This topic has 32 replies, 11 voices, and was last updated 5 years, 5 months ago by demonnic.
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    • Koumintang Member
      September 15, 2013 at 12:00 am #22411

      ok I can not get this to work is anyone else using this? or can someone help me get this working?  here is the error I am having


      Run-time error
      Plugin: LotJGUI (called from world: lotj)
      Function/Sub: OnPluginBroadcast called by Plugin LotJGUI
      Reason: Executing plugin LotJGUI sub OnPluginBroadcast
      [string “Plugin”]:996: attempt to compare number with nil
      stack traceback:
      [string “Plugin”]:996: in function ‘draw_score’
      [string “Plugin”]:1554: in function ‘drawWindows’
      [string “Plugin”]:1583: in function <[string “Plugin”]:1564>
      Error context in script:
      992 :  — colour score numbers based on your alignment
      993 :  if (msdp[“ALIGNMENT”] ~= nil) then
      994 :   if (tonumber(msdp[“ALIGNMENT”]) == 0) then  — if you’re neutral
      995 :    textColor = colourSilver
      996*:   elseif (tonumber(msdp[“ALIGNMENT”]) > 0) then — if you’re good
      997 :    textColor = 16744448
      998 :   else
      999 :    textColor = colourRed   — if you’re EBIL
      1000 :   end

    • Leoninus Participant
      June 27, 2017 at 3:21 am #30263

      I know this is a dead thread, but it would be something great if the LotJ client and the GUI which is in there were synced up and worked together. Currently throwing an error which I’m assuming is due to an MSDP error. Didn’t get too far into it, but it would be pretty nifty to get all of this smoothly running together.

      Pipe dream? One could wish!

    • demonnic Participant
      June 28, 2017 at 2:08 am #30265

      Is there an official asset pack of any kind for LotJ? I’m working on a Mudlet GUI now and wondered if there might be some to use, as I’m no graphic artist.

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