Legends of the Jedi Forums The Brainstormtorium Branching Skill Trees
This topic has 3 replies, 3 voices, and was last updated 9 years, 6 months ago by Phelan.
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    • Ilyena Participant
      September 19, 2014 at 6:09 pm #24321

      So we were discussing fighters on OOC, and how they were not really a viable option in a space battle, which got us discussing improvements.

      If starfighters could become a viable option, it would open up the possibility for a branching skill system for pilots where they could go the Starfighter branch (and become very good with smaller ships) or the Capital Ship Command branch where they can learn how to operate the larger ships.

      This then led me to consider this idea being extended to other classes. For example, engineers having branching skills that allowed them to either focus on weapons and armour, or on the construction of larger things such as structures (if they are ever implemented) and ship building.

      Other options could be things like combatants having to focus on certain types of weapons (so that they cannot master everything).

      I believe that this would open up the possibility for having properly specialised characters that are not masters of everything in their class, and would need to actually make trade-offs and decisions in how their character develops.

      Thoughts?

    • Ilyena Participant
      September 19, 2014 at 6:12 pm #24322

      It has been mentioned before that this is why feats exist, but I wanted to point out that it is currently possible for an engineer to know how to create the best armour AND build ships efficiently at the same time. This doesn’t really require any decision making, as you just pick up both feats.

    • Terires Member
      September 19, 2014 at 7:34 pm #24323

      The way the feats are set up would suggest that its what they had in mind originally, but as you say, there’s no need to have more than one engineer, as any single engineer can master all of the different aspects, from crafting weapons, to making huge spaceship.
      Perhaps you could approach the feat system differently? Instead of giving a fixed perk, each perk unlocks extra skills. So in our engineer example,the ship builder perk could unlock the advanced ship building, which is need to build Capital Ships along with a few other advanced ships, maybe bombers, large trade ships or some such, which other engineers would not be able to use.
      But on the other hand, the ship builder, would then not be able to get the advanced droids, or extra Armour perks that engineers who have specialized in that way could. This way it would encourage people to cooperate more, as players would need to search for an engineer who specializes in a field. and then Reduce the amount of feats.
      this just jumped to mind as a way of implementing a branched system, and using the feats that are already in game in a more interesting manner.

    • Phelan Participant
      September 20, 2014 at 4:38 pm #24327

      I definitely like the idea of branching skill trees based on what feats you get. Perhaps skills up to level 100 or so will be all the same, but then depending on what feats you take you will end up with a different character. Smuggling, combat, and engineering would be easy to do in such a way. Espionage, diplomacy, leadership and what not seem like it would be harder to separate into different skill trees.

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