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April 19, 2015 at 6:11 am #25162
Didn’t see this already posted, and I’ve heard people talking about one for MUSH. I put this one together and tested most of it, if it has any issues let me know.
It should automatically add all the variables inside the folder so that they aren’t triggered by other means. This also includes a ReColor for the practice list to show what isn’t adept already. (only 1 color this round)
Researches all class skills for one class at a time and cancels out if you try to research a skill higher than your current level. You can also restart a tree if you gain more skills later and it will go through each from level 1 until it hits a skill it can research.
To start a class research tree you would use:
Combat = practiccombat
Piloting = practicepilot
Engineering = practiceengineering
Diplomacy & Leadership = practicedipldr
Slicer = practiceslicer
Espionage = practiceespionage
Medical = practicemedicalFor those of you still using ZMud I hope you enjoy. Any feedback would be appreciated.
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April 19, 2015 at 6:42 am #25164
#CLASS {PRACTICE|SlicerPractice} {disable|menu} #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick = 1) {skill = showplanet};#IF (@RStick = 2) {skill = secure};#IF (@RStick = 3) {skill = slice};#IF (@RStick = 4) {skill = lookup};#IF (@RStick = 5) {skill = remodulate};#IF (@RStick = 6) {skill = short};#IF (@RStick = 7) {skill = locateship};#IF (@RStick = 8) {skill = fakesignal};#IF (@RStick = 9) {skill = hack};#IF (@RStick = 10) {skill = encrypt_file};#IF (@RStick = 11) {skill = networkhack};#IF (@RStick = 12) {skill = disable_security};#IF (@RStick = 13) {skill = jam};#IF (@RStick = 14) {skill = lifthack};#IF (@RStick = 15) {skill = security};#IF (@RStick = 16) {skill = decrypt_file};#IF (@RStick = 17) {skill = crackdatapad};#IF (@RStick = 18) {skill = protect_account};#IF (@RStick = 19) {skill = matchvector};#IF (@RStick = 20) {skill = tapdata};#IF (@RStick = 21) {skill = null;#SAY @practiceclass Completed;#var @RStick 0;#class SlicerPractice 0};research @skill;prac @class} #TRIGGER {You can't learn more about that from books.} {#add RStick 1;#IF (@RStick = 2) {skill = secure};#IF (@RStick = 3) {skill = slice};#IF (@RStick = 4) {skill = lookup};research @skill;prac @class} #CLASS 0
This is the correction for the Slicer Skill Skript. Found a problem where it wouldn’t continue past secure/slice due to different trigger tag.
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