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This topic has 32 replies, 11 voices, and was last updated 5 years, 5 months ago by demonnic.
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    • Rojan QDel Keymaster
      July 9, 2012 at 6:40 pm #19523

      We currently support the following variables though I’d be happy to add more:
      eMSDP_CHARACTER_NAME,
      eMSDP_SERVER_ID,
      eMSDP_SERVER_TIME,
      eMSDP_SNIPPET_VERSION,
      eMSDP_AFFECTS,
      eMSDP_ALIGNMENT,
      eMSDP_HEALTH,
      eMSDP_HEALTH_MAX,
      eMSDP_LEVEL,
      eMSDP_RACE,
      eMSDP_CLASS,
      eMSDP_MANA,
      eMSDP_MANA_MAX,
      eMSDP_WIMPY,
      eMSDP_MONEY,
      eMSDP_MOVEMENT,
      eMSDP_MOVEMENT_MAX,
      eMSDP_HITROLL,
      eMSDP_DAMROLL,
      eMSDP_AC,
      eMSDP_STR,
      eMSDP_INT,
      eMSDP_WIS,
      eMSDP_DEX,
      eMSDP_CON,
      eMSDP_CHA,
      eMSDP_STR_PERM,
      eMSDP_INT_PERM,
      eMSDP_WIS_PERM,
      eMSDP_DEX_PERM,
      eMSDP_CON_PERM,
      eMSDP_CHA_PERM,
      eMSDP_OPPONENT_HEALTH, (%)
      eMSDP_OPPONENT_HEALTH_MAX,
      eMSDP_OPPONENT_NAME,

      eMSDP_ROOM_EXITS,
      eMSDP_ROOM_NAME,
      eMSDP_ROOM_VNUM,
      eMSDP_WORLD_TIME,
      eMSDP_CLIENT_ID,
      eMSDP_CLIENT_VERSION,
      eMSDP_PLUGIN_ID,
      eMSDP_ANSI_COLORS,
      eMSDP_XTERM_256_COLORS,
      eMSDP_UTF_8,
      eMSDP_SOUND,
      eMSDP_MXP,

    • Walldo Keymaster
      July 10, 2012 at 3:52 am #19528

      Ideas for lotj-specific functions to support:

      SPACE THINGS
      speed
      shields/max shields
      hull/max hull
      energy/max energy
      sector
      OTHER
      approach’d
      droid-related things?
      ambience
      clan affiliation
      comlink channel/encyption
      ooc limit
      current planet name

    • Xerakon Moderator
      July 10, 2012 at 11:46 am #19531

      Oh how I wish cMUD supported this type of thing. =( Not very graphically friendly.

    • Inactive
      July 24, 2012 at 8:57 am #19628

      Looks great! Excited to see new features implemented.

    • Xerakon Moderator
      July 27, 2012 at 2:43 pm #19635

      After screwing around with CMud for nearly two weeks trying to get this fixxed, I’ve come up with an inefficient screencapture system, as MSDP is not supported for CMud. Several people have managed a way to pull it from the telnet script for other MUDs, but after consulting with them and the CMud gurus, I am not getting it to pull any MSDP data from LotJ whatsoever, and we have no idea why. So, scrapping my work on the CMud GUI. I have a very rough, unfinished copy of the screen-raper setup that I was working on. It’s just not efficient, and because of the massive amount of variables needed and the constant updating to all of them, it has a ginormous potential to just lag everything in the GUI and CMud out. About to actually download MushClient and see if I like it enough to stick with it. If so, then I’ll work on one there. =)

    • Xerakon Moderator
      July 27, 2012 at 3:11 pm #19636

      Delete the above. MUSHClient is pissing me off. Back to work.

    • Xerakon Moderator
      July 27, 2012 at 4:09 pm #19637

      Hah. After seeing how the MSDP interacts through telnet, I fished around for a script and modified it to work with LotJ. Got the MSDP portion working. Now looking at what’s important to put on the screen and moving it around.

      Also, could you add an MSDP variable for if your char is piloting or not? Thanks!

    • Xerakon Moderator
      July 27, 2012 at 5:34 pm #19638

      Also, can you add levels for each class, and then ensure the levels are correct? Says 100 for me at 150.

    • Xerakon Moderator
      July 27, 2012 at 9:29 pm #19639

      Also,

      eMSDP_MONEY returns with the credits that are in your hands, not total credits. Request that you add MSDPs and separate for:

      eMSDP_MONEY_TOTAL

      eMSDP_MONEY_INVENTORY

      eMSDP_MONEY_BANK (would be even better if you can break them down by separate account)

       

      Thanks!

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