColor = colourRed — if you’re EBIL
1000 : end
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June 27, 2017 at 3:21 am #30263
I know this is a dead thread, but it would be something great if the LotJ client and the GUI which is in there were synced up and worked together. Currently throwing an error which I’m assuming is due to an MSDP error. Didn’t get too far into it, but it would be pretty nifty to get all of this smoothly running together.
Pipe dream? One could wish!
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June 28, 2017 at 2:08 am #30265
Is there an official asset pack of any kind for LotJ? I’m working on a Mudlet GUI now and wondered if there might be some to use, as I’m no graphic artist.
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