Category:Smuggling
From LotJWiki
Player Class: Smuggling
AKA: Thieves, Scoundrels
Smuggling is a shady side of the universe, basically it is getting illegal items from one place to another without getting caught. It also involves utilizing the shadows to be unseen. Smugglers can steal items from others, hijack ships, take control of ships, refine spice, and disguise themselves.
Smuggling Skills:
1) beg 2) dig 3) search 5) sneak 7) climb 10) slip 15) hide 20) peek 20) steal 32) detrap 50) spice refining 85) disguise 90) pick ship lock 100) hijack 110) thieves eye 145) pirateship 150) escape_binding
Smuggling Feats:
75) silent sneak 95) reflexes 120) sticky fingers 145) slippery
Skills
- 1) beg
- Syntax: Beg <mob>
The beg skill is simply that begging. Useful for gaining starting cash for a character.
- 2) dig
- Syntax: Dig
- Syntax: Dig <direction>
- Syntax: Bury <item>
You can dig and bury items through the use of the dig skill and bury command. Buried items are not visible to players, even through the use of powers such as locate object. To dig an item up, type dig with no arguments. Having a shovel raises your chance of success. If you dig in a direction, you will attempt to dig open an exit.
To bury an item (or corpse), drop the item on the ground and bury <item>. Depending on the size and weight of the object, you might need a shovel.
* Note: Deadly players can bury/dig up each other's corpses.
Items buried will not last beyond crash or reboot. Do not attempt to use this skill for storage of items you wish to keep.
- 3) search
- Syntax: search
- Syntax: search <container>
Sometimes not all there is to find is in clear view. Some things may be concealed or hidden, and will require some searching to find.
- 5) sneak
- Syntax: sneak
If you successfully SNEAK, you can move from place to place without being noticed by other characters. However, while sneaking without the feat, people will see in your description that you are sneaking around.
* Note: Using the 'visible' command will stop you from sneaking.
- 7) climb
- Syntax: climb <direction>
This skill enables you to climb into and out of rooms that require it.
- 10) slip
- Syntax: Slip <object> <target>
This skill allows a player to pass an object to another player or mob without others or the target noticing.
- 15) hide
- Syntax: hide
If you successfully HIDE, other characters and creatures cannot see you unless they are affected by 'detect hidden'.
* Note: Using the 'visible' command will pull you from hiding.
- 20) peek
This skill shows you a character's inventory when you look at a them. You have to be within close proximity to the character first. Use of the skill is automatic once you have practice it.
- 20) steal
- Syntax: steal <object/credits> <character>
STEAL attempts to steal credits or an object from a mob or another player. There are penalties for using STEAL on other players. In order to STEAL successfully, you must practice the skill.
- 32) detrap
- Syntax: detrap <object>
This skill allows one to disarm a trapped object. Use it with care.
- 50) spice refining
- Syntax: Makespice <rawspice>
This command allows you to make spice from unrefined spice using MAKESPICE.
- 85) disguise
Syntax:
- * disguise
- * disguise race <race name>
- * disguise skincolor <skincolor name>
- * disguise str <3-25>
- * disguise cha <3-25>
- * disguise apply
- * disguise remove
advanced_disguise - Adds the following commands to the disguise skill:
- * disguise list
- * disguise save
- * disguise load <#>
- * disguise delete <#>
This skill has been revised. It has now been seamlessly integrated into the greet system, allowing players to disguise themselves as any applicable race (type 'disguise race' for a list of available races) for a period of time. While disguised you may greet all as, or be dubbed. All of these will stick with the temporary identity you create with your disguise. If you leave the room and speak on comms, they will recognize you by the alias you give.
If you do it right, you can use the alias as if it were a real identity. Getting advanced_disguise will let you save the disguises, allowing you to retain that fake identity for future use. If you save the disguise AFTER you apply it you can make it store any greet/dub information related to that disguise.
To set each of the attributes of your disguise you must have putty. Each change in attribute results in one use of putty. This also applies to disguises you save, loading them will require the amount of putty equivalent to the amount of changes made in the disguise.
Disguises can come off in fights, so if you are disguised it is a good idea to stay away from combat altogether. If the disguise does come off in this way it will fall to the ground in scraps, possibly notifying others in the area that there was someone running around in a disguise.
To get started, type 'disguise' once you get the skill. Set each of the attributes and then type 'disguise apply'. You are now able to run around with a new race/skincolor/str/cha and be dubbed or greet people.
- Note: If someone greets you while you are disguised you will keep that greet even when you aren't disguised.
You can, alternatively, see skincolors by using showskincolor <race>
- 90) pick ship lock
- Syntax: pick <ship name>
This skill allows a player to attempt to pick the lock on a ship's hatch. Failure to succeed might cause somewhat of a disturbance and one must always remember to be wary of local security.
An extension on the standard pick lock skill, it allows you to open the hatch on another's ship. This skill is automatic, as you're still using the normal pick lock skill.
- 100) hijack
- Syntax: Hijack
Hijack is a command used from the pilot seat of any ship. If this ship is owned by you, if you are assigned as pilot/copilot of it, or if it is a clan ship and you have pilot clearance, it will not work. It is used by a smuggler to over-ride the codes on the ship to allow the initiation of the engines, much like hot-wiring a car. Be forewarned! If you hijack a ship that is owned by your enemy clan, and your clan's ships that are set to fire on enemy clan ships on sight see you, you will be in for a rough ride. Also, check for Autopilot on the ship before you hijack it, because if you don't have someone to disable the autopilot you will drift until someone picks you up, or you die of old age.
- 110) thieves eye
This skill, for a master smuggler, can let him or her notice when another is trying to steal their items. Once adepted, this skill is far more powerful than even at 99%. This skill is automatic and has no syntax command for usage.
- 145) pirateship
- Syntax: pirateship
- Release Syntax: pirateship release
Pirateship will allow a master smuggler to attempt to steal a ship.
A person may only ever have one "stolen" ship. The ship will not be owned by the person, though it will appear in ships owned. The real owner of the ship can still see it, as the possession of the ship never changes.
Smugglers who successfully steal a ship can then use tradeship <ship> <target> to trade stolen rights of that ship to someone else. Still, its only one stolen ship per character.
To relinquish your hold on a ship, you can either pirateship release to release your claim from anywhere, or use tradeship <ship> NONE (while in the room with the ship).
- 150) escape_binding
- Syntax: escape_binding
This skill is a master level smuggling skill. It lets the smuggler escape, even when bound with the strongest binding available. Failure can lead to detection, but not always. Requires some of the user's movement points in order to work, but it consumes none.
Feats
- 75) silent sneak
- Other players won't notice you sneaking around.
- 95) reflexes
This feat gives you +30% chance to dodge.
- 120) sticky fingers
This feat nets you 3x as many credits when stealing.
- 145) slippery
+25% chance to escape someones hold.
Pages in category "Smuggling"
The following 20 pages are in this category, out of 20 total.
BCDE |
HPRS |
S cont.T |

